Yugatta Sakittumi |
This woman is impressed with thy prowess at the blade.
That may be the most effusive compliment Yugatta has ever given.
Test Subject #37 |
Releasing the tension on her string, Falom smiles, “That was easier.” she will not let on that it somewhat surprised her. But she is glad that it is gone
DM Khel |
Want or need detect magic/spellcraft/K: Arcana rolls for things?
No, but thanks for checking. I tend to just assume the party will cast detect magic on any loot, and I don't find the whole Spellcraft to identify items adds any fun to the game, so I usually handwave it. If someone prefers to play it more formally, let me know.
The Pathfinders stand amidst the shards of the shattered chimera skeleton, various other immobile beasts looming over them, while many preserved creatures, large-eyed and web-footed, stare at them from jars on the shelves.
Where to now? Door to the south (remember that north is to the right on this map, curse it!) or the other door off the ramp? Or head back to the Grand Lodge for more tea?
Oloch / lucklesshero's pregen |
This woman is impressed with thy prowess at the blade.
That may be the most effusive compliment Yugatta has ever given.
Recognizing the complement as a true rarity from the aesthetic elf, Oloch nods his thanks and simply espouses, The Lord in Iron, did not will us to perish this day..lead us to more battle elf maiden, the Battle Lord's appetite is not sated!
That's Oloch's way of saying the Elven Monk found them a good fight right away...so she should pick which way to go next.
Ser Willem Dargerion |
Willem sheathes his sword and steps closer to the dwarven corpse. "This one must have been important for the Blakros family to keep him down here. "
Know (Nobility): 1d20 + 5 ⇒ (1) + 5 = 6
DM Khel |
Anyone want to pick a direction, rather than waiting for Yugatta to do so, in case she's unavailable for a bit?
Willem considers the long-dead dwarf, but cannot tell who he might have been in ages past, other than to observe that one side of his beard is braided into an intricate knot pattern and the other side is left wild and free.
Note: that's pure GM invention, no need to chase that particular squirrel in this story.
Oloch / lucklesshero's pregen |
Oloch sees the elf is in deep meditation and gets a bit impatient, Well when battle doesn't seek you...You must seek it! Let's try the other door on the bottom of the ramp..I don't like leaving the un-known behind me! Oloch moves back out the door we came in..and opens the other door opposite of him..Only cowards check every door for traps He reassures himself with false bravado.
John "the Antagonizer" Carlos |
John moves back over to the entrance, "alright, that works. Let's do this."
Test Subject #37 |
Falom takes care of her bow and makes sure the string isn't fraying at either end. Hearing the guys pick a direction, she nods and moves along.
Ser Willem Dargerion |
Noting the other door, Willem makes a mental note to make sure they come back to it as he follows the giant orc-man towards the next room. "Shall we announce our presence?", the sarcasm is evident as he pats the hilt of his sword.
DM Khel |
Taking the direct approach proves safe…this time. Oloch open the door onto a vast hall draped in shadowy cobwebs and filled with haphazardly placed statues. The air is heavy with dust. Any noise echoes hollowly among the figures, some swathed in thick coverings like misshapen beasts, others bare and uncovered, all coated in a thick layer of dust. Leering visages loom out of the darkness, fearsome wooden and stone faces carved in grimaces and scowls.
This room holds a dazzling collection of sculptures, effigies, and statues of different sizes. Unlit oil lamps hang from brackets in the center of each wall, and a wooden sign on a door in the southern wall reads “Scriptorium—Quiet Please.”
I threw a couple of linked images in for atmosphere, but they're not showing up very clearly as links. Let me know if you have trouble seeing them as links and I'll bold them in the future - still getting used to the new site.
John "the Antagonizer" Carlos |
Links appeared fine for me and were awesome. Thanks!
John cautions, "be wary, any of those things could be animated."
He can't see that well into the room, but from his vantage point he will speak a single word, "Detect" and as his eyes glow slightly he will scan for anomalous magical aura's.
Cast Detect Magic.
DM Khel |
John's spell tells him that the entire room seems to radiate magic of various sorts, auras of conjuration and others overlapping. Turning to face back into the first room, he finds a similar effect there, and concludes there are waves of magic coursing through the basement of the museum. When magic is concentrated in one spot, such as in an enchanted item worn by one of his companions, he's able to discern its aura clearly, but the general feel is of a place awash in magic.
John "the Antagonizer" Carlos |
John shares this oddity, "so there is a ton of magic everywhere down here. It's hard to pin down anything specific unless I get really close and focus. I also don't know if this is normal for this area or a consequence of the problems down here. Stay on your toes."
He then adds with a smile, "or whatever each of you have at the end of your feet."
Test Subject #37 |
Hearing their talk about magic, Falom tries to sneak into the room.
stealth: 1d20 + 16 ⇒ (17) + 16 = 33
perception: 1d20 + 10 ⇒ (9) + 10 = 19
Yugatta Sakittumi |
Sorry, Campaigns tab wasn't showing any new posts.
Yugatta quietly follows Falom into the room, Wayfinder stowed to not produce any light.
Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Oloch / lucklesshero's pregen |
Oloch in his heavy armor decides not to 'clank' in to the room. Instead he ask Gorum for guidance in his up-coming actions. Oloch cast guidance on himself but stays just outside the door while the stealthier PCs scout the room.
Ser Willem Dargerion |
Willem, having no sense of all this sneaking around, walks into the room. "That magic you sense seems to permeate the building. Be extra careful you don't miss something." As if to emphasize his point, he draws and points his sword around.
DM Khel |
Aside from the looming statues, none of the Pathfinders in the room see anything of interest - but it's pretty dark without any light sources.
Sorry to be absent today, had an expired passport crisis and I fly tomorrow morning! Resolved, but only with much stress and angst.
John "the Antagonizer" Carlos |
If there isn't a light source, John will have certainly activated his spell.
Perception: 1d20 ⇒ 14 for "OH WAIT I CAN'T GET THAT HIGH" :P
Yugatta Sakittumi |
Yugatta enables her Wayfinder light source.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20
DM Khel |
Anyone else want to make Perception checks? If not, what’s your next move in the Creepy Basement of Magiacal Doominess?
John "the Antagonizer" Carlos |
John moves up just inside of the door and advises, "I'll stick near this doorway and watch our backs in case an enemy tries to double around behind through the other room. My vote is to go ahead and keep moving through that door over there."
He points at the door in question (red x). "Someone could be hurt or in danger down here."
Ser Willem Dargerion |
Willem can't make those checks and he knows he's not as perceptive as well, anyone..
"You're right about that. We waste enough time looking at old relics. Let's find that girl." He moves toward the other door, sword in hand.
DM Khel |
Test Subject #37 |
Since I made one while moving into the room, I didn't see anything, but we took a few minutes in the room... Should I roll another one?
perception (in first room): 1d20 + 10 ⇒ (9) + 10 = 19
Falom moves along after still not noticing anything out of the ordinary. Nope, no dragons in that room.
Moving up to enter the next room, she stops at the door and quickly scans it.
perception: 1d20 + 10 ⇒ (1) + 10 = 11 It's just a door. Those eyes in it are just decoration.
She moves to open the door.
DM Khel |
Oloch: 1d20 + 3 ⇒ (9) + 3 = 12
Ser Willem: 1d20 + 2 ⇒ (11) + 2 = 13
Yugatta: 1d20 + 12 ⇒ (13) + 12 = 25
John Carlos: 1d20 ⇒ 15
Oloch: 1d20 + 3 ⇒ (3) + 3 = 6
Ser Willem: 1d20 + 2 ⇒ (12) + 2 = 14
Falom: 1d20 + 4 ⇒ (8) + 4 = 12
Yugatta: 1d20 + 2 ⇒ (8) + 2 = 10
Things: 1d20 + 5 ⇒ (15) + 5 = 20
Willem and Falom move toward the door, and as they approach it, the winged demon statues on either side of the door come to life, swinging stone longswords at each of them!
Longsword vs Willem FF AC: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Longsword vs Falom FF AC: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Crit confirm vs Willem FF AC: 1d20 + 8 ⇒ (5) + 8 = 13 That was fortunate!
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Surprise Round Initiative:
Things
John Carlos
Ser Willem
Falom
Yugatta
Oloch
Yugatta gets a surprise round action (move or standard), then we’ll go into regular initiative for round 1.
Knowledge (arcana) to identify the animated statues.
Oloch / lucklesshero's pregen |
Oloch moves to the middle of the room and says, What's the hold up? Is someone going to open that other door and get this group moving? Or do I need to lead you by the hand? Oloch spits, Come on we got a job to do and the day is not getting younger...lets get going!
Yugatta Sakittumi |
Yugatta takes a defensive stance. Hold Action on critter coming within melee range.
Yugatta strikes out with a quick one-two combination.
Flurry of Blows: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Flurry of Blows: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Ser Willem Dargerion |
Ow...
Willem feels his shoulders strain under the pressure of blocking the stone blade that nearly cleaved him in twain. "This is new! Remind me to write a strongly worded letter to the curator..", he says as he prepares to fight this living statue.
HP27/36
DM Khel |
The winged demons continue to hack at their fleshy foes!
Longsword vs Willem: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Longsword vs Falom: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Round 1 Initiative:
Things
John Carlos
Ser Willem
Falom
Yugatta
Oloch
Oloch – you weren’t up yet, as only Yugatta got a surprise round action, so I’ll just count your post as your round 1 action. It looks like you might have only made a single move – if so, you’ve got a move or standard left.
Bold are up!
John "the Antagonizer" Carlos |
John moves up closer to the enemies to get a good look and attempts to identify them. As he gets close he shrugs, this'll either work or it won't!
Focusing on the demon to the left of the door, he pours primal chaos into its being, possibly warping its perceptions for a short time.
K: Arcana: 1d20 + 5 ⇒ (10) + 5 = 15 What DR, if any, do they have? (if he gets a question)
Move 30 ft, standard to cast Warp Touch on the bottom demon, DC 15 Fort Save or Dazed 1 round.
Yugatta Sakittumi |
Apologies, I was on mobile and mistook Oloch's token for a Thing. Can we outline enemies in different colors so they're easily identified?
Yugatta moves into position and strikes the demon on the left.
Boot to the head: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Ser Willem Dargerion |
This thing is fast. Willem nearly gets swept away with the fury of the living statue's attacks. He knew he couldn't hold them off much longer, but he had to do something. Girding his shield, he runs into the thing attempting to knock it down.
Trip?: 1d20 + 6 ⇒ (12) + 6 = 18
HP: 13/36
Oloch / lucklesshero's pregen |
sorry GM didn't realize combat had started! When my turn comes along I'll stick with the move action and then use an ability.
When Oloch realize his group is being ambushed once again he announces, So you attack from stealth and trickery again? Does anything here have any honor? It is fitting that cowardly creatures such as you should die at the hand of one of Gorums servants! Though your blood is not worthy of one of his alters...my sword finds itself in need of lubricant once again...anyway! Oloch then uses his War mind ability once again, on himself.
Test Subject #37 |
The statues coming alive is nothing new for Falom. She once knew a druid who changed into weird objects all the time. Dropping her bow, Falom draws one of her Aklys and attacks the creature in front of her.
Aklys: 1d20 + 4 ⇒ (1) + 4 = 5
Almost dropping it in her haste.
DM Khel |
Thanks to whoever outlined the baddies. I usually do that, but put the map together for this encounter kind of quickly (not that you’d know it from my posting rate at the moment…) and forgot.
John Carlos considers the creatures a moment and realizes they are caryatid columns, statue-like constructs that are hard as stone, making it difficult to hurt them with any type of weapon. (DR 5/-) He also realizes that his magic seems to have no effect on his target!
Willem hurls himself at one of the stone figures, knocking it to the ground, but it slashes at him at the same moment!
Willem - without Improved Trip, your maneuver provokes an attack of opportunity.
AoO vs Willem: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Falom somehow manages to miss a foe made of stone, Yugatta nearly breaks her hand on the same one, and Oloch readies himself for the fight!
The fallen statue climbs to its feet and swings at Willem! The other one continues to swing at Falom!
Willem – now you get an AoO against it! It's at -4 AC due to being prone.
Longsword vs Willem: 1d20 + 8 ⇒ (8) + 8 = 16 Oh, boy, that was close.
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Longsword vs Falom: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Round 1 Initiative:
Things
John Carlos
Ser Willem
Falom
Yugatta
Oloch
Party is up!
John "the Antagonizer" Carlos |
I’ll post my action in the morning (sorta complicated and I’m on a tablet right now) but John will immediately share the result of his recollection about this type of creature (DR 5/-)
Test Subject #37 |
Somewhat disappointed at her missing the stoned creature, she swings again.
Aklys: 1d20 + 4 ⇒ (20) + 4 = 24
Aklys: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 2 ⇒ (6) + 2 = 8
trip: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Knowing that this time she hit the stoned thing, she tries to trip it as well.
Yugatta Sakittumi |
Assuming it's prone by the time Yugatta has a shot.
If it is difficult to damage, we may at least defang it.
Disarm: 1d20 + 5 ⇒ (5) + 5 = 10
Oloch / lucklesshero's pregen |
(oloch will choose to increase his speed by 10' at start of round. He will then expend one of his fervor to cast Bull's strength as a swift action on himself. After that he'll move to place himself in front of the yellow column (should be no AoO from the column because of it looks like the adjacent statue provides a 90' angle cover. If there is no cover or corner from the square in front of the statue [outlined in orange] Oloch will instead stop there and attack. This shall not stand! Oloch enters the fray after casting a very quick bulls strength on himself. two handed sword: 1d20 + 9 + 1 + 2 ⇒ (5) + 9 + 1 + 2 = 17dmg: 2d6 + 9 + 1 + 3 ⇒ (4, 3) + 9 + 1 + 3 = 20
John "the Antagonizer" Carlos |
John rubs his hands together rapidly, muttering the words, "collect static, collect static, collect static..." Nothing appears to happen right away and then his hands start crackling and popping as they move over each other.
Happy with the amount built up he slips around behind a statue and stops about 10 feet away from the creature to the right of the door. Reaching his hand forward to touch... the statue with a burst of electricity?
Shocking Grasp vs. Touch + Metal Sword: 1d20 + 2 + 3 ⇒ (10) + 2 + 3 = 15 for Electric Damage: 3d6 ⇒ (6, 4, 1) = 11
Casting Time 1 standard action
Components V, S
Range touch
Target creature or object touched
Duration instantaneous
Saving Throw none; Spell Resistance yes
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).
Ser Willem Dargerion |
That was my plan.. not getting hit though...
Opportunity Strike: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (2) + 3 = 5
Willem cuts down at the creature as it attempts to stand, his enchanted blade carving chunks of marble from it. The movement cost him though, as the thing's sword catches his shield, jarring him. He steps back out of the way, panting. This fight was more difficult than he was used to. 5ft step
HP: 4/36
DM Khel |
Willem - are you going to take any more actions? You’ve got a move and a standard left. If you want to get out of the fight, you could withdraw as a full round action instead of 5-footing.
Ser Willem Dargerion |
If I attack and then move, I risk an AoO, so I went with the 5ft. Step. I suppose as a move, I could start a withdrawal.. let's do that. Attack, begin withdrawal, to be finished next round.
Attack: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 3 ⇒ (3) + 3 = 6
DM Khel |
Willem – withdraw is a full-round action, which you can’t split over two rounds (you can do that with something that takes 1 round, like a summoning spell, but not a full-round action). You can 5-foot or withdraw, either way you’ll move away from the fight, and each of the caryatids have a target to fight right in front of them. And your attack roll missed, so you can really do whichever you want without changing the situation much.
John’s long-armed touch sends electricity crackling over the statue’s form, but the arcs fizzle out almost immediately and the stone demon seems completely unharmed! Ser Willem’s opportune strike hits, but seems to do nothing to the demon’s stony skin, and the badly injured brave knight bravely backs away! Falom has better luck and gives the caryatid before her a solid whack! Unfortunately hitting solid stone is bad for her aklys! Yugatta learns that it is very hard – in fact, likely impossible – to get the thing’s weapon out of its stone hand. Oloch gives the other column a might thwack, his sword ringing against the stone!
Falom – a couple of things – first, how are you getting a trip attempt in addition to an attack roll? You should get one attack roll, and it can be a regular melee attack or a combat maneuver attempt like a trip. Second (and I think I should have applied this to anyone that hit with a weapon, but I had understood it to mean anyone that does damage), your weapon takes 2d6 ⇒ (1, 6) = 7 damage. Please compare your weapon type to the weapon table here. If your weapon takes any damage in excess of its hardness, it gains the broken condition.
Yugatta – I’m not going to take the AoO on your disarm attempt, because I don’t think there was a chance for Falom to have tripped it, and that was the basis for your action.
Oloch – your sword takes 2d6 ⇒ (5, 1) = 6 damage, see above for what that means.
The stone demons strike at the nearest targets!
Longsword vs Falom: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Longsword vs Oloch: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Crit confirm vs Oloch: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Round 2 Initiative:
Caryatids (Red: -3 hp, Yellow: -15 hp)
John Carlos
Ser Willem
Falom
Yugatta
Oloch
Party is up!
Yugatta Sakittumi |
Wow, these things are tough.
Yugatta takes a chance provoking an AoO and attempts to grapple the nearest column.
Grapple: 1d20 + 5 ⇒ (19) + 5 = 24
Test Subject #37 |
It's been a while since I've played this creature. I thought that the Aklys special was that it had a trip on a regular attack. I am now remembering how I played this character.
Seeing the effect on her weapon, Falom steps back 5 feet and tries to trip the statue.
Trip: 1d20 + 7 ⇒ (12) + 7 = 19
Oloch / lucklesshero's pregen |
ok GM going to trust that these columns are a different variety and bypass hardness . Otherwise, my weapon takes no damage +1 two handed blade is hardness of 12. But even with 6hp dmg. My blade is still not broken. It has 20hp total and 6hp is less than 1/2. It’s hp. So is there an exception should I apply the broken condition to my sword? Will need to know for upcoming attack thx...
Oloch / lucklesshero's pregen |
oloch will choose +1 to his AC this round for his war mind ability Oloch uses another fervor to swift action cast divine favor on himself. He then uses his furious focus power attack, aided by his supernatural bulls strength to come down hard on the statue again yelling, Now this is a fight worthy of Gorum!Magic two handed sword: 1d20 + 9 + 1 + 2 ⇒ (14) + 9 + 1 + 2 = 26dmg: 2d6 + 9 + 1 + 1 + 3 ⇒ (3, 1) + 9 + 1 + 1 + 3 = 18 that should be enough to hit even if my weapon is broken? If it is broken? Then just take-2 off the damage Oloch just delivered thx