DM Khel's OutPost Voice in the Void (Inactive)

Game Master Khelreddin


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Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

This woman is impressed with thy prowess at the blade.

That may be the most effusive compliment Yugatta has ever given.

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Releasing the tension on her string, Falom smiles, “That was easier.” she will not let on that it somewhat surprised her. But she is glad that it is gone


DM | Map Stuff | Burden of Envy
John "the Antagonizer" Carlos wrote:
Want or need detect magic/spellcraft/K: Arcana rolls for things?

No, but thanks for checking. I tend to just assume the party will cast detect magic on any loot, and I don't find the whole Spellcraft to identify items adds any fun to the game, so I usually handwave it. If someone prefers to play it more formally, let me know.

The Pathfinders stand amidst the shards of the shattered chimera skeleton, various other immobile beasts looming over them, while many preserved creatures, large-eyed and web-footed, stare at them from jars on the shelves.

Where to now? Door to the south (remember that north is to the right on this map, curse it!) or the other door off the ramp? Or head back to the Grand Lodge for more tea?


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless
Yugatta Sakittumi wrote:

This woman is impressed with thy prowess at the blade.

That may be the most effusive compliment Yugatta has ever given.

Recognizing the complement as a true rarity from the aesthetic elf, Oloch nods his thanks and simply espouses, The Lord in Iron, did not will us to perish this day..lead us to more battle elf maiden, the Battle Lord's appetite is not sated!

That's Oloch's way of saying the Elven Monk found them a good fight right away...so she should pick which way to go next.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Willem sheathes his sword and steps closer to the dwarven corpse. "This one must have been important for the Blakros family to keep him down here. "

Know (Nobility): 1d20 + 5 ⇒ (1) + 5 = 6


DM | Map Stuff | Burden of Envy

Anyone want to pick a direction, rather than waiting for Yugatta to do so, in case she's unavailable for a bit?

Willem considers the long-dead dwarf, but cannot tell who he might have been in ages past, other than to observe that one side of his beard is braided into an intricate knot pattern and the other side is left wild and free.

Note: that's pure GM invention, no need to chase that particular squirrel in this story.


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless

Oloch sees the elf is in deep meditation and gets a bit impatient, Well when battle doesn't seek you...You must seek it! Let's try the other door on the bottom of the ramp..I don't like leaving the un-known behind me! Oloch moves back out the door we came in..and opens the other door opposite of him..Only cowards check every door for traps He reassures himself with false bravado.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John moves back over to the entrance, "alright, that works. Let's do this."

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Falom takes care of her bow and makes sure the string isn't fraying at either end. Hearing the guys pick a direction, she nods and moves along.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Noting the other door, Willem makes a mental note to make sure they come back to it as he follows the giant orc-man towards the next room. "Shall we announce our presence?", the sarcasm is evident as he pats the hilt of his sword.


DM | Map Stuff | Burden of Envy

Taking the direct approach proves safe…this time. Oloch open the door onto a vast hall draped in shadowy cobwebs and filled with haphazardly placed statues. The air is heavy with dust. Any noise echoes hollowly among the figures, some swathed in thick coverings like misshapen beasts, others bare and uncovered, all coated in a thick layer of dust. Leering visages loom out of the darkness, fearsome wooden and stone faces carved in grimaces and scowls.

This room holds a dazzling collection of sculptures, effigies, and statues of different sizes. Unlit oil lamps hang from brackets in the center of each wall, and a wooden sign on a door in the southern wall reads “Scriptorium—Quiet Please.”

I threw a couple of linked images in for atmosphere, but they're not showing up very clearly as links. Let me know if you have trouble seeing them as links and I'll bold them in the future - still getting used to the new site.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Links appeared fine for me and were awesome. Thanks!

John cautions, "be wary, any of those things could be animated."

He can't see that well into the room, but from his vantage point he will speak a single word, "Detect" and as his eyes glow slightly he will scan for anomalous magical aura's.

Cast Detect Magic.


DM | Map Stuff | Burden of Envy

John's spell tells him that the entire room seems to radiate magic of various sorts, auras of conjuration and others overlapping. Turning to face back into the first room, he finds a similar effect there, and concludes there are waves of magic coursing through the basement of the museum. When magic is concentrated in one spot, such as in an enchanted item worn by one of his companions, he's able to discern its aura clearly, but the general feel is of a place awash in magic.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John shares this oddity, "so there is a ton of magic everywhere down here. It's hard to pin down anything specific unless I get really close and focus. I also don't know if this is normal for this area or a consequence of the problems down here. Stay on your toes."

He then adds with a smile, "or whatever each of you have at the end of your feet."

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Hearing their talk about magic, Falom tries to sneak into the room.

stealth: 1d20 + 16 ⇒ (17) + 16 = 33
perception: 1d20 + 10 ⇒ (9) + 10 = 19

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Sorry, Campaigns tab wasn't showing any new posts.

Yugatta quietly follows Falom into the room, Wayfinder stowed to not produce any light.

Stealth: 1d20 + 7 ⇒ (6) + 7 = 13

Perception: 1d20 + 12 ⇒ (15) + 12 = 27


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless

Oloch in his heavy armor decides not to 'clank' in to the room. Instead he ask Gorum for guidance in his up-coming actions. Oloch cast guidance on himself but stays just outside the door while the stealthier PCs scout the room.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Willem, having no sense of all this sneaking around, walks into the room. "That magic you sense seems to permeate the building. Be extra careful you don't miss something." As if to emphasize his point, he draws and points his sword around.


DM | Map Stuff | Burden of Envy

Aside from the looming statues, none of the Pathfinders in the room see anything of interest - but it's pretty dark without any light sources.

If a light source or darkvision is used in the room, Perception DC 23:
A winged demon statue to the left of the far door is not just a statue![/ooc]

Same Perception check but at DC 24:
The demon statue to the right of the door is not just a statue either![/ooc]

Sorry to be absent today, had an expired passport crisis and I fly tomorrow morning! Resolved, but only with much stress and angst.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

If there isn't a light source, John will have certainly activated his spell.

Perception: 1d20 ⇒ 14 for "OH WAIT I CAN'T GET THAT HIGH" :P

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta enables her Wayfinder light source.

Perception: 1d20 + 12 ⇒ (8) + 12 = 20


DM | Map Stuff | Burden of Envy

Anyone else want to make Perception checks? If not, what’s your next move in the Creepy Basement of Magiacal Doominess?

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John moves up just inside of the door and advises, "I'll stick near this doorway and watch our backs in case an enemy tries to double around behind through the other room. My vote is to go ahead and keep moving through that door over there."

He points at the door in question (red x). "Someone could be hurt or in danger down here."

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Willem can't make those checks and he knows he's not as perceptive as well, anyone..

"You're right about that. We waste enough time looking at old relics. Let's find that girl." He moves toward the other door, sword in hand.


DM | Map Stuff | Burden of Envy

One last Perception check, DC 20, for anyone within 10 feet of the red X:
The winged demon statues on either side of the door are not just statues! They are alive, but standing incredibly still.

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Since I made one while moving into the room, I didn't see anything, but we took a few minutes in the room... Should I roll another one?

perception (in first room): 1d20 + 10 ⇒ (9) + 10 = 19

Falom moves along after still not noticing anything out of the ordinary. Nope, no dragons in that room.

Moving up to enter the next room, she stops at the door and quickly scans it.
perception: 1d20 + 10 ⇒ (1) + 10 = 11 It's just a door. Those eyes in it are just decoration.

She moves to open the door.


DM | Map Stuff | Burden of Envy

DM Screen, rolling perceptions to keep us going:
John Carlos: 1d20 ⇒ 7
Oloch: 1d20 + 3 ⇒ (9) + 3 = 12
Ser Willem: 1d20 + 2 ⇒ (11) + 2 = 13
Yugatta: 1d20 + 12 ⇒ (13) + 12 = 25

John Carlos: 1d20 ⇒ 15
Oloch: 1d20 + 3 ⇒ (3) + 3 = 6
Ser Willem: 1d20 + 2 ⇒ (12) + 2 = 14
Falom: 1d20 + 4 ⇒ (8) + 4 = 12
Yugatta: 1d20 + 2 ⇒ (8) + 2 = 10
Things: 1d20 + 5 ⇒ (15) + 5 = 20

Willem and Falom move toward the door, and as they approach it, the winged demon statues on either side of the door come to life, swinging stone longswords at each of them!

Longsword vs Willem FF AC: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Longsword vs Falom FF AC: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Crit confirm vs Willem FF AC: 1d20 + 8 ⇒ (5) + 8 = 13 That was fortunate!
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Surprise Round Initiative:
Things
John Carlos
Ser Willem
Falom
Yugatta
Oloch

Yugatta gets a surprise round action (move or standard), then we’ll go into regular initiative for round 1.

Knowledge (arcana) to identify the animated statues.


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless

Oloch moves to the middle of the room and says, What's the hold up? Is someone going to open that other door and get this group moving? Or do I need to lead you by the hand? Oloch spits, Come on we got a job to do and the day is not getting younger...lets get going!

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta takes a defensive stance. Hold Action on critter coming within melee range.

If it does:

Yugatta strikes out with a quick one-two combination.

Flurry of Blows: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Flurry of Blows: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ow...

Willem feels his shoulders strain under the pressure of blocking the stone blade that nearly cleaved him in twain. "This is new! Remind me to write a strongly worded letter to the curator..", he says as he prepares to fight this living statue.

HP27/36


DM | Map Stuff | Burden of Envy

The winged demons continue to hack at their fleshy foes!

Longsword vs Willem: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Longsword vs Falom: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Round 1 Initiative:
Things
John Carlos
Ser Willem
Falom
Yugatta

Oloch

Oloch – you weren’t up yet, as only Yugatta got a surprise round action, so I’ll just count your post as your round 1 action. It looks like you might have only made a single move – if so, you’ve got a move or standard left.

Bold are up!

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John moves up closer to the enemies to get a good look and attempts to identify them. As he gets close he shrugs, this'll either work or it won't!

Focusing on the demon to the left of the door, he pours primal chaos into its being, possibly warping its perceptions for a short time.

K: Arcana: 1d20 + 5 ⇒ (10) + 5 = 15 What DR, if any, do they have? (if he gets a question)

Move 30 ft, standard to cast Warp Touch on the bottom demon, DC 15 Fort Save or Dazed 1 round.

Warp Touch:
Warp Touch (Sp): Starting at 1st level, you create brief, disorienting changes in a creature's physical form. This ability affects one creature within 30 feet, which is dazed for 1 round (Fortitude negates; DC 10 + 1/2 your sorcerer level + your Charisma modifier). You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Apologies, I was on mobile and mistook Oloch's token for a Thing. Can we outline enemies in different colors so they're easily identified?

Yugatta moves into position and strikes the demon on the left.

Boot to the head: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

This thing is fast. Willem nearly gets swept away with the fury of the living statue's attacks. He knew he couldn't hold them off much longer, but he had to do something. Girding his shield, he runs into the thing attempting to knock it down.

Trip?: 1d20 + 6 ⇒ (12) + 6 = 18
HP: 13/36


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless

sorry GM didn't realize combat had started! When my turn comes along I'll stick with the move action and then use an ability.

When Oloch realize his group is being ambushed once again he announces, So you attack from stealth and trickery again? Does anything here have any honor? It is fitting that cowardly creatures such as you should die at the hand of one of Gorums servants! Though your blood is not worthy of one of his alters...my sword finds itself in need of lubricant once again...anyway! Oloch then uses his War mind ability once again, on himself.

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

The statues coming alive is nothing new for Falom. She once knew a druid who changed into weird objects all the time. Dropping her bow, Falom draws one of her Aklys and attacks the creature in front of her.

Aklys: 1d20 + 4 ⇒ (1) + 4 = 5

Almost dropping it in her haste.


DM | Map Stuff | Burden of Envy

Thanks to whoever outlined the baddies. I usually do that, but put the map together for this encounter kind of quickly (not that you’d know it from my posting rate at the moment…) and forgot.

John Carlos considers the creatures a moment and realizes they are caryatid columns, statue-like constructs that are hard as stone, making it difficult to hurt them with any type of weapon. (DR 5/-) He also realizes that his magic seems to have no effect on his target!

Willem hurls himself at one of the stone figures, knocking it to the ground, but it slashes at him at the same moment!

Willem - without Improved Trip, your maneuver provokes an attack of opportunity.

AoO vs Willem: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Falom somehow manages to miss a foe made of stone, Yugatta nearly breaks her hand on the same one, and Oloch readies himself for the fight!

The fallen statue climbs to its feet and swings at Willem! The other one continues to swing at Falom!

Willem – now you get an AoO against it! It's at -4 AC due to being prone.

Longsword vs Willem: 1d20 + 8 ⇒ (8) + 8 = 16 Oh, boy, that was close.
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Longsword vs Falom: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Round 1 Initiative:
Things
John Carlos
Ser Willem
Falom
Yugatta
Oloch

Party is up!

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

I’ll post my action in the morning (sorta complicated and I’m on a tablet right now) but John will immediately share the result of his recollection about this type of creature (DR 5/-)

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

Somewhat disappointed at her missing the stoned creature, she swings again.

Aklys: 1d20 + 4 ⇒ (20) + 4 = 24
Aklys: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 2 ⇒ (6) + 2 = 8
trip: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

Knowing that this time she hit the stoned thing, she tries to trip it as well.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Assuming it's prone by the time Yugatta has a shot.

If it is difficult to damage, we may at least defang it.

Disarm: 1d20 + 5 ⇒ (5) + 5 = 10


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless

(oloch will choose to increase his speed by 10' at start of round. He will then expend one of his fervor to cast Bull's strength as a swift action on himself. After that he'll move to place himself in front of the yellow column (should be no AoO from the column because of it looks like the adjacent statue provides a 90' angle cover. If there is no cover or corner from the square in front of the statue [outlined in orange] Oloch will instead stop there and attack. This shall not stand! Oloch enters the fray after casting a very quick bulls strength on himself. two handed sword: 1d20 + 9 + 1 + 2 ⇒ (5) + 9 + 1 + 2 = 17dmg: 2d6 + 9 + 1 + 3 ⇒ (4, 3) + 9 + 1 + 3 = 20

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John rubs his hands together rapidly, muttering the words, "collect static, collect static, collect static..." Nothing appears to happen right away and then his hands start crackling and popping as they move over each other.

Happy with the amount built up he slips around behind a statue and stops about 10 feet away from the creature to the right of the door. Reaching his hand forward to touch... the statue with a burst of electricity?

Actions/Rolls:
Standard to Cast and Hold the Charge of Shocking Grasp. Move 20 feet. Free to attempt Melee Touch attack against Yellow using Long Limbs bloodline power.

Shocking Grasp vs. Touch + Metal Sword: 1d20 + 2 + 3 ⇒ (10) + 2 + 3 = 15 for Electric Damage: 3d6 ⇒ (6, 4, 1) = 11

Shocking Grasp:
School evocation [electricity]; Level sorcerer/wizard 1

Casting Time 1 standard action

Components V, S

Range touch

Target creature or object touched

Duration instantaneous

Saving Throw none; Spell Resistance yes

Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).

Long Limbs:
At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

That was my plan.. not getting hit though...
Opportunity Strike: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (2) + 3 = 5

Willem cuts down at the creature as it attempts to stand, his enchanted blade carving chunks of marble from it. The movement cost him though, as the thing's sword catches his shield, jarring him. He steps back out of the way, panting. This fight was more difficult than he was used to. 5ft step

HP: 4/36


DM | Map Stuff | Burden of Envy

Willem - are you going to take any more actions? You’ve got a move and a standard left. If you want to get out of the fight, you could withdraw as a full round action instead of 5-footing.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

If I attack and then move, I risk an AoO, so I went with the 5ft. Step. I suppose as a move, I could start a withdrawal.. let's do that. Attack, begin withdrawal, to be finished next round.

Attack: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 3 ⇒ (3) + 3 = 6


DM | Map Stuff | Burden of Envy

Willem – withdraw is a full-round action, which you can’t split over two rounds (you can do that with something that takes 1 round, like a summoning spell, but not a full-round action). You can 5-foot or withdraw, either way you’ll move away from the fight, and each of the caryatids have a target to fight right in front of them. And your attack roll missed, so you can really do whichever you want without changing the situation much.

John’s long-armed touch sends electricity crackling over the statue’s form, but the arcs fizzle out almost immediately and the stone demon seems completely unharmed! Ser Willem’s opportune strike hits, but seems to do nothing to the demon’s stony skin, and the badly injured brave knight bravely backs away! Falom has better luck and gives the caryatid before her a solid whack! Unfortunately hitting solid stone is bad for her aklys! Yugatta learns that it is very hard – in fact, likely impossible – to get the thing’s weapon out of its stone hand. Oloch gives the other column a might thwack, his sword ringing against the stone!

Falom – a couple of things – first, how are you getting a trip attempt in addition to an attack roll? You should get one attack roll, and it can be a regular melee attack or a combat maneuver attempt like a trip. Second (and I think I should have applied this to anyone that hit with a weapon, but I had understood it to mean anyone that does damage), your weapon takes 2d6 ⇒ (1, 6) = 7 damage. Please compare your weapon type to the weapon table here. If your weapon takes any damage in excess of its hardness, it gains the broken condition.

Yugatta – I’m not going to take the AoO on your disarm attempt, because I don’t think there was a chance for Falom to have tripped it, and that was the basis for your action.

Oloch – your sword takes 2d6 ⇒ (5, 1) = 6 damage, see above for what that means.

The stone demons strike at the nearest targets!

Longsword vs Falom: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Longsword vs Oloch: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Crit confirm vs Oloch: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Round 2 Initiative:
Caryatids (Red: -3 hp, Yellow: -15 hp)
John Carlos
Ser Willem
Falom
Yugatta
Oloch

Party is up!

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Wow, these things are tough.

Yugatta takes a chance provoking an AoO and attempts to grapple the nearest column.

Grapple: 1d20 + 5 ⇒ (19) + 5 = 24

Dark Archive

Female, Elf
A.Att:
[dice=Attack]1d20+7[/dice][dice=DMG]1d8[/dice]
Trip:
[dice=Anky]1d20+11[/dice]
E.C.B.:
[dice=attack]1d20+4[/dice][dice=DMG]1d10+3[/dice]
Sniper Rogue 4| AC:20, T:14, FF:15 |F:1, R:8, W:2 | HP 24/25 | Init +4 | Stealth +8, Perception +10, L.L. Vision, Keen Senses | Sneak Attack 2d6

It's been a while since I've played this creature. I thought that the Aklys special was that it had a trip on a regular attack. I am now remembering how I played this character.

Seeing the effect on her weapon, Falom steps back 5 feet and tries to trip the statue.

Trip: 1d20 + 7 ⇒ (12) + 7 = 19


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless

ok GM going to trust that these columns are a different variety and bypass hardness . Otherwise, my weapon takes no damage +1 two handed blade is hardness of 12. But even with 6hp dmg. My blade is still not broken. It has 20hp total and 6hp is less than 1/2. It’s hp. So is there an exception should I apply the broken condition to my sword? Will need to know for upcoming attack thx...


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 22, T 12,FF 21 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 2/4, 2nd 0/2 | Blessings 0/5 Fervor 0/4 | Active Conditions: shield of faith: remove fear: war mind (saves) Enlarged, Bless

oloch will choose +1 to his AC this round for his war mind ability Oloch uses another fervor to swift action cast divine favor on himself. He then uses his furious focus power attack, aided by his supernatural bulls strength to come down hard on the statue again yelling, Now this is a fight worthy of Gorum!Magic two handed sword: 1d20 + 9 + 1 + 2 ⇒ (14) + 9 + 1 + 2 = 26dmg: 2d6 + 9 + 1 + 1 + 3 ⇒ (3, 1) + 9 + 1 + 1 + 3 = 18 that should be enough to hit even if my weapon is broken? If it is broken? Then just take-2 off the damage Oloch just delivered thx

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