F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Variel, even if Amen doesn't wake up, Rain has already offered to carry her (with aid of Muleback cords) and fly Amen back to the ship. Flynn seemed okay with that idea.
Hearing Variel speak of the antitoxin, Rain added straight after, "I will take the other vial of antitoxin."
The papers in the basement were the ones written in infernal.
From loot list post:
Among the papers you find that many of them are encrypted or use ambiguous code words, but they nevertheless expose the identities of a widespread network of spies throughout the Shackles. The papers also detail the primary players in the spy ring—Corlan, Elliece Farhaven, Haddon Pike, and Roweena Kellet, as well as their ordered assassinations (by an imp in the case of Elliece, and by Giles Halmis in the case of the others). Dated 3 weeks ago and written in Infernal, several read, “Silence is now key. Our plans will go into full force once our agent finishes his preparations. Destroy any remaining evidence and discreetly sell your business. Report to Nisroch for your next assignment.”
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
When Rain comes back and reports that all is searched and that Horatio is willing to let Rain carry Amen then Variel sees no further reason to stay. We have what we came here for. It should be enough to satisfy our patron but there is still one other lead to follow up on. From here we should return tot he ship and make ready to sail to the Slithering Coast. Once that task is seen to its completion then we can return and report our total findings. Does that work with everyone?
Turning to Jamba and Adistan, You are welcome to join us if you wish. It is hard dangerous work yet you won't find a better group in the Shackles to sail with.
F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
The paperwork was written in Infernal for she recognised the text, but could not understand the words for she did not speak the language. She would leave them to Dhaavan or Flynn to translate after they returned to the Lady. (Although looking at Dhaavan's sheet now, it seems he doesn't have Infernal listed in languages anymore (since his reincarnation). I guess we'll rely on Flynn to translate, then).
"Works for me, Captain, responded Rain to her betrothed, still favouring her head - her eyes still not as bright and aware as before their encounter with Zarskia and her people. She also had a rattle inside her lungs from the poisonous gas.
Pulling the muleback cords from her pack, Rain wrapped them around her biceps and shoulders and then moved to the unconscious Amen and picked her up. This brings her STR to 22 and her carrying capacity is as follows: Light 173 lbs. or less, Med 174–346 lbs., Heavy 347–520 lbs. I believe Amen would fall under 'Light'. ;)
Rain turned to Neko still in her tiger form and instructed her feline companion, "Return to the ship with Variel and the others. I will meet you there," and with that she spread her silver dragon wings and took to the air with her human cargo securely in her arms and she began to fly in the direction of the harbour and the Lady. (Fly speed: 40ft. Not sure how long it will take Rain to fly with Amen in tow to the ship, so I'll let Immortal advise me on that.).
Current Status:
HP 57/63 (50/56 HP now with CON damage), Fort save now +8, AC 23, 5 uses out of 5 of Mythic Surge this day (none remaining). INT damage 4 (INT is now 10), WIS damage 3 (WIS is now 11), CON damage 2 (CON is now 10).
I vote we rest and get some more ability healing from Sandara etc before dealing with Tessa Fairwind and any info giving exercise etc.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Horatio tosses Variel the anti-toxin from the gear.
Variel Nightstorm wrote:
the rest of the gear we can sell if no one wants it on the way back to the ship.
He shakes his head.
"Yeah, no - we can't do that," he says.
"See, the thing is; I'm nearly dead, Amen-set is nearly dead and that's a problem."
"Everyone in the party is pretty much good now when it comes to health, give or take a pinch, thanks to the healing efforts and all - but we're kind of still in rough straits," he adds.
"If I was a little more healthy, if Amen-set was a little more healthy, then yeah, maybe - but as it stands? Maybe after we already got to the ship."
Rain Taneththir wrote:
Hearing Variel speak of the antitoxin, Rain added straight after, "I will take the other vial of antitoxin."
Horatio turns a glance to Rain and tosses her one of the anti-toxin potions, then he puts the rest of the disposable gear back in a sack and closes it, then slings it over his shoulder.
Rain Taneththir wrote:
Pulling the muleback cords from her pack, Rain wrapped them around her biceps and shoulders and then moved to the unconscious Amen and picked her up and with that she spread her silver dragon wings and took to the air with her human cargo securely in her arms and she began to fly in the direction of the harbour and the Lady.
Horatio watches Rain take Amen-set from him and fly off.
Again, it looks as if he would have said something, but instead he says nothing during the proceedings.
He turns back to Variel.
"As of now we got a crew dispatched to get here; when they do, they can escort us back proper."
He glances at the place thoughtfully.
"Meantime I think I want to take a torch and set fire to this place and burn it to the ground - maybe we take the head of the little whore and stick it on a spear facing the place," he adds in a casual voice, his tone completely matter-of-fact, as if whatever emotion he has about this place has been reduced to beneath hatred or pushed beyond disgust.
He glances back at Variel.
"What do you think? Sound like a plan?" he asks with a bored voice, as he moves to the head and picks it up and stares at the face absently, waiting for a response.
"I think I best get to praying as soon as possible and restore what I can of those in need such as Poor Ramen-set and yourself, Flynn. Sandara might have a few more spells... and by the by? We need to find some wand o lesser restoration next time we make it to market. Damn leeching forces cripple us even when I have the spells ready like I did this time, and could kill us as the good marksman said. " Adular said [B]"As for planning otherwise, well, planning is why I put the captain's brains back in his head as a priority." Wryly.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Flynn, I would hold off on burning this place to the ground. We caused enough of a problem here and drew attention so ourselves already. No sense in making more of a statement to her former employer.
As for the gear to be sold, I will take care of that on the way back with some of the lads. That way you and Amen-set can get back to the ship to recover.
Turning to Adular as he mentions the wand of lesser restoration, I will see what they have and if they have a partial one for sale.
I should have the spreadsheet updated with prices tonight and get the split out as well for everyone.
Rain, it'll take you about 10-15 minutes or so to get back to the ship.
Everyone else it'll take you about 30 on your way back once the crew gets there to escort you. After about another 5 minutes or so after Rain leaves, a group of your crew come in weapons drawn. Seeing their officers alive they refrain from asking questions until back to the ship.
Rain, you see the group arrive just as Amen-set comes back from the sleep poison she had suffered. Sandara, working quickly, stopped any more poison that may have been in her system and restored a bit of the constitution she had lost.
1d4 ⇒ 2 Amen-set regains 2 constitution.
She makes her comfortable but now that she knows that Amen is stable, she waits for the others to return before providing any other spells, limited as they are.
F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
"Sandara, I thank you for using your magic to restore some of Amen's vitality. Do you have this spell prepared more than once this day? There are a handful of us quite injured internally by the apothecary's poisons."
HP 50/56 HP now with CON damage, INT damage 4, WIS damage 3, CON damage 2.
She makes her comfortable but now that she knows that Amen is stable, she waits for the others to return before providing any other spells, limited as they are.
Amen-set drags herself to her feet somewhat shakily, her eyes trying to focus as the pain feels overwhelming.
She looks around the cabin and realizes that she is now somewhere else completely.
With no knowledge of what happened in the past hour she forces herself to stand up as straight as she can to maintain her dignity despite the pain.
She looks at Rain.
"Greetings, senet," she says with a stiff voice, trying to keep herself steady.
"Can you tell me where my hatey-a' is, please? He, too, shall need healing," she asks with a polite, though strained, voice.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Not wanting to explain too much in the city Variel simply orders the men to gather everything that was not being carried by the group. All through the town Variel kept a hand on his cutlass aiting for some unseen attacker to come fro the sahdows in retaliation for their attack on the apothecary. It was all for naught though as they made it back safe to the ship. Once there Variel goes about making ready to sell the items that they just acquired. Hopefully that goes easier than acquiring the items and he can return to the ship to set sail and escape from the city with everyone alive even if a bit worse for wear. Nothing a few goods nights sleep wouldn't cure though. Variel thought.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Rain:
Before he leaves to sell the gear and buy a wand Variel finds Rain and sees how she is doing. My dear how are you faring now that we are free from that apothecary nightmare? I ask as I am going to head back into town to make some purchases and was wondering what if anything I could find to help you out. As Adular mentioned I am going to try and find a wand to restore our abilities to us but beyond that is there anything that I can get you?
I'm sorry if I missed questions. If you would indulge me and copy them into another post that would really help me out and I will try and be more cognizant going forward.
F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Watching Flynn reunite with a now-woken Amen-set, Rain did not interrupt them and left them to their reunion.
As Rain was set to reply to Variel, she felt Sandara's touch and then rejoiced as her faculties were returned to order - the heaviness in her head and chest now lifted and gone. "Thank you, Sandara," Rain quietly acknowledged the healing as the woman passed along to heal the others. (INT, WIS and CON all restored now.)
Looking to Variel, she breathed out and smiled, "I am returned to whole within, but these wounds need attention," calling to Adular, "Adular can you gather the wounded and heal our physical wounds before we carry on?"
Rain's at 57/63 HP and needs a little healing of her physical wounds and then she'll be right as rain. ;)
As to what she might need in town, the Elven pilot shook her head, "I have no need of purchase at present - I thank you, Melamin. However, I would claim an invisibility potion from the stores, below."
From the loot list, I see there's one invisibility potion listed. Rain would like to claim it, if that's okay.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
By the gods! What manner of beast did this to you all?!? You are lucky to be alive!
Horatio puts his hand into his satchel and drags out the head of the caster, the twisted features made more macabre as he tightens his fingers in the thick locks and lifts it up, showing her clearly.
"I guess maybe it was this type of beast," he says with a flat voice as Amen-set looks at the head with a reserved but expression of satisfaction at the act.
"Many thanks for the healing," he adds to Sandara with a more relaxed voice.
Horatio is now up to 8 Con and so is Amen-set.
Rain Taneththir wrote:
"I have no need of purchase at present - I thank you, Melamin. However, I would claim an invisibility potion from the stores, below."
From the loot list, I see there's one invisibility potion listed. Rain would like to claim it, if that's okay.
Horatio turns a look at Rain as his fingers tap against his pack.
"Begging your pardon, Pilot-Major, there are no potions in the stores below," he says to her with a polite voice.
"But if you'd really like it, I guess you can have it," he adds with a friendly smile, then pulls the potion from the items he claimed and tosses it to her with a friendly wink.
He turns back to Variel.
"Personally I'd rather be burning out that gods-damned slaver pit for what they did to my Halfling mates," he adds with a brittle voice "but all things considered, I don't think we will have time right now - but I haven't forgotten; there will be a reckoning on that, never fear," he adds.
"But if you'd really like it, I guess you can have it," he adds with a friendly smile, then pulls the potion from the items he claimed and tosses it to her with a friendly wink.
Amen-set pulls herself up and gives him a somewhat stern look.
"Oh my hatey-a', with respect, thou cannot make gifts of things which are not thine," she says with quiet admonishment.
She turns to Rain.
"Begging thy pardon, senet; it is a certainty that this potion did not come from the witch who was slain in her wretched hive of scum and villainy," she says.
"Rather, it came from the store below; have we not seen it there when we descend to break bread with the other corsairs who ply our vessel? Therefore, I say unto thee; it is right that my senet should claim it before another, for she fought well at that dark house and has more than deserved it," she adds.
She looks at Rain somewhat shyly.
"My apologies, senet; please forgive the manners of my hatey-a'. No doubt our joint near death has put him out of sorts," she adds with a polite, though somewhat weary, nod of her head.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Rain:
Very well my dear. Variel gathers her in his arms and gives her a kiss. Until I return from my shopping trip, take care. I am glad to see that Sandara has made you better, much as she did to me. I won't be gone long. Perhaps you can plot a course to the Slithering Coast in the meantime.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Horatio, if it comes to that then I will help you avenge any wrongs that were done. None of us approve of slavery but the over all goal is beyond our means at this time. You are right that time is against us. While we found evidence at the apothecary it was only after they had finished their task. The memos we found stated as much. We need to follow up the lead on the nagas of the Slithering Coast and return with as much information as quickly as we can to Tessa. While we do not have any concrete evidence of exactly who we are up against the fact remains that there is a threat out there, devil or human.
Immortal:
Is there a wand of lesser restoration for sale? If so how many charges on it?
You guys actually have the info. You don't need to go to the slithering coast. That would have only gotten you to the apothecary anyway as there were several ways to get there. You can go to Tessa with what you have.
You can find a half full wand of lesser restoration for 2250 gp
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Horatio, if it comes to that then I will help you avenge any wrongs that were done. None of us approve of slavery but the over all goal is beyond our means at this time. You are right that time is against us."
Horatio's eyes widen at the words at the offer of support.
"I'm glad you said that," he says slowly, his usual cynicism and sarcasm replaced by genuine sincerity.
"I don't think I've told you before, but you're a good person, and a good friend," he says as he reaches forward and claps the Elf warmly on the shoulder.
Amen-set seems a bit surprised by the interaction but she also seems pleased by it. Yet for now she says nothing, merely curious to see what happens next.
Variel Nightstorm wrote:
"While we found evidence at the apothecary it was only after they had finished their task. The memos we found stated as much. We need to follow up the lead on the nagas of the Slithering Coast and return with as much information as quickly as we can to Tessa. While we do not have any concrete evidence of exactly who we are up against the fact remains that there is a threat out there, devil or human.
Horatio thinks a moment as he digests this information.
"Well, I'll be honest with you," he says, thinking a moment "I don't really feel like doing any more work for Tessa."
He seems confused, trying to articulate what's on his mind.
"When we came together at first there was these basterds who were stepping on our throats - that whorseson Scourge and that motherless scum Plugg - they were bloody little sods and I was genuinely glad to kill them, but as much as I hated them, we had a reason to come together" he says.
"But as for this?" he says, lifting the head of the dead woman absently by the hair "I don't even remember her name, or who she was..."
He frowns, still trying to figure out how to say what's on his mind.
"You got a real enemy in the face of that Shanxia thing - I got a real enemy in the face of those slavers that assaulted my new friends, you know?"
"The thing is, I want to be fighting enemies that matter to me and us - and I'm not really keen on sailing around in circles doing work for someone else that we have no real personal connection with."
"I mean, maybe if we decided to go after that rat basterd Harrigan I'd be excited, but not as excited about sticking my knife into the windpipe of them assassins that were following you, or the whore's that did the thing on people I care about back in town, you know? But as for having to be an errand boy to someone I don't even remember clearly?"
He sighs then shakes his head.
"Anyhow, that's all I wanted to say about that," he says after a moment.
"That being the case, you're my friend; so if you want to do it I'll do help you do it. I guess I'm just not that keen on it is all, but like I said - you're my friend and I'll help you do it," he says with nod.
He turns to Amen-set, seeing that she seems better after Sandara's spell, though both of them are still fairly weak.
"Alright then, lass. Let's leave these folk to their business and head below."
"We got plenty of news to share with Piper about the stuff we found, not to mention the fact that I feel like I could use a hot meal. I'm willing to bet our boys below," he says, referencing the Halfling mercenaries and freed slaves rescued the last time they were in port "will likely be eager to have some decent grub, sing a few songs and enjoy some drinks."
He turns to the door to the cabin, then pauses and tosses a glance at Jamba.
"You seem like a lad that enjoys a good drink. You want to come and relax with us or do you want to hang around here?" he asks the man amicably.
F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Rain catches the vial Flynn tossed to her and bids him thanks. When Amen spoke her words, Rain replied quietly, "I am glad you are on your feet again, Amen, and I thank you for your words. Try to rest a little more."
Hearing Variel address her quietly again, Rain excused herself from Amen and Flynn and responded quietly to her betrothed,
Variel:
"Are we still heading to the Slithering Coast? I thought we were going to report in to Tessa Fairwind in Quent first."
She then watched and listened as Variel and Flynn conversed. When Flynn mentioned the head, she simply uttered, "Zarskia Galembar of the Jasperleaf Apothecary. She provided the poisons and the bounty on the heads of the conspirators. We must report all our findings to Tessa for she is a person of power and sway as a Lord Captain and Mistress of Quent and Motaku Isle. We entered into an alliance with her and we must uphold our end or else there will be bad blood and we lose the trust and respect of a powerful ally and free captain. Perhaps once we deliver our latest findings to Quent, we will have fulfilled our bargain and be free to pursue other interests."
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
She then watched and listened as Variel and Flynn conversed. When Flynn mentioned the head, she simply uttered, "We entered into an alliance with her and we must uphold our end or else there will be bad blood and we lose the trust and respect of a powerful ally and free captain. Perhaps once we deliver our latest findings to Quent, we will have fulfilled our bargain and be free to pursue other interests."
Horatio pauses by the cabin door and glances at Rain.
"You're right; we made a deal and that means we should honor it and I got no problem with that," he says with a slow nod of assent.
"I guess I'm just hoping that we'll have the job sooner rather than later, I guess," he says with a shrug.
Turning a glance to Jamba he notes the man doesn't seem interested in heading below.
He turns to Variel -
"Well, just let me know when we're ready to sail," he says, then tips his hand to his forelock and heads out.
Rain catches the vial Flynn tossed to her and bids him thanks. When Amen spoke her words, Rain replied quietly, "I am glad you are on your feet again, Amen, and I thank you for your words. Try to rest a little more."
Amen-set looks at Rain.
"Oh my senet, it was not our fate to die this day, but whatever our destiny is, I hope we two shall meet it together with honor," she says with a smile, then bows her head in respect and follows Horatio below.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Hearing Rain in his ear he nods at her wisdom and responds to Horatio and others nearby. Once w find the wand that Adular is looking for then we will skip the Slithering Coast nad head back to Tessa. We have enough information to pass along and this way we are under no further obligation to her. We need to honor our agreement with her and show our support to her as a pirate Lord. After that though we may be free to take on other ventures as we chose. With that Variel leaves for his shopping trip.
An hour later with gear sold and a heavy purse he hands out the wealth tot he officers and gives the wand to Adular. Turning to Rain he nods in her direction. Whenever you are ready my lady. We await your command.
F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Rain nodded her head at Amen's words before the girl and Flynn went below.
As soon as Variel returned to the ship and nodded in her direction, Rain returned the gesture and called out,
"Weigh anchor and hoist the mizzen! We sail to Quent."
Neko, now returned to her general golden cat form, sat by Rain at the Wheel. The cat leisurely licked her paws as the ship readied to leave port.
Once they were safely out of Port Peril's harbour, Rain set her sights westward, toward Quent, situated on the north coast of Motaku Isle, and the Lady moved/manoeuvred readily under her hand.
Profession, Sailor to sail to Quent:1d20 + 22 ⇒ (15) + 22 = 37 Survival to determine weather:1d20 + 18 ⇒ (8) + 18 = 26 Perception when out at sea:1d20 + 16 ⇒ (8) + 16 = 24
AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10
Seijiro heads back to the ship with the others, staying in the background as no one seems to pay much attention to him... He's not badly hurt, just really drained of stamina...
Once back on the ship he recovers his missing constitution thanks to Sandara, to whom he bows and offers a soft "Thank you and your Goddess for the bounty of her blessing of recovery."
He sits up near Neko and Rain as the ship puts out of port. "We going back to Quent then, Rain?"
F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Seijiro wrote:
He sits up near Neko and Rain as the ship puts out of port. "We going back to Quent then, Rain?"
When Jiro joined her and Neko by the Wheel, Rain smiled at the Kitsune, before replying to his question. "Aye. Let us return to her isle, present her with the information we have uncovered and then decide our next port. Mayhap, even give ourselves a few days of rest before our next mission."
At this stage, I'm guessing Tessa Fairwind will be in Quent and isn't currently in Port Peril. Immortal?
M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3
As his new ship leaves port, Temmer permits himself a moment of relaxation, the dark cloud that looms over him seeming to fade for the briefest of moments.
The smell of brine in his nose and the cool whip of the wind and spray against his skin, he joins in with the rest of the crew to make sure the voyage is without trouble.
Jamba lights a rolled cigarette and heads out on the deck to enjoy the ocean. As he takes in the mist spraying from vessel splitting the waves, he takes long drags from the cigarette. He mumbles toward the eye.
AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10
"I look forward to going back to Quent.. having a few days there would be heaven. But even just a day would be a joy after this journey. Let me know if you need a break.. I imagine you and Variel would want some time together, even just to enjoy dinner together or something. In the meantime, mind if Tomo and I hang out here a bit? I don't think I could take being cooped up in my quarters right now."
F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Rain's eyes moved briefly to Variel upon Jiro's words and the pilot gave a quiet smile. "You may take the wheel in an hour or two, Jiro.(Immortal, what time is it in game currently? And how long until we reach Quent?) Variel and I can eat and rest a little then, thank you. And aye, I'd enjoy the company," she added in regard to Jiro and Tomo remaining by the Wheel and keeping her and Neko company in the meantime.
AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10
"Okay.. "He pauses to smile and relax a bit as Tomo grooms his hair.
"I'm glad we got Dhaavan back.. I was really worried about him... and we've met some new friends too in the bargain. Adistan seem nice, but very reserved. I hope we get to know him better as we sail. Jamba scares me a little... He seems to know things the rest of us don't. He must have The Sight. And it's hard for me to understand him. I am guessing I will get more adept at it as we sail and get to know him. It's not so much that he has an accent, I think we all do, no one speaks common the same here I think. But he talks like the spirits speak through him." He shrugs in his characteristic fashion, then changes the subject again...
"Do... do you think Uda.. I mean Selenia... will remember me at all when we get back? Will she want to see me again? It would hurt - a lot - if she doesn't. I might even rethink going back to sea again if she turned me away... or maybe go to sea and never set foot on land again." His voice catches as he speaks about his lady.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Variel hands the wand of lesser restoration to Adular for safe keeping but not before he sees that it is used on Flynn and Amen-set first.
Flynn con 1d4 ⇒ 3
Amen-set con 1d4 ⇒ 4
Not sure how much is needed but that should get you back up a ways with the 4 provided by Sandara as well.
Hearing Jiro ask Rain about her needing some relief Variel catches Rain's eye as she looks at him and he gives her a broad smile in return. A quiet meal and a chance for some relaxation would do them wonders. Even a stroll on the deck together away from the focus of ship's duties is a nice reprieve. The ship was in capable hands with Jiro at the helm. May as well enjoy the moments while they could.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
It is about 2 days to Quent at your speed. You will arrive without incident. Once there what are your plans?
As the company has arrived in Quent Horatio moves to speak to Variel.
"Well, we're here - finally," he says as he stares at the port with a bland expression, as if the mission was still wearing on him, then his eyes turn to the Elf.
In his hands is the sack that holds the gear that he had claimed from the alchemist.
He hefts the bag casually.
"If you want to share these things then I got no problem with that, but I kinda wanted the fire stuff when we found the gear on account of Amen-set," he says with a nod at his ward, knowing that fire is how she normally likes to fight.
"I mean, don't get me wrong, I got no problem with sharing, but all I was hoping for was to talk about it openly as I kind of was interested in them from the get-go."
"But it's fine. I just figured that as we're shipmates and friends there's nothing wrong with talking," he adds, then reaches in the bag and pulls out the two Alchemists fires Variel had asked for earlier and hands them over with a shrug.
"That being the case, I think we may want to hold off buying and selling much until after we see the mistress of this place. She owes us for doing work for her - at the least she can do is order her merchants to give us some decent discounts on stuff," he says with a grin.
"Once we're done with that hash with her, you got any notion on where you want to sail next?" he asks as he picks up an apple from his pouch and casually takes a bite out of it.
F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
On trip to Quent
Variel wrote:
Hearing Jiro ask Rain about her needing some relief Variel catches Rain's eye as she looks at him and he gives her a broad smile in return.
Rain caught Variel's smile and inclined her head before returning to the conversation at hand.
Jiro wrote:
"Adistan seem nice, but very reserved. I hope we get to know him better as we sail. Jamba scares me a little... He seems to know things the rest of us don't. He must have The Sight. And it's hard for me to understand him."
"I fought alongside Jamba back at the apothecary. He had my and Variel's back as we fought the Manticore and Kamadan. Strange, but good in a fight. In time, his way of speaking will be easier on the ear. As to Adistan - I have not spoken with him - so he remains unknown to me apart from his first introduction."
Jiro wrote:
"Do... do you think Uda.. I mean Selenia... will remember me at all when we get back? Will she want to see me again?"
She wondered at the swift and deep attachment Jiro had formed with the Calistrian acolyte. Has he given his heart to the female kitsune? Was he expecting a future with her? The thoughts remained private as it was not her place to speak to him of such things.
"It is their way to remember those who have entered their temples. You have given her gifts, aye? I am certain she will remember you, Jiro. As to what you would do if she turns you away, remember she is in service to her god and the temple and her life may not be her own to do as she pleases. It may hurt for a time but you will recover and you will not have to do something drastic as never set foot on land, again. There will be other loves, if this one runs its course. Do not fret so." Rain tried to be gentle in her words, but gentleness was not always her way. She didn't want Jiro losing himself or his happiness if Selenia did not see him as anything more than a patron (or could not because of duty).
--------------------------------
Current time
Prof. Sailor:1d20 + 22 ⇒ (14) + 22 = 36
Rain deftly manoeuvred the Lady into Quent's harbour and docked the ship, calling out "Cast anchor!". She secured the Wheel and waited until all were ready to disembark and head to Tessa Fairwind's estate.
Immortal, since we've travelled two days getting to Quent, does that mean we're levelled now? If so, I will need to update my sheet.
"It is best we see the Mistress of this city and isle sooner than later. I am certain Tessa's people have already spied our colours as we came into port and have sent word to her." As to Flynn's question as to where they would sail to next, that wasn't certain - not until after they delivered their information to Tessa and heard what she had to say. Variel was still troubled over the Shanxia connection and Jiro yearned to be reunited with Selenia. Perhaps they could stay in port a day or two. The rest, they could decide after the meeting.
When they were all assembled on the dock and the dockmaster was paid his fee, Rain looked about for anything noteworthy, out of place, interesting etc.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Don't worry about it Horatio. Amen and you have them so it is not a problem. Keep them for now but put them to good use. AS long as they benefit the group then I am ok with it. I just want to make sure they are used by those that need them.
Contemplating their actions in Quent Variel hears Rain answer Horatio. Indeed we must see Tessa first and depending on how that goes we will have other options available to us. Once we know more then we can decide to go our own way or if it is profitable to continue working with Tessa.
I see you are weary of the last few days. Why not take a day or two to relax and recuperate. There are other means of relaxation other than the temple.
Turning to Rain, You are right that we should have been spotted and Tessa alerted to our approach yet it seems that it would be proper to send word to her of our arrival and request a meeting with her. It never hurts to be careful in dealings with pirate lords after all.
Finding an errand boy Variel gives him a message to carry to Tessa's estate. Now that is taken care of should we wait here or is there anything you want to do in port? I have it in mind to head tot eh market and pick up some supplies for Dhaavan to work with in his spare time.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Don't worry about it Horatio. Amen and you have them so it is not a problem. Keep them for now but put them to good use. AS long as they benefit the group then I am ok with it. I just want to make sure they are used by those that need them.
He nods.
"Aye! Amen-set's eager to fight, that much I know. But she's not a heavy hitter like the rest of us, generally. Alchemical fire doesn't need much aim or accuracy, and it spreads when it hits, and that's handy."
"Plus, she doesn't seem too troubled by fire, nor getting burned..." he adds with a thoughtful glance at her, wondering again at the orphan girl's heritage.
"But one thing to remember; if we need more of it, I can make it for us, no worries," he adds, confident that his own skill at crafting alchemical items could be useful.
Variel Nightstorm wrote:
Contemplating their actions in Quent Variel hears Rain answer Horatio. Indeed we must see Tessa first and depending on how that goes we will have other options available to us. Once we know more then we can decide to go our own way or if it is profitable to continue working with Tessa.
Horatio lets out a grim laugh at the words.
"Well I sure as hell don't mind getting paid, that's for damn sure."
"As for the rest, I guess I got no problem with hearing her proposals before making up our minds."
Variel Nightstorm wrote:
I see you are weary of the last few days. Why not take a day or two to relax and recuperate. There are other means of relaxation other than the temple.
He grim enthusiasm mellows as he considers options.
"Easier said then done," he says with a grunt "I'd not mind a little recreationing, that's true - but only if it's "proper" relaxifying, if you take my meaning?" he says with a roll of his eyes.
"It seems that my young ward ain't particularly fond of me indulging in certain leisurely activities, at least, so she's indicated. She doesn't care for me partaking in hard drinking, and no whoring, hell - she even has a problem with my language, by gods," he says with snort "I mean, I even kept the thing with the alchemical fire quiet around her so I wouldn't have to hear her carrying on about me keeping more than my "fair due" or some hash like that," he adds, shaking his head ruefully, then he sighs.
"Still, she's young - well, young-ish, I guess; so for now I'm trying to humor her. But damned if she don't make life more complicated sometimes."
He notices Variel chatting with Rain for a moment and turns to study the harbor, his eyes watching the sky and checking the weather unconsciously.
Variel Nightstorm wrote:
Finding an errand boy Variel gives him a message to carry to Tessa's estate. Now that is taken care of should we wait here or is there anything you want to do in port? I have it in mind to head tot eh market and pick up some supplies for Dhaavan to work with in his spare time.
His eyes flick back to Variel.
"I got a few notions on what to do - but I like your earlier plan of meeting with Tessa directly first."
"Who knows who she'll want to speak to when we meet her? That said, better that we're all here - and I guess that would apply to the new lads we found. They might have useful intel to share with her as they were in the same fix that Dhaavan was in - who knows; maybe she'd pay us more for that information?" he says with a shrug.
"Besides, if we're loitering here for a spell then we'll have plenty of time to do what needs getting done after chatting with her. And if she's going to give us a reward for what we did, I'd rather know that before shopping rather than after shopping," he says with a grin.
"Well, there was an object I commisioned from a wood carver so to make apology for my being a complete ass earlier... but that's my problem to fix." The Cleric seems apologetic.
F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Adular:
The wood carver, Jaymiss Keft, is on Tempest Cay (an isle northeast of Motaku Isle (from where we are currently)). Not sure if you were aware of that. If you are, my apologies. Wasn't too sure where you were going with your latest post, is all. :)
Thanks, Rain. Mostly he was mentioning a brief stop there is possible, and if not, his own fault. He has a gift for Rain not that she knows that exactly. :o
"Well, there was an object I commisioned from a wood carver so to make apology for my being a complete ass earlier... but that's my problem to fix." The Cleric seems apologetic.
Amen-set eases her dagger forward on her hip and then takes her musket and checks the priming absently as she moves to the others.
Satisfied in its condition, she slings the musket over her shoulder then studies Adular thoughtfully.
"Thou art a goodly man, priest; and I thank thee again for thy help in the cursed house of that foul witch," she says with a polite nod and reassuring smile.
Hes using the alternate human ability that gives up the bonus feat.and the.skilled ability for an additional floating +2. Hes good.but thanks for the concern. :-)
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Sko wrote:
Now that's an interesting alternative. Far moreso than the rather bland ones I have access to.
Indeed! It's formally called "Dual Talent" - basically you get a +2, +2, and no -2 like standard races. However, you sacrifice your extra feat on first, and extra skill point per level.
If you'd like - here is a full listing of human abilities which I looked over.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
To DM Immortal
Beggin' yer pardon soor, I be wondering on the bloody arsed date and reckoning, if ye be so kind, eh?
By that I mean - can we get the current Year, Month and Day - in Golarion Reckoning? I am assuming it is the year 4710 - though I could be wrong. As for the month and day, is it possible you can let us know?
Now that's an interesting alternative. Far moreso than the rather bland ones I have access to.
If you would like to make a change, now would be the time. I'll allow it for anyone that wants to make a change so long as it is not a radical change in class or race.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
The thought had occurred to me, even without the description. Even so - I am not prepared, able, or interested in killing him at this time. If I fight him - I fear it would come to killing; either him or me - so for now, I will endure his abuse until such action is demanded.
Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7
Thanks for the offer but I'll keep Sko as he is (though it does remind me that I probably need to pick up a few more HL data packages for Pathfinder). Two of my traits gave me extra class skills and it'll probably take another level or two just to get all the skills I think I should have now.
Borrowed directly from Jonasty as it gives a great description of Ship Actions and duties.
The AP breaks down each day into a number of "actions/events" to help keep things moving and not drag things down into minutiae. These are represented by your jobs during the course of a day, as well as a number of actions you can take in addition to this. Outside of these actions, there isn't much wiggle room. I know it might feel a bit restrictive but I think it will work as designed, where we're not spending dozens of posts to get through a few hours of game time. It works as such:
Each day the majority of your time will be spent working at an assigned task. These jobs will generally involve 1 or more skill checks that need to be rolled by each person responsible for them. Failure in your task will result in punishment, determined by how badly you failed the task.
Additionally you generally will take 2 actions during a day, 1 during the day time sometime while you're working and 1(or more) at night after the work is over, that range from simply doing the task assigned, to exploring your new surroundings or interacting with the crew, trying to find your gear, etc. The available actions have been posted in the campaign section.
(Sometimes your tasks might have you working together but don't expect that you will be working as a group during these times.)
There will be a lot of variety in what happens between all of you, given the number of choices you could possibly make and this will take some cooperation on everyone's part. Some of you might finish quicker than others and we'll just need to be patient while we get used to this game style. This might entail a lot of spoilers in our posts, which is fine.
Thanks Jonasty for the sum up and I hope you don't mind me borrowing all your awesome stuff lol. I'm a big believer if it ain't broke don't fix it and also not reinventing the wheel lol.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
As you are commanding the crew - when/how can we get a sense of who each person is? That is to say - I'm sure that somewhere along the line someone would have mentioned the names of the people we meet - at least to each other, if not to us.
If that occurs - cool - but as you NPC the crew - what is the best way to go about speaking to them, as we each have certain frequency/times/availability to post "per in game day"?
I assume during "Night duties" that we have the chance to engage in social RP with each other on a more liberal scale? But if not - please let me know so I don't overstep my bounds and try to talk too much with the others. I don't want to compromise things by doing actions out of turn or anything like that. So, the more we know on that - the better it is, at least for me. But for now it seems like the bulk of the social RP I can do is with other PC's that are part of the crew. Yet if we are kept apart, that compromises my ability to RP with them - even so; I understand that, if it is part of the game - but if it isn't, I'd like to go ahead and talk to my companions.
I'm just not sure when that would be appropriate in-game, except for during the late shift. So - let me know - and I'll do what you need me to.
When you make your checks for your duties, roleplay them out based upon the roll. Also you get a daily ship action with which to do things, if you want to meet and influence people use that ship action for your action for the day. Basically, take the mechanics and rp the results. You can take a little bit of license with the how and such as long as it makes sense with the roll. The only thing I do ask is try not to make assumptions on a ship wide scale and keep things contained to what you are doing.
During night duties and such, yes you will have a bit more time for social rp between each other and the crew but actual diplomacy checks and such to change attitudes are only done through ship actions but I will give modifiers and bonuses based on good rp.
Any time a rum ration is drunk you will need to make a DC 5 fortitude save to avoid a minor addiction. It's effects are as a drug +1d4 alchemical bonus to charisma and fatigued for 1d8 hours. Damage is 1d3 constitution. See drug rules on the d20pfsrd for further clarification.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Which roll do you mean? Apologies - are you referring to the roll for our duty itself; the roll for a "Diplomacy Check" to gather information - a natural statistic roll, or something else? Sorry - just a bit confused, having not played the campaign before, and I'm still trying to learn the in's and out's as it were.
If I don't miss my guess - then my "Check" for swabbing could therefore mean I impressed the guy, and got information on him. But even so - where would I find that information, if you don't disseminate it?
Sorry to be a burden, just trying to get a sense on what's going on. It's a lot to understand and learn is all - hence the questions.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Rum Rations:
Any time a rum ration is drunk you will need to make a DC 5 fortitude save to avoid a minor addiction. It's effects are as a drug +1d4 alchemical bonus to charisma and fatigued for 1d8 hours. Damage is 1d3 constitution. See drug rules on the d20pfsrd for further clarification.
No your check for swabbing is whether you get punished or not at the end of the day. The Ship Action may or may not require a check. You get one day ship action and one night ship action. Look at the campaign info tab for the options for Ship Actions. One of the ship actions is an Influence action to try and improve relations with one of the crew. Until you start to interact with more of the crew just tell me you want to use the influence action and I will provide you with someone to try and influence for that day. If once you met them, you have a particular crew member you want to go back to you can.
Any time a rum ration is drunk you will need to make a DC 5 fortitude save to avoid a minor addiction. It's effects are as a drug +1d4 alchemical bonus to charisma and fatigued for 1d8 hours. Damage is 1d3 constitution. See drug rules on the d20pfsrd for further clarification.
What if you don't drink rum - for example - grog?
You'll see....*evil grin*...as of right now you don't know what would happen if you refuse your rum ration but that won't come up until tonight at which point someone will tell you or you will find out the hard way lol.
I'll check online again at some point, but i dunno when i'll be back online, so feel free to NPC me whenever we want to move things along.
Dhaavan will try to make better friends out of those that are potential allys whenever he can, however he can (using diplomacy) and try to ease the viciousness of his superiors.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Are there rolls for "Critical Fumbles" for skill checks or any other checks? Or does having enough ranks/bonuses automatically equal a success and therefore negate the need to roll?
If there is the chance to fail - even with a high enough bonus - what is the formal rule for that?
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
One other thing - because I failed the Con check - I will be unable to take an action "at night" - mainly because I am "Too tired".
Yet it is at night time when a lot of social RP goes on with the rest of the players. Is there a way that I can still participate in Social RP with the other players, even though my character is formally "Too Tired" to take an "in game" action?
Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0
Horatio Flynn wrote:
One other thing - because I failed the Con check - I will be unable to take an action "at night" - mainly because I am "Too tired".
Yet it is at night time when a lot of social RP goes on with the rest of the players. Is there a way that I can still participate in Social RP with the other players, even though my character is formally "Too Tired" to take an "in game" action?
Immortal can hop in to correct me if I'm wrong but as far as I'm aware failing the Con check simply makes you Fatigued per the normal rules for that. That doesn't mean you can't do anything during the evening, you would just have the normal Fatigue penalties to account for, which isn't too bad at least when it comes to the social interactions rolls. If you're sneaking around the ship or something, then the Fatigued might gimp you some but regardless you should have your night time actions no problem.
One other thing - because I failed the Con check - I will be unable to take an action "at night" - mainly because I am "Too tired".
Yet it is at night time when a lot of social RP goes on with the rest of the players. Is there a way that I can still participate in Social RP with the other players, even though my character is formally "Too Tired" to take an "in game" action?
Immortal can hop in to correct me if I'm wrong but as far as I'm aware failing the Con check simply makes you Fatigued per the normal rules for that. That doesn't mean you can't do anything during the evening, you would just have the normal Fatigue penalties to account for, which isn't too bad at least when it comes to the social interactions rolls. If you're sneaking around the ship or something, then the Fatigued might gimp you some but regardless you should have your night time actions no problem.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Wouldn't the fatigue set in the next day, or would it set in that evening? In other words - as I failed the Con check - wouldn't I not become fatigued until the following morning? Or - if I attempted an action that night, would the fatigue not set in for that action - not tomorrow?
Sorry - just checking if it kicks in that night, or the next day formally.
Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0
At the end of your Day Time shift the Fatigue would set in. So for your night time action, you'd be Fatigued and take the penalties. The thing is, even taking a night time action it's still assumed you get 8 hours sleep, which fixes the Fatigue for the following day.
So if you're constantly becoming Fatigued due to your Day time work, then you'll have the penalties for the night action but then it's essentially a clean slate the following day.
You are fatigued starting at the end of your shift and until you spend a night action to rest and recover. Otherwise there wouldn't be a point to having a night action to remove fatigue.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
You are fatigued starting at the end of your shift and until you spend a night action to rest and recover. Otherwise there wouldn't be a point to having a night action to remove fatigue.
Ah! I see - I assumed without rest you would be fatigued all day the next day. As in, you wouldn't feel real fatigued during dinner, you wouldn't feel fatigue after your shift is done - you wouldn't feel fatigue for that night's action - but, in the morning, after waking up without the 8 hours rest (because you took the night's action, instead of the 8 hours rest) you'd be completely exhausted for the entire next day - that is, for both actions, including the Con check to become "Un-fatigued".
Well, I am corrected and shall proceed as stated. Meanwhile, eagerly awaiting the new update!
Sorry for the lack of posting. Soccer happened and then the wife asked me to go to the store because we were down to pickles and ketchup in the fridge.
Will have an update in a little bit but definitely tonight.
You know what drives me nuts...you start a project like this because you have time...but then the second you start you get bombarded by a million and one things that have to be done RIGHT NOW! lol oh well. Sorry for the short posts today. Things should be back on track tomorrow, not that I am not going to continue posting tonight but during the day it should be a little better. I hope you are all enjoying the game so far as I certainly am!
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Enjoying the gme very much in fact. Few questions though for you...
Immortal:
Since I have my Spellbook back I can prepare spells again. Would it be possible to wake myself up in the middle of the night to prep spells and go back to bed again after. Trying to keep others (crew) from knowing I can cast spells.
Second,, if possible, Variel will always have a Featherfall prepared. If he sees someone that he is friendly toward slip and fall he would try and cast the spell on that person. If it is ok, I would leave this up to you as Variel will not always be topside I am sure for work. This way if you want a percent chance to spot the slip you can roll it. If you want a flat percent chance for any duty then either of us can roll it depends on who posts first to keep the game moving.
Last is there a place I can store my gear in the morning once I retrieve it? I don't want to show up all decked out on the second day. That might look suspicious.mi am thinking of just keeping my spell pouch, dagger and pendant on me. The rest I would store and bring out piecemeal.
1. No you can't sleep for a few hours prepare spells and go back to sleep. What you can do though is give me a stealth roll in the morning to see if you can find a secluded spot in which to prepare.
2. If it happens I'll roll percentile to see if you are around and close enough.
3. You are all issued hammocks and footlockers with locks on them in the lower deck. A10 on the map.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Stealth...uh oh no ranks and not a class skill. Looks like they will be finding out pretty soon that I can cast spells. Thanks for the quick responses.
Hey, i've compiled some data on he NPC's attitudes, and who changed them.
GM: Do the attitudes one of us gets affect the NPCs attitude to the party, or jsut the individual? How's that work?
** spoiler omitted **
I haven't quite decided on that yet. It seems like it should be only to that one player with some spillover to the other players but thats a lot to keep track of. I think I am going to just have it be to the whole party but not for a few days until you all are viewed as a cohesive unit.
Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0
Just as an FYI for everyone, I don't have any intention of playing Valeros as a loner or anything. So far it just appears that many of you have a much different posting schedule than myself and I've not found a way to organically insert myself into any situations with anyone, at least not yet. Granted now that we're on Init, perhaps that will change. :-)
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
So hey - it seems I'm totally lost on how "group Ini" works in this game.
I thought that it would mean - basically - that the entire group would get a total Ini via average and that average verses the other. Here is seems there are 4 groups.
While I like that I am at the top of the wrung in this instance - as much as it sucks, I thought our whole group would go last - meanwhile, we have the fight broken up by groups. Which means that (hypothetically) if I was in group 4 - then I would have to post after everyone else - which means I can't really do much posting until after late night tonight, because I would be waiting for everyone else.
If our total "Group" went first - I would have taken action - if our total group went last - I'd know what I could do because all the enemy acted.
Anyway - I'm not trying to argue either way (since I don't really want to go last - and our group's Ini kind of sucked) but I just want to better understand the "Group Thing".
Also - while I'm on it - how active a part do we play in combat? That is to say - do you want us to roll dice for actions - or do you control that for us and we just see the results after telling you what we want to do like Ini? Do we do one day a round combat - more - less - what's the deal?
Better question - can you give a quick "Run-down" on what or how combat is flow in your game? Again, not trying to argue - just trying to learn.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Valeros Jaloksin wrote:
Just as an FYI for everyone, I don't have any intention of playing Valeros as a loner or anything. So far it just appears that many of you have a much different posting schedule than myself and I've not found a way to organically insert myself into any situations with anyone, at least not yet. Granted now that we're on Init, perhaps that will change. :-)
Don't know if it helps - but personally I feel that there is always a chance for "Ret-con RP".
In real life we spent a few days in the hold waiting for the sentry to come down and I tried to see if you were alright; later that day during dinner I tried to see what the other crew was up to and talk to them; I had my character wait on deck after eating just to make small talk/social RP with the other PC's.
If - at any time - you want to come back and "ret-con RP" with me for all or any of those instances - just toss up your responses to any of those comments or questions.
If we weren't doing combat now, and you had tossed up some answers to the questions we had last night (about gods, background, etc.) I'd happily respond to your social RP answers right now.
Anyway, my point is - we do have different schedules, but any time you want to do ret-con Social RP - I'm totally all over that - just toss something up to me in a spoiler, and even if we are in a fight, I shall respond to you.
If it helps - my guy's experience with reading about the Imperial Navy of Cheliax - and their slick ways - is beginning to make me think that your character is (of the "pressed gang") secretly a spy for the pirates to watch what we do and report to them after we presume you are not a threat. That's the only reason I can think of, off hand, why you refuse to interact with us - because you don't want to let something slip - you're just "watching us".
But, I am totally willing to be proven wrong, and look forward to the chance of any ret-con RP you want to do while we wait for the others to toss something up :)
So hey - it seems I'm totally lost on how "group Ini" works in this game.
I thought that it would mean - basically - that the entire group would get a total Ini via average and that average verses the other. Here is seems there are 4 groups.
While I like that I am at the top of the wrung in this instance - as much as it sucks, I thought our whole group would go last - meanwhile, we have the fight broken up by groups. Which means that (hypothetically) if I was in group 4 - then I would have to post after everyone else - which means I can't really do much posting until after late night tonight, because I would be waiting for everyone else.
If our total "Group" went first - I would have taken action - if our total group went last - I'd know what I could do because all the enemy acted.
Anyway - I'm not trying to argue either way (since I don't really want to go last - and our group's Ini kind of sucked) but I just want to better understand the "Group Thing".
Also - while I'm on it - how active a part do we play in combat? That is to say - do you want us to roll dice for actions - or do you control that for us and we just see the results after telling you what we want to do like Ini? Do we do one day a round combat - more - less - what's the deal?
Better question - can you give a quick "Run-down" on what or how combat is flow in your game? Again, not trying to argue - just trying to learn.
Thank you!
No problem. I am actually doing a type of initiative that I think Dhaavan suggested and which Valeros has used called Clumping. Essentially it helps with speeding up play in the sense that you don't have to wait for every single person to go before you can go. For instance, if you were in the third group you would have to wait for groups 1 and 2 but would not have to wait for any of the people in your particular group to go. Seijiro for example would be going last but with clumping he can go before the other three people in his group if he posts first. Likewise when your group comes up, you can go first, second, or third depending upon when you get your post in. It's a combination of group initiative and individual initiative that solves some of the problems of group and some of the problems with individual.
As for combat, definitely you will be rolling your own stuff. There may be instances I will roll for you for expedience (saving throws for area effects like fireballs and the like, etc.) but for the most part you will be rolling. If it is something you are actively doing, you will probably roll, if it is passive I will probably roll but I will tell you when to roll something passive.
One other thing about combat. I hate it when it devolves into just a series of rolls. As such I am requiring description along with crunch when you do a combat post. Fluff first then crunch follows in ooc.
For example:
As the orc smashes its way through my companions, the anger and rage that has been building inside me boils over. Swelling with fury, I leap over my fallen companions and descend like a falling boulder tumbling down my mountain home.
Activate Rage, charge to square E4 to attack enemy at E5 with my greatsword with power attack.
Spellcasters: Same thing. I want visual descriptions of what you are doing with your spells. I want to see, hear, and feel the effects. Describe the material, verbal, and somatic components. Basically I'd just like to be able to see it.
For the crunch let me know who is affected, what saves they need to make if any, if area effect let me know what square it is located at.
Just as an FYI for everyone, I don't have any intention of playing Valeros as a loner or anything. So far it just appears that many of you have a much different posting schedule than myself and I've not found a way to organically insert myself into any situations with anyone, at least not yet. Granted now that we're on Init, perhaps that will change. :-)
BTW, when I'm back in the states, i'll be on doring the day, somewhat sporadically, but still. Dhaavan's been pretty busy with the ladies of the ship, but after the combat, he'll be down to chit-chat, and conspire...
Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7
Well, Sko has learned who the big snitches are and was just looking for the right time to pass along the information. And, as if by providence, the perfect time presents itself (post combat will make it easy) once we get done pounding down the less foresightful members of the crew.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Quick Rules Question
So if you become "unconscious" due to non-lethal damage, are you bleeding out at that time, or do you automatically stabilize at whatever negative the punch hit you at?
Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0
Once your nonlethal equals your current total hit points (note this is not max but current) you fall unconscious. When your nonlethal goes over your max hit points, any further nonlethal you take is then converted to lethal. But until you actually drop your "real" damage into the negatives, you're not bleeding out or anything. You're simply unconscious.
Example: So say you're at 8/10 and you have 7 nonlethal. Then you take 4 more nonlethal. You now have 10 nonlethal, your max hit point total, and the extra 1 nonlethal converts to regular so now you're at 7/10 regular hit points. You're not bleeding out as your "regular" hit points are still in the positive, you're simply knocked out. Now on the next round, let's say you take 9 points of nonlethal. These all convert to lethal which would drop you to -2/10 and you'd be bleeding out/dying.
Additionally, when you receive healing (like from CLW) you heal an equal number of nonlethal as you do lethal. So in the above example, let's say your at -2/10 with the 10 nonlethal. I cast CLW on you for 7. You're now at 5/10 with 3 nonlethal. Since your nonlethal is now lower than your current hit points, you're back awake and in the fight.
Hope this helps cause I have a feeling we'll be seeing a lot of these rules in the future.