DM Sothal's Kingmaker PBP

Game Master Franz Lunzer


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Gamemaster

Karinna thanks Agerron and Whiskeyjack with a nod, guiding her horse to the other mounts, smiling briefly at Tyr, while hearing Big Ern and Agerron 'discuss' her being there.

She tends to her horse, unsaddling it, giving it some oats and taking off the pack-sacks. When she brings her bedroll to the campfire, she has a short-sword in hand, carrying it at the blade, not the handle. The bow she left behind with her other things.

She sticks her short-sword into the soft ground, unfurling her bedroll when she speaks up again: "So, you want to hear a story? I thought your dwarven companion would take over that part... He is clearly better at it than I am.
And... I think I heard of your group a bit differently.
I heard of you
pointing at Agerron, you Big Ern and you Majet, but you Tyr don't exactly look like the description I heard of ... um she's thinking a second ... Devlin. And you Nero are most likely not the elf I heard of."


Tyr shrugs at her comment and being pointed at. Though he waits for any one else to clear up who Karinna is getting confused by/with. Even as he settles himself down for the night.

Um...I am unsure as to whose watch we're currently into...?


Big Ern looks at her point blank, his temper starting to flare. "Listen up lady. Why are you refusing to tell us why you're here? Do you think that being all mysterious and shit makes you fascinating somehow? It doesn't."

"WHAT. ARE. YOU. DOING. OUT. HERE."


Tyr stands slowly as Big Ern sounds off.....


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

Guess I don't have to ask
Nero will just sit and watch the brewing altercation, obviously waiting for an answer.


Gamemaster

It's around 6pm. Sun is down under the horizon, but your evening meal isn't done yet.

"I'm a trapper." Karinna states simply, going back to her backpack and pack-sacks, bringing out a bunch of prepared pelts, showing them as proof of her profession. "Happy?"


Big Ern shrugs and goes back to whittling a piece of wood. "See? Was that so hard?"

He looks over her equipment for spare traps, pelts, etc. to see if her story seems plausible.


Male Human (Kellid) Oracle 2

Sense motive on Karrina

1d20 + 6 ⇒ (16) + 6 = 22

"Well, our fame must be preceding us. So tell us, what other things have you heard about us? All good, I hope!"


Tyr shakes his head and help Karrina clean things up and settle in.


Gamemaster

Agerron:
You think she's telling the truth about her. She also seems like kind of regreting coming here.

You easily spot twine and wires, a small wood-saw, a hand-drill and shovel, and other things that come in handy to build traps, as well as knifes and such to prepare those pelts in her pack-sack, as she pushes things back in.

When she's done with preparing her stuff to have it packed for the next day again, she walks back to her bedroll, not looking at or even near Big Ern.
Taking a sip out of her waterskin, she settles down, then thanks Tyr for helping her.
She turns to Agerron again, speaking: "Except for that charter-thing? I heard that you helped Oleg and Svetlana defend their trading post. And that you took on the bandits at the camp downstream. That's all I heard, been some time since I've been to Olegs.
Oh, and there was talk of you helping Kobolds?"

Her voice is level as she speaks, making that last sentence as much a question as a statement.


Tyr shrugs at Karrina's questions,

"Not me with that. I'm new to fighting along-side folks here." he replies simply.


"Yep, that's us -- the big damn heroes. At least him and me and her," Big Ern gestures to Agerron and Majet while continuing to whittle. "The rest of 'em are taking a dirt nap or feeding a walking bush or some shit, so we recruited some replacements."


Tyr listens intently as Ern speaks of what has happened previously...


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack grumbled a bit at the distinction, but sat back again to hear what Ern had to say.


Gamemaster

Ignoring Big Ern for the most part, she asks Tyr: "Do you keep a watch at nights? I'd take a shift. If you trust me, that is."
With that she crawls into her bedroll getting ready to sleep.


[smaller]Actually...what shift are we going into? First? I think Tyr volunteered for second shift (Not a big plus for a guy with a perception of about 2) :P

Tyr nods and informs Karrina of which shift people are on.

Which again depends on what people have agreed to.


F Gnome Alchamist 2

Majet is happy to take a shift with Karrina.


As long as someone else is staying awake to keep an eye on the trapper, Big Ern is mollified. He'll take the last shift.


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

Nero settles in for his watch as everyone else settles into their bedrolls. "Don't mind Ern, It's taken me forever to get him to stop calling me 'ELF', well that and staying upwind." he says with a chuckle, "If you don't mind mybe in the morning i could look over your pelts."

Perception for first watch: 1d20 + 7 ⇒ (15) + 7 = 22


Gamemaster

The night goes by without any further interruptions. When the morning comes, Karinna is quick to rise and pack her stuff, mounting her horse without much of a word and just says a quick "So long!" when leaving the camp.

Pharast 28th, Sunday

Maping the other half of this hex will take about until noon, maybe a bit less.
Right now you are about a day's ride away from Olegs.


Big Ern (the mapmaker) votes to continue mapping.


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

Keep mapping


Male Human (Kellid) Oracle 2
DM Sothal wrote:

The night goes by without any further interruptions. When the morning comes, Karinna is quick to rise and pack her stuff, mounting her horse without much of a word and just says a quick "So long!" when leaving the camp.

Pharast 28th, Sunday

Maping the other half of this hex will take about until noon, maybe a bit less.
Right now you are about a day's ride away from Olegs.

"Think you might have cost us an ally, there, Ern. Might wana work on those people skills."

Back now!


Big Ern snorts in derision, with a hint of snot flying from his nostril. "I've had enough of chicks who won't tell me what they're doing, or who pretend to not speak my language, or who act in a million other crazy ways. If I was king, I'd post a big sign at the border: NO CRAZY B$&@$ES. It'd probably make the most popular king ever, I bet."


Male Human (Kellid) Oracle 2

Agerron laughs. "Maybe. Maybe not. I think if you did that, you'd have a kingdom of all men. No offense, Majet."


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

"With you as king we may be stuck with only men anyways, whether you put up that sign or not." he says with a laugh.


F Gnome Alchamist 2

"................." Majet decides to remain quiet


Tyr also remains his usual, quiet self.


Gamemaster

After you break your camp as well, you ride out to map a bit more of the lands. Again, most of the time spent mapmaking is rather boring for some, as it's just a tree here, a tree there, (oh!) a game trail, another bunch of trees and some more trees, (beware!) a hedge, surrounded by even more trees.

Late in the morning (around 10 am) you see a figure up ahead between the trees. As you ride a bit closer, the plants on the ground around you seem to become alive, wrapping around the legs of your steeds.
Ref DC 12 to not be entangled


Tyr grimaces as his mount whiny's and attempts to buck against the grasp of the now animate plant growth. Leaving the beast struggling, he slides from the saddle, ignores the weeds grasping at his legs and feat and draws his sword.

"So? Any one annoy a Druid of late? I thought we fixed that temple?" Tyr calls.

So, dismounting and weaponing up should be everything Tyr can do this round.

Ref:1d20 - 1 ⇒ (8) - 1 = 7

Well...he's definitely grabbed by the plants, which is not a surprise. Str Check to break free in round 2?

Str Check:1d20 + 3 ⇒ (18) + 3 = 21


Male Human (Kellid) Oracle 2

"Son of a bi... I'm getting a little sick of these damn plants! It's enough to turn me vegetarian out of spite!"

Agerron also dismounts and draws his blade.

Reflex 1d20 + 2 ⇒ (14) + 2 = 16

Completely ignoring the plants' feeble attempts to grab him, he begins striding towards the figure.

"RELEASE YOUR MAGIC NOW, OR I WILL MOUNT YOUR HEAD ON A STICK ON THIS TRAIL AS A FUTURE WARNING AGAINST STUPIDITY!!!" he bellows, clearly enraged at the attack.

Initimidate 1d20 + 14 ⇒ (11) + 14 = 25


F Gnome Alchamist 2

Reflex

1d20 + 6 ⇒ (15) + 6 = 21

Majet avoids the plants. "Why is it everything plant related we meet keeps trying to kill us?" She asks out loud


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

reflex save: 1d20 + 4 ⇒ (15) + 4 = 19
spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
How far is the figure from us


Gamemaster

The figure is about 300 ft. to your north.
You are unable to identify the spell from the casting, but it certainly looks like Entangle.


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

"Careful he's a druid most like."
Shot at range: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12damage?: 1d8 + 1 ⇒ (5) + 1 = 6


Hoping to hear how Tyr's strength fares against the aggressive weeds.

Tyr, normally quiet and reserved, cannot resist the comment.

"Um...you think...?" To Nero.

"So, in case it's not a Druid, is there anything else people can think of that might want to help people work out on their physique by animating pants to entangle us?" Tyr strains against the foliage (And hopefully moves some distance)

"I mean, it's not like they dropped a fire-ball on us. Now that would be unpleasant..."

Sorry Nero, I couldn't resist the comment. Which is not to say Tyr is jumping in with the conclusion it's a Druid. Lots of other nasties roaming around in the fantasy world. (^_~)


Ref save: 1d20 + 4 ⇒ (20) + 4 = 24

"This can't be good..."

Big Ern spurs his horse to ride directly towards the figure at full speed.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Ref: 1d20 + 1 ⇒ (2) + 1 = 3

"Damn plants! Always wantin' t' be eatin' a dwarf who ain't wantin' t' eat ye back."


Gamemaster

As it is with magic, it doesn't always work uniform, affecting some of your horses more than others. While Tyr and Agerron get off of their horses, Nero grabs his bow and arrows, and Big Ern even spurs on his horse to ride towards the figure.

Tyr: You break free of the grass grasping at your feet

The figure up ahead does nothing threatening in response, but stand between the trees. Something about her seems pretty familiar to all of you, and now that you had a bit of a look at her, you think it might be Karinna, the trapper that was with you last night.

When Nero looses his arrow at her, she dodges the projectile in the last second, laughing at your attempt to hit her.


F Gnome Alchamist 2

"........Thats not her it's a trick." Majet yells to the others


Big Ern keeps riding towards her, keeping an eye out for anything more hostile than what she has done so far.


Tyr slows in his actions...and looks about.

Perception:1d20 + 2 ⇒ (7) + 2 = 9

Yay being a Fighter. (-_-)


F Gnome Alchamist 2

Majet moves into better bomb throwing range.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack continues to move towards the figure, calling out "Aye, 'tis as th' lass says. Naught but an illusion o' the trapper. Guard yer mind."


"Okay, so if that isn't our foe, where's the son of a bee-yatch who's doing this?" Tyr calls back, still forcing his way through the entangling shrubbery and looking for something to swing a sword at.


Big Ern pulls his horse to an abrupt halt. "Oh...more hilarious practical jokes. Yuk yuk." He rolls his eyes as he dismounts and waits for the rest of the party to disentangle themselves.


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

Nero will attempt to search for signs of magical auras or people by activating Detect Magic
spell craft: 1d20 + 8 ⇒ (19) + 8 = 27
Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Gamemaster

Nero senses the usual magical auras he would expect from his companions (like faint transmutation from Big Ern), as well as the transmutation from the entangle spell.

No other magic can be detected in the spells limited range.


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

whispering to those close go him, "I want to try something." Nero will then gallop away from the party perpendicular to the direct of the trapper illusion


Male Human (Kellid) Oracle 2

At the mention of this being an illusion, Agerron stops moving towards it, and starts looking around for a source.

perception 1d20 + 6 ⇒ (7) + 6 = 13

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