| Siolad Andosana |
Round 3: Actions
Full-Round Action: Throw Telekinetic Punches at Orange
Siolad channels a bit of arcane force and throws it at the monster Jessamy is fighting.
Ranged Touch Attack (Into Melee, Inspired): 1d20 + 8 - 4 + 2 ⇒ (17) + 8 - 4 + 2 = 23
Damage: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Then he tosses another.
Ranged Touch Attack (Into Melee, Inspired): 1d20 + 3 - 4 + 2 ⇒ (4) + 3 - 4 + 2 = 5
| Jessamy Pierce |
HP 60/93
AC 26, touch 20, flat-footed 26
Fort +6, Ref +13 (+3 vs. traps), Will +5
CMD 20
Touch of good: 0/5; Hunter's Howl: 1/3
Effects:
Bleeding still from her wounds, Jessamy looks around to see what else is in the room.
Perception (+3 vs. traps): 1d20 + 15 ⇒ (9) + 15 = 24
| Pirknok Stonemight |
Cure Light Wandage for Dorf: 6d8 + 6 ⇒ (7, 5, 5, 6, 3, 6) + 6 = 38
HP: 145/147
Cure Light Wandage for Jess: 6d8 + 6 ⇒ (2, 4, 8, 1, 6, 2) + 6 = 29
That should put Jess at 89/93, I believe.
12 charges used. Onward!
Pirknok lets out a long breath as his wounds heal, then nods his readiness to proceed once everyone else is patched up as well.
| DM Feral |
The party moves through the east doors.
The ceiling rises to a dome thirty feet above, while the floor drops away into a dizzying pit. A cross-shaped bridge of marble stretches across this pit, allowing access to four sets of iron double doors. Four bas-relief carvings of incredible detail have been carved into the curved walls in the four corners of the room, each under a word written in spiky runes. One holds aloft a sprig of grapes and a loaf of bread, one holds a wedge of cheese and a huge haunch of meat, another wields a platter heaped with candies, and the last simply stands with arms crossed, his mouth wide and grinning to display teeth that have been filed to points. Below each carving, the wall drops away into darkness, yet along these depths dozens of burial niches containing stone sarcophagi are visible.
I updated the map. There's more doorways north, east, and south.
| Pirknok Stonemight |
Pirknok's eyes widen as he takes in the strange carvings and dozens of sarcophagi. After a moment of incomprehension, he turns to Krojun, Ensu, and Siolad. "What is it all?" he whispers, as if afraid to upset the sarcophagi's occupants.
| Jessamy Pierce |
Thanks, Pirknok.
"Well, i like everything but cannibals. So maybe let's not go that way?" Jessamy notes, just as baffled as the others. "Maybe start with the confectionaries? How bad could that be?"
She'll look around to see if there's anything in the artwork or elsewhere that she might be missing.
Perception (+3 vs. traps): 1d20 + 15 ⇒ (12) + 15 = 27
HP 89/93
AC 26, touch 20, flat-footed 26
Fort +6, Ref +13 (+3 vs. traps), Will +5
CMD 20
Touch of good: 0/5; Hunter's Howl: 1/3
Effects:
| DM Feral |
Oh, good news. I misread the map. West is an option!
The party moves south past a large pair of double doors into a long hall.
A single sarcophagus of gold sits atop a white marble plinth at the far western end. The bas-relief lid depicts a handsome man holding a sprig of grapes and a bottle of wine crossed over his chest. The eyes are large star sapphires and the grapes appear to be individual gemstones that could be worked free with the right tools. Five wide alcoves in the room are carved with dozens of narrow niches, each of which contains a different bottle of what appears to be wine.
An engraved inscription is written in Thassilonian across a face of the marble plinth: “Lord Anklerios Mankray Inib of the House of Inib: master vintner and beloved husband and father. An assassin’s blade accomplished what hundreds of duels could not.”
A large woman with a serpentine lower half stands guard here. Silently she moves forward to attack.
Krojun: 1d20 ⇒ 18
Ensu: 1d20 + 4 ⇒ (15) + 4 = 19
Jess: 1d20 + 7 ⇒ (7) + 7 = 14
Pirknok: 1d20 + 2 ⇒ (11) + 2 = 13
Siolad: 1d20 + 5 ⇒ (15) + 5 = 20
Badguys: 1d20 - 1 ⇒ (2) - 1 = 1
The party is up.
| Jessamy Pierce |
HP 89/93
AC 26, touch 20, flat-footed 26
Fort +6, Ref +13 (+3 vs. traps), Will +5
CMD 20
Touch of good: 1/5; Hunter's Howl: 1/3
Effects:
"What is that?" Jessamy asks, making a small gesture toward Cayden Caillean as she grips her blade.
Using touch of good on myself.
| Pirknok Stonemight |
Pirknok steps forward, brandishing his blade and awaiting the creature's approach. Channel Totem Spirit: all allies gain a +1 morale bonus on attack rolls, saves, and skill checks for 10 minutes.
| Jessamy Pierce |
HP 89/93
AC 26, touch 20, flat-footed 26
Fort +6, Ref +13 (+3 vs. traps), Will +5
CMD 20
Touch of good: 1/5; Hunter's Howl: 1/3
Effects: Touch of good (+6), BoF (+2 to hit, +2 AC, Reflex), Haste (+1 to hit, +1 dodge bonus to AC and Reflex saves), Combat expertise (-3 to hit, +3 AC); TOTAL: +6 to hit, +6 AC, +3 Reflex saves
Jessamy easily dodges the tail and stepping forward lays into the creature with her mithril blades.
If Pirknok and Krojun enter melee, I'm considered to be flanking and get +4 to all the attacks plus get the sneak attack damage.
+1 mithril short sword (TWF): 1d20 + 13 + 6 ⇒ (20) + 13 + 6 = 39
Damage: 1d6 + 2 + 6 ⇒ (5) + 2 + 6 = 13
Sneak attack (+2 Str damage): 6d4 ⇒ (1, 1, 1, 4, 3, 4) = 14
+1 mithril short sword (TWF): 1d20 + 13 + 6 ⇒ (18) + 13 + 6 = 37
Damage: 1d6 + 2 + 6 ⇒ (6) + 2 + 6 = 14
Sneak attack (+2 Str damage): 6d4 ⇒ (1, 4, 3, 4, 4, 4) = 20
+1 mithril short sword (TWF): 1d20 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Damage: 1d6 + 2 + 6 ⇒ (5) + 2 + 6 = 13
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 3, 3, 4, 3, 3) = 20
+1 mithril short sword (TWF): 1d20 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Damage: 1d6 + 2 + 6 ⇒ (3) + 2 + 6 = 11
Sneak attack (+2 Str damage): 6d4 ⇒ (1, 3, 2, 2, 4, 4) = 16
Crit?: 1d20 + 13 + 6 ⇒ (13) + 13 + 6 = 32
Damage: 1d6 + 2 + 6 ⇒ (4) + 2 + 6 = 12
+1 mithril short sword (Haste attack): 1d20 + 13 + 6 ⇒ (15) + 13 + 6 = 34
Damage: 1d6 + 2 + 6 ⇒ (5) + 2 + 6 = 13
Sneak attack (+2 Str damage): 6d4 ⇒ (2, 3, 4, 4, 3, 4) = 20
| Pirknok Stonemight |
Pirknok steps forward and engages the monster alongside his companions! Don't forget your +1 to attacks, everyone!
Slish (PA, haste): 1d20 + 19 - 3 + 1 ⇒ (20) + 19 - 3 + 1 = 37
Damage: 1d8 + 18 ⇒ (8) + 18 = 26 (+4 if she has spells or SLAs)
Confirm: 1d20 + 19 - 3 + 1 ⇒ (6) + 19 - 3 + 1 = 23
Extra Damage: 1d8 + 18 ⇒ (8) + 18 = 26 (+4...)
Slash (PA): 1d20 + 14 - 3 + 1 ⇒ (6) + 14 - 3 + 1 = 18
Pow (PA): 1d20 + 9 - 3 + 1 ⇒ (10) + 9 - 3 + 1 = 17
Edit: forgot my haste attack.
Hasty Slish-Slish (PA, haste): 1d20 + 19 - 3 + 1 ⇒ (15) + 19 - 3 + 1 = 32
Damage: 1d8 + 18 ⇒ (2) + 18 = 20 (+4?)
Hasty Confirmation: 1d20 + 19 - 3 + 1 ⇒ (3) + 19 - 3 + 1 = 20
Extra Damage?: 1d8 + 18 ⇒ (7) + 18 = 25 (+4?)
| Jessamy Pierce |
I forgot my +1; plus with them both in melee, that means all my attacks are +5 and should hopefully get precision damage. If it's not immune, that could be 106 points of damage and 6 Str damage; if it's AC is 26 or less, add 60 more points of damage and 4 more Str damage to those totals. Big! Damn! Heroes! Ain't we just...
| Ensu, Cleric of Nethys |
Ensu fires a bolt from his crossbow.
Crossbow Attack: 1d20 + 11 + 1 + 2 ⇒ (2) + 11 + 1 + 2 = 16 Damage, cold iron bolts: 1d6 + 1 ⇒ (3) + 1 = 4
Crossbow Attack, Hasted attack: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29 Damage, cold iron bolts: 1d6 + 1 ⇒ (6) + 1 = 7
| Siolad Andosana |
Round 2: Actions
Standard Action: Throw Telekinetic Punches!
Siolad starts throwing bullets of force at the creature!
Haste RTS: 1d20 + 8 + 3 + 1 ⇒ (1) + 8 + 3 + 1 = 13
RTS: 1d20 + 8 + 3 + 1 ⇒ (10) + 8 + 3 + 1 = 22
Damage?: 1d4 + 5 ⇒ (1) + 5 = 6
RTS: 1d20 + 3 + 3 + 1 ⇒ (11) + 3 + 3 + 1 = 18
Damage?: 1d4 + 5 ⇒ (2) + 5 = 7
| DM Feral |
Ensu's bolts bounce harmlessly off the strange construct. Siolad's bursts of magical force prove more effective chipping more and more off the creature's form.
It slams into the dwarf and his dangerously effective adamantine weapon.
Attack: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 2d10 + 9 ⇒ (6, 6) + 9 = 21
Attack: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d10 + 9 ⇒ (4, 7) + 9 = 20
Confirming: 1d20 + 19 ⇒ (8) + 19 = 27
Extra Damage: 2d10 + 9 ⇒ (2, 1) + 9 = 12
The party is up.
| Pirknok Stonemight |
Sweet, does not confirm... and thanks to haste, the second one misses too!
Dorf takes 9, Ensu takes 10.
Ensu: Is BoF up, or did you change your mind?
Pirknok narrows his eyes as he slishes and slashes viciously with his dangerous blade!
Pew (haste, PA, totem spirit): 1d20 + 19 - 3 + 1 + 1 ⇒ (5) + 19 - 3 + 1 + 1 = 23
Damage: 1d8 + 18 ⇒ (7) + 18 = 25 (+4?)
Pew (haste, PA, totem spirit): 1d20 + 19 - 3 + 1 + 1 ⇒ (20) + 19 - 3 + 1 + 1 = 38
Confirm: 1d20 + 19 - 3 + 1 + 1 ⇒ (14) + 19 - 3 + 1 + 1 = 32
Damage: 2d8 + 36 ⇒ (8, 6) + 36 = 50 (+8?)
Pew (haste, PA, totem spirit): 1d20 + 14 - 3 + 1 + 1 ⇒ (19) + 14 - 3 + 1 + 1 = 32
Confirm: 1d20 + 14 - 3 + 1 + 1 ⇒ (4) + 14 - 3 + 1 + 1 = 17
Damage: 1d8 + 18 ⇒ (8) + 18 = 26 (+4?!)
Pew (haste, PA, totem spirit): 1d20 + 9 - 3 + 1 + 1 ⇒ (6) + 9 - 3 + 1 + 1 = 14
| Ensu, Cleric of Nethys |
If I am allowed, I'll retract it, since haste is up.
Ensu loads and fires his crossbow again.
Crossbow attack, Haste, Dorf Spirit: 1d20 + 11 + 2 + 1 ⇒ (11) + 11 + 2 + 1 = 25 Damage, if hits: 1d6 + 1 ⇒ (3) + 1 = 4
Crossbow attack, Haste, Dorf Spirit: 1d20 + 11 + 2 + 1 ⇒ (11) + 11 + 2 + 1 = 25 Damage, if hits: 1d6 + 1 ⇒ (3) + 1 = 4
I need to find a better mundane weapon to use when I don't need to heal.
| Jessamy Pierce |
HP 89/93
AC 26, touch 20, flat-footed 26
Fort +6, Ref +13 (+3 vs. traps), Will +5
CMD 20
Touch of good: 1/5; Hunter's Howl: 1/3
Effects: BoF (+2 to hit, +2 AC, Reflex), Haste (+1 to hit, +1 dodge bonus to AC and Reflex saves), Combat expertise (-3 to hit, +3 AC), dwarfiness (+1 to hit), inspired (+2); TOTAL: +3 to hit, +2 dmg, +6 AC, +3 Reflex saves
Jessamy's mithril blade continue to flash, chipping away at the creature as it focuses on Pirknok and his more devastating blade.
+1 mithril short sword (TWF, flanking with Pirknok): 1d20 + 13 + 4 + 3 ⇒ (17) + 13 + 4 + 3 = 37
Damage: 1d6 + 2 + 6 + 2 ⇒ (1) + 2 + 6 + 2 = 11
Sneak attack (+2 Str damage): 6d4 ⇒ (1, 4, 4, 3, 1, 2) = 15
+2 dagger (TWF, +2 vs giants, flanking with Pirknok): 1d20 + 13 + 4 + 3 ⇒ (18) + 13 + 4 + 3 = 38
Damage: 1d6 + 2 + 6 + 2 ⇒ (2) + 2 + 6 + 2 = 12
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 4, 4, 3, 4, 4) = 22
+1 mithril short sword (TWF, flanking with Pirknok): 1d20 + 8 + 4 + 3 ⇒ (15) + 8 + 4 + 3 = 30
Damage: 1d6 + 2 + 6 + 2 ⇒ (2) + 2 + 6 + 2 = 12
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 1, 1, 1, 2, 4) = 13
+2 dagger (TWF, +2 vs giants, flanking with Pirknok): 1d20 + 8 + 4 + 3 ⇒ (15) + 8 + 4 + 3 = 30
Damage: 1d6 + 2 + 6 + 2 ⇒ (3) + 2 + 6 + 2 = 13
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 4, 2, 3, 4, 2) = 18
+1 mithril short sword (Haste): 1d20 + 13 + 4 + 3 ⇒ (2) + 13 + 4 + 3 = 22
Damage: 1d6 + 2 + 6 + 2 ⇒ (5) + 2 + 6 + 2 = 15
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 3, 1, 2, 4, 1) = 15
+1 mithril short sword (Opportunist, if Pirknok hits): 1d20 + 13 + 4 + 3 ⇒ (18) + 13 + 4 + 3 = 38
Damage: 1d6 + 2 + 6 + 2 ⇒ (4) + 2 + 6 + 2 = 14
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 2, 3, 3, 3, 1) = 15
| Siolad Andosana |
Round 3: Actions
Standard Action: Cast Mage Armour (Extended) on myself
Siolad cringes. All my best damaging magics require area of effect to work...
He opts to bring up a protective ward on himself.
| DM Feral |
Working in tandem Pirknok and Jessamy take the stone woman apart until there's not enough left to be a threat.
With the danger passed the party is free to explore the chamber. The sarcophagus is gold-plated making it incredibly valuable if a bit awkward to transport. The contents of the sarcophagus look to have gone missing or rotted to dust long ago. The only other items of interest are the five casks of exotic wine in the adjacent alcoves. The fragrant spirits seem to literally glow with magical power.
Folks with detect magic can discern a powerful universal aura but the wine doesn't seem to have any specific purpose.
| Pirknok Stonemight |
Pirknok eyes the wine casks distrustfully when the others mention the magic emanating from them. "Prolly magic poison," he opines with a frown. "You aren't gonna try 'em, are you?"
| Ensu, Cleric of Nethys |
"Poison..um. I can deal with that, maybe a drop to taste?" Ensu says brightly.
What's the check on a little on your finger? If it's acid, the finger will know. If we had a proper paladin...
| Krojun Speaks-With-Thunder |
"A taste should not prove fatal, should they be poisoned. But who would poison wine placed in a tomb? The dead cannot die again." Krojun still doesn't look keen to be the taste-tester, but he will volunteer if no one else seems excited.
| Jessamy Pierce |
"It's probably not poisoned, but considering everything else here, I bet it's not good. We're in gluttony, aren't we, so it'll probably make you drink all of it, or maybe never drink again, or something horrible."
Perhaps we just leave it?
She looks around to see if there's anything else of interest hidden away, but her gaze keeps coming back to the wine.
Perception (+3 vs. traps): 1d20 + 15 ⇒ (2) + 15 = 17