DM Fang Dragon’s Ruins of Adventure (Inactive)

Game Master FangDragon

The Adventures of the Watchers of Dawn. Year of the Lion, 1340 DR.

Regional Map 1 | Regional map 2 | Map of Phlan | Dramatis personae | Loot Log


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Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Unsure as to why Armithia bothers to address the creature, Kardas refrains from chopping it up - for now.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

I did not cast invisibility on everyone for right now... but you weren't dreaming. I did cast it on most people back in the dragon battle, so that is what you are remembering. :) I have the spells... just it goes away if you attack, so not sure it will do a lot of good right now. If we have a clear goal later and need to get past something, we can do that. Right now I think we are just clearing levels and trying to figure out what to do... right?


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Right, I knew I read that somewhere xD

Ishta doesn't want to appear hostile, but she keeps a wary eye in case this lizardfolk guy's mind is too warped by the obvious mutations he has suffered.


Palace of Birdsong| War for the crown maps

Heal DC 18:
The mutations and tumors look like they'd cause considerable discomfort. You're amazed he can stand there like that, it's as if he can't feel pain, or he's felt so much pain it's lost it's meaning...


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Heal (Wis): 1d20 + 6 ⇒ (7) + 6 = 13

Does it respond to my attempt?


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Heal: 1d20 + 16 ⇒ (4) + 16 = 20

Zane eyed the lizardman with unease, his concern growing. While he felt a certain level of pity for the creature, he glanced at the many deformities and protrusions and understood that the reptilian man's mind was likely in bad shape, with all the pain it must be feeling. Still, he waited to see if it would respond to Ser Armithia, not wanting to attack a possibly intelligent being out of hand if it could be reasoned with.


Palace of Birdsong| War for the crown maps

The deformed lizard man stoically ignores Ser Armithia's inquiry, perhaps he didn't understand or perhaps his orders didn't permit him to reply (think of a beefeater outside Buckingham Palace ignoring the antics of the tourists).

If you approach closer than 10':
The lizardman suddenly snaps into a ready stance on the balls of his feet, biceps bulging and claws at the ready! In a thick accent he demands, "Halt! Speak the password to proceed..."


Palace of Birdsong| War for the crown maps

Going to give y'all another 24 hours to decide what to do before I move us forward.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia approaches to within 10'....

Spoiler time....wish me luck...lol!

God; Save the Queen? 42? Some made up elvish word for Open?

He grins.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Hearing Ser start offering gibberish, Azarra moves forward, signaling him to shut up, and speaks.

Avorax.

Sorry, didn't mean to steal your word, Ishta, but it is our best bet, right?


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane approached the hulking brute behind Ser Armithia, getting ready for an inevitable conflict. The priest almost smiled when the gold elf started spouting gibberish, wondering what he might be up to. Then Azarra stepped in and spoke the word Ishta had informed the group about on her reconnaissance and the cleric looked at the lizard man, waiting to see what his reaction would be.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

The cracking of oiled-but-worn leather is the Raumathar's response to the sudden tension. He grips his sword in a stony claw and waits, hoping that Azarra spoke the correct magic word.


Palace of Birdsong| War for the crown maps

At Azarra's word the mutated lizard man deflates adopting a submissive posture as he steps aside and waves you in. The ground inside hums with the vitreous liquid rushing the glass pipework and out the side of the pyramid. An acrid chemical stench in the air catches in the back of your throats, and strange crystals have encrusted the area around the floor where the pipe disappears into the floor.

Map updated. Actions?


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra examines the workings of the chamber to determine whether it is something we can shut down from here.

Perception: 1d20 + 17 ⇒ (5) + 17 = 22
Knowledge Engineering: 1d20 + 8 ⇒ (7) + 8 = 15


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia also looks over the mechanisms.
Perception: 1d20 + 12 ⇒ (4) + 12 = 16


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Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Full aware that he is out of his element in the room with the mechanism, Zane stood near the opening, mace in hand, ready to call out to the others and delay an intruder should something try to come in and stop their observation.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta tries to determine if some of the devices function with arcane energies, and also if there's anything else magical that might pose a threat.

"Allow me a few seconds..."

Kn Arcana after 3 rounds if anything is detected: 1d20 + 19 ⇒ (8) + 19 = 27


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Azarra:
There's all sorts of dials and levers and valves and pipework in this area. You're pretty sure if you smash enough things it'll break. Of course you don't think you'd want to stick around to see what happens after.

Ishta:
This room is baffling to you, the mechanisms are an engineer's delight.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Well, it looks like we can break the mechanisms in here, but I am not sure that we will want to be around afterward. What do you think? Want to try? That might solve it.

While her friends think about it, Azarra keeps looking, wondering if there is a way to redirect the poison back down to where it came from, or just turn it off rather than smashing everything.

Disable Device: 1d20 + 12 ⇒ (20) + 12 = 32


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Azarra studies the pipework and works out that if she turns a pair of valves in a certain way that the flow will be diverted back downstairs via an overflow pipe to the pumping room. The results of doing this where hard to predict but she assumed nothing good would come out of it.

The valves where very stiff requiring both Zane and Ser Armithia to help and they made a god awful screeching noise as they where forced to turn. The flow of the virtuous ichor which was every color and none slowed to a trickle and stopped followed by ominous creaking from below as the pressure began to rise... All the time you where doing this, the mutated lizard man stared blankly into the middle distance.

Actions?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia stands ready to continue on. The knight smiles at Azarra's quick thinking.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Err... I think we reversed the flow, but not sure what that will do. ... should we break it *now* so that they can't turn it back the other way, or... should we keep checking out this level and see what happens?

Any ideas about how to free the lizard men?


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Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane smiled back at Azarra after he and Ser Armithia followed her instructions and turned the valves that shut off the flow of the awful scum that was being dumped into the river. The smile quickly turned into a look of concern as the half-elf stated that the stuff could very well be backing up inside the pyramid, looking down nervously before saying, "Let's continue on this level, then and see if we can find it's source. If it's just going to back up into the heart of this place, it might find its way back to the river eventually."


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"If at any time things look like they're going to go crazy, we can always teleport. It would be nice to help those slaves."


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"My grandpa always told us that you only get on a horse's back if you got somewhere to go, and right now, I don't see any reason why we need to turn those valves. As Zane says, let's continue exploring this place. I'm sure trouble will find us soon enough."


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Okay, we'll wait and see what happens then, agreed. Ser, lead on.

When they are passing the lizard man on the way out, she examines him. Is he wearing any sort of collar or restraints?

Perception: 1d20 + 17 ⇒ (2) + 17 = 19


Palace of Birdsong| War for the crown maps

There are no obvious restraints on the mutated lizard man.

Below you feel more than hear a series of dull reports, seemingly getting stronger and stronger each time. The last one made a little dust shift down from the ceiling.

Where about are you looking next?


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Feeling the happenings below them, Zane hoped that whatever dark machinery was powering this disgusting pollution was getting destroyed in the process. The priest follow Ser Armithia out of the room, eyeing the lizardman in the process just to make sure the fellow wasn't lulling them into a sense of false security.

Once they were out of the door, Zane looked to the right and said, "Let's check out this area, then head across to the other side when we're done."


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Go in alphabetical order?


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

As they pass by, Azarra says to the lizard man

If you can, grab your friends and run. This isn't a safe place for anyone right now.

When Zane suggests a way to go, she follows him.


Palace of Birdsong| War for the crown maps

Before Ser Armithia could lead The Watchers of Dawn to the door, it opened and a pair of identical men looking for the world like mad scientists walked out. Each wears thick layers of soiled clothing with wild locks of blonde hair. From behind their glasses, their beady eyes seem almost ready to pop from their skulls. They are lithe and pale, with skin showing signs of recent injury and past self-abuse. Their actions are furtive, and their eyes dart about like those of a hunting lizard!

With a quick, excited voice the one to the north (green) babbles with glee, "Come Akie it seems we have guests. Ahh just look at them! They sent that dragon fleeing for it's life, superior base stock wouldn't you agree?! Forget those weak lily-livered lizard men, these have the fortitude necessary to withstand the Sahuagin transformation! At long last we shall make real progress, but first we must subdue them. Have no fear Akie there's no need to be gentle..." With that he downed a vial filled with a strange vial of glowing orange liquid which seemed to cause the light to bend around it!

Spellcraft DC 19:
He just drank an extract of displacement!

With a strangely hollow voice the one in front bowed as he replied, "Yes master Yarash. For Science!"

As soon as Akie engaged Ser Armithia in combat, he noticed a faint chemical smell lingering on his skin. Small, almost imperceptible flaws suggest that Akie's skin was somehow stretched over an invisible frame!

Kn: Arcarna DC 20:
It appears that Akie is construct of sorts known as hollow man. The product of forbidden arts which requires it's creator to cut their own skin off which is alchemically treated and enhanced into a form not unlike the wrappings of a mummy. At the final moment of the creation ritual, the creator removes a piece of it's own brain using a specially created brass and ebony hook with a tiny movable cutting blade attached. This hook is inserted into the brain through the nose to remove a portion of living brain tissue which is then infused into the homonculous.

Initiative rolls:
Azarra: 1d20 + 4 ⇒ (15) + 4 = 19
Ishta Khosiv: 1d20 + 3 ⇒ (16) + 3 = 19
Kardas Rasalas: 1d20 + 7 ⇒ (10) + 7 = 17
Ser Armithia-Seendren: 1d20 + 1 ⇒ (17) + 1 = 18
Zane Levallis: 1d20 + 1 ⇒ (11) + 1 = 12
Yarash: 1d20 + 2 ⇒ (7) + 2 = 9
Akie: 1d20 + 6 ⇒ (5) + 6 = 11

COMBAT ORDER: Round 1 wrote:

Azarra <----- WE ARE HERE

Ishta Khosiv
Ser Armithia-Seendren
Kardas Rasalas
Zane Levallis
Akie
Yarash
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Azarra
Ishta Khosiv
Ser Armithia-Seendren
Kardas Rasalas
Zane Levallis
Akie
Yarash Displacement (10 rounds)
---- Round 2 ----
Azarra
Ishta Khosiv
Ser Armithia-Seendren
Kardas Rasalas
Zane Levallis
Akie
Yarash Displacement (9 rounds)

Azarra, Ishta Khosiv, Ser Armithia-Seendren, Kardas Rasalas and Zane Levallis are up. Map updated.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Spellcraft (Int): 1d20 + 9 ⇒ (12) + 9 = 21

Ser Armithia views the Alchemist with a bit of a glare.
Real wizards don't need to be drunk to get a spell off.

The Paladin then shows off a Dazzling Display of sword prowess!
Intimidation: 1d20 + 14 ⇒ (1) + 14 = 15


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Spellcraft: 1d20 + 12 ⇒ (2) + 12 = 14
Knowledge Arcana: 1d20 + 8 ⇒ (10) + 8 = 18

Azarra takes a step to get a better sight line, and then shoots at green.

Attack 1: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25 (rapid shot)
Attack 2: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
--Crit Confirm? (x3): 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
Attack 3: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

Damage 1: 2d6 + 1 ⇒ (4, 4) + 1 = 9
Damage 2: 2d6 + 1 ⇒ (2, 4) + 1 = 7
--Extra Crit Damage (if confirmed): 4d6 + 2 ⇒ (5, 3, 3, 1) + 2 = 14
Damage 3: 2d6 + 1 ⇒ (3, 4) + 1 = 8


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Sighing as Ser Armithia rushed forward to engage with the enemy, the priest decided that granting the three melee combatants increased powers from Lathander would be more advantageous. Holding his holy symbol aloft, he called upon the powerful blessing, increasing the vigor of the men of the party.

Cast Blessing of Fervor, affecting Ser Armithia, Kardas, and Zane

Then Zane strode forward to stand near the gold elf as the group readied to battle whatever this mad scientist was.

Blessing of Fervor:
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Spellcraft vs 19: 1d20 + 14 ⇒ (16) + 14 = 30
Know Arcana vs 20: 1d20 + 14 ⇒ (20) + 14 = 34

Without hesitation, Kardas channels a spark of his arcane might into the cold steel of his blade and rushes forth, driven on by another spark, that of his rage. What few words the crazy individuals had exchanged told a story altogether unpalatable and, whilst only understanding a tiny fragment of what those poor lizardmen must have endured, it is enough to push the Raumathar into a rage.

Swift action: turn Kardas' blade into a +4 longsword for 1 minute
Full-round action: charge Red (+2 to hit, -2 to AC)
Blessing bonus: +2 to attack, AC, and Reflex saves
Attack vs Red: 1d20 + 21 ⇒ (13) + 21 = 34
Damage: 1d8 + 14 ⇒ (8) + 14 = 22
Mischance vs Displacement?: 1d100 ⇒ 82


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Spellcraft: 1d20 + 18 ⇒ (3) + 18 = 21
Kn Arcana: 1d20 + 19 ⇒ (4) + 19 = 23

"You're the one responsible for this? You'll pay!"

Ishta quickly produces the ingredients to cast her signature ball of fire, almost without thinking. As every time she acts out of negative emotions, she feels the Flumefire taking control...

Fireball, Intensified, CL 14, DC 22 Ref for half: 14d6 + 14 ⇒ (3, 1, 5, 4, 5, 2, 1, 2, 5, 6, 2, 4, 6, 4) + 14 = 64

She uses her metamagic rod to exclude from the area up to 4 of her companions.

Caster Level Check in case of SR: 1d20 + 14 ⇒ (19) + 14 = 33


Palace of Birdsong| War for the crown maps

With zen like intensity Azarra lofts three arrows in as many heartbeats towards Yarash. The first was well judged and should have hit him solidly in the chest but it passed straight through to shatter on the wall behind as if he wasn't there! Adjusting and on instinct she shot two feet to the left and this time the arrow struck true, taking the alchemist in the chest, although it didn't really seem to bother him that much (He has DR). Taking the third shot was too much and her screaming muscles protested and she loosed too early sending the arrow harmlessly into the wall.

Displacement > 50 to hit: 1d100 ⇒ 49 <--- MISS
Displacement > 50 to hit: 1d100 ⇒ 60 <--- HIT
Displacement > 50 to hit: 1d100 ⇒ 38 <--- MISS

Blood boiling with rage, Ishta focus all her hate on this wretched pair and a terrifying ball of living fire, almost purplish in hue detonates with a thunderous concussion among them.
Yarash reflex: 1d20 + 10 ⇒ (5) + 10 = 15
Akie reflex: 1d20 + 9 ⇒ (14) + 9 = 23

Yet to Ishta's dismay apart from some singing Yarash didn't seem badly hurt and Akie was somehow completely unaffected. The hollow man's strangely distorted voice observed, "Master it is as the dragon said, this one likes to use fire!"

Spellcraft DC 18:
It appears both of them are under a powerful resist energy effect.

Ser Armithia's attempts to taunt Yarash fall flat. With a wry grin he giggled, "I shall enjoy carving the gills into that long slender neck, elf. A most long and exquisite procedure, one that few so far have survived."

Despite the arrow to the chest and the burns, Ser Armithia's attempts to taunt Yarash fall flat. With a wry grin he giggled, "I shall enjoy carving the gills into that long slender neck, elf. A most long and exquisite procedure, one that few so far have survived."

Kardas's blade blurs as he charged forwards, inscribing a vicious arc which sliced into Akie's arm revealing a completely hollow interior!

Zane invoked the morning lord and a powerful rush of energy jolted the party.

Akie dropped all pretence at being human, his mouth grew fangs and his fingers sharpened into dagger like points as he ripped into Kardas with an expression of rapturous delight!
Bite: 1d20 + 18 ⇒ (8) + 18 = 26Damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12 <--- HIT
Claw: 1d20 + 16 ⇒ (12) + 16 = 28Damage: 1d8 + 7 ⇒ (4) + 7 = 11 <--- HIT
Claw: 1d20 + 16 ⇒ (14) + 16 = 30Damage: 1d8 + 7 ⇒ (3) + 7 = 10 <--- HIT

Yarash fished another fragile looking vial from his pouch, popped off the cork, downed it and promptly vanished.

COMBAT ORDER: Round 2 wrote:

Azarra <----- WE ARE HERE

Ishta Khosiv
Ser Armithia-Seendren
Kardas Rasalas
Zane Levallis
Akie
Yarash
Buffs and Debuffs wrote:

Spoiler:
[ooc]---- Round 2 ----

Azarra Blessing of fervor (8 rounds)
Ishta Khosiv Blessing of fervor (8 rounds)
Ser Armithia-Seendren Blessing of fervor (8 rounds)
Kardas Rasalas Blessing of fervor (8 rounds)
Zane Levallis Blessing of fervor (7 rounds)
Akie
Yarash Displacement (9 rounds), Invisibility (10 rounds)
---- Round 3 ----
Azarra Blessing of fervor (7 rounds)
Ishta Khosiv Blessing of fervor (7 rounds)
Ser Armithia-Seendren Blessing of fervor (7 rounds)
Kardas Rasalas Blessing of fervor (7 rounds)
Zane Levallis Blessing of fervor (6 rounds)
Akie
Yarash Displacement (8 rounds), Invisibility (9 rounds)

Azarra, Ishta Khosiv, Ser Armithia-Seendren, Kardas Rasalas and Zane Levallis are up.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

That Yarash guy has to die. Giggling is creepy, and then he repeats himself? Yikes.

Azarra casts Haste on her friends, then watches to see if she can spot where invisi-evil guy went.

Perception: 1d20 + 17 ⇒ (11) + 17 = 28

Haste in effect, top of the round.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia grimaces a bit; as his futile attempt at demoralizing the pair seemed to only fuel them further! The gold elf decides that it is time to get dirty with these foul--certainly evil--monsters!
The Paladin--swiftly--pronounces Helm's Smite on Akie! He then moves behind him into a Flank with Kardas.

Smite AC 29 provoking AoO

The Paladin then brings his hasted longsword in a side arc into the monster!
Melee +2 bastard sword, smite evil, flank, hasted: 1d20 + 14 + 3 + 2 + 1 ⇒ (12) + 14 + 3 + 2 + 1 = 321d10 + 14 + 5 ⇒ (2) + 14 + 5 = 21


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Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Unsure of what terrible things the crazed alchemist might be capable of, but knowing that his Rashemi friend couldn't possibly take much more of the gruesome display of the...whatever it was, Zane called upon a healing blessing from the Morninglord, then stepped forward to touch the swordmage and deliver the magical healing to him.

Cure Crit (Air Walk): 4d8 + 8 ⇒ (1, 5, 3, 5) + 8 = 22

Cast, then move to deliver. Taking +2 to AC from BoF


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta fakes a fearful expression, putting both her hands on her head. "Oh, dear... They're immune to fire! What do I do now??"

She immediately calls forth a rain of shiny particles which covers everything in the area. "Let's see where you are!"

Glitterdust in the red area, Will save DC 21 or blind for 8 rounds. Friends are spared thanks to metamagic rod.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Duh! BoF +2 attack and damage?....


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Uncertain as to what he's facing, Kardas does what any proud Raumathar would do: fight like a mad man. Empowered by sorceries divine and arcane, the swordmage unleashes a deadly torrent of steel upon the hollowman.

Full-round action: attack (arcane strike +2 DMG, BoF +2 ATT/AC, Haste +1 ATT/AC and extra attack, flanking +2 ATT, longsword is currently +4
Attack 1: 1d20 + 22 ⇒ (11) + 22 = 33
Damage 1: 1d8 + 16 ⇒ (7) + 16 = 23
Miss chance: 1d100 ⇒ 77

Attack 2: 1d20 + 22 ⇒ (16) + 22 = 38
Damage 2: 1d8 + 16 ⇒ (4) + 16 = 20
Miss chance: 1d100 ⇒ 15

Attack 3: 1d20 + 17 ⇒ (16) + 17 = 33
Damage 3: 1d8 + 16 ⇒ (6) + 16 = 22
Miss chance: 1d100 ⇒ 86

Current AC: 24 & HP: 68


Palace of Birdsong| War for the crown maps

Ha the repeat was an editing error but lets make it a thing. Yarash is so unhinged he repeats himself, gleefully.

Azarra's spell, like Zane's, strikes the party with another massive jolt of energy. She tries to spot where Yarash went and she thinks he retreated into his room to the north.

Ishta whispers a spell and the air around Akie filled with yellow clouds gumming up his eyes!
Relex DC 21: 1d20 + 9 ⇒ (7) + 9 = 16 <--- FAIL

Ser Armithia brings the stern Judgement of Helm down upon Akie who find the odious monster wanting. Ser Armithia's sword flashed with a cerulean intensity so powerful it left after images as it smote through its chest revealing an empty interior.

Kardas's blades blurred as he unleashed a torrent of strikes upon Akie literally cutting him to ribbons. NB Akie doesn't have displacement. Akie observed, "Master I appear to be damaged..."

Zane prayed for healing and most of the the wounds covering Kardas' body knitted and vanished only to be ripped open again by Akie's claws and teeth as he flailed about blindly.
Bite: 1d20 + 18 ⇒ (11) + 18 = 29Blind: 1d100 ⇒ 53Damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12 <--- HIT
Claw: 1d20 + 16 ⇒ (17) + 16 = 33Blind: 1d100 ⇒ 70Damage: 1d8 + 7 ⇒ (3) + 7 = 10 <--- HIT
Claw: 1d20 + 16 ⇒ (3) + 16 = 19Blind: 1d100 ⇒ 79Damage: 1d8 + 7 ⇒ (2) + 7 = 9 <--- MISS

From somewhere under the cloak of invisibility you heard a strange word and suddenly a red mist surrounded Akie causing the wounds to knit!
Make Whole Greater CL 10: 10d6 + 10 ⇒ (5, 3, 4, 2, 3, 5, 4, 5, 5, 4) + 10 = 50

This was followed by a disembodied giggle, "Restore you I will. Restore you I will. Disembowel them and put them together again in a new form we shall. Disembowel them and put them together again in a new form we shall."

COMBAT ORDER: Round 3 wrote:

Azarra <----- WE ARE HERE

Ishta Khosiv
Ser Armithia-Seendren
Kardas Rasalas
Zane Levallis
Akie
Yarash
Buffs and Debuffs wrote:

Spoiler:
---- Round 3 ----

Azarra Blessing of fervor (7 rounds)
Ishta Khosiv Blessing of fervor (7 rounds)
Ser Armithia-Seendren Blessing of fervor (7 rounds)
Kardas Rasalas Blessing of fervor (7 rounds)
Zane Levallis Blessing of fervor (6 rounds)
Akie Blind (8 rounds)
Yarash Displacement (8 rounds), Invisibility (9 rounds)
---- Round 4 ----
Azarra Blessing of fervor (6 rounds)
Ishta Khosiv Blessing of fervor (6 rounds)
Ser Armithia-Seendren Blessing of fervor (6 rounds)
Kardas Rasalas Blessing of fervor (6 rounds)
Zane Levallis Blessing of fervor (5 rounds)
Akie Blind (7 rounds)
Yarash Displacement (7 rounds), Invisibility (8 rounds)

Azarra, Ishta Khosiv, Ser Armithia-Seendren, Kardas Rasalas and Zane Levallis are up.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia swings repeatedly at he creature!

Melee +2 bastard sword, smite evil, flank, Bof: 1d20 + 14 + 3 + 2 + 2 ⇒ (14) + 14 + 3 + 2 + 2 = 351d10 + 14 + 5 + 2 ⇒ (9) + 14 + 5 + 2 = 30

Secondary Melee +2 bastard sword, smite evil, flank, Bof: 1d20 + 9 + 3 + 2 + 2 ⇒ (8) + 9 + 3 + 2 + 2 = 241d10 + 14 + 5 + 2 ⇒ (9) + 14 + 5 + 2 = 30


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane was rather pleased with the amount of damage his companions were making against the malicious hollow creature they were battling, but he grew concerned as the crazy wizard somehow managed to patch the thing back together again with an arcane spell. The wizard needed to be taken out...he could prolong this and the priest's companions would be the worse for it.

Holding his holy symbol aloft, he called upon the Morninglord to strip away the illusion shrouding those nearby, exposing them to the wrath of his allies.

Cast Invisibility Purge


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Thankful for the extra movement from her haste spell, Azarra moves and then shoots at the creepy giggle.

Attack: 1d20 + 12 + 1 - 2 ⇒ (13) + 12 + 1 - 2 = 24 (point blank)
Damage 2: 2d6 + 1 + 1 ⇒ (5, 3) + 1 + 1 = 10 (point blank)


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Auryl's breath rides Kardas' fury as the maker makes whole the hollow. "Like Narfell, I'll grind you to dust!"

Full-round action: attack (arcane strike +2 DMG, BoF +2 ATT/AC, Haste +1 ATT/AC and extra attack, flanking +2 ATT, longsword is currently +4
Attack 1: 1d20 + 22 ⇒ (17) + 22 = 39
Damage 1: 1d8 + 16 ⇒ (2) + 16 = 18

Attack 2: 1d20 + 22 ⇒ (17) + 22 = 39
Damage 2: 1d8 + 16 ⇒ (5) + 16 = 21

Attack 3: 1d20 + 22 ⇒ (9) + 22 = 31
Damage 3: 1d8 + 16 ⇒ (1) + 16 = 17


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Thanks to the speed enhancement given by Azarra's magic, Ishta covers a great distance running, getting some line of sight to the scientist's room.

"Gotcha!"

Using the same spell she usually does to conjure a ball of fire, Ishta changed just done of the words, enough to cause a big explosion of lightning.

So, basically Fireball (trying not to hurt Azarra), using Admixture to change the energy to electricity. Also adding a Reservoir point to increase DC and the Book of Harms to maximize. 84 electricity damage, DC 24 Ref save for half. Ishta receives 3d4 ⇒ (2, 3, 4) = 9 non-lethal damage. Can someone move me in the map, please? xD


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Ishta, I moved you up beside me, but let me know if you want to be someplace else.

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