DM Fang Dragon’s Ruins of Adventure (Inactive)

Game Master FangDragon

The Adventures of the Watchers of Dawn. Year of the Lion, 1340 DR.

Regional Map 1 | Regional map 2 | Map of Phlan | Dramatis personae | Loot Log


2,201 to 2,250 of 7,059 << first < prev | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | next > last >>

Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Sounds like a plan to me, Azarra!

Zane looked a bit embarrassed after the half-elf asked the 'real' muscle to help, but was glad to hear the mechanism engage as the stout gold elf put his back into it. That being done, he readied himself to find the fourth statue.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Sounds right, Azarra. Let's do it.

Kardas blinks in reaction to Armithia moving the statue with little to no effort. "Eh, yeah, let's move on. Good job, Armithia."


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra casts open on door I.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

The knight stoically takes his position.


Palace of Birdsong| War for the crown maps

Azarra's spell caused the door to open with a loud squeak. Clearly its hinges haven't been oiled in some time. Inside is another study cubical, likewise the adjacent doors. As before these all have the same uninteresting contents.

To speed things up, I've revealed a few doors.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

After checking out all the uninteresting little rooms, Azarra turns the corner back near the entrance. She waits for the rest of the party to catch up, with Ser in front as always, and then she casts Open on door G (from where she is now).

I moved everyone up to current position, but if anyone wants to change position or the DM needs a change before we open the door, no problem... just trying to move us along.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane tried to maintain a high level of readiness, but as the doors revealed their expected contents the priest couldn't help but think about what might lay in wait for the group down below. A basilisk was terrible enough, but the group's recent encounter with the devil-spawn had taught the cleric that there were worse things. Zane reined his wandering thoughts in as they neared the door that would likely reveal the fourth and final statue, anxious to complete this task and get closer to their goal.

Ready


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta braces herself, trying to wonder what could be behind that door. "We've had a small share of about everything, since we got here to Phlan..."


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"A babbling goner, a bookish haunt and a basilisk. Makes you wonder what b behind this door, eh?"

Kardas grins as he grips his sword. He then nods at his companions, ready to go.


Palace of Birdsong| War for the crown maps

The door has a once bright brass plaque which proudly proclaims the subject matter of this lecture theater as "Theology". Azaras's spell causes the door to swing open to reveal wreckage. Splintered benches are thrown up against the walls, surrounded by the pulped remains of hundreds of books with bits of torn fabric. Among this are a number of statues. One of which is a by now familiar angel, the others are incredibly realistic statues of common people looking surprised or terrified! To the north of the room are a pair of Basilisks!

Initiative rolls:
Azarra: 1d20 + 3 ⇒ (11) + 3 = 14
Ishta Khosiv: 1d20 + 2 ⇒ (20) + 2 = 22
Kardas Rasalas: 1d20 + 7 ⇒ (13) + 7 = 20
Ser Armithia-Seendren: 1d20 + 1 ⇒ (14) + 1 = 15
Zane Levallis: 1d20 + 1 ⇒ (13) + 1 = 14
Delenn: 1d20 + 7 ⇒ (19) + 7 = 26
Basilisks: 1d20 - 1 ⇒ (19) - 1 = 18


Sounding rather cross, Delenn snapped "Oh bother!" Before whispering the words to the same powerful spell she used before, filling you with boundless energy!

She casts haste!

COMBAT ORDER: Round 1 wrote:

Delenn

Ishta Khosiv <----- WE ARE HERE
Kardas Rasalas
Basalisks
Ser Armithia-Seendren
Azarra Action posted
Zane Levallis
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Delenn Haste (6 rounds)
Ishta Khosiv Haste (6 rounds)
Kardas Rasalas Haste (6 rounds)
Basalisks
Ser Armithia-Seendren Haste (6 rounds)
Azarra Haste (6 rounds)
Zane Levallis Haste (6 rounds)
---- Round 2 ----
Delenn Haste (5 rounds)
Ishta Khosiv Haste (5 rounds)
Kardas Rasalas Haste (5 rounds)
Basalisks
Ser Armithia-Seendren Haste (5 rounds)
Azarra Haste (5 rounds)
Zane Levallis Haste (5 rounds)

Ishta Khosiv and Kardas Rasalas are up.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

It seems as if we have upped the ante!


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas takes wings as Delenn's incantation of haste washes over him. He rushes into the fray knowing that a fight versus a basilisk is a fight against time, let alone two basilisks! You're too barbaric to become a fancy work of art!

Move action: move in and (as if drawing a weapon?) pull down the goggles. Standard action: regular attack.
Attack vs Red: 1d20 + 10 ⇒ (13) + 10 = 23
Damage vs Red: 1d8 + 7 ⇒ (7) + 7 = 14
20% miss chance: 1d100 ⇒ 40
Current AC is 19. Goggles give 20% miss chance.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Not having any goggles and hearing there were basilisks, Azarra hangs back, cursing herself for being so petty as to not buy a pair for Delenn in the first place.

Yeah, Delenn probably had ulterior motives, but treating her unkindly didn't accomplish anything other than making her (Azarra) feel guilty and evil. The group needed to be wary of a betrayal, but she still needed to remember that she was a decent and good person and not let this intrigue turn her into something else.


Palace of Birdsong| War for the crown maps

Kardas's sword parts the skin of the Basilisk in front of him, exposing the flesh beneath and the creature trumpets in pain!

Going to give Ishta a chance to post before botting.


1 person marked this as a favorite.
CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ah, sorry. This, by what I see at the initiative rolls textwall, should happen before Kardas acts.

Ishta tries to move quickly, finishing the words of an incantation while running to face the beasts. Immediately, a fan of flames spirits from her hands, engulfing both lizards.

Concentration: 1d20 + 11 ⇒ (10) + 11 = 21

Spending a Reservoir Point to cast Intensified Burning Hands with +1 CL. Area should include both basilisks from where I am. Since I rolled a 22 and Kardas rolled a 20, he shouldn't be there at the time the flames appear.

Intensified Burning Hands, CL 7, DC 18 Ref Half: 7d4 + 7 ⇒ (1, 2, 1, 1, 3, 3, 4) + 7 = 22


Palace of Birdsong| War for the crown maps

Sorry for not getting to this before now. It's that time of the year and children, work, seasonal colds and darkness have made me very tried!
Shortly before Kardas's blade sunk into the Basilisk, Ishta rushed forwards and completed her spell, a vivid fan of flames leaping from her fingers to immolate the Basilisks! The one to the right took the brunt of it, it's skin instantly burnt to a crisp with visible charring, oozing fluids!

Green Reflex DC 18: 1d20 + 4 ⇒ (17) + 4 = 21 <--- PASS
Red Reflex DC 18: 1d20 + 4 ⇒ (6) + 4 = 10 <--- FAIL

The pair of Basilisks, evidently a mated pair, roar in pain and turn towards you with hypnotic eyes glowing with a smoldering pale green fire! Under that terrible eldritch glare, you skin starts to crystallize and your limbs become rigid! Yet you fight this with all your might, this wasn't a fight you could afford to loose. Digging deep you manage to fight the ossification, and aided greatly by the goggles, break free!

Spoiler:

Red Basilisk
Kardas: Fort DC 15 with Smoked Goggles: 1d20 + 6 + 8 ⇒ (9) + 6 + 8 = 23 <--- PASS
Ishta: Fort DC 15 with Smoked Goggles: 1d20 + 3 + 8 ⇒ (7) + 3 + 8 = 18 <--- PASS
Ser Armithia : Fort DC 15 with Smoked Goggles: 1d20 + 8 + 8 ⇒ (17) + 8 + 8 = 33 <--- PASS
Delenn: Fort DC 15 with Smoked Goggles: 1d20 + 4 + 8 ⇒ (6) + 4 + 8 = 18<--- PASS

Green Basilisk
Kardas: Fort DC 15 with Smoked Goggles: 1d20 + 6 + 8 ⇒ (18) + 6 + 8 = 32 <--- PASS
Ishta: Fort DC 15 with Smoked Goggles: 1d20 + 3 + 8 ⇒ (11) + 3 + 8 = 22 <--- PASS
Ser Armithia : Fort DC 15 with Smoked Goggles: 1d20 + 8 + 8 ⇒ (6) + 8 + 8 = 22 <--- PASS

COMBAT ORDER: Round 1 wrote:

Delenn

Ishta Khosiv
Kardas Rasalas
Basalisks
Ser Armithia-Seendren <----- WE ARE HERE
Azarra Action posted
Zane Levallis
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Delenn Haste (6 rounds)
Ishta Khosiv Haste (6 rounds)
Kardas Rasalas Haste (6 rounds)
Basalisks
Ser Armithia-Seendren Haste (6 rounds)
Azarra Haste (6 rounds)
Zane Levallis Haste (6 rounds)
---- Round 2 ----
Delenn Haste (5 rounds)
Ishta Khosiv Haste (5 rounds)
Kardas Rasalas Haste (5 rounds)
Basalisks
Ser Armithia-Seendren Haste (5 rounds)
Azarra Haste (5 rounds)
Zane Levallis Haste (5 rounds)

Ser Armithia-Seendren, Zane Levallis, Delenn, Ishta Khosiv and Kardas Rasalas are up.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Calling on the power of the Morninglord, Zane holds aloft his holy symbol and allows the light spilling forth from it to hit his companions, infusing them with a sliver of divine essence. Then he charged nimbly into the room, taking position next to Kardas to allow Ser Armithia more room to maneuver on the other side of the room.

Cast Bless, then move into the room. +1 to hit and saves against fear.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

To be fair, Ser Armithia switched back to his DeathWatch Eyes after the first basalisk. So, no Smoke goggles, as this time...


Palace of Birdsong| War for the crown maps

Oh dear. In that case poor Ser Armithia rolled a 14 and got turned to stone!

Kn:Arcarna DC 15:
If you bathe him in the blood of a freshly slain Basilisk within one hour this will be reversed.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Kn Arcana: 1d20 + 13 ⇒ (17) + 13 = 30

Ishta steps back and shoots a rat of utter cold at one of the basilisks! Whichever, it doesn't matter.

Ray of Frost, Vs Melee, Bless: 1d20 + 4 - 4 + 1 ⇒ (14) + 4 - 4 + 1 = 15
Damage: 1d3 + 2 ⇒ (2) + 2 = 4


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Not good. If you weren't going to WEAR the goggles, then you should have given them to me. :)

Knowledge Arcana: 1d20 + 7 ⇒ (14) + 7 = 21

... At least I know how to save you. :)

Assuming we can't save anyone else until we get high enough to case stone to flesh, correct? (or find someone high enough)


1 person marked this as a favorite.
Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser was going to eventually be a part of a blood bath...lol.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Seeing Armithia turn to stone triggers something with Kardas. The swordmage teethers on the razor's edge, swinging back and forth between cold anger and raging fury.

He calls upon his magicks and unleashes a maelstrom of cuts and blows upon the basilisk.

Full-round action: Spell Combat (cast Touch of Fatigue, concentration DC 15, hasted, +2 extra attacks, -1 to hit on all attacks)
Concentration check vs DC 15: 1d20 + 8 ⇒ (19) + 8 = 27
Attack 1: 1d20 + 8 ⇒ (2) + 8 = 10
Damage 1: 1d8 + 5 ⇒ (6) + 5 = 11
Attack 2: 1d20 + 7 ⇒ (19) + 7 = 26
Confirm 2: 1d20 + 8 ⇒ (1) + 8 = 9
Damage 2: 1d8 + 5 ⇒ (2) + 5 = 7
Haste attack: 1d20 + 8 ⇒ (19) + 8 = 27
Haste confirm: 1d20 + 8 ⇒ (13) + 8 = 21
Damage 3: 1d8 + 5 ⇒ (7) + 5 = 12
Crit: 1d8 + 5 ⇒ (4) + 5 = 9
DC 12 fortitude save or Red is fatigued for 3 rounds. Can't run or charge, -2 to dex and str (so basically, -1 to hit, damage and AC)


Palace of Birdsong| War for the crown maps

Ishta casts a cantrip next which sears the flesh of one of the Basilisks with utter cold. The giant lizard snorts in indignation.
Red = 1, Green = 2: 1d2 ⇒ 1

Azzarra thinks and realizes she knows how to save poor Ser Armithia.

Infuriated by what just happened, Karda's blade flies like a butcher's knife as he hacks the lizard into pieces!

Zane then calls upon the power of the morning lord to defend them against the remaining Basilisk.

Delenn extends her hand towards the remaining lizard and whispers a spell, and a fusillade of miniature missiles pulses out, detonating along it's flank.
Magic Missiles: 4d4 + 4 ⇒ (2, 1, 3, 4) + 4 = 14

Badly wounded but not out, the remaining Basilisk turns on the one that slew his mate. Darting forwards faster than you believe such a large thing could move, it tears a chunk of flesh from Kardas's shoulder!
Bite: 1d20 + 10 ⇒ (15) + 10 = 25Damage: 1d8 + 4 ⇒ (4) + 4 = 8 <--- HIT

COMBAT ORDER: Round 1 wrote:

Delenn

Ishta Khosiv
Kardas Rasalas
Basalisks
Ser Armithia-Seendren
Azarra <----- WE ARE HERE
Zane Levallis
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Delenn Haste (6 rounds)
Ishta Khosiv Haste (6 rounds)
Kardas Rasalas Haste (6 rounds)
Basalisks
Ser Armithia-Seendren Haste (6 rounds), Turned to stone
Azarra Haste (6 rounds)
Zane Levallis Haste (6 rounds)
---- Round 2 ----
Delenn Haste (5 rounds)
Ishta Khosiv Haste (5 rounds)
Kardas Rasalas Haste (5 rounds)
Basalisks
Ser Armithia-Seendren Haste (5 rounds), Turned to stone
Azarra Haste (5 rounds)
Zane Levallis Haste (5 rounds)

Zane Levallis, Delenn, Ishta Khosiv and Kardas Rasalas are up.


1 person marked this as a favorite.
Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia seems even more stoic than usual....


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

The Raumathar's lust for blood isn't sated by the basilisk's demise and so his rampage continues. The shock of pain that then follows as the basilisk's mate bites Kardas only throws more oil onto the fires of his rage.

Full-round action: Spell Combat (cast Touch of Fatigue, concentration DC 15, hasted, +2 extra attacks, -1 to hit on all attacks)
Concentration check vs DC 15: 1d20 + 8 ⇒ (13) + 8 = 21
Attack 1: 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1: 1d8 + 5 ⇒ (1) + 5 = 6
Attack 2: 1d20 + 8 ⇒ (14) + 8 = 22
Damage 2: 1d8 + 5 ⇒ (3) + 5 = 8
Haste: 1d20 + 8 ⇒ (6) + 8 = 14
Damage 3: 1d8 + 5 ⇒ (1) + 5 = 6
DC 12 fortitude save or the basilisk is fatigued for 3 rounds. Can't run or charge, -2 to dex and str (so basically, -1 to hit, damage and AC).


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane gasped as the stalwart Ser Armithia is petrified before his eyes, pausing for a moment even as Kardas flew into a rage and sliced apart one of the lizard-things. As the Rashemi kept pressing the attack on the other creature, the priest realized there was nothing he could do for his companion at the moment, instead concentrating on bringing the second beast down.

Heavy Mace, Haste, Bless: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Miss Chance: 1d100 ⇒ 35
Heavy Mace, Haste, Bless: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Miss Chance: 1d100 ⇒ 5


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra listens for the sounds of battle to be over, so she can go in and help Ser.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"Let's finish it off and help Ser Armithia!" Ishta thinks she's got a solution, though ending the battle quickly is priority. Then, it would be wise to consult with Azarra and the elven woman.

Ray of Frost, vs Melee, Bless, Haste: 1d20 + 4 - 4 + 1 + 1 ⇒ (5) + 4 - 4 + 1 + 1 = 7
Damage: 1d3 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Palace of Birdsong| War for the crown maps

In moments the remaining Basilisk has been smashed, frozen and chopped to itty-bitty pieces. After the last blow landed and the beast stopped thrashing in it's death throes, silence descended upon what is after all a library.

COMBAT OVER!


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia seems to be looking sternly at the dead basalisks....but it's difficult to tell for certain.


1 person marked this as a favorite.
Palace of Birdsong| War for the crown maps

You could say he had a stony gaze.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

I am really enjoying playing a Paly. It is not my norm but he has become my favorite! Thanks group!


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta rushes to the basilisks' corpses. "Azarra, Delenn. I think if we use the blood quickly on Ser Armithia, we can revert his condition. What do you think, can you confirm? I wouldn't like to be wrong and make it worse."

Assuming they agree - and they should - we are going to do that.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"It's worth a try. Grab its left claw, Ishta, and make a cut on the inside of the arm, where its tissue is soft. There should still be enough pressure inside the beast, so be careful or you'll be covered in its blood, but with a right squeeze, you might just shower Armithia in it."

Knowledge Arcana vs DC 15: 1d20 + 8 ⇒ (4) + 8 = 12


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Shower might not be enough, we should cover him completely. Let's use both of the corpses.

Assuming that it works, Azarra will clean up everyone with prestidigitation afterwards so that they don't look like they bathed in blood... including Ser, who actually did.


Palace of Birdsong| War for the crown maps

It took an awful lot of blood in the end. Poor Ser Armithia had gone completely grey as his body crystallized. Rubbing in blood seemed to help, it was as if it was getting absorbed and slowly it softened the skin and helped his natural skin tone to recover. Looking more like an abbetoir nightmare than a noble Paladin of Helm, he started spluttering weakly as the blood dripped from him. Yet more blood was needed to fully awaken him however, and it was an act of kindness when Ishtas's spell washed away the worst of it.

Ser:
That experience was extremely unpleasant!


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Blackness. A deep dark of nothingness. Absent of feeling. Alone. Timeless immortality. The pointlessness of sound. Eternally empty experience.

Ser Armithia painfully opens his eyes. The blood-blue pale colored orbs stare blankly.
Did we get them?


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Yep. You okay?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Duty allows for certain degree of uncomfortableness. Now, shall we continue? Banes servants are still about.

The knight then salutes his team.
Thank you!

He winks.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Hopefully things will be better now, despite the rocky start...

Too soon?


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane could only chuckle as the sturdy paladin made light of his most recent unfortunate predicament. After the lizards were disposed of, the priest would pour a bit of oil on the fourth and final statue, hoping to get it moved into position so the group could move along. This section of the library had been quite nerve-wracking, so far.

Strength Check: 1d20 + 2 ⇒ (18) + 2 = 20


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta moves her head from side to side in disapproval. "And to think that these creatures have been here for who knows how long... What if they had found a way to get to the people? It would have been a disaster!" She follows how Zane and the others try to manipulate the statue, and awaits for something special to happen.


Shivering at the experience, Delenn remarks, "Lets pray there's no more of those. I can't repeat my spell many more times today. Fortunately there's a single statue left, and that should open the portal to the levels below."

After the statue has been oiled, Zane manages to manipulate it with ease and you hear a local metallic THUNK followed by a distant and deeper bass KLUNK-KLUNK-KERRCLUNK!

Delenn leads you north and you can see the iron seal had opened like a camera iris, revealing a shaft that descends to a crossroads of arched
corridors. Beyond the doorways, the walls are laden with shelf upon shelf of books, curious objects, and things of an arcane nature.

The drop is a good twenty feet but it's simple enough to attach a rope to a small iron ring in the wall above and rapell into the gloom below.

As you reach the bottom, Delenn looking concerned warns you "This doesn't feel right. There should have been an alarm that went off sounding like a gong."

Sense Motive DC 15:
You sense no subterfuge, she seems genuinely worried.

Map updated.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia scans the way.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

As they encounter the shelves, Azarra uses detect magic to scan the books, objects, etc. to see if there is anything of value they can take with them/keep safe/deliver to the council.

Perception: 1d20 + 13 ⇒ (15) + 13 = 28

Not rolling Sense Motive because I am guessing that Azarra is distracted by searching and doesn't suspect Delenn of lying at this point.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Turning to Delenn, Ishta asks "What should we expect down there?" She hopes the absence of the alarm doesn't mean the basilisks have managed to go through, though there could be even deadlier things...

Sense Motive: 1d20 + 0 ⇒ (6) + 0 = 6


"The level below is the main library stacks, there's sections on math, philosophy, religion, history, rhetoric, arcarna, alchemy and so on. There was a menagerie full of stuffed animals. Then there's The Angry Library full of tomes considered blasphemous by the priests of Oghma, naturally they wouldn't destroy such things. Separately there's the Occult Collection full of strange and unreliable lore. In one of the side rooms there's another one of these angelic gates leading down, this is our destination. I expect it to be easier to open. What I don't expect to hear is that howling..."

Perception DC 18:
At the edge of your hearing you hear the baying of hounds. They seem unnatural somehow and you feel your pulse quicken and the hairs on the back of your head stand up on end!
The sound appears to be coming from the north.

Azarra can see a great many books lining the wide corridors, but nothing so far appears to be enchanted.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

I meant before the drop... this part: "the walls are laden with shelf upon shelf of books, curious objects, and things of an arcane nature." I assumed since you mentioned arcane nature that there must be something magic... but yeah, I will continue to look as we continue.

Perception: 1d20 + 13 ⇒ (5) + 13 = 18

Now that you mention it, I do hear howling... coming from the north I believe. We might want to take care of that first.

2,201 to 2,250 of 7,059 << first < prev | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Fang Dragon’s Ruins of Adventure All Messageboards

Want to post a reply? Sign in.