| DM DoctorEvil |
Alchemy Lab - Round 1 - continued
AS the party stumbles across another derro, Crux wastes no time letting loose a magic force bolt from his wand, which strikes the derro mid chest, right before an arrow from Marnos hits the insane humanoid in the shoulder.
Hurt by the pair of wounds, but not dropped, the Derro grabs his crossbow, but rather than firing he sends a Sound Burst at the party, which explodes right between Marnos and Crux, catching the whole party in the blast.
All need a DC 15 Fort save or be dazed, even if successful all party members take 2 dmg. Rest of the party up against the solo derro.
Sound Dmg: 1d8 ⇒ 2
| Travigan Frost |
Fort Save (DC 15): 1d20 + 5 ⇒ (13) + 5 = 18
Travigan takes a half step into the room, slips an axe free from his belt, and sends it spinning through the air toward the derro. "Gah! Noisy buggers, aren't they?!"
Throwing Axe: 1d20 + 3 ⇒ (16) + 3 = 19for: 1d6 + 3 ⇒ (3) + 3 = 6
HP: 21/25
AC: 18 (11 T / 17 FF)
CMD: 16
F/R/W: +5/+1/+3 (+2 vs enchant, immune sleep)
Rage Rounds used: 5/8
Claw Rounds used: 0/5
Spell Slots used:
Level 1: [ ] [ ]
-Ongoing Effects-
| Kalvin Theordos |
Fort: 1d20 + 6 ⇒ (9) + 6 = 15 Skin of my teeth.
Kalvin draws his sword as he rushes around the bench.
Closing with the Derro, he power attacks.
1d20 + 6 ⇒ (9) + 6 = 15
Damage If It Hits: 1d8 + 7 ⇒ (2) + 7 = 9
| DM DoctorEvil |
Alchemy Lab - Round 1 - concluded
Shaking off the sound of the sonic blast, Kalvin rushes the lone derro, and puts all his strength into his swing, but the canny derro steps aside, and the longsword cuts only through air.
Tina also overcomes the sound attack, and lobs her acid flask over the attacking paladin. The flask falls square on the derro, burning the crazed creature with acid.
The derro barely recovers from that when Travigan's spinning handaxe knocks into it blade first, splattering blood everywhere.
End of Round 1
Looks like Crux and Marnos are both dazed by the sonic blast for this round, so the derro will start the next.
| DM DoctorEvil |
Alchemy Lab - Round 2
27 Crux (dazed)
12 Marnos (dazed)
11 Derro
7 Kalvin
6 Tina
5 Travigan
With Crux and Marnos still clapping their hands over their ears as the echoes of the sonic attack still resound in their heads, the mortally wounded derro steps backwards, and tries to flick a Daze effect on Kalvin.
Kalvin needs a DC 13 Will save or be Dazed for one round. Kalvin, Tina, and Travigan are up for the good guys.
| Travigan Frost |
Should Kalvin and Tina both fail to stop the Derro, Travigan dashes formward and, with a quick swing of his hammer, tries to lay the nasty creature low.
Earthbreaker: 1d20 + 5 ⇒ (9) + 5 = 14for: 2d6 + 4 ⇒ (4, 4) + 4 = 12
HP: 21/25
AC: 18 (11 T / 17 FF)
CMD: 16
F/R/W: +5/+1/+3 (+2 vs enchant, immune sleep)
Rage Rounds used: 5/8
Claw Rounds used: 0/5
Spell Slots used:
Level 1: [ ] [ ]
-Ongoing Effects-
Marnos Moonshadow
|
In one fluid motion, Marnos pulls and looses, sending an arrow flying in the direction of the lone Derro
Longbow: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 +1 for PBS - Yikes! That's a miss if ever there was one.
damage if hits: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8 +1 for PBS. I should be so lucky.
| DM DoctorEvil |
Alchemy Lab - Round 3 - concluded
A final blast from Crux's wand of magic missiles sends the derro careening to the floor in a haze of broken glass vials and other strange equipment.
End of Combat
Finishing off this guy earns the party 200xp per player. This moves the cumulative total for each member to 5103 or about 67% to level 4.
| DM DoctorEvil |
There is nothing magical appearing in the room. The place seems to be an odd alchemy lab of sorts, with glass vials, beakers, and other apparatus lined up on the tables.
It appears an accident of some kind has befallen the place recently, as the last table's contents had been spilled on the floor, and stains of chemicals, and broken glass still litter the area, the table itself seems to have been hastily repaired, one leg a bit off kilter with the others.
One of the large vats along the east wall, which was filled with rendered fat, has broken and spilled out along the floor. This is what the derro was cleaning up when you entered.
A loud pounding, as if someone angrily knocking, comes from the door to the south. A passage continues to the west, leading to more cavernous looking tunnels.
Marnos Moonshadow
|
Moving to the Door to the South, Marnos enquires,
"Shall we see who is behind this door?"
He pauses, hand ready to open it, waiting for consensus from his comrades.
He also checks the door for traps and to see if it is locked
"Does anyone see a key?"
He adds.
| Travigan Frost |
Travigan sighs and, shaking his head helplessly to himself, turns to the rattling door and the pair of younguns checking it throughly and tapping on it whilst it veritably bucks beneath them. Hefting his hammer with a grunt, he rumbles, "Well, if'n you two decide ye want tha' door open an' whatever's on th' other side ta join us, let ol' Travigan know and I'll be th' one ta open it. Bone snakes and noisy jabbering dwarfy creeps are makin' it hard enough ta keep you pups safe, I don't care ta see what our eager door-knocker has in mind for ya."
Marnos Moonshadow
|
Marnos looks at Travigan a moment and blinks. Then he pulls out a set of lockpicks. assuming it's locked.
"You'd be too noisy." He states.
He waits to see if there is a response to his knocking before proceeding to pick the lock.
Disable Device: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 and the gods of dice are laughing all over again. Let's hope it's not locked. Or we find the key.
| DM DoctorEvil |
The door is indeed locked, but the now-deceased derro has the key. While Tina checks, Marnos taps on the door. The pounding on the other side stops for a moment, then begins again, knocking at about the same rhythm as the inquisitor is beating on the door, much like the thing on the other side is mocking the noise it hears. There is no question the beats on the other side are much harder than on this side.
Want to open the door anyway?
| Travigan Frost |
"Too noisy? You're knocking on the blasted door!" Travigan harumpfs and stomps over. "Do ye want to leave whatever's on the other side there, or do you want it in here with us? If the latter, then get your skinny butts back an' out o' my way an' let me open the door." He nods at Tina's key once it's clear it opens the door. He looks expectantly at Marnos in particular, but shifts his gaze to Tina as well, waiting for the pair to make a decision.
| DM DoctorEvil |
So sorry to keep you guys waiting. Was at a conference this week, and while I expected to do lots of posting, they kept us quite busy even into the nighttime hours. Never fear, we will continue the story now.
As the heroes prepare themselves, Travigan throws the bolt on the lock, after a few more rounds of pounding, the door starts to move inward and the creature beyond is revealed.
A disgusting amalgamation of dead human parts lurches from the room beyond. The foul-smelling pieces have been stitched together with thick black thread in a shape that approximates that of a normal man, yet it is certainly not human. Cobbled together from bits of a dozen corpses, the staggering shape utters a gurgling cry as it shambles forth to attack. This particular creature holds the severed arm of another corpse in its hands, wielding it like a club. The arm is covered in tribal tattoos and markings which you recognize as Shoanti.
The noxious odor of the creatures malignant form emanates out from thew sewn-together body, causing all nearby to gag in disgust.
Stench of death aura. All within 10' of the creature must make a DC 12 Fort save or be nauseated for one round. Once you successfully save, you need not save vs this effect again for 24 hours. Travigan, I think you are first against that effect.
Marnos: 1d20 + 5 ⇒ (9) + 5 = 14
Travigan: 1d20 + 2 ⇒ (2) + 2 = 4
Crux: 1d20 + 8 ⇒ (15) + 8 = 23
Tina: 1d20 + 2 ⇒ (6) + 2 = 8
Kalvin: 1d20 + 3 ⇒ (16) + 3 = 19
Carrion Golem: 1d20 + 1 ⇒ (12) + 1 = 13
| Kalvin Theordos |
Kalvin draws his javelin and steps to the west.
"Head down Travigan" he shouts as he tosses the javelin at the creature.
Throw Javelin: 1d20 + 4 ⇒ (11) + 4 = 15 there should be no cover penalty because there is more than 10 feet between me and Travigan and 10 feet between Trav and the Carrion Golem, though if I've misinterpreted the rule Dr. Evil, feel free to adjust.
Marnos Moonshadow
|
knowledge (arcana): 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21+2 for Monster lore
fort dc12: 1d20 + 4 ⇒ (12) + 4 = 16
Grimacing at the stench, Marnos draws and looses
Longbow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 +1 for PBS
damage if hit: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
| DM DoctorEvil |
The Walking Dead - Round 1 - continued
Crux sends a ray of necromantic energy out after the pieced-together golem, but the ray flies wide of actually scoring a hit on the slow-moving target.
Flinging his javelin from 20' away, Kalvin is able to throw around Travigan and score a hit on the flat-footed golem. While the piercing head of the javelin sinks deep into the flesh of the creature, it seems to have no effect on him whatsoever.
Marnos' quick shot from his bow glances off the golem without hitting.
The fleshy creature then shanbles forward, swinging its gruesome fist at Travigan for 10 damage.
Kalvin Javelin dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Golem slam: 1d20 + 6 ⇒ (15) + 6 = 21
Dmg, Travigan: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Travigan also needs a DC 12 Fort Save vs disease. He and Tina are up now against the uninjured golem.
| Travigan Frost |
Fort Save (DC 12): 1d20 + 5 ⇒ (11) + 5 = 16
Travigan skates back a half step away from the golem, his face twisting in disgust as the lumbering pile of corpses slams into him. Swallowing his initial, gut-churning reaction, his eyes turn icy blue as alien words (draconic) flow from his lips on instinct. As he finishes and his eyes resume their normal color, a shimmering field of translucent lights interposes itself between him and the golem. "What? What was that?! The devil I'd just do?!" The bald surprise in his tone suggests the grizzled blacksmith genuinely isn't sure what just happened.
Free action: 5-foot step
Standard: cast shield
HP: 11/25
AC: 22 (11 T / 21 FF)
CMD: 16
F/R/W: +5/+1/+3 (+2 vs enchant, immune sleep)
Rage Rounds used: 5/8
Claw Rounds used: 0/5
Spell Slots used:
Level 1: [X] [ ]
-Ongoing Effects-
shield: +4 shield bonus to AC
| DM DoctorEvil |
The Walking Dead - Round 1 - concluded
Tina calls out a warning to Travigan to step away so she can bomb the patchwork golem and she delays until he complies.
Travigan, for his part, skates back a half-step, and has recovers from the revulsion and pain of the golem's forearm shiver, a torrent of strange words pours from his mouth, and a glowing field surrounds him. The grouchy blacksmith seems as surprised as anyone that such a thing happened.
Tina, you can jump back into the order anyplace you like, it seems now would be a good time...just sayin'.
End of Round 1
| TinyTina |
Battle stats
HP 24/24
AC 20/T14/FF16
Saves F6R7W1
Current Effects:Mutagen(+4 Dex -2 Wis +2 Natural AC 30 minutes,+2 ranged Bab)
2/8 bombs
Tina chucks a bomb. I can help heal the front-liners if you get into melee.
Bomb,Touch: 1d20 + 8 ⇒ (10) + 8 = 182d6 + 4 ⇒ (4, 2) + 4 = 10
Marnos Moonshadow
|
Seeing his bow is no use, Marnos grimaces and pulls out his falcate, then steps forward, looking for an opening to attack the creature.
looking at the map, there are too many tables and things in the way. I will have to wait until Travigan and Kalvin and the summoned monster are all engaged and see if there is an opening. That means I will be moving up, but not into combat. If that is so, I will cast Divine Favour.