DM Dr Evil's Curse of the Crimson Throne

Game Master DM DoctorEvil

Book 2 Seven Days to the Grave - A mysterious illness threatens peace and stability in Korvosa.

Orc Attack map

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Alchemy Lab - Round 1 - continued

AS the party stumbles across another derro, Crux wastes no time letting loose a magic force bolt from his wand, which strikes the derro mid chest, right before an arrow from Marnos hits the insane humanoid in the shoulder.

Hurt by the pair of wounds, but not dropped, the Derro grabs his crossbow, but rather than firing he sends a Sound Burst at the party, which explodes right between Marnos and Crux, catching the whole party in the blast.

All need a DC 15 Fort save or be dazed, even if successful all party members take 2 dmg. Rest of the party up against the solo derro.

Sound Dmg: 1d8 ⇒ 2


Arcanist 1| AC 12 , FF 10 T 12| HP 7/7| Perception +1| Lvl 1 4/4, Cantrip at will

Fort: 1d20 + 3 ⇒ (7) + 3 = 10


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Fort: 1d20 + 6 ⇒ (16) + 6 = 22

Tina manages to shake off the dazing effect and moves 3 spaces east, tossing an acid flask at the derro

Acid,Touch: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 3 ⇒ (4) + 3 = 7


retired

Fort Save (DC 15): 1d20 + 5 ⇒ (13) + 5 = 18

Travigan takes a half step into the room, slips an axe free from his belt, and sends it spinning through the air toward the derro. "Gah! Noisy buggers, aren't they?!"

Throwing Axe: 1d20 + 3 ⇒ (16) + 3 = 19for: 1d6 + 3 ⇒ (3) + 3 = 6

Status:

HP: 21/25
AC: 18 (11 T / 17 FF)
CMD: 16
F/R/W: +5/+1/+3 (+2 vs enchant, immune sleep)
Rage Rounds used: 5/8
Claw Rounds used: 0/5
Spell Slots used:
Level 1: [ ] [ ]

-Ongoing Effects-


Male Human Paladin 3 | HP 21/28 | 20ft | AC 17 | T 11 | FF 16 | F +6 | R +4 | W +6 | INIT +3 | PERC +4 | SMITE 1/1 | LOH 3/3 1d6+2

Fort: 1d20 + 6 ⇒ (9) + 6 = 15 Skin of my teeth.

Kalvin draws his sword as he rushes around the bench.

Closing with the Derro, he power attacks.

1d20 + 6 ⇒ (9) + 6 = 15

Damage If It Hits: 1d8 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

Fort dc15: 1d20 + 4 ⇒ (8) + 4 = 12 Oops. Not again

Dazed by the sudden spell, Marnos tries to shake it off.


Alchemy Lab - Round 1 - concluded

Shaking off the sound of the sonic blast, Kalvin rushes the lone derro, and puts all his strength into his swing, but the canny derro steps aside, and the longsword cuts only through air.

Tina also overcomes the sound attack, and lobs her acid flask over the attacking paladin. The flask falls square on the derro, burning the crazed creature with acid.

The derro barely recovers from that when Travigan's spinning handaxe knocks into it blade first, splattering blood everywhere.

End of Round 1

Looks like Crux and Marnos are both dazed by the sonic blast for this round, so the derro will start the next.


Alchemy Lab - Round 2

27 Crux (dazed)
12 Marnos (dazed)
11 Derro
7 Kalvin
6 Tina
5 Travigan

With Crux and Marnos still clapping their hands over their ears as the echoes of the sonic attack still resound in their heads, the mortally wounded derro steps backwards, and tries to flick a Daze effect on Kalvin.

Kalvin needs a DC 13 Will save or be Dazed for one round. Kalvin, Tina, and Travigan are up for the good guys.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina flicks a dart at the derro.

Dart: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 1 ⇒ (1) + 1 = 2


retired

Should Kalvin and Tina both fail to stop the Derro, Travigan dashes formward and, with a quick swing of his hammer, tries to lay the nasty creature low.

Earthbreaker: 1d20 + 5 ⇒ (9) + 5 = 14for: 2d6 + 4 ⇒ (4, 4) + 4 = 12

Status:

HP: 21/25
AC: 18 (11 T / 17 FF)
CMD: 16
F/R/W: +5/+1/+3 (+2 vs enchant, immune sleep)
Rage Rounds used: 5/8
Claw Rounds used: 0/5
Spell Slots used:
Level 1: [ ] [ ]

-Ongoing Effects-


Male Human Paladin 3 | HP 21/28 | 20ft | AC 17 | T 11 | FF 16 | F +6 | R +4 | W +6 | INIT +3 | PERC +4 | SMITE 1/1 | LOH 3/3 1d6+2

Will: 1d20 + 6 ⇒ (1) + 6 = 7 And I'm dazed

Sorry I posted earlier, but it seems it was eaten.


Alchemy Lab - Round 2 - concluded

Kalvin also falls under the spell of the insane derro, unable to move or act.

Tina throws a dart, but it flies wide of the target while Travigan's thunderous hammer mashes the wooden table but misses the little humanoid target.

End of Round 2


Alchemy Lab - Round 3

27 Crux
12 Marnos
11 Derro
7 Kalvin (dazed)
6 Tina
5 Travigan

Crux and Marnos are now undazed and up for the party against the derro.

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

In one fluid motion, Marnos pulls and looses, sending an arrow flying in the direction of the lone Derro

Longbow: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 +1 for PBS - Yikes! That's a miss if ever there was one.

damage if hits: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8 +1 for PBS. I should be so lucky.


Arcanist 1| AC 12 , FF 10 T 12| HP 7/7| Perception +1| Lvl 1 4/4, Cantrip at will

Crux releases a charge from his Wand of Magic Missiles.
Magic Missile: 2d4 + 2 ⇒ (2, 4) + 2 = 8


Alchemy Lab - Round 3 - concluded

A final blast from Crux's wand of magic missiles sends the derro careening to the floor in a haze of broken glass vials and other strange equipment.

End of Combat

Finishing off this guy earns the party 200xp per player. This moves the cumulative total for each member to 5103 or about 67% to level 4.


retired

Travigan turns around and nods at Crux approvingly. "Nicely done, lad. Now, do any of ye know why in th' world these little puss-poppers are so noisy? Can they all make our ears bleed like that?"


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Spell casters no doubt Tina starts healing people again.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 Tina
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Crux
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 Kalvin


Arcanist 1| AC 12 , FF 10 T 12| HP 7/7| Perception +1| Lvl 1 4/4, Cantrip at will

Detect Magic and give the room a look over.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

Marnos also searches the room, and the Derro.

Perception: 1d20 + 11 ⇒ (15) + 11 = 26 Now, why couldn't I have got that for my attack roll?


There is nothing magical appearing in the room. The place seems to be an odd alchemy lab of sorts, with glass vials, beakers, and other apparatus lined up on the tables.

It appears an accident of some kind has befallen the place recently, as the last table's contents had been spilled on the floor, and stains of chemicals, and broken glass still litter the area, the table itself seems to have been hastily repaired, one leg a bit off kilter with the others.

One of the large vats along the east wall, which was filled with rendered fat, has broken and spilled out along the floor. This is what the derro was cleaning up when you entered.

A loud pounding, as if someone angrily knocking, comes from the door to the south. A passage continues to the west, leading to more cavernous looking tunnels.

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

Moving to the Door to the South, Marnos enquires,
"Shall we see who is behind this door?"

He pauses, hand ready to open it, waiting for consensus from his comrades.

He also checks the door for traps and to see if it is locked

"Does anyone see a key?"

He adds.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Errr.there might be a monster behind it that will eat your face,


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

After checking the dead Derro for a key,Tina examines the door. Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

"Good Point."

Marnos taps a regular rhythm on the door.<Tap-Tap><Tap><Tap-Tap><Tap>.


retired

Travigan sighs and, shaking his head helplessly to himself, turns to the rattling door and the pair of younguns checking it throughly and tapping on it whilst it veritably bucks beneath them. Hefting his hammer with a grunt, he rumbles, "Well, if'n you two decide ye want tha' door open an' whatever's on th' other side ta join us, let ol' Travigan know and I'll be th' one ta open it. Bone snakes and noisy jabbering dwarfy creeps are makin' it hard enough ta keep you pups safe, I don't care ta see what our eager door-knocker has in mind for ya."

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

Marnos looks at Travigan a moment and blinks. Then he pulls out a set of lockpicks. assuming it's locked.

"You'd be too noisy." He states.

He waits to see if there is a response to his knocking before proceeding to pick the lock.

Disable Device: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 and the gods of dice are laughing all over again. Let's hope it's not locked. Or we find the key.


The door is indeed locked, but the now-deceased derro has the key. While Tina checks, Marnos taps on the door. The pounding on the other side stops for a moment, then begins again, knocking at about the same rhythm as the inquisitor is beating on the door, much like the thing on the other side is mocking the noise it hears. There is no question the beats on the other side are much harder than on this side.

Want to open the door anyway?


retired

"Too noisy? You're knocking on the blasted door!" Travigan harumpfs and stomps over. "Do ye want to leave whatever's on the other side there, or do you want it in here with us? If the latter, then get your skinny butts back an' out o' my way an' let me open the door." He nods at Tina's key once it's clear it opens the door. He looks expectantly at Marnos in particular, but shifts his gaze to Tina as well, waiting for the pair to make a decision.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina watches Marnos engage in 'We Will Rock You' with whomeever is on the other side and then nods to Travigan to open the door after she backs up.


Arcanist 1| AC 12 , FF 10 T 12| HP 7/7| Perception +1| Lvl 1 4/4, Cantrip at will

Crux prepares Ray of Enfeeblement just in case.

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

Marnos nods at Travigan when he sees him approaching with the key and backs up to a covering position with his bow.

"Whatever's there is intelligent, but let's not take chances. " he adds.


retired

Travigan uses the key Tina recovered to unlock the door then, after glancing over his shoulder to make sure everyone's a safe distance back, he yanks the door open!

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

The suspense is killing me. cue dramatic music.


So sorry to keep you guys waiting. Was at a conference this week, and while I expected to do lots of posting, they kept us quite busy even into the nighttime hours. Never fear, we will continue the story now.

As the heroes prepare themselves, Travigan throws the bolt on the lock, after a few more rounds of pounding, the door starts to move inward and the creature beyond is revealed.

A disgusting amalgamation of dead human parts lurches from the room beyond. The foul-smelling pieces have been stitched together with thick black thread in a shape that approximates that of a normal man, yet it is certainly not human. Cobbled together from bits of a dozen corpses, the staggering shape utters a gurgling cry as it shambles forth to attack. This particular creature holds the severed arm of another corpse in its hands, wielding it like a club. The arm is covered in tribal tattoos and markings which you recognize as Shoanti.

The noxious odor of the creatures malignant form emanates out from thew sewn-together body, causing all nearby to gag in disgust.

Stench of death aura. All within 10' of the creature must make a DC 12 Fort save or be nauseated for one round. Once you successfully save, you need not save vs this effect again for 24 hours. Travigan, I think you are first against that effect.

Know Arcana DC 14:
This is a carrion golem, a construct made from the flesh of several different corpses.

Know Arcana DC 19:
As above, but you know that golems are generally resistant to magic and this fleshy thing is probably resistant to sharp weapons, much like zombies.

Know Arcana DC 24:
As both above, and you also expect the abomination is a breeding ground for microbes. Being touched by the carrion golem can pass one of many different diseases on to those unfortunate enough to be its victim.

Initiatives:

Marnos: 1d20 + 5 ⇒ (9) + 5 = 14
Travigan: 1d20 + 2 ⇒ (2) + 2 = 4
Crux: 1d20 + 8 ⇒ (15) + 8 = 23
Tina: 1d20 + 2 ⇒ (6) + 2 = 8
Kalvin: 1d20 + 3 ⇒ (16) + 3 = 19
Carrion Golem: 1d20 + 1 ⇒ (12) + 1 = 13


The Walking Dead- Round 1

23 Crux
19 Kalvin
14 Marnos
13 Creature
8 Tina
4 Travigan

Crux, Kalvin, and Marnos are up first. Travigan requires the save vs stench aura or be nauseated. If you move within 10' you must make that save as well.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Know-Arcana: 1d20 + 9 ⇒ (5) + 9 = 14

Ewww! A carrion golem! Made of corpses!


retired

Fort Save (DC12): 1d20 + 5 ⇒ (10) + 5 = 15


Arcanist 1| AC 12 , FF 10 T 12| HP 7/7| Perception +1| Lvl 1 4/4, Cantrip at will

Knowledge: Arcana: 1d20 + 8 ⇒ (10) + 8 = 18
Crux targets the thing with a Ray of Enfeeblement
Ray: RTouch
to hit: 1d20 + 3 ⇒ (3) + 3 = 6 (DC 15)


Male Human Paladin 3 | HP 21/28 | 20ft | AC 17 | T 11 | FF 16 | F +6 | R +4 | W +6 | INIT +3 | PERC +4 | SMITE 1/1 | LOH 3/3 1d6+2

Kalvin draws his javelin and steps to the west.

"Head down Travigan" he shouts as he tosses the javelin at the creature.

Throw Javelin: 1d20 + 4 ⇒ (11) + 4 = 15 there should be no cover penalty because there is more than 10 feet between me and Travigan and 10 feet between Trav and the Carrion Golem, though if I've misinterpreted the rule Dr. Evil, feel free to adjust.

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

knowledge (arcana): 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21+2 for Monster lore

fort dc12: 1d20 + 4 ⇒ (12) + 4 = 16

Grimacing at the stench, Marnos draws and looses

Longbow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 +1 for PBS

damage if hit: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6


The Walking Dead - Round 1 - continued

Crux sends a ray of necromantic energy out after the pieced-together golem, but the ray flies wide of actually scoring a hit on the slow-moving target.

Flinging his javelin from 20' away, Kalvin is able to throw around Travigan and score a hit on the flat-footed golem. While the piercing head of the javelin sinks deep into the flesh of the creature, it seems to have no effect on him whatsoever.

Marnos' quick shot from his bow glances off the golem without hitting.

The fleshy creature then shanbles forward, swinging its gruesome fist at Travigan for 10 damage.

Kalvin Javelin dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Golem slam: 1d20 + 6 ⇒ (15) + 6 = 21
Dmg, Travigan: 2d6 + 3 ⇒ (3, 4) + 3 = 10

Travigan also needs a DC 12 Fort Save vs disease. He and Tina are up now against the uninjured golem.

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

At a guess, I'd say it's got DR against piercing


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Travigan! Lead it out so you and Kalvin can flank it! I can't use my bombs without hurting you!

Hold


Arcanist 1| AC 12 , FF 10 T 12| HP 7/7| Perception +1| Lvl 1 4/4, Cantrip at will

Crux will begin to step back (5' step)as he casts Summon Monster II.


retired

Fort Save (DC 12): 1d20 + 5 ⇒ (11) + 5 = 16

Travigan skates back a half step away from the golem, his face twisting in disgust as the lumbering pile of corpses slams into him. Swallowing his initial, gut-churning reaction, his eyes turn icy blue as alien words (draconic) flow from his lips on instinct. As he finishes and his eyes resume their normal color, a shimmering field of translucent lights interposes itself between him and the golem. "What? What was that?! The devil I'd just do?!" The bald surprise in his tone suggests the grizzled blacksmith genuinely isn't sure what just happened.

Free action: 5-foot step
Standard: cast shield

Status:

HP: 11/25
AC: 22 (11 T / 21 FF)
CMD: 16
F/R/W: +5/+1/+3 (+2 vs enchant, immune sleep)
Rage Rounds used: 5/8
Claw Rounds used: 0/5
Spell Slots used:
Level 1: [X] [ ]

-Ongoing Effects-
shield: +4 shield bonus to AC


The Walking Dead - Round 1 - concluded

Tina calls out a warning to Travigan to step away so she can bomb the patchwork golem and she delays until he complies.

Travigan, for his part, skates back a half-step, and has recovers from the revulsion and pain of the golem's forearm shiver, a torrent of strange words pours from his mouth, and a glowing field surrounds him. The grouchy blacksmith seems as surprised as anyone that such a thing happened.

Tina, you can jump back into the order anyplace you like, it seems now would be a good time...just sayin'.

End of Round 1


The Walking Dead - Round 2

23 Crux
19 Kalvin
14 Marnos
13 Creature
8 Tina (delayed)
4 Travigan (shielded)

Crux steps back another 5' as he begins opening the gate to an extraplanar dimension, trying to bring forth an ally to aid in this fight.

Kalvin and Marnos are up, Tina can jump in at any time.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Battle stats
HP 24/24
AC 20/T14/FF16
Saves F6R7W1
Current Effects:Mutagen(+4 Dex -2 Wis +2 Natural AC 30 minutes,+2 ranged Bab)
2/8 bombs

Tina chucks a bomb. I can help heal the front-liners if you get into melee.

Bomb,Touch: 1d20 + 8 ⇒ (10) + 8 = 182d6 + 4 ⇒ (4, 2) + 4 = 10

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

Seeing his bow is no use, Marnos grimaces and pulls out his falcate, then steps forward, looking for an opening to attack the creature.

looking at the map, there are too many tables and things in the way. I will have to wait until Travigan and Kalvin and the summoned monster are all engaged and see if there is an opening. That means I will be moving up, but not into combat. If that is so, I will cast Divine Favour.

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