Zombie Elf

Crux's page

533 posts. Alias of Dax Thura.


Classes/Levels

Arcanist 1| AC 12 , FF 10 T 12| HP 7/7| Perception +1| Lvl 1 4/4, Cantrip at will

About Crux

Crux
Male human arcanist 1 (Pathfinder RPG Advanced Class Guide 8)
N Medium humanoid (human)
Init +8; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee club -1 (1d6-1)
Special Attacks arcane reservoir (1/7), arcanist exploit (flame arc[ACG]), consume spells
Arcanist Spells Prepared (CL 1st; concentration +5)
. . 1st—shield, vanish[APG] (DC 15)
. . 0 (at will)—detect magic, jolt[UM], prestidigitation, read magic
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Statistics
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Str 8, Dex 14, Con 12, Int 19, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Extra Reservoir[ACG], Improved Initiative
Traits reactionary, unhappy childhood (tortured)
Skills Appraise +8, Craft (alchemy) +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Linguistics +8, Spellcraft +8, Use Magic Device +6
Languages Abyssal, Celestial, Common, Elven, Infernal, Orc
Other Gear club, arcanist starting spellbook, belt pouch, flint and steel, ink, inkpen, parchment (4), scroll case, spell component pouch, spellbook, waterskin, 102 gp, 9 sp, 1 cp
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Tracked Resources
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Arcane Reservoir +1 DC or CL (7/day) (Su) - 0/7
Club - 0/1
Consume Spells (2/day) (Su) - 0/2
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Special Abilities
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Arcane Reservoir +1 DC or CL (7/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Flame Arc (1d6+2 fire damage, DC 12) (Su) Use 1 reservoir, deal fire dam in 30 ft line (Ref half).

Background: Crux was born to a life of wealth. He had a talent for magic but his father wanted him to become a soldier. So Crux ran away from home. He had dreams of impressing a great wizard and becoming his apprentice. Eventually becoming a powerful wizard in his own right. Unfortunately, he was found by Gaedren Lamm before that could happen. Gaedren recognized the potential in Crux and tried to force a life of crime upon him. However, Crux was not to be swayed and eventually, Lamm decided the boy with so much potential had to be removed. Crux was beaten and left for dead in the gutters where, as fortune would have it, he was found by a up and coming wizard. The wizard nursed him back to health and took him on as his apprentice. His apprenticeship is now done and Crux has returned to finish his business with Lamm and make amends with his father.

Appearance: Crux is rather tall and thin with a piercing stare. He keeps himself covered as much as possible in an effort to hide the wounds that remain on his face and body from Lamm's depredations. He has a noticeable limp from that last beating as well (though it does not hamper his movement).

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Dice:

[dice=Initiative]1d20+7[/dice]

[dice=Perception]1d20+1[/dice]

[dice=Concentration]1d20+5[/dice]

Club:
[dice=to hit]1d20-1[/dice] [dice=to hurt]1d6-1[/dice]

Ray: RTouch
[dice=to hit]1d20+2[/dice] [dice=to hurt]1d3[/dice]

[dice=Flame Arc DC 12]1d6+2[/dice]