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About Chikura MutotaMale Zenj human shaman 2
Channeling (5/day) [ ] [ ] [ ] [ ] [ ] DEFENSE
OFFENSE
Spells Prepared
STATISTICS
Feats:
Extra Channel (human bonus): You can channel energy two additional times per day. Selective Channeling (L1): When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy. Skills:
Knowledge (Religion) +5 (+2 ranks, +3 class skill) Spellcraft +5 (+2 ranks, +3 class skill) Heal +8 (+2 ranks, +3 WIS, +3 class skill) Diplomacy +7 (+2 ranks, +2 CHA, +3 class skill) Sense Motive +9 (+2 ranks, +3 WIS, +3 class skill, +1 trait) Survival +8 (+2 ranks, +3 WIS, +3 class skill) Linguistics (B) +2 (+2 ranks) Handle Animal (B) +7 (+2 ranks, +3 class skill, +2 CHA) Traits:
Warded against Witchery: Sometime in your youth, you encountered a location, object, or being steeped in the power of evil witchcraft. Whether you were the victim of this force, were a conduit for it, or merely witnessed its effects, the event changed your life. You have tried to put the strange incident behind you and forget it, but nebulous premonitions of danger and eerie feelings of deja vu have dogged your steps ever since. For some inexplicable reason, you feel drawn to the lands of the North, though you fear another encounter with the evil witchcraft that touched you once before. Whether through your purity, the blessing of goodly spirits, an innate determination, or an intuitive and inexplicable familiarity with the ways of black magic, you have acquired a resilience against the power of the dark arts. You gain a +1 trait bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters, and a +1 trait bonus on Spellcraft checks to identify spells cast by evil arcane spellcasters. Resilient: Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your constitution as a result, and gain a +1 trait bonus on Fortitude saves. World Traveler: Your family has taken the love of travel to an extreme, roaming the world extensively. You’ve seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. Select one of the following skills: Racial Modifiers none Languages Common (Taldane), Polyglot, regional dialect, x, x SQ Combat Gear longspear, dagger, light crossbow, crossbow bolts (20), backpack, bedroll, belt pouch (2), explorer's outfit, flint and steel, sack (2), torch (5), 2 days trail rations, waterskin, whetstone, spell component pouch 0 pp, 22 gp, 0 sp, 3 cp SPECIAL ABILITIES
Spirit Animal: Fox, named Iqili. Spirit: Life Background:
The fertile savanna known to outsiders as Rechiend's Plains is home to many nomadic peoples, hunters and herders alike. It was here that Chikura Mutota was born, and here that countless ancestors of his had lived and died. His childhood was spent learning to tend the cattle that were his tribe's wealth as they roamed the plains, a task he did reasonably well at until an attack by Bekyar raiders one terrible night. His memories of what happened are still confused, but he clearly recalls the mask one of the raiders wore, the agony that coursed through his young body when he dared to raise his spear in defense of the herd, and the fox that came to him when he fell.
When he awoke, the fox was still curled up beside him. He found that most of his family had survived only because of the intervention of a wandering witch doctor shaman, Mzilikazi, and his two apprentices. Mzilikazi disdained any offer of material reward for their efforts, instead asking for something perhaps greater: that Chikura would leave his family and clan to follow the old shaman as his third apprentice. For the fox--Mzilikazi's spirit animal--had noted the boy, and it was clear to the shaman that the raider's arcane attack had awakened something in Chikura. The leavetaking was hard, but the shaman's tutelage and the way it opened Chikura's awareness to the spirits all around him made up for it. And so passed several years, during which the young Zenj traveled through the Mwangi Expanse with Mzilikazi and his other apprentices, learning the basics of the shaman's art, and finding a fox of his own. The master gathered two more apprentices during their wanderings, while the two more senior apprentices struck out on their own. Then Mzilikazi took the three of them north, far from the Expanse, in obedience to a call none of the apprentices could sense. There were still people to help and evil to combat, though, even if the languages and faces were strange and exotic. On the way south from Oppara, the quartet was preparing to cross into Qadira from Zimar when they learned of strange happenings in the small town of Heldren, not far from there. Chikura asked his master if he could go first, to try to address the situation himself. Chuckling to himself at the youth's impetuousness, Mzilikazi gave him three days. Little did the Zenj suspect that it would be much longer before he would see his master again.... Personality and Appearance:
Chikura is usually happy (or at least content) and outgoing, particularly among his countrymen. In appearance he is slender and slightly less than average height, only around 5'2" and #125. He keeps his hair and sparse beard trimmed short. Previous Version:
Current XP /2000
Male Zenj human diviner 1 NG Medium humanoid (human) Init +2 (+1 DEX, +1 Forewarned) Perception +1 (+1 WIS) Diviner's Fortune (7/day) [x] [ ] [ ] [ ] [ ] [ ] [ ] DEFENSE
OFFENSE
Spells in Book
Spells Memorized
STATISTICS
Feats
Endurance (human bonus): You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. Scholar (L1): +2 on Knowledge (arcana) and Knowledge (religion) skill checks. Skills
Traits
Savanna Child (Plains): You were born and raised on the rolling plains or savannas. You spent much of your youth exploring these vast reaches and know many of the region's secrets. Pick one of the following skills: Handle Animal, Racial Modifiers none Languages Common (Taldane), Polyglot, regional dialect, Osiriani, Necril, Draconic, Celestial SQ Divinations specialist, opposition schools Illusion and Necromancy Combat Gear quarterstaff, dagger, light crossbow, crossbow bolts (20), backpack, bedroll, belt pouch (2), explorer's outfit, flint and steel, sack (2), torch (5), rice paper (20 pcs), ink, pen, 2 days trail rations, waterskin, whetstone, spell book, spell component pouch, CLW potion, 2 scrolls (1 mage armor, 1 obscuring mist) 0 pp, 22 gp, 0 sp, 3 cp SPECIAL ABILITIES
Arcane Bond: Familiar--fox, named Iqili. Forewarned: Chikura can always act in the surprise round even if he fails to make a Perception roll to notice a foe, but he is still considered flatfooted until he takes an action. In addition, he receives a bonus on initiative checks equal to 1/2 his wizard level. Diviner's Fortune: Chikura can touch a creature as a standard action to give it an insight bonus equal to 1/2 his wizard level (minimum 1) on all of its attack rolls, skill checks, ability checks, and saving throws for one round. (7/day) Background The fertile savanna known to outsiders as Rechiend's Plains is home to many nomadic peoples, hunters and herders alike. It was here that Chikura Mutota was born, and here that countless ancestors of his had lived and died. His childhood was spent learning to tend the cattle that were his tribe's wealth as they roamed the plains, a task which gave him considerable time to ponder wider questions and pester anyone in earshot with them. He also had a distressing and atypical urge to see what was over the next hill, always pushing ahead and perennially being disappointed when nothing new was revealed. Eventually, the leaders of his tribe decided to send him to Nantambu, the great city built around the famed Magaambya mage's school. It was there that he found his true calling, taking to the scholarly life and the mental discipline required for wizardry with joy. He met and learned from wizards and sages from all over the Mwangi Expanse; Zenj, Bonuwat, and even a few reformed Bekyars, along with the rare visitor from elsewhere around the Inner Sea. One of these visitors told him of the wonders of the Arcanamirum in Absalom. He impetuously decided that he would travel there and learn what he could before returning home to the Expanse, and set out for the port city of Senghor to take ship north. However, due to the vicissitudes of travel, he arrived too late. Rather than wait in the city, he chose to set sail on Jenivere, intending to stay aboard when she finished in Sargava and returned north. Personality and Appearance: Chikura is usually happy (or at least content) and outgoing, particularly among his countrymen. In appearance he is slender and slightly less than average height, only around 5'2" and #125. He keeps his hair and sparse beard trimmed short. |