| GM: Dave the Dwarf |
The dirty man gasps in pain and surprise.
Ok Ok! I seen Natalia lurking about in a nearby building. She's no longer hanging out with the other Tower Girls. She seems to be doing her best to stay hidden. The Tower Girls be livin in the Crow. Please let me go!
He proceeds to give you directions to where he saw Natalia and tells you that the Pillars of the Avrensoar are named after the carvings of animals on them. Fenster found that the Crow could be made into use as a good hideout and the Tower Girls paid him for this information. Hence he thinks of himself as their landlord.
Yorn
|
Yorn gives the man a sympathetic look and a shake of his head as he leaves with his friends.
Once outside, he says, "So this Natalya has reportedly gone mad and is now holed up in a house away from her former compatriots. Yeah...that sounds normal and good."
| Mark Talbot |
Mark's staring sidelong at Kierra as they move. He's trying not to make it obvious but subtlety isn't something he's very good at. Is this the same shy girl who retrieved the Everflame in Kessen? he thinks to himself.
Maggie's looking for rats to eat. Perception: 1d20 + 2 ⇒ (15) + 2 = 17
| GM: Dave the Dwarf |
The building has seen better days. Its clapboard sides are dark with mildew and marred by scorch marks. In places fire has gutted portions of the roofs mosscovered tile shingles, but the building appears to be
structurally intact.
The building stands near the stark wall of the Seacleft, and scree from several decades of minor rockfalls has piled up along its southern face. The structure was built over a group of collection pools in the city's early sewers, and when its interior was gutted, the floors collapsed into the septic system below. The building's windows are heavily boarded over. Its doors are made of wood.
| GM: Dave the Dwarf |
A small shack leans against the side of the building, probably a storage shed of some sort. Boarded windows look into an interior littered with fresh garbage and debris of recent habitation.
Two large human males walk out of the shack. One is balding with a scruffy beard. The other has greasy hair and a mustache. They both look like dock workers who have been outfitted with chainmail light wood shields and morning stars.
Greasy: Hey! What are you doing here get out of here before we gut ya!
Baldy: Yea we gut Ya!
| GM: Dave the Dwarf |
If you look at the map the little door at A2 is about the only way you see to enter. So I will assume you do just that.
Yorn goes to the wood door to check for traps and finds none. The wood door is not locked so he opens it gingerly. Light streams through cracks and holes everywhere so it is not hard to see it just a little dim and shadowy in here.
You see that the entire floor of this chamber has collapsed into the pool of water five feet below. The earthen walls of this flooded sub-cellar ooze with foul rivulets, and the smell is abominable. Two oozing sewer pipes protrude through the east wall of this pit just above the level of the sewage. Part of the ceiling above the entrance has collapsed, revealing an attic crawlspace above; a rickety ladder leads up from the water into the crawlspace. A door stands in the far wall across the sludge pit. A wooden plank balanced between both doors makes a precarious bridge between the two doors.
| Mark Talbot |
Mark grins and ruffles the fur on top of Maggie's head a bit as the thugs flee. "Good girl." He looks over at the wizard before they proceed. "Nice trick with the glowy eyes, Nalun, that was quick thinking."
When they reach the sludge pit, Mark wrinkles his nose.
Going to take 10 on the acrobatics checks for both myself and Maggie.
| GM: Dave the Dwarf |
Mark and Maggie start to walk across the plank carefully. The noise attracts the attention of 4 goblins.
They come out of the sewer pipes and jump in the sewage not seeming to care at all.
3 begin hurling bags of poop at you while one takes a stick and tries to push the plank into the sludge!
Poop Bag!: 1d20 - 1 ⇒ (8) - 1 = 7 Miss
Poop Bag!: 1d20 - 1 ⇒ (3) - 1 = 2 Miss
Poop Bag!: 1d20 - 1 ⇒ (14) - 1 = 13 Hit
The blue goblin hurls its bag of poop and hits some exposed parts of Marks body. The goblins have also put broken glass in the bags and you take 1 damage. On top of that you are sickened for 1d6 ⇒ 2 Rounds. DC 12 Fort save to make it 1 round.
The white goblin attempts to push the plank out from under you. 1d20 ⇒ 10 He gets the stick on the plank. 1d20 ⇒ 12 With a Herculean effort it manages to push the plank out from under you and Maggie.
Mark and Maggie make a DC 12 Fort save or contact Filth Fever.
Begin round 1. There is no plank now!
| Mark Talbot |
"No..." Mark says, trying to remain calm as the goblin wedges in a stick.
"No no no..." he says with growing concern in his voice as the plank begins to wobble!
"NOOOOOOOOOOOO!!!!!" he screams as he falls into the pit o' crap!
Mark fort save 1: 1d20 + 5 ⇒ (16) + 5 = 21
Maggie fort save 1: 1d20 + 3 ⇒ (1) + 3 = 4
Maggie is sickened for 2 rounds, Mark for 1.
Mark fort save 2: 1d20 + 5 ⇒ (14) + 5 = 19
Maggie fort save 2: 1d20 + 3 ⇒ (2) + 3 = 5
Maggie contracts filth fever. :(
Mark stands up in the pit, covered head to toe in disgusting sludge. He immediately looks to his animal friend, and sees her vomiting into the pit. His eyes fly open in a fury.
"YOU HURT MY CAT! Maggie, KILL!" he roars in anger, moving to the nearest goblin and trying to cleave its head off.
Attack roll power attack sickened: 1d20 + 6 - 2 - 2 ⇒ (15) + 6 - 2 - 2 = 17
Damage roll power attack sickened: 1d12 + 6 + 2 - 2 ⇒ (5) + 6 + 2 - 2 = 11
Maggie moves to eat a goblin! Or at least bite it to death, it's unlikely she'd want to eat it after.
Bite attack sickened: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Bite damage sickened: 1d6 + 1 - 2 ⇒ (5) + 1 - 2 = 4
| GM: Dave the Dwarf |
Onset: Some aff lictions have a variable amount of time
before they set in. Creatures that come in contact with an
aff liction with an onset time must make a saving throw
immediately. Success means that the aff liction is avoided
and no further saving throws must be made. Failure
means that the creature has contracted the aff liction and
must begin making additional saves after the onset period
has elapsed. The aff liction’s effect does not occur until
after the onset period has elapsed and then only if further
saving throws are failed.
Frequency: This is how often the periodic saving throw
must be attempted after the aff liction has been contracted
(after the onset time, if the aff liction has any). While some
aff lictions last until they are cured, others end prematurely,
even if the character is not cured through other means. If an
aff liction ends after a set amount of time, it will be noted in
the frequency. For example, a disease with a frequency of “1/
day” lasts until cured, but a poison with a frequency of “1/
round for 6 rounds” ends after 6 rounds have passed.
Aff lictions without a frequency occur only once,
immediately upon contraction (or after the onset time if
one is listed).
| GM: Dave the Dwarf |
Mark kills Yellow Maggie misses Blue.
The carnage and the tiger are enough to make the 2 Goblins run away.
AoO
Mark: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25 Crit Confirm 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14No Crit
Maggie: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 Miss
Mark Kills another Goblin but Maggie misses again.
Combat over. How long is left on the bless we will do time in rounds.
| GM: Dave the Dwarf |
It was the 2 sewer pipes. You will have to squeeze through if you want to go in there.
A pair of sewer pipes open into a cramped and filthy lair. The air is foul and the floor is worse-a slowly flowing shallow morass of sludge. A large sewer pipe exits, going deeper into Magnimar's sewer system to the east.
| Mark Talbot |
Mark coughs and growls in anger before dropping his battleaxe in the muck to put the plank back up. Assuming he's able to do that with no trouble, he'll put his battleaxe away and climb up the opposite side, taking 10 for himself and Maggie. The two of them will then take a breather, allowing the sickness to run out. Maggie looks particularly roughed up.
"Gods damn it! Goblins! This better not get infected..." Mark mutters as he tries to find a clean bit of cloth on his person to wipe his face off, and wipe off the cut mark from the broken glass.
| Nalun Elzrahar |
Nalun uses prestidigitate to clean off the worst of the filth from the pair.
Goblins, how horrible. I once read a novel about a town called Sandpoint. The goblins featured heavily in the novel. Golarion's Ghastly Green Goblins, what an apt title.
| Mark Talbot |
Mark sighs in relief and thanks Nalun for helping to clean him and his cat. Maggie bumps hard against Nalun's leg, nearly knocking him over, and purrs. There's a lingering odor surrounding the barbarian, however.
He looks to the ladder, then cranes his neck up. Gesturing upward with his thumb, he asks, "Want to check what's up there?"