DM Carbide's The Dragon's Demand (Inactive)

Game Master John Woodford

DM Carbide runs The Dragon's Demand in PFS Campaign Mode!

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The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Knowledge(Planes), Inspiration: 1d20 + 7 + 1d6 ⇒ (5) + 7 + (1) = 13

Arien takes a peek, returning to the others with a frown. With a muttered curse, realization dawns upon her. “Accuser devil. Minor demon, but a real annoyance. Immune to fire, poison… I'm wishing I held on to that silver dagger, now. Silver and Good weapons seem to be the only thing they really can’t stand.”

“Maybe we can see if Hunclay has an armory of blessed silver weapons around here, somewhere?”

EDIT: Just realized that that was a mithral dagger that I sold, not silver.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"Well, is it trapped within that circle?" Temperance eyes it without fear. He pulls out a small phial of sulfury, perfumey stuff.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Arien Keyne wrote:
[EDIT: Just realized that that was a mithral dagger that I sold, not silver.
PRD wrote:
Mithral weapons count as silver for the purpose of overcoming damage reduction.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The devil looks up, its face a mask of sorrow. "I can hear you, you know. Yes, I'm trapped here...the wizard summoned me and trapped me, and I want nothing more than to return."


Huc slings his greataxe across his back and draws a shortspear. "To return where? And why'd he keep you trapped in there?"

As he asks, he looks around the room, searching for further threats.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

"Return home. He wanted me to do something, I didn't think much of his offer, and he left me here to, as he put it, 'ponder the wisdom of my actions.'"


Huc's eyes narrow on the little creature, "To do what?"

Just getting my lie-detectors online...
Sense Motive: 1d20 + 10 ⇒ (20) + 10 = 30


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It seems to be telling the truth.

"Why should I tell you? You're just going to leave me here like he did."


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"If you have already decided what we will do, then there is no purpose in continuing the conversation, especially considering the fact that you may attack us if we make a mistake," says Temperance thoughtfully. "Unless you can tell us how to dismiss you, and a way to guarantee you're telling the truth--and we would request some things in return."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Can I get a Diplomacy check from everyone talking to the devil?


Huc's roll is only an Aid Another (and even that's a long shot)
Diplomacy, DC10: 1d20 - 1 ⇒ (4) - 1 = 3


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Diplomacy: 1d20 ⇒ 17

-eyebrows-


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Anyone else want to sound off?

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

1d20 + 2 ⇒ (19) + 2 = 21

Pretty please?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Apparently mollified, the creature replies, "I'll tell you if you let me out. All you have to do is lay something across the circle."


"How about we reverse that?" Huc responds carefully. "I ain't never heard of helpful devils, so you may need to show some worth before we let ya out, there, buddy."

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien shakes her head curtly. “I‘m not inclined to trust even the lowliest of hell’s minions. We want you gone, and you don’t want to be here, but don’t take us for fools; I’d rather banish you than waste time slicing you to ribbons, but it’s your call. We’re not letting you out.”

Any chance that I would already know how to banish this thing?
Kn(Arcana)?: 1d20 + 7 + 1d6 ⇒ (2) + 7 + (1) = 10

As an aside to the group, Arien will suggest we search for effective weapons or some sort of scroll or device we can use to banish this thing. For the time being, if we believe this circle will hold the thing, I say leave it be.


Alchemical silver weapons will do the trick, I believe.

Carbide, based on Arien's earlier Knowledge check, is the DR bypassed by Good AND Silver? Or is it Good OR silver?

Even if it's 'AND', Huc has a potion of Bless Weapon for just this situation. Hopefully he won't be forced to use it.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

My bad: poor explanation. My understanding was that it was resistant to good weapons and silver weapons

Spoiler wrote:
This is an accuser devil, a lesser resident of Hell's seventh circle. Like other devils, it is immune to fire and poison, and resistant to all but good and silver weapons.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The devil considers for a moment. "If you give your word to free me, I'll tell you. And I swear by my name that I will return to whence I came immediately after I'm free."

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien looks at the rest of her party, unconvinced by the devil’s assurances.

DM Carbide wrote:
The room contains a small rickety table on which sits a slim book, quill pen, and bottle of ink.

Moving carefully forward, Arien examines the book laying nearby.

This is assuming that it does not lie within the circle, of course.


Huc scrunches up his face, "If you return right after we free you, how you gonna tell us anything', bud?" He sees Arien's skepticism, which only reinforces his own. "You ain't got many options, here. So you sit tight. When you want out, start talkin.'"

He begins helping Arien in her search of the room.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You misunderstand. It's offering to tell you before you free it, as long as you promise to free it once it's told you.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Sense Motive: 1d20 + 10 ⇒ (2) + 10 = 12

"I can't tell if the devil is telling the truth," says the monk thoughtfully. "I don't think we should let it out for now. We'll consider your words. You are immortal, yes? Then I don't think that waiting a little while will bother you."

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Carbide, any details on that book?


Ha! Yes, I did misread your post. :)

Huc nods, "I'm good leavin' it in there for now. Let's see what else we can find."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Arien, a quick perusal of the book reveals it to be a journal of Hunclay's summoning activities. It will take some time to extract useful information from it, though.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

“We’ll come back later, to see it escorted back to its plane.”

Leave this thing behind, and move along?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Where to?


As the team considers their next move, Huc makes his way by Arien, where he pauses and pitches his voice low. "Can you rig that door shut so if he escapes while we're explorin' he'll get stuck in here?"

Can Arien use Disable Device to actually rig this current room's main door locked while we continue onward?

Regardless, he moves back out to the branching hallway. "So," he grunts, pointing down the southern hallway, "that way?"


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"Down the hallway," says Temperance. "Arien, if you don't mind continuing to sniff out traps." The little gnome bows to the investigator.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Huc. wrote:


Can Arien use Disable Device to actually rig this current room's main door locked while we continue onward?

There is no lock on the gate.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

My assumption is that the silverish circle in the floor keeps him trapped. I could try to rig something up with ropes and iron spikes, but I’m not even sure what to roll, there.

Arien scouts out the hallway ahead.

Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (3) + 11 + 5 + (5) = 24

Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (1) + 12 + (6) = 19


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The corridor winds around south, east, and north again before ending at a door.


I moved us all forward. As always, feel free to tinker with the placement, guys.

Fynn sniffs curiously at the door as Arien does her thing. Huc hangs in his usual spot, his axe back at the ready.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien examines the door carefully, then again sets about with her tools.

Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (19) + 11 + 5 + (4) = 39

Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (3) + 12 + (2) = 17


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Rowane calmly moves with the group....


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door is untrapped. It opens to reveal an oddly-shaped room. Up ahead, all can see a glow coming from an opening to the left. The walls of the room are covered with arcane symbols. To the north, a wooden table sits against the eastern wall, with several items laid upon it.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Outstretching a hand to Fynn and the others to wait, Arien creeps forward, eyes open for traps, or warning signs among the arcane scribbling.

I’m sure Fynn won’t obey her, but she’d try anyway.

Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (6) + 11 + 5 + (2) = 24

Kn(Arcana): 1d20 + 7 + 1d6 ⇒ (14) + 7 + (5) = 26


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The runes are meant to assist in conjuration magic, but carry no particular function other than that.


At Arien's gesture, Huc commands Fynn to stay. The mutt sits down on its haunches, its mismatched eyes following Arien's movements into the room.

If/when Arien gives the go-ahead, Huc strides into the room, whistling for Fynn to once again take up a defending position with the team's half-elf trap-breaker. Huc scans the room, first with his eyes then with a magical detection spell.

Casting Detect Magic and sweeping the room.

Fynn, taking his responsibility seriously, puts his nose to work as he seeks threats.

Does Fynn's Scent ability give us any more details?

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien gestures for the others to advance, as she peers around the brightly-lit corner.

Stealth: 1d20 + 9 ⇒ (15) + 9 = 24

Perception: 1d20 + 11 + 1d6 ⇒ (7) + 11 + (4) = 22   +5 vs traps


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The objects on the table include an exotic-looking suit of leather armor that has a metallic appearance, a scimitar, and a shortsword. Both of the weapons have magical auras. The light from around the corner is likewise associated with a magical aura.

Arien notices nothing else in the room. Looking around the corner leaves her dazzled for a moment despite her goggles, and she figures that if she approached the source of the light it would blind her for a short time,

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Hopefully, Rowane or Huc can tell us something about the magic weapons?


After a quick nudge from Arien, Huc makes his way to the armor and weapons. He mutters old words of power as he touches the scimitar. "Welp, the blades are magical, but damn me if I know what they do."

No ranks in Arcana or Spellcraft. someone else will have to ID them.

He shrugs, "Magical weapons can be used to help clear this place out, if we need'em. We can always turn'em in after our job is done."


Does Fynn — who's been ordered to Defend Arien, so should be standing next to her now — seem to be affected by the light? Or is it simply Arien's drow heritage causing issues with her and the light source?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The light is bright enough that Fynn is clearly unhappy to be looking at it.


Not getting any suggestions, Huc picks up the magical armor and weapons and slides them into Fynn's harness. He shrugs, "We can hand them over when we're done clearing this place out."

Then he moves towards the bright lights, shielding his eyes and squinting as he tries to determine the source. As he looks, he casts his magical detection energies its way.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Casting Detect Magic at the source of the light.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As mentioned above, the light is associated with a magical aura. It's extremely bright, and Huc can't see anything past it.


Not knowing any better way of gaining a better understanding of the nature of the brilliant light, Huc pauses. "Arien, be ready in case this goes poorly." Then he draws out the magical short sword that he'd just claimed from this room, then walks into the light, feeling his way forward with the blade.

Huc's basically taking a slow approach, shielding his eyes and feeling his way through the light with that magical short sword.

His traits on his character sheet do clearly read "Reckless bastard", after all. :D

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