DM Carbide's The Dragon's Demand (Inactive)

Game Master John Woodford

DM Carbide runs The Dragon's Demand in PFS Campaign Mode!

COMBAT MAP

LOOT SHEET

AREA MAP


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Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

AC 20/20/15, ToS 1/3, Ki Pool 3/5

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

With few options available, Arien delays.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 8 (ongoing):

Initiative order
Schir-acted
Party

The demon grins, lowers its head, and gores Huc solidly with its goatlike horns! Huc, take 16 HP.

Party up!

Dice rolls:
Gore PA to Huc: 1d20 + 6 ⇒ (16) + 6 = 22
Gore PA damage: 1d6 + 10 ⇒ (6) + 10 = 16


Huc's roars with mixed pain and anger. He staggers at the gut wound. Despite clearly being grievously wounded, the woodsman fights on, though his aim is poor.

Same attack as before. (Rage + Animal Focus + Enlarge Person + Lead Blades + Power Attack). Do we have Master T's Advice rolling? (if so, that's an additional +1 to attack and damage).
.
cold iron morningstar: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 3d6 + 13 ⇒ (4, 5, 6) + 13 = 28

HP 16/35


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

I don't think I started Advice! can do now...


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 8 (ongoing):

Initiative order
Schir-acted
Huc-acted
Master Temperance
Arien
Rowane

Huc is sufficiently taken aback by the sudden attack that his counterstrike misses.

Arien, MT, Rowane to act!


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance gives his Touch of Serenity another go.

Touch Attack: 1d20 + 4 ⇒ (16) + 4 = 20

Ok. DC 15 Will or demon does nothing for a round.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien pulls a vial from her bandolier and moves behind Huc, looking for an opening in the melee.

Drawing a Shield Extract


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Question re Touch of Serenity. I looked through the Rules Questions forum for discussion on whether it was a mind-affecting effect, and found that unless this has been addressed in the errata 1) it isn't, but 2) it also isn't resolved as a touch attack (despite the name). Comments?


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

It has not been errata'd into a mind-affected effect. Presumably because you have to make the attack successfully and then there's a Will save? Yeah, multiple forum entries state (unofficially) that nothing is immune to it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

How about whether it's a touch attack or not?


PRD wrote:
Benefit: You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the attack deals no damage and bestows no other effect or condition, but the target cannot cast spells or attack (including attacks of opportunity and attacks as immediate actions) for 1 round unless it succeeds on a Will saving throw with a DC of 10 + 1/2 your character level + your Wisdom modifier. You may attempt a touch of serenity once per day for every four levels you have attained (but see Special), and no more than once per round.

While thematically, ti would make sense as a touch attack, I think the wording of the feat suggests a regular unarmed strike is necessary. :/


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK, then.

Round 8 (ongoing):

Initiative order
Schir-acted
Huc-acted
Master Temperance-acted
Arien-acted
Rowane

Master Temperance's hand snaps out, carrying with it a blessing of peace. However, the air around the demon seems to be curdled with a palpable foulness, and the gnome flinches reflexively at the unexpected sensation. That hesitation is enough for the schir to dodge the blow. It's running protection from good--hence its 21 AC vs. Huc and Master Temperance.

Rowane is up!

Schir: AC 19/21 T 12/14 FF 17/19 -22 HP


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Rowane continues to hug the wall and reloads his crossbow.


I actually had to check my char sheet to check Huc’s alignment. :D


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I did too, when it cast the spell. (The important thing, at the time, was that Fynn doesn't share Huc's alignment.)

Round 9 (ongoing):

Initiative order
Schir-acted
Party

The demon cackles. "Should have let me go peacefully, you fools." It lowers its head and strikes again, inflicting another terrible wound on Huc. Take 14 HP.

Party up!

Dice rolls:
Gore PA again: 1d20 + 6 ⇒ (10) + 6 = 16
Gore PA damage: 1d6 + 10 ⇒ (4) + 10 = 14

Schir: AC 19/21 T 12/14 FF 17/19 -22 HP

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

"Make room!" Arien calls out to the clustered fighters.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance steps back and unleashes another impossible, brain-twisting koan.

Bluff: 1d20 + 12 ⇒ (12) + 12 = 24

"That which can be named is not the immortal nameless," he begins.

Bewildering Koan, 5' Step. Beat that with Sense Motive or be dumbfounded, schir!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 9 (ongoing):

Initiative order
Schir-acted
Master Temperance-acted
Arien
Huc
Rowane

The demon's face contorts in anger as it's unwillingly drawn into consideration of the gnome's koan.

Everyone else can act!


holy crap. Huc is almost out of this fight, gang. :/
HP 2/35

Gasping with pain and effort, the young woodsman holds onto consciousness as he roars out a command to his buddy. Fynn — finally freed from his orders to stay back — respond immediately, barking madly as he races around the pit to come at the demon from the back. Huc tries to time his attack with the mutt’s approach, but his wounds are deep. His swing still wild.

Free to command Fynn to flank. Then he’ll take the rest of his action after Fynn is in place (readying, if necessary, though that’s mostly semantics)
Handle Animal: 1d20 + 9 ⇒ (6) + 9 = 15
.
Fynn double moves into position.
.
Huc attacks again (mods: rage, Animal Focus (Strength), power attack, Outflank)
cold iron morningstar: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 3d6 + 13 ⇒ (3, 5, 4) + 13 = 25

EDIT: you gotta be kidding me. What are the chances that Koan also debuffed his AC by 2?


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Huc you were the target of my shield other..we have been splitting the diference of damage dealt and you AC is increased by 1. Double checking the math, you have taken 30 hp worth of damage. I absorb half every time. Meaning I am at 7 and you are at 17.

Rowane answer the call as he channels life energy into the room, leaving out the demon.

channel: 2d6 ⇒ (5, 3) = 8

Everyone can have 8 hp back..
After channel I have 15 hp and you are back up to 25


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Is Fynn trying to avoid the AoO? The demon is still carrying its polearm.


Oh, yes, good catch and thanks for the reminder. :)
Acro to avoid AoO: 1d20 + 8 ⇒ (13) + 8 = 21
And his AC is 26 vs movement-provoked AoO's

And GOOD CALL, ROWANE!!!! That's way better than 2 hp. :D


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 9 (ongoing):

Initiative order
Schir-acted
Master Temperance-acted
Arien-delaying
Huc-acted
Rowane-acted

Fynn manages to get into position without being attacked. Despite its efforts to distract the somewhat bewildered demon, Huc is unable to connect with the creature. Rowane provides welcome healing to the party.

Arien can act!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Since the demon is stuck contemplating again, I'll assume Arien continues to delay for an opening. Huc and Fynn, try to finish it this round.

Round 10 (ongoing):

Initiative order
Schir-contemplating
Party

Party up!


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Rowane reaches into the divines and cures himself.

clw: 1d8 + 3 ⇒ (3) + 3 = 6

sacrificed 1st level spell for CLW


Bolstered by the Abadaran’s support the hunting partners once again try to bring their quarry down.

Fynn bites (w/ power attack, Outflank)
bite (not cold iron): 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d4 + 7 ⇒ (2) + 7 = 9
.
Huc attacks again (mods: rage, Animal Focus (Strength), power attack, Outflank)
cold iron morningstar: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 3d6 + 13 ⇒ (3, 3, 5) + 13 = 24


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Fynn distracts the demon with a quick feint, and then Huc finishes it off. It vanishes in a foul-smelling cloud.

Out of combat!


Huc is in the middle of trying to smash the creature to bits when its cloud dissipates. He looks around, his eyes wild.

"Where'd he go?!" he gasps, still in the throes of his rage.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"I could use a drink," says Temperance.

Oh shoot, I don't appear to have ever bought that alcohol. Boo!


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance nudges around the cloud.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The cloud is gone almost as soon as it appeared, leaving only an unpleasant stench. There is nothing else in the room.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Where to now?

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien peeks over the pit, shuddering at the wretched stench.

Look around the room, patch up anyone that needs it?


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

"Is everyone okay. I have a little bit of power from the divines left"

I can either spontaneous cast some CLW/CMW or channel some more


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There is still nothing in the room.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"Does anyone remember a staircase? I don't know how we go anywhere else in Hunclay's manor..."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The spiral staircase you took to get to the basement also goes up from the first floor.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"Let's take that staircase up!" says Temperance, lifting a finger.


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

The abardarian cleric reloads his cross bow and sets off after Temperance...at a safe distance of course..

Huc, the shield other last a total of 3 hours.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As you ascend the stairs to the main level, you hear a sudden movement from the area of the kitchen, followed by a door closing and a thump.

Also, are you going to do anything with the trapped accuser devil?

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

I don’t think we have anything that can really do much damage to it. We didn’t really come prepared to deal with DR or immunity.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Well, it did swear a binding oath to return to the Pit immediately and without attacking you, and it is LE.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Comments re the devil, and if not are you going to do anything about the noise?

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien doesn’t care one way or the other about letting the devil go back to its plane, it’s more about being prepared, if its lying. Aside from that, we have to head upstairs eventually, so swinging by the kitchen would obviously make sense, but I suggest we be sneaky about it. When everyone is ready…

Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

Perception, Inspiration: 1d20 + 11 + 1d6 ⇒ (7) + 11 + (6) = 24 +5 vs. traps


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance waits for Arien's report, then realizes he's pretty sneaky as well, and heads kitchenwards.

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20
Percp: 1d20 + 12 ⇒ (9) + 12 = 21


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Arien and Master Temperance slide silently into the kitchen. As the echoes of the thump die away, both can hear panting breathing from behind the door you couldn't get open before.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance waits to hear if more noise/thumps emanate from behind the door.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Apart from the breathing (which seems to be getting quieter and slower, as if whatever is behind the door is calming down), there are no other sounds.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien whispers to her diminutive monk friend, ”Perhaps you could coax them out, Master Temperance?”

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