DM Carbide's The Dragon's Demand (Inactive)

Game Master John Woodford

DM Carbide runs The Dragon's Demand in PFS Campaign Mode!

COMBAT MAP

LOOT SHEET

AREA MAP


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Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

"Or..Or, we could try and find another way into the room. Possibly, a door that is unlocked." Rowane say holding up a hand, "If for some reason we don't find an alternate path, then we can result to destruction of doors."


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"I favor Rowane's approach," says Temperance. "We have more to explore."


Huc shrugs and reshoulders his axe. "Alright." He gives the door one last '[i]I'll see you later[i/]' look before ambling back into the main entry way, where he stops at the stairs. "So, the stairs?"

Does this go both up and down? Or just one way?

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien gives the open larder another once-over, hoping to find a hidden door to its mate.

Not sure if this was covered with the previous check, but... due diligence.

Perception, hidden door, inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (3) + 11 + 5 + (5) = 24


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's no indication of further access to the area behind the stubborn door...at least on this level.

The stairs go both up and down.


Huc looks up, then down the stairs. ”I say down first. Any other thoughts?”

If agreed, should we take our dungeon marching order?
Arien and Fynn up front, Rowane and Master T in the middle with Huc bringing up the rear? I’d also be happy to have a Huc take point, if it’s preferred.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The staircase winds down (what is it with dungeon designers and spiral staircases, anyway? Do they realize how hard it is to carry things up and down, especially when it's only a couple of feet wide) into a set of three interconnecting rooms cluttered with stacked crates and chests containing only mundane household supplies--nothing of particular value seems to be stored here. A single door in the west wall offers access to the remainder of the cellar.

Before any of you start rolling, I'll tell you up front that there's nothing unusual to be found in the room.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Very well. Moving on?

“At least there isn’t an army of kobolds behind every corner...” Continuing to muse to herself, Arien sets about at the next door - expecting little, but performing with diligence regardless.

Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (7) + 11 + 5 + (3) = 26

Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (6) + 12 + (1) = 19


Fynn shadows Arien around the room, sniffing at boxes and shadows for any possible threats. As she begins work on yet another door, the mutt sets down on his haunches as it takes up a protective position of his ward.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"Do you suppose Hunclay used unseen servants to move things around? Tiny golems?" Temperance taps the staircase, then takes a sip of wine.


"Don't know. I reckon we'll see." He hefts his axe, "Tiny golems we can likely handle. magic servant thingies? No idea."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door is not trapped. Opening it reveals a U-shaped hallway opening to the west, with several doors.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien peeks around the south corner, and checks each door in turn.

HALLWAY - Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (15) + 11 + 5 + (1) = 32

Door 1:

Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (12) + 11 + 5 + (1) = 29

Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (7) + 12 + (5) = 24

Door 2:

Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (20) + 11 + 5 + (5) = 41

Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (2) + 12 + (2) = 16

Door 3:

Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (14) + 11 + 5 + (4) = 34

Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (13) + 12 + (5) = 30


Fynn pads behind her, tongue lolling out and dripping saliva. Huc brings up the rear, trying to stay alert on what has been the easiest payday ever ... at least so far.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The hallway appears to be free of traps, as are the east and middle doors. Arien detects a magical trap on the westernmost of the doors in the north wall, but it yields to her efforts to disarm it.

That leaves the door at the end of the hall.


"Damn good work, Arien," Huc whispers, "We gonna open'em up?"

I'm moving the crew up, feel free to change positions, guys, if you don't like where I put you (or if you wanted to stay back behind everyone).

Arien, feel free to pick a door, and if you'd prefer, Huc can open it up. :)

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien steps back from the western door, gesturing for Huc to take a look. “Finally - a room Hunclay felt was worthy of protection.”


Huc grins, waits for Arien to take a few steps back, then swings the western door open.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The newly untrapped door opens to reveal a small storeroom. In it is a considerable quantity of valuable spell reagents, and supplies for magical research.


Huc gives the room a quick search, both mundane and magical.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
And Detect Magic


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There is nothing magical in the room, nor does the hunter find anything concealed.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien shrugs, and takes a look in the middle door.
Perception: 1d20 + 11 + 1d6 ⇒ (17) + 11 + (5) = 33 +5 vs traps

I'm assuming the rolls above were sufficient to unlock all three doors, if they are locked at all?


Boredom creeps back into Huc's features. "Well, then..."

He continues assisting Arien however he can, ready for when or if Hunclay's home throws a threat at them.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Neither of the other doors is locked. When Arien opens the middle door, a wave of frigid air, laden with condensation, rolls out along the floor. The party instantly prepares for a fight, but none is forthcoming. As the fog clears, all can see that the far wall is a mass of ice, and the rest of the room contains numerous well-frozen sides of beef, butchered mutton, poultry, fish, and the like.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It takes the combined efforts of Rowane, Huc, Arien, and Fynn to restrain Master Temperance after Arien opens the easternmost door...it's the wine cellar. Hunclay apparently set a fine table, as the cellar is stocked with many fine and rare vintages from across the Inner Sea.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"...this is my library," protests Temperance, his eyes rolling at the sight of so many wines. "Each vintage, a stanza. Put them together, they are a rolling epyllion of grace, tumbling out, each draught revealing tercet after tercet..."


Huc unsuccessfully tries to follow Master T's words. "I don't know. Looks like wine to me."

He shrugs, "Alright. Next door?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There are two other doors you haven't opened/checked--one is at the end of the south branch of the U, while the other is at the end of the north branch.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Something that may weigh in your decision as to which door to examine:

The door at the end of the south branch is easily seen from where the party has been examining Hunclay's storehouses, and it is visibly different from the storehouse doors. It is made of blackened iron, etched with numerous arcane symbols.

Knowledge (Arcana) DC 18:
These are obscure glyphs generally employed to imprison hostile summoned creatures.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Knowledge(Arcana), Inspiration: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (3) = 30

“Huh… I’ve seen these glyphs before. It looks like some sort of cell for imprisoning summoned entities.”

Arien bites her lip with a frown. “Maybe we save this door for later?”


"You're the pro," Huc replies. "So that other door first?"

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien nods, leading the party back down the winding hallway.

Checking out the other door…:

On the way to the other door
Perception, Inspiration: 1d20 + 11 + 1d6 + 5 ⇒ (1) + 11 + (4) + 5 = 21

Checking the other door for traps
Perception, Inspiration: 1d20 + 11 + 1d6 + 5 ⇒ (11) + 11 + (3) + 5 = 30

If trapped or locked…
Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (2) + 12 + (2) = 16


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The hallway and door, as far as Arien can tell, are untrapped. The elf opens the northern door to reveal an apparent workshop. Six stone slabs sit on the floor of the chamber, and heaped on each are tools, metal gears and springs, and other parts for the construction of precision mechanisms.

DC 15 Knowledge (Arcana):
The tools and parts can be used to fabricate clockwork constructs.


Huc takes on an authoritative tone, "Well, this is clearly where he built the stuff." He looks around, hoping to find something ... anything ... interesting. :D

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Huc notices a concealed door in the east wall.


"aaaaaaahhhhh," says the huntsman, walking over by the wall, "now THIS is fun." He presses on the hidden door, "Arien?"


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"It probably isn't more wine," says Temperance sadly. "Unless it's magic wine?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Huc, you pressed on the hidden door before Arien checked it for traps, right?

With a click and a screech of unoiled hinges, the secret door opens. Nothing else apparently happens.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4
DM Carbide wrote:
Six stone slabs sit on the floor of the chamber, and heaped on each are tools, metal gears and springs, and other parts for the construction of precision mechanisms.

Knowledge(Arcana), Inspiration: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (4) = 25

Arien runs her fingers over the tools, mumbling something about ‘constructs’.

DM Carbide wrote:
With a click and a screech of unoiled hinges, the secret door opens. Nothing else apparently happens.

Arien winces as Huc presses against the untested door, but visibly relaxes when it becomes clear that he has avoided a terrible end. ”Maybe I should take a look…”

Carefully advancing, Arien begins her investigation of the secret room beyond. ”It makes you wonder who designed these devices? Was Hunclay an engineer, as well?”


'Just tryin' to help out, but message received."

Fynn gives the hunter an accusatory look as he follows Arien into the new room, and Huc once again takes up rear-guard.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

On the other side of the door is a narrow hallway leading south, then turning west.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"Is there a chance that opening that door signaled something, Arien?" Temperance looks a bit concerned.

He peers into the hallway.

Perception: 1d20 + 12 ⇒ (3) + 12 = 15


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It looks remarkably like a hallway, free of infernal devices (or very much dust, for that matter).


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The hallway eventually widens before turning south again. There is no sign of traps, or of anything coming to see what the noise is.


Fynn pads alongside Arien as she takes point, with Huc maintaining rear-guard.

Technically Huc's at the back, but I'll throw down a Perception check, anyway.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Oh, yeah, that's me.

Perception, Inspiration v. traps/hidden doors: 1d20 + 11 + 1d6 + 5 ⇒ (4) + 11 + (6) + 5 = 26


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No further traps are evident. The hallway leading south has two branches to the west. Advancing to the nearest, the party can see an iron gate hanging ajar, with a larger chamber beyond.


I moved the tokens forward. Reposition as desired, team.

Huc gives an exaggerated shrug, then pantomimes sneaking forward to Arien.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Arien slinks forward. The room contains a small rickety table on which sits a slim book, quill pen, and bottle of ink. There is a circle of some silvery metal set in the floor. Inside the circle a small creature huddles. From the waist up it appears to be a chubby infant (albeit one with transparent wings sprouting from its shoulders), but below the waist it has the body of some sort of bloated insect. It does not immediately notice the elf.

DC 13 Knowledge (Planes):
This is an accuser devil, a lesser resident of Hell's seventh circle. Like other devils, it is immune to fire and poison, and resistant to all but good and silver weapons.

Dice rolls:
Random check: 1d20 ⇒ 11


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

knowledge plane: 1d20 + 5 ⇒ (4) + 5 = 9

"hmmm, not entirely sure what that thing is"

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