| Rowane |
"Or..Or, we could try and find another way into the room. Possibly, a door that is unlocked." Rowane say holding up a hand, "If for some reason we don't find an alternate path, then we can result to destruction of doors."
Arien Keyne
|
Arien gives the open larder another once-over, hoping to find a hidden door to its mate.
Not sure if this was covered with the previous check, but... due diligence.
Perception, hidden door, inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (3) + 11 + 5 + (5) = 24
| DM Carbide |
There's no indication of further access to the area behind the stubborn door...at least on this level.
The stairs go both up and down.
| DM Carbide |
The staircase winds down (what is it with dungeon designers and spiral staircases, anyway? Do they realize how hard it is to carry things up and down, especially when it's only a couple of feet wide) into a set of three interconnecting rooms cluttered with stacked crates and chests containing only mundane household supplies--nothing of particular value seems to be stored here. A single door in the west wall offers access to the remainder of the cellar.
Before any of you start rolling, I'll tell you up front that there's nothing unusual to be found in the room.
Arien Keyne
|
Very well. Moving on?
“At least there isn’t an army of kobolds behind every corner...” Continuing to muse to herself, Arien sets about at the next door - expecting little, but performing with diligence regardless.
Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (7) + 11 + 5 + (3) = 26
Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (6) + 12 + (1) = 19
| DM Carbide |
The door is not trapped. Opening it reveals a U-shaped hallway opening to the west, with several doors.
Arien Keyne
|
Arien peeks around the south corner, and checks each door in turn.
HALLWAY - Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (15) + 11 + 5 + (1) = 32
Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (12) + 11 + 5 + (1) = 29
Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (7) + 12 + (5) = 24
Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (20) + 11 + 5 + (5) = 41
Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (2) + 12 + (2) = 16
Perception/traps, Inspiration: 1d20 + 11 + 5 + 1d6 ⇒ (14) + 11 + 5 + (4) = 34
Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (13) + 12 + (5) = 30
| DM Carbide |
The hallway appears to be free of traps, as are the east and middle doors. Arien detects a magical trap on the westernmost of the doors in the north wall, but it yields to her efforts to disarm it.
That leaves the door at the end of the hall.
Arien Keyne
|
Arien steps back from the western door, gesturing for Huc to take a look. “Finally - a room Hunclay felt was worthy of protection.”
| DM Carbide |
The newly untrapped door opens to reveal a small storeroom. In it is a considerable quantity of valuable spell reagents, and supplies for magical research.
| DM Carbide |
There is nothing magical in the room, nor does the hunter find anything concealed.
Arien Keyne
|
Arien shrugs, and takes a look in the middle door.
Perception: 1d20 + 11 + 1d6 ⇒ (17) + 11 + (5) = 33 +5 vs traps
I'm assuming the rolls above were sufficient to unlock all three doors, if they are locked at all?
| DM Carbide |
Neither of the other doors is locked. When Arien opens the middle door, a wave of frigid air, laden with condensation, rolls out along the floor. The party instantly prepares for a fight, but none is forthcoming. As the fog clears, all can see that the far wall is a mass of ice, and the rest of the room contains numerous well-frozen sides of beef, butchered mutton, poultry, fish, and the like.
| DM Carbide |
It takes the combined efforts of Rowane, Huc, Arien, and Fynn to restrain Master Temperance after Arien opens the easternmost door...it's the wine cellar. Hunclay apparently set a fine table, as the cellar is stocked with many fine and rare vintages from across the Inner Sea.
| Master Temperance |
"...this is my library," protests Temperance, his eyes rolling at the sight of so many wines. "Each vintage, a stanza. Put them together, they are a rolling epyllion of grace, tumbling out, each draught revealing tercet after tercet..."
| DM Carbide |
There are two other doors you haven't opened/checked--one is at the end of the south branch of the U, while the other is at the end of the north branch.
| DM Carbide |
Something that may weigh in your decision as to which door to examine:
The door at the end of the south branch is easily seen from where the party has been examining Hunclay's storehouses, and it is visibly different from the storehouse doors. It is made of blackened iron, etched with numerous arcane symbols.
Arien Keyne
|
Knowledge(Arcana), Inspiration: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (3) = 30
“Huh… I’ve seen these glyphs before. It looks like some sort of cell for imprisoning summoned entities.”
Arien bites her lip with a frown. “Maybe we save this door for later?”
Arien Keyne
|
Arien nods, leading the party back down the winding hallway.
On the way to the other door
Perception, Inspiration: 1d20 + 11 + 1d6 + 5 ⇒ (1) + 11 + (4) + 5 = 21
Checking the other door for traps
Perception, Inspiration: 1d20 + 11 + 1d6 + 5 ⇒ (11) + 11 + (3) + 5 = 30
If trapped or locked…
Disable Device, Inspiration: 1d20 + 12 + 1d6 ⇒ (2) + 12 + (2) = 16
| DM Carbide |
The hallway and door, as far as Arien can tell, are untrapped. The elf opens the northern door to reveal an apparent workshop. Six stone slabs sit on the floor of the chamber, and heaped on each are tools, metal gears and springs, and other parts for the construction of precision mechanisms.
| DM Carbide |
Huc notices a concealed door in the east wall.
| DM Carbide |
Huc, you pressed on the hidden door before Arien checked it for traps, right?
With a click and a screech of unoiled hinges, the secret door opens. Nothing else apparently happens.
Arien Keyne
|
Six stone slabs sit on the floor of the chamber, and heaped on each are tools, metal gears and springs, and other parts for the construction of precision mechanisms.
Knowledge(Arcana), Inspiration: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (4) = 25
Arien runs her fingers over the tools, mumbling something about ‘constructs’.
With a click and a screech of unoiled hinges, the secret door opens. Nothing else apparently happens.
Arien winces as Huc presses against the untested door, but visibly relaxes when it becomes clear that he has avoided a terrible end. ”Maybe I should take a look…”
Carefully advancing, Arien begins her investigation of the secret room beyond. ”It makes you wonder who designed these devices? Was Hunclay an engineer, as well?”
| DM Carbide |
On the other side of the door is a narrow hallway leading south, then turning west.
| DM Carbide |
It looks remarkably like a hallway, free of infernal devices (or very much dust, for that matter).
| DM Carbide |
The hallway eventually widens before turning south again. There is no sign of traps, or of anything coming to see what the noise is.
Arien Keyne
|
Oh, yeah, that's me.
Perception, Inspiration v. traps/hidden doors: 1d20 + 11 + 1d6 + 5 ⇒ (4) + 11 + (6) + 5 = 26
| DM Carbide |
No further traps are evident. The hallway leading south has two branches to the west. Advancing to the nearest, the party can see an iron gate hanging ajar, with a larger chamber beyond.
| DM Carbide |
Arien slinks forward. The room contains a small rickety table on which sits a slim book, quill pen, and bottle of ink. There is a circle of some silvery metal set in the floor. Inside the circle a small creature huddles. From the waist up it appears to be a chubby infant (albeit one with transparent wings sprouting from its shoulders), but below the waist it has the body of some sort of bloated insect. It does not immediately notice the elf.