DM B's 6-05 PFS PbP Slave Ships of Absalom (1-2) (Inactive)

Game Master Beckett

DM Notes:

NE Male half-orc fighter 2
Init +5; Senses darkvision 60 ft.; Perception +0
DEFENSE AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 21
Fort +5, Ref +1, Will +2 (+1 vs. fear)
OFFENSE
Speed 20 ft.
Melee mwk greatsword +6 (2d6+4/19–20) or
heavy mace +5 (1d8+4)
STATISTICS
Str 17, Dex 13, Con 14, Int 8, Wis 10, Cha 12
Base Atk +2; CMB +5; CMD 16
-
Skills Intimidate +11
-
Combat Gear potions of cure light wounds (2), thunderstones (2);

Init:

[spoiler=INIT ROLLS
[dice=Ailil]1d20+3[/dice]
[dice=Caladrel]1d20+4[/dice]
[dice=Fenn]1d20+3[/dice]
[dice=Silver Warden]1d20+5[/dice]
[dice=Van Helsing]1d20+6[/dice]
[dice=Xasay]1d20+2[/dice]
=================================================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

SLAVE SHIPS MAP <slides>


The Game Master has not yet created a description for this campaign.