DM Brainiac's War for the Crown: Table 2 (COMPLETE!) (Inactive)

Game Master Brainiac

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Up is east on the map. North is to the left.

The small room to the east is an empty warden's office. However, while searching around in the previous chamber, you discover a secret door. The hall just beyond the secret door contains a trap that Liam's spell alerts him to. An array of poisoned dart launchers in the ceiling are primed to fire at anyone entering the room. You are able to disable the relatively simplistic trap without difficulty.

This series of rooms contain sitting space, a few beds, a basic kitchen, cupboards, and general storage for Lost Silhouette. A few doors lead out to the south, while a pair of secret doors are hidden in the north walls.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

Amelia listens, no doubt weighed down by the shadow that lurked in this place. "Very well, there is no love lost with the followers of the Reaper and I." Despite speaking with Taldaris, her instincts kick in.

Sense Motive (Taldaris): 1d20 + 25 + 6 + 2 ⇒ (20) + 25 + 6 + 2 = 53


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Earlier
Any checks to see what that second creature is, and if he could have really been body swapped?
Knowledge (planes) to ID?: 1d20 + 25 ⇒ (4) + 25 = 29

Later
"It makes sense that Norgorber's followers would have traps," Katria muses, as she follows Liam, Dignity's Barb out.

"I think the secret doors," she whispers to the others. "If they've gone to the effort to hide them, there's probably something worth looking into behind them. ... Unless they just routinely hide doors as some sort of tribute to their god of secrets."


The first secret door here opens into a long tunnel that leads away from Lost Silhouette--a back way into and out of the complex. The second one opens into a narrow hall that ends at another door. This cramped space is empty but for pages of notes and sketches. A pair of tweezers sits atop one of the drawings.

A shadow detaches itself from the wall, two eyes gleaming amid an otherwise featureless humanoid body. "The Secret Shade!" Taldaris declares.

Amelia: 1d20 + 4 ⇒ (1) + 4 = 5
Katria: 1d20 + 2 ⇒ (16) + 2 = 18
Liam: 1d20 + 4 ⇒ (7) + 4 = 11
Enemy: 1d20 + 6 ⇒ (19) + 6 = 25

The shade swiftly flies at Amelia, reaching out to drain her strength with its icy touch!

Touch: 1d20 + 21 ⇒ (19) + 21 = 40
Str Damage: 1d8 ⇒ 3

3 Strength damage to Amelia. Everybody may act.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Quick stats:

HP 152/152 (inc. +32 from transmutation focus; base 120)
AC 27, touch 16, flat-footed 21, CMD 27
Fort +19, Ref +12, Will +14
Speed: 30 feet
Inspiration (Knowledge/Linguistics/Spellcraft checks): 0/7
Mental Focus: 25; Abjuration [6/6]; Divination [4/4]; Evocation [2/2]; Illusion [3/3]; Enchantment [4/4]; Transmutation [5/6] (refocusing rod)
Resonant powers (+3 saves; +2 Perception, low-light vision; +2 Charisma checks; +4 Con; 15% miss chance; +1 damage to evocation spells/focus powers)
Cape of the mountebank 0/1; gloves of arrow snaring 0/2; Dignity's Barb Crit No.: 17
Spells/day: 1st [][][][][]; 2nd [][][][][][]; 3rd [x][][][][]; 4th [][][][][]; 5th [][][][]; 6th [][]
Wands: Scorching ray 0/17; lightning bolt 0/19; magic missile (CL 5) 0/47; magic missile (CL 5) 0/29
Effects:

"Careful!" Katria warns, pulling out her trust wand of magic missiles and sending three bolts toward the shadow.

3d4 + 3 ⇒ (4, 1, 1) + 3 = 9


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Liam steps so that he can flank the Shade with Amelia, and attacks with Scion's Dagger, knowing the relic's power against spirits.
Ghost Touch! As well as +5 and Mithral.

Despite feeling somewhat self-conscious about doing so in the presence of the First Emperor, he stills calls out "For the glory of Taldor!" as he holds aloft the Standard of Conquest.
INSPIRE COURAGE +3!

Attack, IC +3, Good Hope +2, Flanking +2, PA -4: 1d20 + 21 + 3 + 2 + 2 - 4 ⇒ (10) + 21 + 3 + 2 + 2 - 4 = 34
Damage: 1d4 + 9 + 3 + 2 + 8 ⇒ (1) + 9 + 3 + 2 + 8 = 23

Secondary: 1d20 + 16 + 3 + 2 + 2 - 4 ⇒ (13) + 16 + 3 + 2 + 2 - 4 = 32
Damage: 1d4 + 9 + 3 + 2 + 8 ⇒ (2) + 9 + 3 + 2 + 8 = 24

Tertiary: 1d20 + 11 + 3 + 2 + 2 - 4 ⇒ (9) + 11 + 3 + 2 + 2 - 4 = 23
Damage: 1d4 + 9 + 3 + 2 + 8 ⇒ (2) + 9 + 3 + 2 + 8 = 24

Not bad - if all those hit, then it's almost as much damage as Heal would have done on a successful save, and that was the other option I had in mind.

Liam's incorporeal touch AC is 22 rather than his regular Touch AC of 18 (since Shield spell applies) but that won't make a difference if the Shade has +21 to hit. So just have to hope we can drop it before it Str-drains us to 0.

If the Shade gets a critical threat, Liam will use Divine Interference, expending a Liberating Command to force a reroll of the attack at a -1 penalty.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

Yuck, now I need to redo my entire attack sheet!
Amelia will use the Blade to absorb the first negative energy hit against her after this one.

Feeling weakened but still stronger than most, she tries to attack through the incorporeality of the creature, sliding her useless buckler and wielding Koriana's Blade with her full force. Going 2 Handed, she knows enough about Ghosts to know about Incorporeal Touch attacks.

Attack 1: 1d20 + 22 + 3 - 1 - 1 ⇒ (7) + 22 + 3 - 1 - 1 = 30
Damage: 1d8 + 30 + 3 - 1 ⇒ (3) + 30 + 3 - 1 = 35

Attack -5: 1d20 + 17 + 3 - 1 - 1 ⇒ (12) + 17 + 3 - 1 - 1 = 30
Damage: 1d8 + 30 + 3 - 1 ⇒ (8) + 30 + 3 - 1 = 40

Attack -10: 1d20 + 12 + 3 - 1 - 1 ⇒ (15) + 12 + 3 - 1 - 1 = 28
Damage: 1d8 + 30 + 3 - 1 ⇒ (4) + 30 + 3 - 1 = 36

Attack -15: 1d20 + 7 + 3 - 1 - 1 ⇒ (5) + 7 + 3 - 1 - 1 = 13
Damage: 1d8 + 30 + 3 - 1 ⇒ (4) + 30 + 3 - 1 = 36


Magic Missiles: 5d4 + 5 ⇒ (2, 3, 4, 2, 3) + 5 = 19

Taldaris mimics Katria, firing magic missiles into the Secret Shade's incorporeal form. Both Liam and Katria score several hits, further disrupting the undead. Left with little recourse, the shadow reaches for Katria again. This time, Koriana's Blade absorbs the energy of its draining touch!

Touch: 1d20 + 21 ⇒ (10) + 21 = 31

Enemy Status:
SS -118


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Liam again attacks the shadowy undead with Scion's Dagger.

Should be full damage due to Ghost Touch, and bypassing almost all DR other than /B, /Epic, or /-, due to +5.

Attack, IC +3, Good Hope +2, Flanking +2, PA -4: 1d20 + 21 + 3 + 2 + 2 - 4 ⇒ (6) + 21 + 3 + 2 + 2 - 4 = 30
Damage: 1d4 + 9 + 3 + 2 + 8 ⇒ (2) + 9 + 3 + 2 + 8 = 24

Secondary: 1d20 + 16 + 3 + 2 + 2 - 4 ⇒ (6) + 16 + 3 + 2 + 2 - 4 = 25
Damage: 1d4 + 9 + 3 + 2 + 8 ⇒ (3) + 9 + 3 + 2 + 8 = 25

Tertiary: 1d20 + 11 + 3 + 2 + 2 - 4 ⇒ (16) + 11 + 3 + 2 + 2 - 4 = 30
Damage: 1d4 + 9 + 3 + 2 + 8 ⇒ (3) + 9 + 3 + 2 + 8 = 25


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Quick stats:

HP 152/152 (inc. +32 from transmutation focus; base 120)
AC 27, touch 16, flat-footed 21, CMD 27
Fort +19, Ref +12, Will +14
Speed: 30 feet
Inspiration (Knowledge/Linguistics/Spellcraft checks): 0/7
Mental Focus: 25; Abjuration [6/6]; Divination [4/4]; Evocation [2/2]; Illusion [3/3]; Enchantment [4/4]; Transmutation [5/6] (refocusing rod)
Resonant powers (+3 saves; +2 Perception, low-light vision; +2 Charisma checks; +4 Con; 15% miss chance; +1 damage to evocation spells/focus powers)
Cape of the mountebank 0/1; gloves of arrow snaring 0/2; Dignity's Barb Crit No.: 17
Spells/day: 1st [][][][][]; 2nd [][][][][][]; 3rd [x][][][][]; 4th [][][][][]; 5th [][][][]; 6th [][]
Wands: Scorching ray 0/17; lightning bolt 0/19; magic missile (CL 5) 0/47; magic missile (CL 5) 2/29
Effects:

"I think it's on the ropes!" Katria says, blasting again with her wand.

3d4 + 3 ⇒ (1, 2, 2) + 3 = 8

I'd probably be doing more damage with Dignity's Barb, even if it's halved, but it feels like Katria would use her wands and do force damage. I think when we get the chance, I'll upgrade my magic missile wands to a single one at 9th level.


Right, forgot it was ghost touch!

Katria blasts the Secret Shade with magic missiles, then Liam tears into it with Scion's Dagger, ripping apart its spectral form. With an anguished sigh, the shadow fades away into oblivion.

"Well fought," Taldaris declares. "The Secret Shade has been destroyed. Now, to find Hamal Kai and recover my halberd."

The tweezers here are enchanted with the ghost touch property and are worth 1,000 gp. The documents are fragmentary, but collectively they suggest that the Secret Shade was once a wanted man in the cities of Vyre and Absalom. Underneath one of the pages sits a tiny, crank-driven music box that only plays part of a long-forgotten ode.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

LOL at ghost touch tweezers. Also, I love Vyre. Great location...

Katria nods, pulling out Dignity's Barb again. "Let's see if we can find him," she says after collecting the music box for further research later on. When she has a minute, she'll do an object reading on it, but no rush on that (and I realize there may be no other back story to it).

Not sure where we are on the map, but I moved K's fig to where I figure we can start looking next.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

So from the Discord, it sounds like where Katria is on the map is D17, apparently the Shade's room with items from its prior life. I put Liam where I think we should go next.

"Let's see what is behind this door," suggests Liam.

Active Spells:
Magic Vestment +3
Eaglesoul (15 hours)
Invoke Deity (Shield, Shield of Faith +4, Resist Fire 30) (150 minutes)
Barkskin +5 (150 minutes)
Life Bubble (8 hours)
Communal Delay Poison (3 hours)
Freedom of Movement (150 minutes)
Find Traps (30 minutes)
Good Hope (30 minutes)
On Amelia: Shield of Faith +4 (15 minutes)
On Amelia: Magic Vestment (Armor +4, Shield +4) (16 hours)
On Amelia: Barkskin +5 (150 minutes)

Spells Remaining:

1 (6+1): Shield (D), Shield of Faith (2), Liberating Command (2), Divine Favor (2)
2 (6+1): Barkskin (D), Find Traps (2), Resist Energy, CMW (2), Lesser Restoration
3 (5+1): Protection from Energy (D), Good Hope, Invisibility Purge, Magic Vestment (2), Communal Delay Poison
4 (5+1): Protection from Energy (D), Freedom of Movement, Blessing of Fervor (2), Divine Power, Death Ward
5 (5+1): Spell Resistance (D), Breath of Life, Cleanse, Life Bubble, True Seeing, Open Slot
6 (4+1): Antimagic Field (D), Greater Dispel Magic, Heal, Invoke Deity, Eaglesoul
7 (2+1): Deflection (D), Particulate Form, Open Slot
8 (1+1): Quickened Spell Immunity (D), Frightful Aspect[/s]

I would guess the 15-minute Shield of Faith on Amelia has expired, so Liam will re-cast it from his second prepared slot.
If the 30-minute Find Traps has expired, Liam will re-cast it.
If the 30-minute Good Hope has expired, he doesn't have another one (although the Standard gives +1 morale to hit).


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

Amelia thanks the woman who once held the blade and turns to Liam, "you don't happen to have a way to restore my lost strength do you? If not we can soldier on, but it is better to be safe in this accursed place."


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

"My apologies. Of course, Amelia."
Liam casts Lesser Restoration on Amelia.

Str damage restored: 1d4 ⇒ 2

So now she should have only 1 Str damage and therefore no penalty.


Shelves line this reading room, whose ceiling bears thousands of calculations and mathematical symbols. A carving of a blurred face protrudes from the ceiling's center. The room’s east end curves around a padded patient’s chair and an iron lectern. A centaur-like inevitable is strapped to the chair, staring at a bronze plaque full of impossible geometric shapes.

Four undead creatures guard this room. Humanoid in shape, tears of blood run from their decaying eye sockets. They grip heavy maces as they prepare to attack!

Amelia: 1d20 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Katria: 1d20 + 2 ⇒ (16) + 2 = 18
Liam: 1d20 + 6 ⇒ (8) + 6 = 14
Enemies: 1d20 + 8 ⇒ (16) + 8 = 24

Two of the undead bolster the others with spells of heroism. Those two rush forward to attack Amelia!

Maces: 1d20 + 21 ⇒ (10) + 21 = 311d20 + 21 ⇒ (20) + 21 = 41
Crit?: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 1d8 + 16 ⇒ (1) + 16 = 17

17 damage to Amelia. Everybody may act.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

How are Undead using a Mind-affecting Enchantment spell on themselves to gain Morale bonuses? Sometimes Paizo be wack.

The dandy tries to block the attack with her buckler but the spikes and her being not ready for the attack leaves her defenses open.

Attack 1H, PA: 1d20 + 23 ⇒ (18) + 23 = 41
Damage: 1d8 + 17 + 3 ⇒ (7) + 17 + 3 = 27

Attack 1H, PA -5: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 1d8 + 17 + 3 ⇒ (3) + 17 + 3 = 23

Attack 1H, PA -10: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d8 + 17 + 3 ⇒ (8) + 17 + 3 = 28

Attack 1H, PA -15: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 17 + 3 ⇒ (4) + 17 + 3 = 24


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

"Your blasphemy will not stand!"

Liam begins INSPIRE COURAGE +3, casts Divine Power, and moves up next to Amelia while drawing Scion's Dagger.

I know we typically use Theater of the Mind, but here I am placing us on the map in the SW corner, with Katria in the hallway, just so that the undead cannot flank us.

"Katria, I think we need something big!"
Could be anything, but asking for a spell or occultist ability rather than just the wand.

Liam is AC 36, and I believe Amelia is still 38 as she did not specify using the Defending property.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Quick stats:

HP 152/152 (inc. +32 from transmutation focus; base 120)
AC 27, touch 16, flat-footed 21, CMD 27
Fort +19, Ref +12, Will +14
Speed: 30 feet
Inspiration (Knowledge/Linguistics/Spellcraft checks): 0/7
Mental Focus: 25; Abjuration [6/6]; Divination [4/4]; Evocation [2/2]; Illusion [3/3]; Enchantment [4/4]; Transmutation [5/6] (refocusing rod)
Resonant powers (+3 saves; +2 Perception, low-light vision; +2 Charisma checks; +4 Con; 15% miss chance; +1 damage to evocation spells/focus powers)
Cape of the mountebank 0/1; gloves of arrow snaring 0/2; Dignity's Barb Crit No.: 17
Spells/day: 1st [][][][][]; 2nd [][][][][][]; 3rd [x][][][][]; 4th [][][][][]; 5th [][][][]; 6th [][]
Wands: Scorching ray 0/17; lightning bolt 0/19; magic missile (CL 5) 0/47; magic missile (CL 5) 2/29
Effects:

Katria nods, breath catching at Liam's words. Much of her magic isn't intended for combat, but there are a few things that she can do. She concentrates for a moment and then blows a small spark from her hand, sending it into the room ... where it explodes in a massive fireball!

Knowledge (religion): 1d20 + 21 ⇒ (12) + 21 = 33 Going to cast fireball to hopefully get everyone but us, assuming this knowledge check to ID them doesn't indicate any immunity or huge resistance.
Fireball!: 10d6 ⇒ (5, 2, 1, 3, 4, 3, 3, 2, 4, 2) = 29


Katria identifies the undead as herecites. Herecites are a particularly blasphemous form of undead created via an obscure ritual of sacrifice, wherein a priest of an evil god offers up at least five worshipers of a nonevil deity to her own deity. All of the sacrifices must worship the same deity. Upon the deaths of the sacrificed worshipers, their souls and bodies seethe and surge with negative energy and then melt away, only to re-form into a single entity. Herecites, once created, typically remain as guardians for the temple responsible for their forced conversion and do not seek a greater purpose in their new unlife.

Reflex: 1d20 + 10 ⇒ (15) + 10 = 251d20 + 10 ⇒ (8) + 10 = 181d20 + 10 ⇒ (18) + 10 = 281d20 + 10 ⇒ (9) + 10 = 19

Two of the herecites dodge some of Katria's fireball, but the others take the full blast. Liam buffs himself and takes up position beside Amelia, who lashes out and scores two hits on one of her attackers.

The two herecites in melee continue to attack Amelia while the others fire crackling rays of enervation at Liam!

Heavy Maces: 1d20 + 21 ⇒ (11) + 21 = 321d20 + 16 ⇒ (6) + 16 = 221d20 + 21 ⇒ (17) + 21 = 381d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 16 ⇒ (5) + 16 = 21
Enervation: 1d20 + 15 ⇒ (16) + 15 = 311d20 + 15 ⇒ (11) + 15 = 26
Negative Levels: 1d4 ⇒ 31d4 ⇒ 2

21 damage to Amelia. 5 temporary negative levels to Liam. Everybody may act.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Enervation, that's a nasty one. Liam loses 25 HP from the negative levels, but gained 16 from Divine Power, so he is basically down 11.

Liam strikes back with Scion's Dagger (again, bypasses all DR except for /B, /-, and /Epic).

Attack, IC +3, Good Hope +2, Divine Power +5, Negative Levels -5, PA -4: 1d20 + 21 + 3 + 2 + 5 - 5 - 4 ⇒ (11) + 21 + 3 + 2 + 5 - 5 - 4 = 33
Damage: 1d4 + 9 + 3 + 2 + 5 + 8 ⇒ (2) + 9 + 3 + 2 + 5 + 8 = 29

Divine Power Attack: 1d20 + 21 + 3 + 2 + 5 - 5 - 4 ⇒ (8) + 21 + 3 + 2 + 5 - 5 - 4 = 30
Damage: 1d4 + 9 + 3 + 2 + 5 + 8 ⇒ (1) + 9 + 3 + 2 + 5 + 8 = 28

Secondary: 1d20 + 16 + 3 + 2 + 5 - 5 - 4 ⇒ (6) + 16 + 3 + 2 + 5 - 5 - 4 = 23
Damage: 1d4 + 9 + 3 + 2 + 5 + 8 ⇒ (4) + 9 + 3 + 2 + 5 + 8 = 31

Tertiary: 1d20 + 11 + 3 + 2 + 5 - 5 - 4 ⇒ (16) + 11 + 3 + 2 + 5 - 5 - 4 = 28
Damage: 1d4 + 9 + 3 + 2 + 5 + 8 ⇒ (2) + 9 + 3 + 2 + 5 + 8 = 29

Then he will drop the dagger so that he can cast a Quickened Spell Immunity on himself, selecting Enervation and Vampiric Touch. Because his CL is now 11, he only gets two spells.

That won't undo the effects of the prior Enervation (since the spell is instantaneous), but it will prevent any more from affecting him.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Quick stats:

HP 152/152 (inc. +32 from transmutation focus; base 120)
AC 27, touch 16, flat-footed 21, CMD 27
Fort +19, Ref +12, Will +14
Speed: 30 feet
Inspiration (Knowledge/Linguistics/Spellcraft checks): 0/7
Mental Focus: 25; Abjuration [6/6]; Divination [4/4]; Evocation [2/2]; Illusion [3/3]; Enchantment [4/4]; Transmutation [5/6] (refocusing rod)
Resonant powers (+3 saves; +2 Perception, low-light vision; +2 Charisma checks; +4 Con; 15% miss chance; +1 damage to evocation spells/focus powers)
Cape of the mountebank 0/1; gloves of arrow snaring 0/2; Dignity's Barb Crit No.: 17
Spells/day: 1st [][][][][]; 2nd [][][][][][]; 3rd [x][][][][]; 4th [][][][][]; 5th [x][][][]; 6th [][]
Wands: Scorching ray 0/17; lightning bolt 0/19; magic missile (CL 5) 0/47; magic missile (CL 5) 2/29
Effects:

Katria shakes her head. "We can't let them just pick us off from afar," she says and concentrates. Moments later, a wall of invisible force separates the two further herecites from the four melee combatants.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

Seeing the inky black energy spring from their hands, she hopes to make short work of the ones in her direct threaten range.

Attack 1: 1d20 + 23 + 3 ⇒ (18) + 23 + 3 = 44
Damage: 1d8 + 17 + 3 ⇒ (6) + 17 + 3 = 26

Attack 2: 1d20 + 18 + 3 ⇒ (5) + 18 + 3 = 26
Damage: 1d8 + 17 + 3 ⇒ (8) + 17 + 3 = 28

Attack 3: 1d20 + 13 + 3 ⇒ (10) + 13 + 3 = 26
Damage: 1d8 + 17 + 3 ⇒ (3) + 17 + 3 = 23

Attack 4: 1d20 + 8 + 3 ⇒ (16) + 8 + 3 = 27
Damage: 1d8 + 17 + 3 ⇒ (1) + 17 + 3 = 21

"Great thinking Katria."


Liam stabs the injured herecite several times. With the final blow, the creature explodes in a burst of negative energy!

Unleash Heresy: 3d6 ⇒ (3, 6, 5) = 14

Amelia injures the other herecite while Katria raises a wall of force to block off the remaining two undead. These two try ineffectually to bypass the wall while Amelia's foe tries to strike her again.

Heavy Mace: 1d20 + 21 ⇒ (13) + 21 = 341d20 + 16 ⇒ (14) + 16 = 30

Everybody takes 14 negative energy damage (Will DC 21 half).


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Will save (+3 for resonant power): 1d20 + 14 ⇒ (10) + 14 = 24

Quick stats:

HP 145/152 (inc. +32 from transmutation focus; base 120)
AC 27, touch 16, flat-footed 21, CMD 27
Fort +19, Ref +12, Will +14
Speed: 30 feet
Inspiration (Knowledge/Linguistics/Spellcraft checks): 0/7
Mental Focus: 25; Abjuration [6/6]; Divination [4/4]; Evocation [2/2]; Illusion [3/3]; Enchantment [4/4]; Transmutation [5/6] (refocusing rod)
Resonant powers (+3 saves; +2 Perception, low-light vision; +2 Charisma checks; +4 Con; 15% miss chance; +1 damage to evocation spells/focus powers)
Cape of the mountebank 0/1; gloves of arrow snaring 0/2; Dignity's Barb Crit No.: 17
Spells/day: 1st [][][][][]; 2nd [][][][][][]; 3rd [x][][][][]; 4th [][][][][]; 5th [x][][][]; 6th [][]
Wands: Scorching ray 0/17; lightning bolt 0/19; magic missile (CL 5) 0/47; magic missile (CL 5) 2/29
Effects:

Katria hisses as the exploding herecite's energy stings her, and then relying on the wall to do its part turns her focus to the remaining undead in close range.

She opens fire with Dignity's Barb, sending bolts flying toward it.

Dignity's Barb (+4 seeking darkwood light crossbow, +1 within 30 ft.): 1d20 + 20 ⇒ (5) + 20 = 25
Damage (+1 within 30 ft.): 1d8 + 4 ⇒ (4) + 4 = 8
Dignity's Barb (iterative, +1 within 30 ft.): 1d20 + 15 ⇒ (18) + 15 = 33
Damage (+1 within 30 ft.): 1d8 + 4 ⇒ (5) + 4 = 9
Dignity's Barb (iterative, +1 within 30 ft.): 1d20 + 10 ⇒ (4) + 10 = 14
Damage (+1 within 30 ft.): 1d8 + 4 ⇒ (2) + 4 = 6


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Inspire Courage and Good Hope make for another +5/+5 on Katria's attacks!

Will, Negative Levels: 1d20 + 22 - 5 ⇒ (9) + 22 - 5 = 26
Down 18.

Liam resists the blast of negative energy, then braces himself for another such blast as he picks up the dagger (provoking an AOO against his AC 36) and strikes at the undead.

Attack, IC +3, Good Hope +2, Divine Power +5, Negative Levels -5, PA -4: 1d20 + 21 + 3 + 2 + 5 - 5 - 4 ⇒ (19) + 21 + 3 + 2 + 5 - 5 - 4 = 41
Damage: 1d4 + 9 + 3 + 2 + 5 + 8 ⇒ (3) + 9 + 3 + 2 + 5 + 8 = 30

Confirm?: 1d20 + 22 ⇒ (18) + 22 = 40
Extra Crit Damage: 1d4 + 27 ⇒ (1) + 27 = 28


The second herecite explodes!

Unleash Heresy: 3d6 ⇒ (5, 2, 3) = 10

Everybody takes 10 negative damage (Will DC 21 half).

The undead on the far side of the wall of force turn and exit the room through the doors to the south. Likely, they are going to try to come around through the corridors to get to you from behind, but for now, you have a reprieve.

Combat over for the time being


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Will save (+3 for resonant power): 1d20 + 14 ⇒ (6) + 14 = 20

Quick stats:

HP 135/152 (inc. +32 from transmutation focus; base 120)
AC 27, touch 16, flat-footed 21, CMD 27
Fort +19, Ref +12, Will +14
Speed: 30 feet
Inspiration (Knowledge/Linguistics/Spellcraft checks): 0/7
Mental Focus: 25; Abjuration [6/6]; Divination [4/4]; Evocation [2/2]; Illusion [3/3]; Enchantment [4/4]; Transmutation [5/6] (refocusing rod)
Resonant powers (+3 saves; +2 Perception, low-light vision; +2 Charisma checks; +4 Con; 15% miss chance; +1 damage to evocation spells/focus powers)
Cape of the mountebank 0/1; gloves of arrow snaring 0/2; Dignity's Barb Crit No.: 17
Spells/day: 1st [][][][][]; 2nd [][][][][][]; 3rd [x][][][][]; 4th [][][][][]; 5th [x][][][]; 6th [][]
Wands: Scorching ray 0/17; lightning bolt 0/19; magic missile (CL 5) 0/47; magic missile (CL 5) 2/29
Effects:

Katria winces again at the latest blast, and lets her wall of force dissipate, so they can move into the room and perhaps plan their own ambush.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Will: 1d20 + 22 - 5 ⇒ (13) + 22 - 5 = 30

Liam will use the Band of the Crusader's Alliance to cast Death Ward on himself.

He also has one prepared, in case we want to keep going after the one from the ring wears off.

The ring is CL11, so it will last for 11 minutes, and during that time will suppress the effects of the negative levels from Enervation.

If we have another round, he will channel to heal the party (and Taldaris, if he is accompanying us).
Channel: 5d6 ⇒ (6, 6, 2, 4, 2) = 20


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

"What were those? Vile things truth be told."

She cleans her weapon, making sure to remove all the black ichor from it.


Taldaris is there, yes. Sorry, haven't mentioned him in a while.

"Corrupted followers of Norgorber," Taldaris says flatly. "They will be coming back soon. Be ready!"

Indeed, only a short time later, the two undead come charging down the corridor behind you! Luckily, you are ready for them, and after a brief skirmish, you are able to destroy them.

Handwaving a low danger encounter.

The formulae and calculations on the ceiling and the bronze plaque the zelekhut is staring at seem utterly discordant with known mathematical theory.

Let me know if you want to study either of them closer.

Several logbooks are on the table. Each one contains numerous inevitables' identification numbers and routines for infecting their minds with incoherent mathematics. One book is currently open, identifying the zelekhut here as Pvarish-19.

Knowledge (planes) DC 20:
The zelekhut has been summoned here and will return to whence it came in less than an hour. But the books reveal that it may have been infected as a carrier for some destructive information that could pass to other inevitables—even as a summoned creature. If allowed to return to Axis, Pvarish-19 could pose a threat to others. Killing it would prevent the infection, as would purging its mind of the dangerous code with either a heal spell or a modify memory spell.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Of COURSE I do!

It's not history, but Katria still can't help but be fascinated by the informaiton on the ceiling. Hopefully there's not a symbol of insanity or death or something up there...

Knowledge (planes): 1d20 + 25 ⇒ (1) + 25 = 26

Katria gasps a little bit at the information in the book. "Liam," she whispers, "we may need your magic here."


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

K: Planes for fun: 1d20 + 4 ⇒ (4) + 4 = 8

Amelia had no clue what it was, but when she saw Katria worried, she became concerned.

"So what is it? You can't leave a lady in the dark like that." What can I do to solve a magical problem like this anyway? She crumpled her nose, but only for a moment before putting up her glamer again.


The information on the ceiling is alluring for its perspective, though ultimately it ends up hurting Katria's brain the more she tries to make sense of it!

Nonlethal Damage x Katria's Int Modifier: 1d8 ⇒ 1

6 nonlethal damage to Katria.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Katria makes it on a 1!
"What would you like me to do?"

Assuming Katria explains once she recovers from reading the insane mathematics, Liam will cast Heal on the Zelekhut.

Spells Remaining:

1 (6+1): Shield (D), Shield of Faith (2), Liberating Command (2), Divine Favor (2)
2 (6+1): Barkskin (D), Find Traps (2), Resist Energy, CMW (2), Lesser Restoration
3 (5+1): Protection from Energy (D), Good Hope, Invisibility Purge, Magic Vestment (2), Communal Delay Poison
4 (5+1): Protection from Energy (D), Freedom of Movement, Blessing of Fervor (2), Divine Power, Death Ward
5 (5+1): Spell Resistance (D), Breath of Life, Cleanse, Life Bubble, True Seeing, Open Slot
6 (4+1): Antimagic Field (D), Greater Dispel Magic, Heal, Invoke Deity, Eaglesoul
7 (2+1): Deflection (D), Particulate Form, Open Slot
8 (1+1): Quickened Spell Immunity (D), Frightful Aspect


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

If there's a Caster Level check involved for whatever reason, use my +8 from Luck


Liam successfully purges the infectious code from the zelekhut's mind, ensuring an outbreak of corruption will not occur when it returns to whence it was summoned.

The area is quiet. Several doors provide opportunities to continue exploring.


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

Amelia closes her eyes and listens before opening them up.

Perception: 1d20 + 29 ⇒ (6) + 29 = 35

Giving a little spin and a taking a deep breath she points at a door.

Random Door! Go!: 1d3 ⇒ 3 Starting with 12 o clock as result 1.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Katria nods. It's not the more scientific method of determining where to go that she'd prefer, but ... if it works for Amelia, that's good enough.


The southwest door opens into a central chamber. Several catwalks crisscross a deep pit in this frigid room. Along the walls are six vertical grooves, each fitted with a looped chain and each one controlled by a different nearby pulley mechanism. Dangling from these chains are columns of living bodies, some emaciated and others painfully bloated.

Upon spotting you, the pitiable petitioners begin to cry out for help! The dozens of prisoners here promise anything in exchange for their freedom, from atoning for their crimes to the secret of where to find buried treasure.

Another door exits this room across the catwalk.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Knowledge (religion): 1d20 + 21 ⇒ (16) + 21 = 37

Trying to figure out if these are people who are getting their just desserts, or if we want to/should help them.


These petitioners are known as the hunted. Abaddon's hunted petitioners appear greatly emaciated, serving as the lowest tier of the food chain. Many are consumed within hours of arrival, and those who survive longer never know a moment of peace and start to prey on each other before becoming daemons.

Katria surmises that each of these petitioners must have worshiped Norgorber in life and found themselves condemned to this fate for some moral or practical failing.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Katria shakes her head.

"They're probably getting just what they deserved ... though if any of them survive, they're going to become daemons," she says in a quiet voice. "I think we just leave them be."


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

"I feel like destroying them would just play into the daemon agenda."

She averts her eyes and her voice has a hint of a quiver, "Let's move on."


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

"I would wish to free them if there were some way to redeem a petitioner once Pharasma has judged them, but I believe it to be too late.
And I do not wish to tamper with the River of Souls."


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

Where will I go when this all ends?

The lady was lost in thought, wondering if her ambition would lead her to torment.


You ignore the petitioners' pleas and cross the room. A large table stands in the center of the next room, surrounded by eight human-sized chairs and two much larger seats. The entire room is supernaturally kept at a dim light.

Two more undead axiomites are here, along with a lanky, fanged humanoid in a long coat and tall hat. It radiates an almost palpable aura of horror. They have cornered another creature, a female devil with rust-colored skin and a jutting crown of ridge-like horns draped in lenghty contracts.

"We have you dead to rights, Phlagomi," the horrific humanoid says in a throaty voice. "The Secret Shade doesn't appreciate guests sneaking around their abode."

"Oh?" the devil says, her eyes flicking to you. "Then they definitely won't like those people over there, will they?"

The axiomites and the humanoid turn to face with you, reaching for their weapons, as the devil steps back to avoid the conflict!

Initiative:
Amelia: 1d20 + 4 ⇒ (19) + 4 = 23
Katria: 1d20 + 2 ⇒ (11) + 2 = 13
Liam: 1d20 + 4 ⇒ (6) + 4 = 10
Enemies: 1d20 + 8 ⇒ (1) + 8 = 9

Everybody may act. The humanoid radiates an aura of fear. The first time a creature ends its turn within the 30-foot aura, it must make a DC 25 Will save or become shaken for as long as it stays within the aura. If the creature succeeds at the saving throw, it cannot be affected again by the aura for another 24 hours. This is a fear effect.

Knowledge (nature) DC 25:
The humanoid creature is a fey known as a bogeyman, malicious creatures that revel in the fear they cause.


M Half-Elf Cleric 18 | HP 165/165 | AC 45 T 19 FF 40 | F+27 R+20 W+27 | Init +16 | Perception +32 | Performance 35/41 Channel 4/6 | Wand CLW 21/50 | Active: Vestment, GMW, Reversion, Contingency, Eaglesoul, Life Bubble, Invoke Deity, Untold Wonder, Frightful, Good Hope

Liam will use the Standard to call for a Battle Charge (swift) as he charges the humanoid.

Liam is immune to fear because of Deific Obedience (16-HD Sentinel boon); everyone else is now immune because of the Greater Heroism from the Battle Charge. (And everyone gains 11 temp HP.)

Attack, Charge, Greater Heroism, PA -4: 1d20 + 21 + 2 + 4 - 4 ⇒ (16) + 21 + 2 + 4 - 4 = 39
Damage: 1d4 + 9 + 8 ⇒ (4) + 9 + 8 = 21

Weapon is +5 so bypasses all DR except /epic, /B, and /-.
Nobody takes an AC penalty from charging this round, so Liam is AC 36.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Knowledge (nature): 1d20 + 19 ⇒ (15) + 19 = 34
Knowledge (planes): 1d20 + 25 ⇒ (10) + 25 = 35

Quick stats:

HP 135/152 (inc. +32 from transmutation focus; base 120)
AC 27, touch 16, flat-footed 21, CMD 27
Fort +19, Ref +12, Will +14
Speed: 30 feet
Inspiration (Knowledge/Linguistics/Spellcraft checks): 0/7
Mental Focus: 25; Abjuration [6/6]; Divination [4/4]; Evocation [2/2]; Illusion [3/3]; Enchantment [4/4]; Transmutation [5/6] (refocusing rod)
Resonant powers (+3 saves; +2 Perception, low-light vision; +2 Charisma checks; +4 Con; 15% miss chance; +1 damage to evocation spells/focus powers)
Cape of the mountebank 0/1; gloves of arrow snaring 0/2; Dignity's Barb Crit No.: 17
Spells/day: 1st [][][][][]; 2nd [][][][][][]; 3rd [x][][][][]; 4th [][][][][]; 5th [x][][][]; 6th [][]
Wands: Scorching ray 0/17; lightning bolt 0/19; magic missile (CL 5) 0/47; magic missile (CL 5) 2/29
Effects:

"Oh, it's a bogeyman," Katria says, "And a contract devil! Don't be afraid, and don't make any bargains!"

Seeing Liam taking on the bogeyman, she focuses instead on the nearest axiomite to him, bringing Dignity's Barb to bear.

Dignity's Barb (+4 seeking darkwood light crossbow, +1 within 30 ft.): 1d20 + 20 ⇒ (7) + 20 = 27
Damage (+1 within 30 ft.): 1d8 + 4 ⇒ (8) + 4 = 12
Dignity's Barb (iterative, +1 within 30 ft.): 1d20 + 15 ⇒ (9) + 15 = 24
Damage (+1 within 30 ft.): 1d8 + 4 ⇒ (7) + 4 = 11
Dignity's Barb (iterative, +1 within 30 ft.): 1d20 + 10 ⇒ (12) + 10 = 22
Damage (+1 within 30 ft.): 1d8 + 4 ⇒ (4) + 4 = 8
+1 to all of those rolls if we're within 30 feet


Dandy 18 - HP 148/148 - AC32 - T18 - F27 - CMD42 - Init+5 (+10 Urb) - F+18 (+4 End) - R+21 (Imp. Eva) - W+13 [+1 fire/neg, +3 poison, +3 MA] - Perc+31 (+6/+2 Nat, +10 Urb) - SM+29 (+6/+2 Nat) - 1st 6/6 - 2nd 1/4 - 3rd 3/3 - 4th 1/3 - Def 1/2 - Lu 3/7

"Forward!"

Amelia has no care for the squabbles of the bogeyman and the contract devil, but knows that right now one is trying to kill them.

Charge! 2H: 1d20 + 22 - 1 + 2 + 4 ⇒ (2) + 22 - 1 + 2 + 4 = 29 I'll expend Luck to make this hit if needed
Damage: 1d8 + 30 ⇒ (2) + 30 = 32

She rushes forward and channels her ability to twist fate, hoping to put Koriana's Blade deep into the bogeyman.

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