DM Barcas - Skull & Shackles: Freedom of the Sea (Inactive)

Game Master Isaac Duplechain

With pirates, slavers, and Cheliax prowling the seas, there are some who still appreciate - and fight for - the freedom of the sea.


251 to 300 of 1,384 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

@Ollivor - Vrunyar did fail his save, so he should be sickened, like Doran over there on the cot. Go for it, Ollivor!


Female Human (Chelaxian) Rogue (Burglar) / 1

So. Glad. To. Be. Out. Of. Hold!

If Synthia's not wearing her armor, I believe her climb bonus should be bumped up 1 (along with all her other Dex and Str based skills, right?). So that would have been a +6? Not that it would have made any difference on that climb, but it does make a difference on this Sleight of Hand check she's about to try. So is she wearing her lamellar leather armor?


No, they would have stripped her of armor and weapons.


Female Human (Chelaxian) Rogue (Burglar) / 1

Thanks for the clarification. I'll work up a post late tonight or in the morning--heading out to run a Pathfinder Society game, #3-05 Tide of Twilight, at the local game shop.


Female Human (Chelaxian) Rogue (Burglar) / 1

I can't roll above a ten to save my blessed life!


Hey, sorry for being so quiet I know it sucks when so much depends on bouncing posts of people. Been a busy week at both work and home but I should catch up soon.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

btw, speaking from real life experience in the Coast Guard. There's nothing worse then having a hangover and going to sea. Between the headaches and the tiredness from drinking and the rocking of the ship.. its terrible. Still, a portcall is a portcall, and when you know it will be weeks before you see land again, everyone's quick to tip one back.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12
John Rawkins wrote:
btw, speaking from real life experience in the Coast Guard. There's nothing worse then having a hangover and going to sea. Between the headaches and the tiredness from drinking and the rocking of the ship.. its terrible. Still, a portcall is a portcall, and when you know it will be weeks before you see land again, everyone's quick to tip one back.

And I was writing from a slightly different perspective - I've got some weird little stomach and head bug, picked up from a friend who was recently travelling in Thailand and Vietnam, so it's very alien to my system. It's making my head spin and hurt, and just caused me to cancel a night out with some friends tonight - so I feel like I've already got a hangover.


Just wanted to say that we are off to a great start, guys. I know that this was all just sort of a getting-to-know-you prologue, but I really enjoyed it and think you all did a great job.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

It's been fun, and I am looking forward to seeing the rest of the adventure develop.

@DM Barcas: John left Alima with 81g 7s. What's a fair estimate of how long that should hold out if she is careful?


Let's say that a frugal family would spend around half a gold a day on foot, rent, and other expenses. Barring an emergency, that would be good for around 180 days.


Female Human (Chelaxian) Rogue (Burglar) / 1

Hey guys, just a quick note to let you know I was running a (fairly epic) session of PFS at the local game store today and will catch up here tonight or tomorrow.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

sorry guys, super tired. Will post in morning.


Vrunyar Magmabeard wrote:
Pirates! The thought comes to him after a moment. What if Yennard’s family attacks the ship? That will be like finding the ore you want in your neighbor’s tunnel.

Or like rain on your wedding day.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10
DM Barcas wrote:
Vrunyar Magmabeard wrote:
Pirates! The thought comes to him after a moment. What if Yennard’s family attacks the ship? That will be like finding the ore you want in your neighbor’s tunnel.
Or like rain on your wedding day.

Or good advise that you just didn't take?


Male
Beshra Bleak wrote:

Everything has been wonderful so far, can't wait to meet up - planning to read through the thread in one shot then :)

On an unrelated note I'm planning my next book -not at a level where I'd consider trying to get published yet, but working on it - and wondered if anyone would care to give me any feedback?

Very early outline...

Protagonist is being trained in the control of a bound spirit by his noble family in their country Manor. Nation is a virtual theocracy ruled by the Church in all but name, but governed by a council of nobles who hold great power.

Men with Shield shaped masks, burn his Manor because his family are sorcerers. He escapes and vows to destroy the church. To do so he decides to form a new religion using his powers to create miracles.

But unbeknown to the protagonist his bound spirit is the soul of his twin sister killed in the womb to give him the gift of sorcery. His powers are essentially derived from a tethered ghost that he has been taught to control by using emotions as a lash.

Mainly I'd like to know if it sounds interesting, of there are any elements that put you off and if you think it's worth pursuing or I ought to go back to the drawing board.

Had to mull this over but the more I think about it the more I love it. Go for it!


Female Rakshasa-Spawn Tiefling Oracle 1

Lol, I'm about 200 pages in now on my first draft - I expect to do at least a dozen. It's been an unusual experience as my protagonist is something of a git, mostly because he has essentially been taught to abuse the spirit to control it and has to an extent transferred that behaviour to the majority of his real world relationships. I'm struggling more with my second POV a female embalmer who becomes a poisoner after her teenage son is hanged as a traitor.


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7
John Rawkins wrote:
GM Barcas wrote:


Or like rain on your wedding day.
Or good advise that you just didn't take?

Ah maybe I should change Vrunyar's theme song? ;)


Working a case. Might be busy.


Success! Except that I now have to catch up on my school work. Hopefully I'll get some posting in this evening or tomorrow.


Sorry for the delay, guys. I am first out today and tomorrow, but I finally have some free time until then. If no one dies, I've got a lot of free time.


Female Rakshasa-Spawn Tiefling Oracle 1

Lol, no worries you warned us, I just feel guilty about hoping you post for gaming reasons!


So, I have to ask 'cause I don't know; How many men would normally crew a ship like the one's we're discussing? The Wormwood, The Empty Lighthouse and The Righteous Eagle and the Carrion's Maw?

More importantly; How many men would take part in a boarding action like the one on the Carrion's Maw? I frankly have no idea.


A full complement for the Lighthouse is about 16-18. The Wormwood is bigger and has a crew of about 30. The Eagle and Maw would both be very large, with 80-100 sailors. The boarding party would be 20-30 men or so.

That is off the top of my head. If any sailor has better numbers, let me know.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

That's pretty realistic. It really depends on if it was a true naval vessel or a merchant / privateer. Size plays into it significantly as well as operating range and resupply ability.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

I think John's right, but I expect the Eagle and the Maw would have slightly bigger crews, as they'd have sailing crews, who would also fight, and also would likely have soldiers, with minimal sailing responsibilities. There isn't a perfect parallel to the age of sail in our world, but they'd often have a crew of well over 100 to sail the ship and then a platoon of marines - more trained to fight than to sail - and their numbers would vary depending on the size of the ship also.

As I think on it, though, the large crew numbers on ships during the Napoleonic Wars, say, was they needed gun crews for the cannon, as well as a full crew to sail the ship, so even with all watches working, they needed a lot of men. Cannon crews would be less of an issue on Pathfinder ships, I expect, so the crews would be smaller.

Edit: I just looked at the S&S Player's Guide, which gives numbers for the crew sizes for different ships. A "sailing ship" which runs quite a size range, would need a minimum crew of 20 (which seems very low if anyone is ever going to sleep), a "warship" a crew of 80, though that includes 60 rowers.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

Speaking of cannons, while I understand that gunpowder is emerging, the Eagle and the Maw were both described as having cannons so I think your right Doran. Certainly, Chelish and Andoran naval vessels would have a platoon of marines, sailors or the like assigned to them. I think the Maw and Eagle would have been closer to 150ish


So, I was explaining the game a few weeks ago to a friend and co-worker who plays Pathfinder. We used to work patrol together, then I left for an investigative assignment and eventually made it to Homicide. He's now following me like a stalker, as he is in the same assignment that I used to work (which is essentially a uniformed, station-based, de-specialized detective) and hopes to put in for Homicide next time we post an opening. He expressed some interest, so I decided that this game wasn't quite crowded enough. We hashed out a character concept that might work in this game, though made pains not to step on anyone's toes. With a few passes over the history to make the themes mesh with the crew's, I think he is ready. This is the character he came up with. Tell me what you guys think. Mechanically, he is an urban barbarian archer (though he admits that he will have to take some fighter or ranger levels for bonus feats). His character is an elf raised by Ulfen rangers who was captured by Cheliax in a sea battle and forced to work as a slave in their galleys.


Female Rakshasa-Spawn Tiefling Oracle 1

Works for me, background looks good and is well integrated with Golarion history.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Sounds good, always good to have more angry, escaped slaves on our side when we're sailing Chelish waters. I assume he'll be on the Lighthouse, rather than one of the folks forced to crew on the Wormwood?


Female Rakshasa-Spawn Tiefling Oracle 1

Betting he'll be on the Hellsmouth from his background.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

I'm sure you're right - read them in the wrong order to come to that conclusion.

Wait a minute! The Hellsmouth can't possibly catch us!


Female Rakshasa-Spawn Tiefling Oracle 1

Oh sorry did I forget to post spoiler alert? ;)


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

@DM Barcas - I don't know if you pay close attention to such matters, but today is GM's day - so have a happy one! Thank you for a fun game.

Back to scratching backstays and whistling up a wind, so the Hellsmouth doesn't catch up...

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

@DM Barcas - Looks good! I don't mind haveing another character in the party!


Love the character, really good backstory :) Welcome aboard!


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

An impressive character! One question, mechanically, why is his speed 20 feet? I thought barbarians got a +10 feet to speed. Where is my error or lack of understanding?

Looking forward to the two groups meeting.


Urban barbarian sacrifices fast movement for the crowd control ability. It's probably encumbrance that is slowing him on the sheet, though he doesn't have to worry about that as a slave.


Male Clan Gangrel 12th Gen

"Cheliax Travel, taking your stuff is just one of the many perks we offer"


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

Thank you for explaining Thorn's speed.


Sorry about the delays, guys. I've got some time to write this week between running some statistics on a paper (assuming I don't get called out for a murder), and I gave everyone something decent to chew on. Dig in!


By the way, Steven Helt from my Kingmaker game is in the RPG Superstar Top 4. You should vote for him in the final round. Definitely.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

Excellent update Barcas, I am going to do some thinking on my post and get back to it tomorrow. As for Steven, I have been voted for him each round. His floodwalker was excellent and I liked his dungeon. I hope his adventure submission knocks it out of the park!


Male Clan Gangrel 12th Gen

I just wanted folks to know I'm still here, but unless I missed something, Ollivor isn't in on the traitor news so I assume he's putting out the gruel that's spoken of :)


Female Human (Chelaxian) Rogue (Burglar) / 1

Still here, yes! I'll work up a post in the morning!


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Really excellent post, Ollivor! The dragon dream as you lie bleeding was clever and funny. Glad you cried out, so we've got a chance to hear you and do for Solouman!


Male Clan Gangrel 12th Gen
Doran Tidewrack wrote:
Really excellent post, Ollivor! The dragon dream as you lie bleeding was clever and funny. Glad you cried out, so we've got a chance to hear you and do for Solouman!

Thanks! As I mentioned, it doesn't have to mean a darn thing, but I figured it was a colorful way to fill out the post. As for crying out, well, he was told NOT to speak, and Ollie strikes me as sometimes contrary in the extreme. :)


Female Human (Chelaxian) Rogue (Burglar) / 1

Sorry, hitting some deadlines here. Will post in the next, um, 18 hours or so. Sorry!


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

I may be a bit absent for the next few days, particularly Monday and Tuesday. Taking my son to his mountain bike race out of town this weekend and then, well, playing hooky to go skiing. Will check in when I can, and post from my phone or something if that's possible - maybe from a chairlift...


Hey, life is coming at me pretty fast right now. I should be clear of it soon, but I'm running rather slowly at the moment.

Soloumon's not looking so great. John's smashing hit took a lot out of him.

1 to 50 of 1,384 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Barcas - Skull & Shackles: Freedom of the Sea OOC All Messageboards

Want to post a reply? Sign in.