Casimir |
Further inspection of older posts reveal that Casimir is carrying most of the items recovered from Varnhold in a bag of holding. This includes Agai's magic +1 greatclub, which while designed for a small creature may be wielded as a one-handed club by a medium sized creature with a -2 penalty.
Alexander Kilcoyne |
Hello all. My sincere apologies for ghosting. I just didn't want to give false promises when I wasn't quite in position to return.
I am wanting to resurrect this in the next week.
I am now 100% in the right place to have both time and positive headspace to continue this game, if we still have willing players. At the very least, we should finish out chapter 3 as your so close. I am sending PM's out today to see who is still up for this.
Kip Bendybrook |
I'm not sure we will survive our current encounter but I would very much like to finish the whole AP. :)
Malthir Al Dagon |
Have faith, Malthir will lead you out of the darkness and to the path of righteousness...you can now roll your eyes and sigh...lol
Count me in, why not. Other than one game with Chad I am not in any other PBP's at the moment. Will have to refresh where we are and the current battle though.
Kip Bendybrook |
Belated well wishes for the holiday season everyone! Now that all that craziness is behind me I am ready to reconnect with everyone and continue this wonderful game!
Alex, is there anything I can do to help?
Alexander Kilcoyne |
Update is up. You may need to re-dot the thread to see it.
Also, I am unsure how much of the kingdom building rules we will use assuming you survive Chapter 3. They are getting pretty clunky and are not really fit for purpose. I'll chew this over but would welcome input. It might be easier for you to simply give me some major plans and intentions for Kardas and I do some fast mechanics in the background for all of your efforts rather than long drawn out kingdom turns.
Then again, part of the appeal of Kingmaker are the kingdom rules; and the mass combat rules that properly start to kick in in Chapter 5.
Kip Bendybrook |
Also, I am unsure how much of the kingdom building rules we will use assuming you survive Chapter 3.
I think it is a long shot at best. :P
Kalev Lehola |
I'm happy either way. I think it is a little difficult to manage in a game, so if you think the main story benefits from us dropping them (more or less), I'm fine with that.
Kip Bendybrook |
Then again, part of the appeal of Kingmaker are the kingdom rules; and the mass combat rules that properly start to kick in in Chapter 5.
Getting back to this, I am not overly interested in the kingdom building mechanics either, but I am interested in the mass combat. Some sort of slimmed down kingdom building would be fine with me. That said, HeroLab does allow for kingdom building so if we do wish to stick to the rules as is I can handle the mechanics of it as you already have enough to do. Those players that are interested, can participate as little or as much as they wish.
As far as Kip's thoughts go, he was interested in founding a "free" city in the Old Sycamore. Not sure if you remember the broad strokes of it Alex but I can always refresh it for you. :)
Kip Bendybrook |
I see that a lot of kingdom building tracking sheets remain on the google Kingmaker site you created Alex. Stephen's sheets are there, along with a whole lot of other stuff. I'll try and sort through them shortly and see what all we have buried. :)
Jacob Trier RPG Superstar 2012 Top 16 |
GM JaceDK |
Ok, looks like we may have a few more useful scrolls and items available that we found in Varnhold. I’m going to do a complete audit of the entire thread and post the results here. We sure can’t afford not to use every last ressource we got.
Kip Bendybrook |
You need Ultimate Campaign, then enable it when you "configure your hero" and then choose "Kingdom" button instead of "Hero (PC)" to launch a kingdom instead of a regular character. It also does armies. :)
This is the version from UC, of course, so there are minor differences compared to the KM version included in the AP.
EngineHouse |
Hey everyone! I'm here - sorry I've dragged my feet checking in. Really psyched that this is starting up again. Never thought I'd be this happy to find myself paralyzed at the bottom of a pit.
I'm also not too attached to the kingdom building rules but am keen to do more mass combat (assuming we're not all dead a few rounds from now). If we did go with kingdom building would we use the UC ones? The Kingmaker rules were a sort of beta for the UC ones, weren't they?
Casimir |
I ain't going in there. Nuh uh, no way. I just got me a new Lich-smashing tool, and I plan to use it.
By the way, I found out my Bag of Holding contains a +1 heavy mace from Varnhold, so if Malthir would like a weapon that doesn't come with a hefty DR penalty, say the word. Between the flail Casimir just found, Agai's greatclub, Richter's flail and the mace, every martial type should have a blunt weapon.
Casimir |
My item audit reveals that we are carrying the following, found in Varnhold. Apart from the scrolls of remove paralysis, they are all in the Bag of Holding, carried by Casimir.
Ten magical scrolls found in emergency storage in the Church of Erastil:
- Cure Serious Wounds x3
- Remove Paralysis x3 - 1 left, carried by Malthir
- Restoration
- Break Enchantment
- Breath of Life
- Raise Dead
a Folding Boat
Four potions of Water Breathing.
A +1 Heavy Mace.
Agai's gear (all small): +1 Mithril Agile Breastplate, +1 Greatclub (given to Kalev), +1 Seeking Heavy Crossbow
Bag of Holding Type IV.
a wand of Spectral Hand with 17 charges,
a ring of Friend Shield (useless without its pair however)
Maegar Varn's +2 Defending Aldori Duelling Sword.
Casimir |
A brief tactical reminder, based on the re-reading of our fight with Vordakai.
He can paralyze with a single touch, has very high to-hit vs touch AC and has reach 10. The Fort save DC to avoid paralysis is 24+.
So, DO NOT draw any unnecessary AoO's. I can't stress this enough. Most of us have a 75%+ chance of failing our save and getting stuck again.
Kip has a wand of enlarge, and can take care of the reach problem given a round or two. Big V's displacement is also due to expire any second now.
I'll limit any further tactical discussion to IC, but please think very hard before you take your actions.
EngineHouse |
I can't believe I burned smite chaos on that shadow assassin right at the start of the dungeon. Bow shots that ignore DR would have been really great right now...assuming V's chaotic, of course.
You don't know how good you've got it Malthir. Cyclopean lich. Evil? Duh. Chaotic or lawful? Damned if I know.
I'll just wait for the enlarge.
Malthir Al Dagon |
I am not really worried about the AOO, I can easily subvert it.
The paralysis is deadly though. Even with my +16 Fort save, a below average roll on my part just puts me back in the same boat. Just don't roll a 7 or lower....which is still a 35% chance to end up in the same boat.
Alexander Kilcoyne |
I don't think I even tweaked that ability up for 6 players its potent enough as is. But it does need to be, any single entity outnumbered six to one better have a game plan and some nasty abilities like that up its sleeve*
*Well, and a conjured water elemental cunningly hiding itself ready to flank the party.
Kip Bendybrook |
I'm slowly putting the kingdom into HeroLab. I'll share the file once I have it close. I might need to help putting the finishing touches on and then Alex can give it a stamp of approval or send it back for changes. :)
Oh and welcome back and glad to see you James and Nick and Bruno!
Alexander Kilcoyne |
I'm slowly putting the kingdom into HeroLab. I'll share the file once I have it close.
Thank you that will be incredibly useful. If anyone has their character files on HeroLab that would also be handy. I lost a surprising amount of data when I changed PC's, my backup to Google drive appears to be incomplete.
Casimir |
Speaking of retcons, now that I am aware that the Bag of Holding has a medium +1 heavy mace, I think it would make sense for that to have been given to Kalev rather than Agai’s small-sized Greatclub. Kalev can wield the mace without penalties.
Ok with you GM AK?
Casimir |
Alright folks, just did a quick tally of our succesful hits on the BBEG.
Between Kalev and Richter’s hits and crits, we’ve dealt over 130+ effective damage, even accounting for some hefty DR vs non-blunt weapons. Even with his healing, Big V has got to be hurting very badly. 2-3 solid hits or even a lucky smite crit, and he’s toast.
Keep the faith and avoid his AoO at all costs. Richter and Malthir have to stick together, preferably within Kip’s magic circle, and let him come to them. At least until you are both enlarged. He can only paralyze one of you per turn, so be sure the other is ready to punish him with a full attack if he does.
Casimir |
The issue is he could be long gone by the time that happens. Prefer not to face him again, though we may be a little better prepared.
Please, please, please don’t rush after him alone. You have already been paralyzed twice and we can’t get you free again.
Casimir |
Definitely not my plan.
Just checking :-)
I don't think we have to be worried about him escaping. If he runs, we have a chance to regroup and search his trove for more useful items. We have extra healing scrolls and a break enchantment that can get Kalev free if we have the time required to cast it.