| Kip Bendybrook |
I think we need to fire some underlings... how did we miss expansion right up to our doorstep? :P
Better grab A15 and its neighbours ASAP... :)
What about A78-83? :)
| Malthir Al Dagon |
| Ricter Vorsk |
Turn 45 we will start the site prep for both cities...
Ricter, any thoughts on you city? Your involvement will be more important for the next week, depending upon how much development time we have left.
Or you can leave it up to the group...We know how much time the forest takes for Prep but we will need that info from Alex for the tree city.
You could call it Narlmarch to try and attrack some of the good Fey that are left?
Attack the good fey that are left? Your will be done, Baron! Forces are on the march as we speak.
I've had a few thoughts on the Citadel. Possible names are Fulcrum, Sentinel or Wrackhaven, but I'm open to suggestions - you guys seem apt at coming up with cool foreign-language names.
I've borrowed Kip's layout for the city planning. Each turn costs 28 BP or less and involved 5 new buildings or less:
Turn -1 and 0:
Site preparation (cost 4 due to forest)
Turn 1
Castle (cost 27 BP, halved from 54 due to preexisting ruins?)
House (3 BP)
Turn 2
Garrison (28 BP)
Turn 3
4 City Walls (4 BP each for 16BP in total, halved by Garrison)
Stable (10 BP)
House (3 BP)
Turn 4
Jail (7 BP, halved by Garrison)
Granary (6 BP, halved by Garrison)
Town Hall (11 BP, halved by Castle)
Smith (6 BP)
Graveyard (4 BP)
Turn 5
Barracks (3 BP, halved by Town Hall)
2 Watchtowers (6 BP each for 12 BP in total, halved by Town Hall)
Tradesman (10 BP)
Total cost: 150 BP
Economy +6, Loyalty +10, Stability +12, Unrest -21, Defense +30
Base value: 1000 GP
Magic items slots: None
| Malthir Al Dagon |
Looks good, just keep in mind that we may have to claim some additional hexes and farm some additional land so we may not have quite that many funds between the two cities each turn, but we will see how the rolls end up.
We also have to see what Alex says about the castle and the extra prep cost for kips city.
| Malthir Al Dagon |
Cas, that is correct we will continue to claim hexes until we are at our consumption threshold then just build up the cities. We probably can claim about 3-4 more hexes and then we are done since we wll lose a farm hex when we convert the tree into a city.
We will still be in the mid 40's in hexes and be able to expand quickly with the cities built up once we have more access to farm.
If needed we build up the cities nicely and be ready to field a good army in order to take some land if needed.
| DM Alexander Kilcoyne |
You will have to take my word for it that I am taking your size into account for various things- and that it will pay dividends down the line. Besides, every district or new city you found adds to consumption anyway. I'd rather see you expand to take the whole Greenbelt.
Its ridiculously easy to game the kingdom building rules- you really don't have to keep consumption to 0 at this stage.
| Kip Bendybrook |
Does this mean we can read the spoilers then?
| Kip Bendybrook |
Yikes... that was close!
Ricter really needs some better 'out of armor' clothes. :)
*sigh* And it had to be a Fey assassin... let the burning of the forests commence! :/
And speaking of hit and run... that is what Ricter should have been doing to defend against the (improved) feint/sneak attack combo. :) Take the less dangerous AoO to avoid the sneak attack. Unless the assassin had Greater Feint... :P
| Kip Bendybrook |
Skin Stealer Rog 5/??? ?
| Malthir Al Dagon |
Alex we will need your thoughts on site prep for the tree city. In turn 45 we will start to prep the sits for both cities.
It looks like we will be at 11.5 consumption if we claim all of the hexes we should plus the army, so -15.5BP per turn due to consumption.
| Ricter Vorsk |
And speaking of hit and run... that is what Ricter should have been doing to defend against the (improved) feint/sneak attack combo. :) Take the less dangerous AoO to avoid the sneak attack. Unless the assassin had Greater Feint... :P
I'd like to say that Ricter is too proud to back away from his enemy, but honestly that tactic didn't occur to me.
| DM Alexander Kilcoyne |
Ricter did I give you the hex features of the Hellknight citadel yet? What the former Dwarven outpost offers a discount on etc.?
For Kip in particular- The difficulty of creating a city from a giant tree is significant, costing 8BP and taking 3 months to prepare. The unique nature of the city will provide it with a +6 defence modifier. In addition, conventional armies may beat a disadvantage using conventional tactics against the city. You may also claim a free Granary when the city's first district is finished, to represent the small degree of self-sufficiency and ability to store food in sections of the huge tree itself.
| Kip Bendybrook |
I would say/hope not! :)
| Malthir Al Dagon |
Ricter did I give you the hex features of the Hellknight citadel yet? What the former Dwarven outpost offers a discount on etc.?
For Kip in particular- The difficulty of creating a city from a giant tree is significant, costing 8BP and taking 3 months to prepare. The unique nature of the city will provide it with a +6 defence modifier. In addition, conventional armies may beat a disadvantage using conventional tactics against the city. You may also claim a free Granary when the city's first district is finished, to represent the small degree of self-sufficiency and ability to store food in sections of the huge tree itself.
I did a quick search on Dwarven fort and Dwarven and couldn't find anything on the fort. It might be in Chapter 2 though and not the discussion thread...
Will start working up turn 45, almost done. Assuming the prep cost is the normal forest cost?
| Kip Bendybrook |
I don't recall such a post either... not that that is definitive proof. :)
EDIT: That is because it was spoilered to Ricter only.
Note the new Hellknight citadel won't grow and flourish on its own. It will need to be claimed by Kardas via normal hex claiming rules and have BP spent on it. If you found the city there (city, citadel, whatever you want to call it) you may gain a free Watchtower and a single Wall- but the carved into the hillside nature of the place means the site must be prepared as though it is a Mountain- once its prepared and the place founded, you can expand further into the hillside itself, making it incredibly easy to defend (hence the free wall).
| DM Alexander Kilcoyne |
One thing size is a factor in (as well as prestige, verisimilitude and armies) is you are limited to 1 city district per 5 size of kingdom. Initially it was 1 city per 5 size but I see no reason not to make it district as it gives you an incentive to grow and claim land rather than purely city farm.
Your probably already out of your limits by now but I don't mind as i've just made the rule change; you just won't be able to add any more districts after Kip/Ricter's cities if thats the case, until your size permits.
| Malthir Al Dagon |
Map uploaded.
We are currently size 48, which is 9 districts. Only SwordHaven has two districts so we have 5 districts right now and adding two more for the cities so we can potentially add two more if needed but we will soon be over size 50.
| Kip Bendybrook |
Oh come on... it has only been 5 or 6 months in real time. :D
lol
Can we just run the kingdom building concurrently with the main game?
| Kip Bendybrook |
I know... it is kind of six of one and half a dozen of the other... :)
| Malthir Al Dagon |
I just posted 47...if we want to start the next chapter just as we begin to start Kip's city that is fine. :]
Maybe we can just wrap up 47 and then start the next chapter? Maybe this is a good stopping point anyways...
| Kip Bendybrook |
I say finish up to month 50. It is a nice round number. :)
And it gets both Kip and Ricter's settlements started before we dive back into full on adventuring.
Just my thoughts anyhow...
| Jacob Trier RPG Superstar 2012 Top 16 |
Heads up - I'm running a PbP playtest of one of the round 4 entries in RPG Superstar - Link to recruitment thread.
| Ricter Vorsk |
I'm going to go with Falcrum as a name for the citadel it it's attendant city.
I've been quiet on this game lately, but I'm keeping tabs and am ready to go once the new chapter kicks off.
Looking forward to seeing the citadel map. Anything I need to do for it, AK?
| DM Alexander Kilcoyne |
Not particularly; the map's i'm producing are just abstracts though, to show which buildings the districts include. Structurally, the citadel is very different.
I should have a Chapter 3 thread up with your last minion updates of downtime and city maps updated by tonight. Thanks for your patience, I know this downtime lasted way longer in RL time than it was meant to. Looking forward to getting back into it.