
DM Alexander Kilcoyne |

From campaign tab-
If a medium item is sold as a minor, for example, you gain BP as if it was a minor item (and the sell DC is based as a minor item). If a medium item is sold as a major due to its price, you use the higher DC but do not gain BP as though the item was major- gain Medium BP as normal.
Relevant in this case for the greatsword generated. DC50 to sell due to its high price tag but you only gain BP from it as though it was a medium item. Not very comfortable with items being sold as major's when you don't even have major slots yet- and the magic item economy is an overwhelming part of the economics as it is.
Malthir I think I agree with your last post really. I will come back and look at this again if Kardas seems to be growing too slowly though. May put a diminishing returns rule in at that stage but it will probably be a lot more generous- something like a max of control DC+10.
Will think on it some more after the next major period of kingdom downtime.
Edit: The kingdom stats are usually above your control DC so you only fail checks on a 1- I don't feel i've been slowing your hex claims down in the slightest as a result of that.

Malthir Al Dagon |

From campaign tab-
If a medium item is sold as a minor, for example, you gain BP as if it was a minor item (and the sell DC is based as a minor item). If a medium item is sold as a major due to its price, you use the higher DC but do not gain BP as though the item was major- gain Medium BP as normal.
Relevant in this case for the greatsword generated. DC50 to sell due to its high price tag but you only gain BP from it as though it was a medium item. Not very comfortable with items being sold as major's when you don't even have major slots yet- and the magic item economy is an overwhelming part of the economics as it is.
Malthir I think I agree with your last post really. I will come back and look at this again if Kardas seems to be growing too slowly though. May put a diminishing returns rule in at that stage but it will probably be a lot more generous- something like a max of control DC+10.
Will think on it some more after the next major period of kingdom downtime.
Edit: The kingdom stats are usually above your control DC so you only fail checks on a 1- I don't feel i've been slowing your hex claims down in the slightest as a result of that.
Got it and agreed the stabiity is not slowing us down at all. This will probably become something to consider more about the middle of the second break.

Malthir Al Dagon |

Month of Pharast, 4713. Kardas Founding Month 30
.
Strategy: Re-build SwordHaven & Expand the Kingdom!
.
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 2 Unrest (+0BP)
Stability roll needed at +37 to beat Control DC 37
Stability vs. DC 37 1d20 + 37 ⇒ (6) + 37 = 43 success!!!
*Step 2—Pay Consumption:
Treasury begins with 19BP
Upkeep of Hellknights (-2BP)
Letters of Credit from Varn (+6BP)
Goods from Dwarven Keep (+6BP)
Treasury ends with 29BP
*Step 3—Fill Magic Item Slots:
SwordHaven:
1 Minor: Wand of Arcane Mark (375GP)
0 Medium
Northgreen:
1 Minor Sling: (2,300GP)
Vierkirche:
0 Minor
1 Medium: small +2 Flaming Burst Greatsword (Must be sold for BP as a major item but only gleans medium item BP, worth 32,350GP)
*Step 4—Unrest:
2 Unrest to start, -1 for Sootscales
1 Unrest remaining
Improvement Phase:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A16, Road & Farm *-4BP*, Claim Hex A22, *-1BP*, Road Hex A10 *-1BP*
*Step 3—Establish and Improve Cities:
Re-Build Jail in SwordHaven *-7BP* +2 Loy, +2 Stab, -2 Unrest
Re-Build Herbalist in SwordHaven *-5BP* +1 Loy, +1 Stab -0 Unrest
*Step 4—Build Roads:
See above
*Step 5: Establish Farmlands:
See above
*Step 6: Edicts:
Change Taxation to Heavy!
Income Phase:
Starting Income: 11 BP
+0 BP for Kingdom Unrest starting at 2
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
Raise Kesten Garess -3BP
Reincarnate Kundal -1BP
Raise Lord Sirian -3BP
Gift to Brevoy -2BP
*Step 3—Sell Valuable Items:
3 Economy rolls needed at +54 to sell items
Sell Sling (+2300gp) Economy 1d20 + 54 ⇒ (18) + 54 = 72
Sell +3 Mithral Chain shirt (+8BP) Economy 1d20 + 54 ⇒ (13) + 54 = 67
Sell small +2 Flaming Burst Greatsword (Must be sold for BP as a major item but only gleans medium item BP, worth 32,350GP or +8BP)
Economy 1d20 + 54 ⇒ (6) + 54 = 60
*Step 4—Generate Income:
Economy roll needed at +54 to generate income
Economy 1d20 + 54 ⇒ (18) + 54 = 72
Events Phase:
Event that occurred this month:
Meeting with Brevoy representatives to affirm our claim to independence.
Ending Income: 32 BP for the month

DM Alexander Kilcoyne |

Thanks Malthir. Red Eyes won't be thanking you though.
Sorry all. Been quite ill all day so didn't get round to updating. Been having some quite serious problems around my stomach/intestines, seeing a doctor on Monday about it. Suspect an inflammation of some kind, although the lab results I got back showed I have twice as much e-coli in my digestive system as I should (I had 1% of what I should have last time I had it checked, took a skanky supplement medicine to restore it. Looks like it was too effective as now have 200%).

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Thanks Malthir. Red Eyes won't be thanking you though.
In the interest of keeping Red Eyes happy (since we are restoring all our human allies at great expense) Kip would loan the Kingdom the gold required to awaken his chosen companion now as opposed to waiting.

Kalev Lehola |

I certainly don't object to rules that prevent us from becoming too big too fast. A local group playing KM produced 1.000.000 gold per month by the end of the game through the sale of magic items. And while I suspect this being due to 1) cheesy building and 2) a bad GM, I would hate for the same to happen here.

DM Alexander Kilcoyne |

The kingdom building rules as written can quite easily lead to such a thing unfortunately. I've been thinking of tweaking them for some time as a result. For starters, the magic item economy simply makes tax almost irrelevant at later stages. That and its laughably easy to boost your kingdom stats over your control DC (as Kardas has done).
And there is not much incentive to grow.
I don't actually have an objection to Kardas being big. It would actually suit me if you made as many hex claims as possible and i've been trying to provide incentives for quick growth.

Malthir Al Dagon |

Don't worry, starting next month we should start growing two hexes per month for the next group of months. If we get two years I wouldn't mind being the entire map as we know it for the kingom size.
The only thing that would top us will be having enough money to pay for the expansion.

DM Alexander Kilcoyne |

You realise your cameo was intended to be the trip to Varnhold that's coming up right? Ilya will have some diplomacising to do in Varnhold.
Malthir- Would also be a good time to get everyone's "personal" city started. You have Swordhaven and Fenna has Vierkirche, not sure who Northgreen is now Ilya's mostly an NPC.

Kip Bendybrook |

Thanks for letting me do a cameo, everyone. I enjoyed the opportunity to dust off this character and pal around with you guys. I will continue to lurk in the shadows. Good gaming!
Don't be in a rush to leave... you have more to do. :D

Casimir |

Casimir's shopping list:
--1 Scroll of Comprehend Languages (Bard CL 1st) [25 gp]
--2 Scrolls of Disguise self (Bard CL 1st) [50 gp]
--2 scrolls of Alter self (Bard CL 3rd) [400 gp]
--Alchemist's Fire, 2 flasks [40 gp]
--Acid, 2 flasks [40 gp]
--Liquid Ice, 1 flask [40 gp]
--Alkali, 2 flasks [30 gp]
--Oil, 5 flasks [0,5 gp]
--Antitoxin, 2 vials [100 gp]
--Antiplague, 2 vials [100 gp]
--Tanglefoot Bags, 2 [100 gp]
--Smokestick, 2 [40 gp]
total = 965,5
In addition, I suggest that we purchase a fully charged wand of feather step and a fully charged wand of CLW with group funds for Casimir to carry.

Malthir Al Dagon |

We have about 7200gp in the party treasury. I went ahead and deducted 1500gp for the wands so add them to your sheet.
Any other party purchases? We have some haste's now so we don't need that.
Maybe a scroll of see invisibility for Kip?
Do we have anyone with a decent Use Magic Device? Thinking at some point we need to get a wand of Barkskin...very useful.

Casimir |

Or we could just give the wand of barkskin to Kalev...
But yeah, Casimir keeps his UMD maxed out, so we should have a decent chance of being able to use the odd scroll and magic item we happen upon.
I'll add the two wands to my sheet.

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Casimir has +13 UMD. Kip has +11 (think Kip's potential is much higher he just hasn't put that many ranks into it)
This is accurate... Kip has only taken 3 of 7 ranks in UMD so far.
Kip would suggest getting a scroll (or two) of any of the following for the party: detect thoughts (150gp each), zone of truth (150gp each), see invisibility (525gp each), fireball (375gp each), dispel magic (375gp each) and magic circle against evil/chaos (375gp each).

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In the interest of not delaying things...
Kip will purchase and carry the following scrolls:
(2) detect thoughts (CL 3)(150gp each)
zone of truth (CL 3)(150gp)
see invisibility (CL 7)(525gp)
(2)fireball (CL 5) (375gp each)
magic circle against evil (CL 5)(375gp)
magic circle against chaos (CL 5)(375gp)
For a total of 2475gp.
And if the party wishes to reimburse him, that would be fantastic! :)
He also made the following purchases* after selling his wand:
Hat of Disguise (1800gp)*
Ring of Sustenance (2500gp)*
(2) potions of darkvision (CL 3)(300gp each)
For a total of 4900gp.
*I'm not sure what I need to roll to find these in Swordholme, but if they cannot be found there, Kip will look for them in Restov. :)

DM Alexander Kilcoyne |

Swordhaven's base value is 5900. To find an individual item worth anything less than that, a roll of 1-75 on a D100 will mean you successfully acquire it.
As a house rule to avoid sillyness, i've included a 10% rule- you can automatically find any item worth up to 10% of the base value. Thus, you need to roll only for the hat and ring. Malthir, I don't know which two wands your talking about but the same D% roll applies to them if their value is 591 or greater.

JaceDK |

As a player in one of your games I vote against it :)
I have the same temptation though...I have settled for trying to get into a PBP game though...
Pretty much +1 here.
I've found that running one PbP game and playing in two others is my limit. It was honestly a relief when my Legacy of Fire PbP died, even though it had been a great game.
As a player in that game, it did irk me a little when the pace slowed significantly, while the GM started up new games on the side.
Once one of my current games ends, I'll probably seek another game (or run one, if my Fellnight Queen game ends first). But until then, I'm just going to have to settle for RL games and lurking.

DM Alexander Kilcoyne |

As far as the boys in Restov are concerned, i'm basically just waiting for reactions, any conversations between you and letting me know when your ready to turn in for the night. The narration essentially encompassed the evening and was the results of your respective Gather Info checks. Unfortunately for Kalev, pretty sure I rolled a 4.

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Starting a big job today that will keep me pretty busy for at least the next 5 days, so my posting will be slower than normal. (and likely restricted to evenings only, my local time ;)
I will try and post once each day, but please DMNPC Kip if needed.

Casimir |

I swear at this rate i'll just write July off as a loss.
I myself will be out of contact from the 25th-29th as I travel across Europe on a coach home to England. 26th-29th really but 25th is reserved as a time for no computers I expect.
Yeah, looks like the summer PbP slow-down is upon us. PaizoCon is opening the doors now, for those who attend such things, and people are going on vacation left and right.
I'll be online for most of July, except July 21st-26th, where the wife and I will travel in Scotland.