[AP] Curse of the Crimson Throne by GMs Rutseg, Zek and Snowheart (Inactive)

Game Master Balacertar

COMPLETED

Maps
Info
Bashiel's Loot Table
Commanded creatures


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ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Woo, lets do it!

Also, you can really tell when you're up against something serious when they take 5 actions (inspire courage, crown casts mirror image, eyes of charming, project image, move and draw).


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Iron Gods: Iron maps;
Kalem Lightsworn wrote:
Will vs Fear with heroism, aura of courage and bashiel’s variant for resistance: 1d20 + 13 + 2 + 3 + 4 + 2 ⇒ (20) + 13 + 2 + 3 + 4 + 2 = 44

The +3 comes from mind-affecting bonus, isn't it? Does all types of fear compute as mind-affecting (frightful presence specifically)? If someone could shed light on this... I have no time to look up today.

Bashiel Eland wrote:
Which of the duplicate Ileosa's in the room appeared when she cast the spell? Is that the one next to us?

Yes, but it will be hard to keep track of them in the chaotic scene, as they all look the same.


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[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

I’d think so? Fear and mind affecting seem like they’d go together

https://pathfinderwiki.com/wiki/Category:Mind-affecting_spells

Fear is listed as mind affecting

https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rule s/

“ Fear Aura (Su) The use of this ability is a free action. The aura can freeze an opponent (as in the case of a mummy’s despair) or function like the fear spell. Other effects are possible. A fear aura is an area effect. The descriptive text gives the size and kind of the area.

Fear Cone (Sp) and Ray (Su) These effects usually work like the fear spell.

If a fear effect allows a saving throw, it is a Will save (DC 10 + 1/2 fearsome creature’s racial HD + creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). All fear attacks are mind-affecting fear effects.”

And this points towards it being mind affecting as well


Iron Gods: Iron maps;
Zamanda wrote:
DM wrote:
bonus damage dice is not multiplied in criticals, except for the burst extra damage
Sorry about that. Which part is the "bonus" damage I shouldn't multiply on a crit...

Oh, it's here: multiplying damage. So basically all the bonuses and the base weapon damage is multiplied, but extra die you roll (all those additional d6 from acid, sonic, etc.) are not multiplied. The 'burst' weapon qualities are an exception in this regard, because they say, they add a d10 extra damage on a crit.

Ilsa Dreambind wrote:
[dice=fort save vs. breath (burst of adrenaline)]1d20+15+8 I think I made all the other saves, but any chance Bashiel gave me a bonus on this roll from anything? If not, I got the Str drain and the mummy rot. Could I get a verification of this before I post my turn? If I take Cha damage it will affect all my abilities.

Ilsa has a cloak of resistance +5, while Bashiel's angelic bond gives her a +7 resistance bonus, thus Ilsa's save check is 2 higher, 28. I do not know if there are more flying bonuses around, but that is enough for her to pass the check ;)


[CAMPAIGN COMPLETE]

Speaking of which…

Wis Damage: 1d6 ⇒ 1

So -1 to all will saves, right?


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Iron Gods: Iron maps;

Sorry for missing Bashiel's attack. It certainly takes out the dragon and avoids the horrid wilting. I also forgot Laori's turn.

This week was the commissioning of the circadian lightning system project I have been working on for the past 6 months. It is in a new ICU at my district's Hospital and there is a lot of pressure to open it due to the pandemic pressure on the area (6th wave here in Spain). The last days have been hectic and I am feeling very tired, but setting up this was also a very fulfilling act of love.

I just forgot to re-read and apply previous posts I already read before yesterday.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

I am glad that you were able to accomplish such a large project. Understandable that you are tired, and no worries about missing things. We all do that from time to time.


[CAMPAIGN COMPLETE]

Completely agreed. You've gotten through a really tough time at work, and are also juggling a very complicated final fight here. No worries at all, and get some rest!

Dark Archive

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Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Big contrats to you, Rutseg!

O bien hecho! :)


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Sounds very exciting Rutseg! No worries about PbP stuff - I miss things all the time when GMing, and I don't have the excuse that I'm tired from doing tons of good work. :)


Iron Gods: Iron maps;

Thanks all!

Zamanda, Timely Inspiration only works with attacks and skills. But Bashiel's divine bond shall make you pass the save check anyway ;)


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Okay, thanks.

Question... on the map it looks like there is an extra queen and Laori both floating/flying above the shaft. Is this correct?


[CAMPAIGN COMPLETE]

(1) Zamanda, can you move so Kalem can pounce on her?
(2) I’m thinking it might be possible to fo a steal action to take away her crown. It seems like doing so would neutralize much of the Queen’s power. Does this sound feasible or dumb?


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

1. Yes.

2. Guessing the DC is going to be too high, but creative idea worth trying, I'd say.


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Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Added all of Ileosa's stuff to the loot sheet... wow on some of it. Didn't go back and write in stuff from earlier in the sunken queen, but just that stuff (even at half price) has us already over 100,000 gold in worth *each.*

Too bad this is the last chapter. With some of this stuff (or the associated wealth from selling it), we could probably start our own country. ;)


Iron Gods: Iron maps;

One question. As you might have guessed already, all this scene is building up to the return of Kazavon. That said, it is very probable (as I glanced through your actions in Gameplay), that you abort it before it happens.

So, I wanted to know what you all think, do you want to stop it? Or do you want to have a last combat, measuring your strength against a legendary CR 25 blue dragon?

Looking at his stats, it seems like a crazy beast, but you have dealt with everything significantly well so far, so you might surprise me surviving even such a combat.

There is nothing else remaining for the AP on regards of material and so, only whatever roleplaying you want to do to close up the campaign, and after 3 GMs this is basically your adventure more than anyone else, so I thought to let you know in order for you to decide ;)


[CAMPAIGN COMPLETE]

"this is basically your our adventure more than anyone else, so I thought to let you know in order for you to decide ;)"

Part of me would love to see what we could do against a legendary CR 25 blue dragon.

On the other hand, I think that the chances of us losing are fairly good. We've used up alot of resources already, so we aren't fresh. To go from "we did it!" to "party wipe, Kazavon is back" is a big swing on how the campaign might end.

So, I'm down for the fight. It is quite rare to have combat at this level, especially against something like this. However, my big caveat is this: If anyone is uncomfortable with risking their character at the end of the campaign, then I have no problem skipping this. I'd much rather everyone be able to enjoy the satisfaction of having completed a multi-year campaign with a well deserved ending. If anyone at all lost a PC at an optional fight at the end and felt unhappy because of that, then it wouldn't be worth it.

So yes. If everyone agrees, and accepts the risks of this, then let's do it. If anyone feels that this is the proper end, then I'll change my vote to respect that.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

I agree with Kalem's thought--this needs to be unanimous or we shouldn't do it.

That said, I'm up for it!


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Wow, a fight vs. a CR25 dragon would be wild. I assume that Kazavon successfully forms if you don't have Serithial for whatever reason? Or maybe if the PCs are too slow and Ileosa finishes her ritual?

If the fight occurs in this relatively cramped room and we start in melee, we may have a chance of beating it. More likely though, it wins initiative, hits us with some ridiculous level 9 magic or just full attacks without missing, and we're turned to paste without much of a chance to act. I don't doubt that by this level we're in full rocket tag mode. It seems a bit anticlimactic to do everything right and then get killed by a foe that you had no business fighting.

If people are interested, I'd be cool with a "vision" of the fight, where whether we win or lose we return to where we are right now and its revealed to have just been a vision. Maybe a bit of a cop out, but it seems like a fun way to test if we're actually capable without torpedoing the ending of the campaign.


[CAMPAIGN COMPLETE]

I’m alright with such a “vision” but I’d prefer it to happen after the campaign wraps up. Right now we just “won” and it would break the flow to do a long combat that doesn’t impact the story


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

I'd rather do the vision idea as well, not risking it happening for real, but would be fun/interesting to play out to see if we could actually do it.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

So a vision afterwards seems to be the consensus? I'm looking forward to getting wiped out by this mythic dragon :)


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Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Okay, here's my strategy for the mythic dragon fight. Zamanda remembers seeing both a portable hole and a handy haversack in the queen's possessions. So, using mage hand she takes both and puts the rolled up hole into the haversack close enough so that the dragon gets sucked into the black hole of doom (but not her allies).

I mean, in normal circumstances she wouldn't destroy valuable things like that, but in the face of certain death she might. :)


Iron Gods: Iron maps;
Zamanda wrote:
Sorry, you mentioned it, but I don't know what the aura of justice benefit is, so I can't include a number in my rolls. I don't see it listed in a post or in the party or individual buffs. If it is at least one though, then with my forgotten +5 from the ring and that point from Bash, I wouldn't be shaken from last turn, and I would make the save below as well, for half damage, so going with that, but let me know if I am applying it inappropriately.

The bonuses of the ring do not stack with Bashiel's angelic bond, that gives you all +7 deflection to AC and +7 resistance to saves. It seems that was not added in your vs fear roll, hence Zamanda is in truth not shaken, thanks to Bashiel's mantle.

As for the Aura of Justice, you should be 10' away from Bashiel's position at the moment he activated it. I am fine to say you were at the bottom corner instead of the top one, if you want to benefit from this and Aura of Courage. That would make sense for her positioning.

Finally, the bonuses of smite, are +Bashiel's Cha to hit and +Bashiel's level to damage. That is +3/+17 apparently. Note the first hit damage doubles against evil outsiders, undeads and dragons. So +17 extra damage on first hit too. Also, as pointed by Kalem, smite helps you bypass DR of evil creatures. Oh, and there is a +Cha (+3) deflection to AC, but with all the other larger bonuses you have, that part has no real effect.


[CAMPAIGN COMPLETE]

“ Kalem, avoiding the lightning bolt as good as he can, swings his scythe in a frenetic rage, but finds the magic armor blocks two of his attacks while the others do not penetrate the hard scales of the dragon.”

I take this as being 2 misses due to AC. But with smite (and a +5 weapon) how did the other 2 hits do 0 damage?


Iron Gods: Iron maps;
Kalem Lightsworn wrote:

“ Kalem, avoiding the lightning bolt as good as he can, swings his scythe in a frenetic rage, but finds the magic armor blocks two of his attacks while the others do not penetrate the hard scales of the dragon.”

I take this as being 2 misses due to AC. But with smite (and a +5 weapon) how did the other 2 hits do 0 damage?

They all failed to AC. Two of them failed only because of the mage armor and would have hit before. The scales are hard (natural armor). That was the intent of the wording, sorry!


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ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Bashiel's smite bonuses are +3/+21 because silver smite bracers increase his effective paladin level by 4 for the calculation.


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[CAMPAIGN COMPLETE]

They all failed to AC. Two of them failed only because of the mage armor and would have hit before. The scales are hard (natural armor). That was the intent of the wording, sorry!


Iron Gods: Iron maps;
Kalem Lightsworn wrote:
They all failed to AC. Two of them failed only because of the mage armor and would have hit before. The scales are hard (natural armor). That was the intent of the wording, sorry!

Oh, wait for shield next round :)


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Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Kalem, I don't have any debuffs... I mean, I think that Bards can have them, but not how mine is built. I can't reduce the AC for you at all... and apparently I am only going to be able to hit on a 20, so not sure I can help at all, actually.

Honestly glad this is just a vision. I'll just stand and die, but actual Zamanda would be using Bard's Escape to teleport everyone to the secret pyramid exit just now. Queen down, uncontrollable way-worse evil unleashed on the world. Check.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Ilsa has a "that didn't happen" thing leftover from the deck of many though, I think, though I don't remember the details... so maybe that could make a difference here, or at some point.

Dark Archive

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Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Good call, Zamanda.

Maybe I use the "that didn't happen" card to say we didn't do this crazy suicidal dream sequence!

I certainly can't hit it. It does have my standard debuffs already, and I can get some more if it will fail its mind fog check for me.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Yeah he has some astronomical stats. I think if we had a couple full 9 level casters doing some hijinks with time stop and wish, this would be a bit different. But as is it's going to be an uphill battle to stick enough damage. Fingers crossed he can't heal himself...

Actually Ilsa, if you still have the undo, you might want to save it for that situation, since this is a vision anyway.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Honestly, I don't think that we're going to get that far. I am likely to die next turn, and if we can't hit him, everyone else will just follow.


[CAMPAIGN COMPLETE]

Total damage: 154 + 61 + 193 = 408

Yay smite-song-scythe crits! Maybe some extra elemental damage too. Even if Kalem goes down, he will have given a good showing.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Alright, I fired off my one-off secret weapon. Assuming Kazavon doesn't have fortification or contingencies, that's 799 damage total. If he does have some contingencies, maybe he'll fail one of the 7 fort saves coming his way, and if either of the crits stuck, he'll at least be staggered and not full attacking us for a bit.


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[CAMPAIGN COMPLETE]

799 damage. “Moderate wounds”


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

lol!


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

I kind of put up a joke post... so if we need to be serious and you guys think you can win, just replace the whole thing with "Zamanda delays her turn."

I thought of one other idea but couldn't figure out how to make it work.... if I could get the cursed chatter ring on it, I bet that would incapacitate it as well... I think that would take more than one roll though, and no way am I going to get more than one lucky roll in a row, so I guess not worth rolling to see. Would have been funny though, if I could have figured out how.


Iron Gods: Iron maps;

Ok, it seems Bashiel really found Kazavon's weakness and capitalized on that. TAC 5 (10 with mage armor and haste) against smite evil is a dead end xD

You got a bit lucky with the storm breath finishing in just 1 round, if it had been a few more rounds there, Kalem would have been struck with another 90+ electrical damage (free action) and could have easily perished. Still, Bashiel's touch AC would have left the dragon badly injured, but without Kalem's critical, still at 28 hp, and he might have had a real chance to kill more of you or even all.

So now, you can choose, to make this become the real end, or proceed with stabbing the thing with Serithtial before the ritual completes.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

In general I am inclined to leave the decision to Bash, since that's who had the vision in the story.

If I were forced to choose, then I would choose the non-vision events, because I think it is wiser not to have risked that battle, and put an end to it sooner.

My question is--is there any benefit to making it real? Have we actually killed Kazavon and prevented him from coming back in the future, or are those fangs lying there in the dust just the seeds of the whole thing happening over again?


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[CAMPAIGN COMPLETE]

Good idea on the call. Very nice way to tie it all in, and I agree on leaving it to Bashiel.

I could very well be wrong, but I remember reading that the only way to permanently kill Kazavon is to destroy all of his relics, and we only destroyed one. So even with this being true, I don’t think that he will stay dead.


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ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Regardless of how effective or not actually defeating Kazavon this way would be, I think we signed up for a "just for fun" fight so that's what it should be. My vote is for this scene to remain a vision and for us to otherwise continue from the non-vision events.


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[CAMPAIGN COMPLETE]

So it is decided, so shall it be! It was fun. :)


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Okay, so are we done with the game, or do we need to hunt down ways to destroy this stuff... the blood pool, the fangs, etc.?

(I'm all for continuing, don't get me wrong, but is this the end of the published adventure / the end of what our DM signed up for, or is there any more?)


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Iron Gods: Iron maps;

You have indeed fully finished the AP, congratulations!!! :)

There is only pending coming back to Korvosa, if you wish so, and figuring out how the different pieces fall and the political control of the city ends up.

We can then resolve in narrative mode the future and destiny of your characters. Some or all of you could take the mission of destroying the left artifacts if you wish so. Or you can pursue some more personal goals, your characters deserve it really after almost 5 years of hard work :D


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ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Very cool! I'm not used to there being so many loose ends at the end of a campaign, but it makes sense - the whole campaign is about saving Korvosa and that's basically done, but there's still higher level adventure to be had if desired.

I'm in to head back to Korvosa and wrap up with some narrative description on what comes next for Bashiel. There's a lot he's going to want to do :)


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Iron Gods: Iron maps;

Ok people, I think we have hit the end here!

Please, proceed to write a last post with whatever your character's future looks like (if you wish, if you prefer to just leave it here it is also fine :D). Do not be shy to write up things that involve NPCs, things will end as you wish with them.

Once you are done, I will publish a last ending post trying to sum up things. I would be grateful to be the one to put THE END to this story.


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[CAMPAIGN COMPLETE]

I’ll get my post up in a day or so. But it’s been an absolute blast. I thank everyone here for such a wonderful experience, with special thanks to GM Rutseg, who made this possible.


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Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

I don't know if I really have an ending for Zamanda. Her character has already come a long way, but I don't think she is settling down or staying here. She'd wait and see if they could find how to destroy the artifacts and then go with Bash (and whoever else) to make sure that happens. Personally, she'd make sure her family is taken care of, and might hook up with Sabina if Sabina keeps staying at her place, but it also might be weird because Zamanda killed the queen and all, so not sure it would work. She'll likely just keep wandering, addicted to adventuring and feeling like a hero... maybe look into the whole angel thing and whether there is religious significance to who she is now, try to figure out that side of her life, find other Aasimars, etc. She's gotten to this point, which is amazing, but she's still searching.

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Submissions due by Saturday, March 11 by 12n (East Coast/New York)

If you're interested in submitting a character for a new Curse of the Crimson Throne (CotCT) campaign, I am going to try to put all the relevant information in this post. Obviously, if you have any questions or something isn't clear, please ask and I'll answer as soon as I can.

I'll be running the hardcover re-release version of the AP. I may add in a module or two, depending on how things are going and if we need a break from the main plot, and I expect to make a few tweaks and adjustments based on the PCs' backgrounds.

CotCT has a few moments in the campaign that could be emotionally difficult for some people. If you would like specifics constituting potential spoilers, send me a PM. For this post, it should suffice to say there are some very evil antagonists in this AP.

The Character Builds:

- 20 point buy
- 2 traits, one of which must be a CotCT campaign trait (full list in the post immediately following this one)
- No 3PP material but anything from Paizo is fair game as long as you can link to it on www.d20pfsrd.com
- Evil alignments are prohibited (as is "neutral leaning evil")
- No Hero Points, but we will do Harrow Points
- No background skills
- If you want to play a summoner, it needs to be the Unchained version. Other classes may use original or Unchained, player's choice

Other Submission Requirements:

You may post your submission either with the actual alias you will be using or with the stat block pasted into a post with your primary profile.

With your submission, address the following questions in bullet point format:
1. What is your character's connection to Korvosa? Why is he here?
2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.)
3. What is one goal for your PC other than the one provided in your campaign trait?
4. If your character is anything other than human, explain how she fits in to Korvosa.

You can write a more complete background story if you like but it's not necessary. I will ask for more if your submission is accepted but the above bullet points are all that is required at this point.

House Rules:

- I have yet to find a rule or ability in Pathfinder I've felt a need to change or tweak, but I do still reserve that right. If I think there is an issue, I'll bring it up in the discussion thread and consider all views and input before making a decision.
- Monsters and foes may have their stats and abilities adjusted from the original source material in order to provide an appropriate level of challenge to the party, usually through application of a template or maxing of hit points.
- Similarly, I may tweak NPCs to better suit the campaign and the party, in terms of stats, personality, background and motivation.
- Level advancement will be based on milestones rather than awarding XP. In other words, I will let you know when it's time to level up and it will be at a time that is appropriate for how far you've advanced in the AP.
- No leadership feat.

Expectations:

- Players will be familiar with the information presented in the CotCT Players Guide. Although it was written with 3.5 in mind, the fluff is still highly relevant. Campaign traits have been adjusted slightly when the AP was updated to Pathfinder; the following post details them.
- Once we get going, I expect everyone to post at least once per day, preferably twice, especially if we are in combat. Posts don't have to be long but they need to help keep things moving.
- If you haven't already, please read DH's Guide to Play by Post Gaming.
- I will probably ask people to save their PCs stats in a particular format. I'll also ask for combat posts to follow a particular template. The goal is to present the information to me in a way I can quickly find what I need and post the results promptly to advance the combat.
- You can expect me to post at least twice a day, to respond to questions in a timely manner, and to let you know if I predict any problems on the horizon with my ability to post (e.g., vacation, work, family). Please do the same.

Final Notes
Based on the response to an "interest check" thread, I expect there will be a lot of applications, which means I almost certainly will have to turn away some great applications. In the end, what I'm looking for is 6 or 7 players whose characters will provide a good mix of abilities. I hope to be able to accept players with a range of experience with PbP, including people who have been unable to get into recent campaigns or who are new to PbP, as well as veterans.

As for me, I've been GMing face-to-face 3.5 and Pathfinder games for ten years, including a homebrew DragonLance campaign, the DL Age of Mortals campaign, Jade Regent, Way of the Wicked, and Skull & Shackles. This will be my first PbP GMing experience and I'm looking forward to collaboratively writing our own version of this story with you.


Campaign Traits

Betrayed:

You were hardly a model citizen as a child or young adult. Your reasons for turning to a life of crime may be varied, but what matters is that you eventually fell in with a certain well-connected and notorious crime lord named Gaedren Lamm. His reputation as a snake and a treacherous scoundrel was known to you, but for reasons of your own, you chose not to turn him down when he offered you a chance to work for him. You may have assumed you were an exception, or that you’d be able to handle him, or perhaps even planned to betray him. As it worked out, though, Gaedren got the upper hand and took you down you first. You may have served time in jail, may have been beaten by his thugs and left for dead, or could simply have had your profits stolen out from under you. Whatever the cause, Gaedren wronged you, and you are eager for the chance to get revenge.

Choose one of the following benefits:
Hungry for Revenge: You’ve never forgiven Gaedren for his betrayal, and have vowed to make him pay for what he did. Whether that’s seeing him rot in jail or a shallow grave, you hope to taste vengeance someday. Whenever you deal damage with a melee weapon on a creature that is flat-footed, you gain a +1 trait bonus on the damage roll.
Reformed Criminal: You’ve given up the life of crime, and managed to talk your way out of any repercussions such as jail time or fines. You’ve told yourself that you would rather leave your past behind, yet the concept of seeing Gaedren Lamm pay for his crimes still appeals to you. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you.


Drug Addict:

Someone you know has become addicted to shiver, a drug distilled from the venom of tropical arachnids known as dream spiders. The drug induces sleep filled with vivid dreams, during which the user’s body shakes and shivers, giving the substance its street name. You’ve always thought of shiver as a problem of the lower class, but then someone you know overdosed on the stuff. You’ve done a bit of investigating and have learned that the villain who got your friend addicted in the first place was a crime lord named Gaedren Lamm. Unfortunately, the guards seem to be focused on the bigger dealers. They don’t have time to devote many resources to what they’ve called “a bit player in a beggar’s problem.” It would seem that if Gaedren’s operation is to be stopped, it falls to you.

Choose one of the following benefits:
Addicted Friend:
The addict is a friend or lover who might or might not have survived the overdose. Your research into the drug scene and local politics has given you a respectable education in street knowledge. You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is a class skill for you.
Personal Addiction: You were the addict. You blame Gaedren for your brush with death and hate how his drugs are causing similar problems among other youths. Fortunately, your body recovers quickly from toxins, and you gain a +1 trait bonus on Fortitude saving throws.


Framed:

Someone you know and love was accused of murder. A supposed eyewitness account from a local fisherman seemed to be enough to seal the case, but the accused had enough alibis that sentencing wasn’t immediate. Someone confronted the fisherman and discovered he was intimidated into providing false witness and forced into planting the murder weapon by the actual murderer—a local crime lord named Gaedren Lamm, whose thugs killed the fisherman before he could recant his testimony. Although this removed the key witness and resulted in the accused being set free, the stigma was enough to badly damage the accused’s reputation. If you can find Gaedren, you’re sure you can find evidence that ties him to the murder and can clear the accused’s name.

Choose one of the following benefits:
Dropout: You were the one accused of the murder. Although you were eventually freed when a friend confronted the fisherman and got the truth, the damage had been done. You were forced to leave your school or church. As a result, you were forced to self-train and promised yourself you would become better at your chosen profession despite the spurning of your peers. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is a class skill for you.
Family Honor: The person who was framed was a family member, perhaps a father or sister. You managed to trick the fisherman into revealing the truth with your skilled tongue. You gain a +1 trait bonus on Bluff checks, and Bluff is a class skill for you.


Love Lost:

Someone you loved was knifed to death in a dark alley one night. You were called to the scene by the Korvosan Guard to identify the body, and as rough as that was for you, you also noticed a ring was missing from your loved one’s finger. Whoever murdered your loved one stole that ring— you’re convinced of it. You’ve done some investigation on your own and recently found the ring for sale at a local merchant’s shop. To your great frustration, you can’t yet afford the 500 gp to buy it back, but the merchant did tell you from whom he purchased the ring: a man named Gaedren Lamm. It seems likely this criminal killed your loved one, or at the very least, he knows who did. The only problem is finding him.

Choose one of the following benefits:
All Alone: The murder victim was a lover. With your lover’s death, a part of you died as well, leaving you haunted, grim, and prone to dark musings. You gain a +1 trait bonus on Intimidate checks, and Intimidate is a class skill for you.
Orphaned: The murder victim was your only surviving parent. You had to work hard to make ends meet for yourself and any siblings, and often had to scavenge for food. You gain a +1 trait bonus on Survival checks, and Survival is a class skill for you.


Missing Child:

You suspect that a child you know has been abducted by Gaedren Lamm. Whatever the relationship, you’ve heard rumors about “Lamm’s Lambs,” and of how the old man uses children as pickpockets and agents for his crimes. You’ve even heard rumors that the child you’re looking for has been spotted in the marketplaces in the company of known cutpurses and pickpockets. Although the Korvosan Guard has been understanding of your plight, it has its hands full with “more important” matters these days, it seems, and has not yet been able to learn anything more about Gaedren. No one else is interested in bringing Gaedren down and rescuing his victims— that task falls to you. Yet where could the old scoundrel be hiding?

Choose one of the following benefits:
Missing Sibling: The missing child is a brother or sister. Although everyone else has given up hope, you believe your sibling still lives. Your constant search for the missing sibling has developed into great skill at rumormongering and finding out information from others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is a class skill for you.
Missing Son or Daughter: The missing child is your own son or daughter, a niece or nephew, or a child you were charged with protecting. The child was abducted during a trip to the market or other daily event. Your stubbornness and long hours spent searching for rumors grant you a +1 trait bonus on Will saves.


Unhappy Childhood:

You spent a period of time as one of Gaedren Lamm’s enslaved orphans, doing all manner of dirty work for him. Maybe you were abducted from your parent’s home or during a trip to the market. Perhaps the irresponsible matron who ruled your orphanage traded you to him in return for a desperately needed financial loan. Or perhaps you, like most of Gaedren’s slaves, were merely a child of the street who succumbed to his promise of regular meals and a roof in return for what he said would be “a little light work.” Whatever the case, you spent several years of your life as one of “Lamm’s Lambs” before escaping. You’ve nursed a grudge against the old man ever since.

Choose one of the following benefits:
Religious: Today, while on a job for Gaedren, you found a holy symbol of the god you worship, and intrigued by it, you snuck off to attend services. When Gaedren found out, he beat you to within an inch of your life and broke your holy symbol. Your faith let you block out the pain, and you escaped his control and took shelter in the church, where you spent the rest of your youth. You gain a +2 trait bonus on concentration checks and Constitution checks to stabilize at negative hit points.
Tortured: After you made one too many errors, Gaedren tortured you and left you for dead in a garbage heap. Your scars and memories have motivated you to hone your reaction speed and make you rather jumpy. You gain a +1 trait bonus on Reflex saves.


Okay, I'll kick things off. Introducing Nicolai Fortescu, Human (Varisian) Wizard (Foresight sub-school). Nicolai will eventually be making his way to the Harrower PrC.

1. What is your character's connection to Korvosa? Why is he here? Nicolai was born and raised in Korvosa.

2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.) Grau Soldado. Grau was one of the guards who came to tell Nicolai of his wife's murder. He took pity on the grieving widower and the two became friends.

3. What is one goal for your PC other than the one provided in your campaign trait? To find his missing sister.

4. If your character is anything other than human, explain how she fits in to Korvosa. He's human.


Interested, will put something together tonight.


I might put together a Forensic Physician/Empiricist Investigator for this.


I have the idea of an cleric of Abadar, looking for his daughter.
1. What is your character's connection to Korvosa? Why is he here?
Barnabas Starson´s Family has been living in Korvosa for generations.
He was born here and lived his whole live here.
2. Who is one NPC your character thinks of as a friend or ally?
Barnabas Godfather is Syl Gar. Sir Gar has taken care that Barnabas was taken into the faith of Abadar. Barnabas now works in the Magistrate
of Expenditures as a junior acolyte.
3. What is one goal for your PC other than the one provided in your campaign trait?
To raise in the Ministary and make his Godfather proud.
4. If your character is anything other than human, explain how she fits in to Korvosa.
Baranabas is human


Cam
Male Halfling; Small Humanoid ( Halfling )
Rogue1
Hit Dice: (1d8)+1
Hit Points: 9
Initiative: +5
Speed: Walk 20 ft.
AC: 16 (touch 16, flatfooted 11)
Face / Reach: 5 ft. / 5 ft.
Special Attacks: Sneak Attack
Special Qualities: Fearless, Halfling Luck, Keen Senses, Sure-Footed, Trapfinding, Weapon Familiarity
Saves: Fortitude: +2, Reflex: +8 (+9), Will: +1
Abilities:
STR 9 (-1), DEX 20 (+5), CON 12 (+1), INT 10 (+0), WIS 10 (+0), CHA 12 (+1)
Skills/Feats:
Acrobatics +11, Appraise +4, Bluff +5, Climb +5, Fly +7, Knowledge (Local) +4, Perception +6, Sense Motive +4, Stealth +13; Weapon Finesse
Alignment: Chaotic Good

Curse of the Crimson Throne - Revenge against Gaedren Lamm

Campaign Trait = Tortured and left for dead. (Reflex Save +1)
Chosen Trait: Slave Smuggler: When hiding a Medium or smaller creature from an opponent actively searching you or your cargo, both you and the creature to be smuggled can attempt Stealth checks and select the higher of the two results for your smuggled ally to use while hiding.(https://www.d20pfsrd.com/traits/race-traits/slave-smuggler-halfling /)

1. What is your character's connection to Korvosa? Why is he here?
Child of Halfling refugees escaping Cheliax
2. Who is one NPC your character thinks of as a friend or ally?
Shalla, Priestess of Gyronna
3. What is one goal for your PC other than the one provided in your campaign trait?
Support those helping slaves escape their cruel masters
4. If your character is anything other than human, explain how she fits in to Korvosa.
Child of Halfling refugees escaping Cheliax

What Cam never knew about his parents: A large halfing family spent lots of coin to be smuggled into Korvosa along with many others fleeing Cheliax for various reasons. Cam was still quite young when his father, out of desperation to pay debts, sold the promising youngster to those who paid cash for such things and asked no questions. Cam was acquired by Gaedren Lamm and put to work using his natural talents for acquisition. Cam had a soft heart and a stubborn streak, taking after his mom, and was repeatedly beaten by the Old Man for not making profits and going easy on targets. Finally, one day, Cam was beaten to within an inch of his life and left in a refuse pit as an example to the others. Fortunately, Shalla, a Priestess of Gyronna came along and found the boy bleeding out. She took him back to the temple and ministered to his wounds as best she could. Her and the other sisters put him with some of the families of battered women until such a time as Cam could make it on his own.

Cam has found a new purpose and has joined a group (along with the Sisters of Gyronna) to help those abused escape and find freedom.


This is Tarondor's submission, an unwilling henchman of Gaedran Lamm, looking for an opportunity for revolution and redemption.


Ah, I've wanted a chance at CotCT, I'll be putting something together before the deadline.


Pathfinder Roleplaying Game Superscriber

interested... will post a submission later tonight.. have to run out for the day today...


1. What is your character's connection to Korvosa? Why is he here? Kalem was born and raised in Korvosa.

2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.)
- Nicolas Krueger (A local fence and part time drug dealer. He has given Kalem and his brother work and a fair price on whatever needs to be sold or bought. He thinks of Nicolas as an uncle)

3. What is one goal for your PC other than the one provided in your campaign trait?
- To prove to himself that he is more than what he was born to be.

4. If your character is anything other than human, explain how she fits in to Korvosa.
- His parents were human.

----------------

What he brings to the party:
(1) Close Combat (bloodrager)
(2) Face Skills (Especially when it comes to bluffing)

Note: Still editing the crunch a bit. Might move around equipment before finalized

---------------

Background

Life is rarely easy for a tiefling. Life would already have been hard even without his cursed appearance. His family were as poor as one could be. His father was a strongman for Gaedren, who died before he was born after trying to shake down the wrong man. To get by, his older brother was soon enlisted into Gaedren's operation as a pickpocket, while his mother was given even more unsavory work.

Kalem never got to know his mother, as she died soon after giving birth to him due to complications in delivery and a lack of medical attention. Naturally, he never knew his father either. But what was clear from just looking at him was that he was a cursed child. A Tiefling. A creature with Infernal blood. For the rest of his life, Kaleb would secretly blame himself for her death.

He and his older brother, Marcus, were thrown in with the rest of the orphans 'taken in' by the crime lord. His older brother became a defacto father figure, protecting Kaleb against the worst prejudice that he faced. There was nobody that he looked up to more than Marcus. Given the color of his skin, he was often nicknamed 'Marcus' Shadow.'

For Kalem, his talent for lying soon became apparent, and he was sent off to the streets to fleece people out of their hard earned money on games of rigged chance. It was a task that he excelled in. And, as he was naturally both strong and fast, he quickly learned how to either fight or flee from situations involving angry 'customers' demanding their money back.

His life, such as it was, came to an end, with the death of his brother. Marcus had come of age and was 'moving up' in the family. He was given the task of delivering a package for Gaedren. Little did he know that he was being framed. The package had in it evidence making Marcus' into a murderer. He was picked up by the city watch after an anonymous tip led them to Marcus. As it turned out, Marcus had a striking resemblance to one of Gaedren's much more valuable hitmen. The hitman in question had been seen, and Gaedren decided that Marcus was expendable enough to be sacrificed in the hitman's place.

The next time that Kalem saw his brother again was during the public execution. The situation destroyed the young Tiefling, and lead to a spiraling depression, followed by obsession. Using every last bit of guile and coin that he had, Kalem uncovered the truth of what was in the package. Family Honor

Overwhelmed with feelings of anger and helplessness, Kalem fled from his life in the crime family. Left out on the streets by himself, he lived in terror of being discovered by one of Gaedren's men, for fleeing or 'operating' in their territory. Carefully Hidden He got by, more or less, because of Nicolas. A fence and small time drug pusher, he took pity on the young tiefling. Nicolas gave him enough work to earn his way. It started with small jobs, and eventually led to dealing with Nicolas' customers. This was in recognition both due to his silver tongue, but also due to his intimidating appearance.

Now, having come of age, Kalem is looking to find his way in the world. He has two goals in life. First, to get vengeance for the loss of his brother, and second to prove to himself that he was more than what he was born to be.


Definitely interested...dot.

Grand Lodge

My submission is Gardol, an Archer (Fighter) whom I'd plan to multi-class as a Sniper (Rogue):

1. Born and raised in Korvosa
2. Blackjack: although not known personally, Gardol was once saved from a beating/mugging several years ago while fishing by a dark stranger in a cloak...he's always fancied it was the legendary Blackjack...
3. In addition to finding his niece, his main goal is to be able to make a go of it as an adventurer and some day join the Pathfinders...
4. Gardol is human.


Thanks for the interest, all. I don't see any questions yet, but if you asked one and I missed it, give me a holler.

Questions
@ Kalem: I may be blind, but what is Kalem's alignment?

@ Barnabus: I'm a little confused by the alias. Profile block is a Human Cleric of Abadar while text blocks are for a half-elf arcanist.

Just to help me keep track of where things are. Let me know if I've missed you.
Complete*
1. Nicolai Fortescu (CG Human Wizard)
2. Hyregoth/Cam (CG Halfling Rogue)
3. Tarondor/Arcadius Steel (CG Human Slayer)
4. Kalem Darkborn (Tiefling Bloodrager) (but may edit some crunch)
5. Gardol (CG Human Fighter/Archer)

Pending/WIP
1. Barnabus Starson (Human Cleric of Abadar) (see question above)

Interested
1. Jovich
2. Han Del
3. BoggBear
4. JAF0
5. Jack Daniels

* "Complete" does not necessarily mean I've had an opportunity to review the submission. I will follow-up if I have any questions.


I will be submitting a human swashbuckler


Ah, my apologies. I usually leave that blank as a character's personality tends to come out after posting a few times. I'll make him Chaotic Good. In the sense that he does what he feels is right. But a hard life has still taught him to look after himself first.


SnowHeart wrote:


@ Barnabus: I'm a little confused by the alias. Profile block is a Human Cleric of Abadar while text blocks are for a half-elf arcanist.
Pending/WIP
1. Barnabus Starson (Human Cleric of Abadar) (see question above)
* "Complete" does not necessarily mean I've had an opportunity to review the submission. I will follow-up if I have any questions.

Already updated ;-)


Kalem Darkborn wrote:
Ah, my apologies. I usually leave that blank as a character's personality tends to come out after posting a few times. I'll make him Chaotic Good. In the sense that he does what he feels is right. But a hard life has still taught him to look after himself first.

No worries. I don't get hung up on alignment in game unless it's plainly just a string of actions that scream one end of a particular axis. Right now it's just to help me get a snapshot of where you generally see your character. Thanks.

Barnabas "CA" Starson wrote:


Already updated ;-)

Danke!


Gern geschehen ;-)


Crunch is complete. If there are any problems with it, or my background, please tell me.


dotting for Brin the baker. I have him as CG. because he will only "cook" evil people that he can prove evil.
(gingerbread witch)

Brin is more like a "Dexter" type character he believes in right but ever since his love has been lost he firmly believes that the law does not do engouh to portect those in jepoty. that it would be better off if they just disappeared. Brin does not look dangerous he is a wolf in sheep clothes. he prefers no threaning clothing colorful and casual. he even only carries a dagger. he keeps several breathmints in a pouch along with sugery sweets to offer to people he has a cheery deposition.
he isn't finished yet.


wow just noticed all the spelling errors. that's what I get for not checking please let me know if the alignment is a stretch. I originally had him as neutral. let me know your thoughts, I am open to suggestions.


This is my submission.
I hope all is ready, it was done quickly and I may have made some mistakes...I will adjust the background for this campaign.
Thank you


ok... this is JAF0's submission... if you have any questions or want any changes made, just let me know.


What is your character's connection to Korvosa? Why is she here?
&
If your character is anything other than human, explain how she fits in to Korvosa.

Many years ago, Tynal was sent to Korvosa and assigned to be the elven enclaves token representative in the Korvosan Guard. Over the 15 years she served there, she grew to become fascinated by the humans and their never ending inventiveness by both the powerful and meek.
And so it was, when her assigned rotation in the guard was done, rather then return home, she used what earnings she had saved to apply to The Acadamae as an excuse to stay longer among the humans.
When her savings ran out, before she had fully completed the course of study, Tynal was forced to leave the school and fall back on skills learned as a guardswoman to earn enough to finish her training.
She offered her services as an arcane detective for hire, helping any who could pay, or who's stories caught her fancy.
It might have worked, had she not been so soft-hearted, that she ended up working more for the weak and powerless, rather then the wealthy and powerful.
Then her younger half-human brother disappeared from the market. Now she once again is burning through her hard earned money trying to find what happened to the boy.

Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.)
Perishial Kalissreavil - He still respects her for the years she spent as the enclaves representative in the guard.

What is one goal for your PC other than the one provided in your campaign trait?
To open a formal detective agency that can help bring justice to those in need.


I have an idea for a human swordmaster I have been wanting to try that a built for a different game that didn't go anywhere, I will rework his story and get him posted here soon.


Adventure Path Charter Subscriber

1. What is your character's connection to Korvosa? Why is he here?

Came into Korvosa from a traveling caravan of entertainers. The troupe had disbanded after an unfortunate incident in a nearby town.

2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.)

Terema, Goldy's sister, was accused of murder in another town. While Goldy tried to convince the sole eyewitness that he had misinterpreted what happened, Suileman, the "ringleader" of the entertainment troupe was helpful and supportive, even in the face of eyewitness testimony.

3. What is one goal for your PC other than the one provided in your campaign trait?

To acquire enough influence and gold to get the troupe back together.

4. If your character is anything other than human, explain how she fits in to Korvosa.

Goldy doesn't really fit in anywhere. He always manages to charm or bluff his way through life. He is in Korvosa to seek fortune and fame.

Stats:

Bart "Goldy" Goldentooth
Traveler Gnome Bard 1
CG
STR: 8, DEX: 14, CON: 16, INT: 10, WIS: 10, CHA 18
AC 17, Touch 13, FF 15
FORT: 3, REF: 4, WILL: 2
BAB: 0
CMD: 10, CMB -2
Rapier +0 (1d4-1)
Shortbow +3 (1d4-1)
Languages: Gnome, Sylvan, Common, Aklo, Draconic
Skills (with ranks): Acrobatics 4, Bluff 11, Linguistics 4, Perception 6, Use Magic Device 8
Studded Leather Armor
Buckler
Rapier
Shortbow
20 arrows
10 blunt arrows
Favorite Class option +1 to number of bardic performance rounds
Traits: Family Honor and Unpredictable
Feat: Lingering performance


Pathfinder Roleplaying Game Superscriber

Ira - I think Goldy needs to change one of his traits to a campaign trait - per Snowheart's first post, they are all listed in his second post.


Adventure Path Charter Subscriber
JAF0 wrote:
Ira - I think Goldy needs to change one of his traits to a campaign trait - per Snowheart's first post, they are all listed in his second post.

Family Honor is the campaign trait. Look under Framed.


Just checking in. I'm getting some good questions unique to character concepts via PM but am continuing to check here for any questions.

One thing I forgot to mention is starting wealth; just go with average for your class.

Re: traits, yeah, the naming conventions can be confusing and on some sheets I've had to click through all the spoilered traits to confirm, but there are two options under each "trait".

Cheers


Pathfinder Roleplaying Game Superscriber
Ira kroll wrote:
JAF0 wrote:
Ira - I think Goldy needs to change one of his traits to a campaign trait - per Snowheart's first post, they are all listed in his second post.
Family Honor is the campaign trait. Look under Framed.

oic... sorry then

oh... and fiendish heritage rolls for Quinlan:

1d100 ⇒ 69
1d100 ⇒ 87
1d100 ⇒ 84


I've decided to throw a concept I've been kicking around into the mix. Davn will be a Varisian urban ranger utilizing the thrown weapon style using starknives. Not exactly optimized, but I feel the idea has tons of potential for flavor. I'll be slow to build him, but I'll certainly try to have him up and completed by your deadline.


Davneiros Marduzi wrote:
I've decided to throw a concept I've been kicking around into the mix. Davn will be a Varisian urban ranger utilizing the thrown weapon style using starknives. Not exactly optimized, but I feel the idea has tons of potential for flavor. I'll be slow to build him, but I'll certainly try to have him up and completed by your deadline.

Certainly like that Idea! The best I could come up for a throwing knife build was Vigilante 2 (so your throwing knives automatically get returning, and you get a nice +4 to one face skill), Warpriest of Pharasma 5 (pushes damage up to 1d8, gives you swift action divine favor, swift action +1 enchantment to your throwing dagger, free weapon focus and another combat feat), Slayer (studied target, ranger combat feats).

With fate's favored and magical knack (warpriest) you get +3 hit and +3 damage from divine favor, +1 hit and +1 damage from studied target. Buy a scabbard of Vigor (1800). Turn 1 use a move action to study your target and a second move action to get close, as well as a swift action to give yourself divine favor. Turn 2 move into range, use quickdraw to take your dagger out, giving it a +3 bonus for 3 rounds, and a swift action to give it another +1 enchantment bonus. Throw it for a standard action.

You now have a +4 returning throwing dagger, which with divine favor and studied target gives another +4 bonus. Point blank shot gives a further +1 to hit and damage. That's a 1d8 returning dagger doing +9 hit and +9 damage before calculating dex and strength. All for 2000ish gold in gear.

Grab a few more scabbards of Vigor so you can get through an adventuring day, and have different kinds of daggers. A cold iron dagger, a mithril dagger and an adamantium dagger. Each one gets enchanted cheaply by your class and scabbards.

Never tried this out as it takes too long to really get online. Really look forward to seeing what plan you come up with.


1 person marked this as a favorite.
Kalem Darkborn wrote:
snip

Well I certainly like where you're coming from. Deep down inside I am a numbers guy too. Heck, I even like the class combination in your build. But it also gives me some flashbacks of the convoluted builds of my 3.5 days. Now I'm not saying that playing that character wouldn't be fun - and I may just look into it myself if the ranger idea doesn't pan out - but I feel like when you begin mashing up classes just to make the mechanics work, you begin to lose some idea of who the character is.

I do like how your mind works though. ;)

Grand Lodge

I'm interested! New to the forums, and PbP, but I'm experienced with PFS, so it shouldn't be problem.


I'll work on something.

Sovereign Court

Submitting Chapel. Unchained Knife Master/Scout with aspirations to take finish training himself on the job as a Lion Blade PrC (updated version).

1. What is your character's connection to Korvosa? Why is he here? Chapel came to Korvosa on a training mission and has returned to find Seyllana's murderer.
2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.) Mentor Gideon is the closest Chapel has to a father. Gideon has promised to help Chapel return to the fold if he should choose to do so.
3. What is one goal for your PC other than the one provided in your campaign trait? Bring the corrupt leaders of Korvosa to justice.
4. If your character is anything other than human, explain how she fits in to Korvosa. Chapel's grandmother on his father's side was an Elf and the elven blood has proven strong in him. He typically downplays his elven heritage as many of the upper class consider it a pitiable thing to be a Half-Elf.


Character:
Varor

Male. Neutral Good. Elf. Cleric of Sarenrae 1

Hit Dice: (1d8)+1

Hit Points: 9

Initiative: +6

Speed: Walk 20 ft.

AC: 12 (touch 12, flatfooted 10)

Saves: Fortitude: +3, Reflex: +2, Will: +4 (+5)

Abilities:
STR 13 (+1), DEX 14 (+2), CON 13 (+1), INT 10 (+0), WIS 13 (+1), CHA 13 (+1)

Skills/Feats:
Acrobatics +2, Bluff +2, Climb +1,Diplomacy +6 (+7), Disable Device +2, Disguise +2, Escape Artist +2, Fly +2, Handle Animal +2, Heal +2, Intimidate +2, Ride +2, Perception +2, Sense Motive +6, Sleight of hand +2, Stealth +2, Survival +2, Swim +1, Use magic device +2; Improved Initiative.

Traits: Missing Son or Daughter, (Will Save +1.) Reformed Criminal, (+1 Diplomacy.)

1. What is your character's connection to Korvosa? Why is he here?
Orphan elf raised in the city

2. Who is one NPC your character thinks of as a friend or ally?
Zenobia Zenderholm, The Hanging Judge. A friend he made while doing volunteer work outside of his church duties, only recently learning that she is a judge.

3. What is one goal for your PC other than the one provided in your campaign trait?
He wants to increase the prominence of Sarenrae in Korvosa.

4. If your character is anything other than human, explain how she fits in to Korvosa.
Former thief turned cleric.

Taken in by an old retired Hellknight after being orphaned by his parents, Varor (pronounced v-air-or) lead a happy life for 20 years before Varor (the Hellknight) died. Varor would run the streets of Korvosa for several decades until he met a young Gaedren Lamm. They would spend years together working the streets as rising stars of the criminal element of the city until one day Gaedren made a very daring kill and left Varor holding the knife.

Through a careful mix of stern bravado and decades of favors owed by criminals he was able to get out of a permanent sentencing to prison -or execution- at the cost of having to work at the temple of the goddess Sarenrae. A tolerable punishment he would have to work carefully to get out of over the next several months, knowing full well that her teachings included the foolish notion of redeeming the redeemable, he would be easily able to track these good-hearted fools into believing that he was capable of a genuine change of heart.

30 years later Varor, cleric of the goddess Sarenrae, is haunted by thoughts of it his old friend and the worsening rumors of his misdeeds, drug trafficking, theft, kidnapping. As the rumors become worse and worse Varor is troubled, knowing that on some level he is responsible for what his old friend has become, and now the rumors are becoming fact. Children of the faithful of Sarenrae have been going missing lately and there have been reported sightings of them working as his old friends "little lambs."


Submission has been adjusted and should be ready.

With your submission, address the following questions in bullet point format:
1. What is your character's connection to Korvosa? Why is he here?
Alistair was born and raised in Korvosa, he has recently return from several months as a caravan guard.

2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.)
Vencarlo Orisini. This is his former Teacher in the art of sword fighting.

3. What is one goal for your PC other than the one provided in your campaign trait?
It will develop as game time goes by but he wishes to see the streets cleaned up and a better society.

4. If your character is anything other than human, explain how she fits in to Korvosa.


Hello.

This is the character I PM'd you about, GM SnowHeart. She might be a bit too "neutral leaning evil", in which case I'd prefer some feedback on that before recruitment closes so I can make the necessary changes. She's a haunted spiritualist with a focus on out of combat skills, since her phantom is going to do most of the fighting while she struggles not to vomit. Here are the questions; there's a backstory in the alias as well.

What is Fiona’s connection to Korvosa? Why is she here?
Fiona was, presumably, born in Korvosa, and she was raised by a friend on the streets. She’s never been out of the city, and she’s not likely to leave it.

Who is one NPC Fiona thinks of as a friend or ally?
Father Talpheous. He’s a priest of Zyphus, leader of a cult, and the closest thing Fiona has to a father figure.
Boots. If he’s alive, her childhood friend would surely help her out. Right?

What is one goal Fiona has (other than the campaign trait)?
Fiona’s upbringing hasn’t left her all that sane, and her biggest goal after Lamm is dead is to get her mind more under her control.

If Fiona is human, so the fourth question is N/A


Trying my luck with this character

1. What is your character's connection to Korvosa? Why is he here?
to avenge himself

2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.)
Will think of something. Nargun is well known in taverns, and anyone looking for some muscles to bust a few slavers skulls can call him friend. He could be a friend of any Caydenite in the group

3. What is one goal for your PC other than the one provided in your campaign trait?
So far, Nargun has short term goals. Maybe avenging his wife-to-be death will change things

4. If your character is anything other than human, explain how he fits in to Korvosa.
As a strange looking dwarf, Nargun doesn't care if he fits in Korvosa.


Uodating this on a smartphone so forgive me if I miss something:

Just to help me keep track of where things are. Let me know if I've missed you.
Complete*
1. Nicolai Fortescu (CG Human Wizard)
2. Hyregoth/Cam (CG Halfling Rogue)
3. Tarondor/Arcadius Steel (CG Human Slayer)
4. Kalem Darkborn (CG Tiefling Bloodrager) (but may edit some crunch)
5. Gardol (CG Human Fighter/Archer)
6. Barnabus Starson (LG Human Cleric of Abadar)
7. Brin the Baker (CG human Witch (gingerbread))
8. Alistair Wellington (CN Human swashbuckler)
9. Quinlan (NG tiefling investgator)
10. Tynan (N elf conjurer)
11. Ira/Goldy (CG gnome bard)
12. Chapel (CN half-elf rogue)
13. Kobolum/Varor (NG elf cleric of Sarenrae)
14. Fiona (N human spiritualist (haunted))
15. Nargun (CG dwarf barbarian)

Pending/WIP
1. Davn

Interested
1. Jovich
2. Han Del
3. BoggBear
5. Jack Daniels
6. Brintol Snow
7. GodsGrief
8. Wrong John Silver

* "Complete" does not necessarily mean I've had an opportunity to review the submission. I will follow-up if I have any questions.

If I have you in "Complete" and Interested", it just means I missed the relationship between profiles. You don't need to resubmit.


I would like to submit Andras Teoss, an NG Human Arcanist (Occultist).

GM answers are in the profile, reposting them here too for convenience:

1. What is your character's connection to Korvosa? Why is he here?:

Andras was born in Magnimar, but moved to Korvosa in order to enroll in Acadamae as he possessed a significant magical talent, especially in the field of conjuration, and the prospect of mastering the art of conjuring extraplanar beings, and through them, learning about life in the multiverse, exhilarated him. However, once his studies began in earnest, he became disillusioned with the way Acadamae focused on brutally pressing the summoned outsiders into service, treating them as expendable (if dangerous) tools. On his penultimate exam, he has succeeded in keeping a majestic celestial eagle bound to the material plane for much longer than was necessary, at which point he was ordered to kill the creature. Appalled, he refused to do so, and was suspended from studies.

As his case was being investigated by the school board, his roommate, with whom he had cold relations, was found murdered. A supposed eyewitness has framed Andras, and he was immediately expelled. Later, the charges were quietly dropped as the Guard has found evidence that the roommate was addicted to shiver supplied to him by a gang of one Gaedren Lamm, and was killed by the gang over the money he owed them for the drug. Andras just happened to be the most convenient scapegoat at that point. But Andras did not try to restore in the Acadamae, feeling that the relationship between him and the university has been mutually soured forever.

Still, he has come to love the vibrant city outside the forbidding Acadamae walls, and he still hopes to see justice done to Gaedren Lamm’s gangsters and the man himself. He finds Korvosa much livelier as opposed to Magnimar, which in his memories is dominated by lifeless golems and timeless monuments.


2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.):

Gregor Hugthorn, a recently retired Acadamae enchantments instructor. Giving a much kinder impression than most of the faculty, he always taught that arcane knowledge is best used as an academic research tool and not to be wantonly used on unwilling subjects. He was on the examining commission witnessing the summoning incident, and has taken a liking to Andras since then. Rumor has it that he was the one who extracted the truth from the eyewitness, while some add that after Gregor was done with him, the poor man went insane way before Lamm’s thugs got to him. Gregor himself maintains silence on the subject, denying any use of magic outside of the campus in relation to Andras’ case.

3. What is one goal for your PC other than the one provided in your campaign trait?:

Andras dreams of undermining Acadamae’s de-facto monopoly on the conjuration studies. He wants to raise awareness about the finer aspects of conjuration, be it getting celestial help to protect a community from a calamity, communing with other planes to get insight about the tide of events in the multiverse, or simply studying the endless forms of existence for the benefit of humanity. Sometimes he dreams of opening a sort of extraplanar menagerie, where all sorts of benign outsiders would be displayed for the fun of onlookers and available to perform a minor service in return for a charitable donation.


Here is Wrong John Silver's entry. Maynor Torque is a True Neutral Chelaxian Heretic Inquisitor of Abadar (Trade Subdomain), searching for his daughter. He is designed to be a party face with secondary tanking.

1. What is your character's connection to Korvosa? Why is he here?
Maynor is a native of Korvosa and has lived here all his life. In fact, he never expected to become an adventurer, but the toll of losing his daughter has set him on a new path, whether he wants it or not.

2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.)
Honorio Marquize is a friend and business contact in the East Shore docks. When Maynor was falling apart, Honorio stuck around to check up on him.

3. What is one goal for your PC other than the one provided in your campaign trait?
One thing Maynor has learned is that there are a lot of children that disappear in Korvosa. He feels great shame that this can continue to happen in the city, and he would much rather see Korvosa's children raised in safety.

4. If your character is anything other than human, explain how she fits in to Korvosa.


So here's the character I (GddsGrief) would like to submit, Kristryd Gamora Fang, a CG Half-Orc Sanctified Slayer Inquisitor of Milani with the Fervor Inquisition who will eventually take levels in the Rosewarden PrC. I'll post all the crunch and fluff for her on this alias's profile once I finish her build.

1. What is your character's connection to Korvosa? Why is she here? Kristryd has lived in Korvosa her entire life, working odd jobs for Various Merchants and the Cerulean Guild for most of it. She now works as an investigator and watchwoman for the Korvosan Guard, the first Half-Orc to do so
2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.)
She's good friends with a local Kitsune minstrel and courtesan from Kalsgard named Yukari Farlivere. She's also allied with Half-Elf Torrence Teal, a double agent for the guard and the Cerulean
3. What is one goal for your PC other than the one provided in your campaign trait?
To prevent the spread of Chelish influence in Korvosa, and beyond, and to travel the world as an adventurer, spearding freedom and liberty far and wide
4. If your character is anything other than human, explain how she fits in to Korvosa.
Kristryd is one of the few Half-Orcs living outside of the slums of Old Korvosa, and the only one working in the Korvosan Guard. She is respected cautiously by her fellow watchmen, but is honored by the small Half-Orc population due to her prominent status


Wow there is clearly a lot of demand for a CotCT game on the boards!


Well I was interested as well so I'll toss something in a bit. I'm thinking a lizardfolk or gnoll druid.


Important announcement: If you've already expressed interest or "dotted" the thread, you still have time to submit an application. Cutoff remains Saturday at 12n (Eastern).

However, if you have not yet "dotted in", I'm going to close the proverbial door at this point. There are already a ton of great people submitting great applications and I'm going to have a terrible time deciding.

That said, here are where things currently stand:

Complete*
1. Nicolai Fortescu (CG Human Wizard)
2. Hyregoth/Cam (CG Halfling Rogue)
3. Tarondor/Arcadius Steel (CG Human Slayer)
4. Kalem Darkborn (CG Tiefling Bloodrager) (but may edit some crunch)
5. Gardol (CG Human Fighter/Archer)
6. Barnabus Starson (LG Human Cleric of Abadar)
7. Brin the Baker (CG human Witch (gingerbread))
8. Alistair Wellington (CN Human swashbuckler)
9. Quinlan (NG tiefling investgator)
10. Tynal Kerzara (N elf conjurer)
11. Ira/Goldy (CG gnome bard)
12. Chapel Ty'El (CN half-elf rogue)
13. Kobolum/Varor (NG elf cleric of Sarenrae)
14. Fiona Kesk (N human spiritualist (haunted))
15. Nargun Firehelm (CG dwarf barbarian)
16. Andras Teoss (NG Human Arcanist (Occultist)
17. Wrong John Silver/Maynor Torque (N Human Inquisitor of Abadar)
18. GodsGrief/Kristyrd Fang (CG Half-Orc Inquistior of Milani)

Pending/WIP
1. Sixteenbiticon/Davneiros Marduzi (Vigilante)
2. BoggBear/Garborn (Human Barbarian/Fighter)

Interested
1. Han Del
2. Jack Daniels
3. Brintol Snow (Hellknight)
4. Stormcrow27 (Druid)

* "Complete" does not necessarily mean I've had an opportunity to fully review the submission. I will follow-up if I have any questions.

If I have you in "Complete" and "Interested", it just means I missed the relationship between profiles. You don't need to resubmit.

I will aim to have selections announced by Sunday evening (Eastern).

Dark Archive

As requested in PM, here's my entry. Ilsa Dreambind, human mesmerist (dreamstalker) 1. I'll provide background and answers to the questions tomorrow. Thanks!

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