Shadows of Amn

Game Master EltonJ

High (mid?) level campaign set in Amn of the Forgotten Realms. Adventures in the city of Athkatla and around the small nation of Amn.



Male Human Psion 10/Atlanteologist 10

Here's the discussion thread!


Tuk Nimbleguts, the 273rd of that name halfling opportunist 5/rogue (vexing dodger) 4/swashbuckler (mouser) 1 Halfling HP 68/68 | Init +9 Perc +15 F+10 R+19 W+9, +2 vs Fear | CMB +11 CMD +26/ 21FF | +13 / +28 Dirty Trick

Thanks for choosing Tuk!


Female CG Medium humanoid (human) Female human conjurer (teleportation) 10

Excited to begin, thanks for the invite GM


M Human Druid (Saurian Shaman) 10 | HP: 96/96||AC 22, Touch 13, FF 19 | Init: +3 | F: +13, R: +10, W: +16, +2 vs Poison| CMB: +7, CMD: 20| Speed 30ft| Perc: +19, SM: +9 | Active conditions: none

A pleasure to game with you again.


M Oread Fighter 10 AC 28; HP 71/71; F 14/R 8/W 13

Thanks for running the game!


Female CG Medium humanoid (human) Female human conjurer (teleportation) 10

So i have to sleep now, i will check the thread when i wake up tomorrow. You can start off with character intros and stuff first. I will catch up


M Oread Fighter 10 AC 28; HP 71/71; F 14/R 8/W 13

I was waiting for intro post, to know where we are.


Female CG Medium humanoid (human) Female human conjurer (teleportation) 10

Is there an intro post or do I just follow jasper’s lead?


M Oread Fighter 10 AC 28; HP 71/71; F 14/R 8/W 13

Just go for it, DM may be busy, there might be some extra long intro post or two...no reason for you not to make a cameo.

I tried not to be time bound and the location is fairly inconsequential...I even thought about it being some nameless watering hole, but this is Athkatla canon, so...I'm there/I was there at some point in my life :)


Female CG Medium humanoid (human) Female human conjurer (teleportation) 10

Jasper we met each other about 1 year ago not years ago. It’s fine though I imagine with how many jobs he has taken, the details of her escort could have been mixed up


VERY excited! Building a profile tonight :)


M Oread Fighter 10 AC 28; HP 71/71; F 14/R 8/W 13
Celima wrote:
Jasper we met each other about 1 year ago not years ago. It’s fine though I imagine with how many jobs he has taken, the details of her escort could have been mixed up

As I said, I assigned myself DC 15 for how well do I remember you :) If I rolled very well, I'd go and read your whole history...but I didn't so

Besides, if she wasn't so memorable, he wouldn't remember her at all, just as many others who he protected on the caravans and didn't mix with.

She, at least, had some interactions with him. He is deeply lonely soul. And too lazy to do something about it ;)


M Oread Fighter 10 AC 28; HP 71/71; F 14/R 8/W 13
Tuk Nimbleguts wrote:


With Tuk's CMD of 26, he easily avoids Jasper's trip attempt, but being the opportunist he is.... ")

I'm just wondering how did you get 26? I mean, it is great, and I rolled really low (and didn't include size difference which would make it 26)

But your sheet has +4 CMD as base (which is weird because you have defensive combat training 10HD = 10 to CMD)

You have dex + str = 3 for total 23

Is this something from your archetypes?


Female CG Medium humanoid (human) Female human conjurer (teleportation) 10

Ah I see no worries

Don’t worry, I get it ;)


1 person marked this as a favorite.
Tuk Nimbleguts, the 273rd of that name halfling opportunist 5/rogue (vexing dodger) 4/swashbuckler (mouser) 1 Halfling HP 68/68 | Init +9 Perc +15 F+10 R+19 W+9, +2 vs Fear | CMB +11 CMD +26/ 21FF | +13 / +28 Dirty Trick
Jasper Jade wrote:
Tuk Nimbleguts wrote:


With Tuk's CMD of 26, he easily avoids Jasper's trip attempt, but being the opportunist he is.... ")

I'm just wondering how did you get 26? I mean, it is great, and I rolled really low (and didn't include size difference which would make it 26)

But your sheet has +4 CMD as base (which is weird because you have defensive combat training 10HD = 10 to CMD)

You have dex + str = 3 for total 23

Is this something from your archetypes?

Might be...I'll check herolab as all that gets calculated automagically


M Oread Fighter 10 AC 28; HP 71/71; F 14/R 8/W 13

Tuk, there is a little known fact there is a secret police in fantasy taverns

You think that tavern brawl was random? That surly bartender who barely acknowledged your party's epic entrance is just bad service?
Think again.
Little-known lore reveals that every self-respecting fantasy tavern is monitored by a covert, shadowy organization designed to keep adventurers from completely breaking the local economy and social order. Meet the T.O.P.S. (Tavern Order & Protection Syndicate).
Here is the "funny post" truth about the secret police operating under your table:
1. The Bartender is a Level 20 Divination Wizard
That man wiping the same mug for three hours? He isn’t bored; he’s casting Detect Thoughts to see if your party is going to start a fire-based brawl that ruins the insurance premiums. He knows you didn’t actually kill that dragon; you just found its corpse and took the head.
2. The Mysterious Hooded Stranger
You think that edgy guy in the corner is a plot hook? No, he’s a T.O.P.S. agent monitoring the "Mysterious Stranger" quota. He takes notes whenever someone acts too moody, and if there are more than three in one tavern, he reports it to the authorities for violating the "Tavern Atmosphere Variance."
3. The "Questionable Stew" is Surveillance
That stew has been simmering since 1402. It contains tracking potions. Why do you think the tavern keeper always knows exactly when you’ve stepped out to pull a heist? You're eating tracking potions.
4. The Bar Brawl Insurance Inspectors
If a bar brawl breaks out, the "random patron" who casually slides into a booth, puts on spectacles, and starts taking notes on a clipboard is a T.O.P.S. Claims Adjuster. If you break more than three chairs, you are getting banned from tavern hopping in this kingdom for six months.
5. The Bard is the Chief Information Officer
The minstrel singing "The Tale of the Bold Adventurers" reports on a party's combat skills, magical inventory, and weaknesses to the local king through musical code.
Fast tempo equals high damage.
Minor key equals sad loot.
Next time in a tavern, tipping the bartender well may be wise. Failing to do so might result in a report to the Mage Council for "Inciting Chaos Without a Permit." ‍♂️


Female CG Medium humanoid (human) Female human conjurer (teleportation) 10

Wow Jasper that’s pretty awesome lmao. I can imagine someone frantically and conspiratorially saying this in front of a whiteboard :)


Tuk Nimbleguts, the 273rd of that name halfling opportunist 5/rogue (vexing dodger) 4/swashbuckler (mouser) 1 Halfling HP 68/68 | Init +9 Perc +15 F+10 R+19 W+9, +2 vs Fear | CMB +11 CMD +26/ 21FF | +13 / +28 Dirty Trick

And using lots and lots of string and push pins!

Careful though, their eyes are everywhere....perhaps even here!


M Oread Fighter 10 AC 28; HP 71/71; F 14/R 8/W 13

I've read a variations of this based on the hooded stranger ever since Aragorn found the hobbits in a tavern in a movie.

The books weren't as well known :)

Retired adventurer level 20 as a tavern owner is from AD&D when I started or maybe even 1e (before my time).

I'm not claiming any of this as mine. I've encountered different explanations from DMs, how and why people know things in the tavern :) just years of experience


Female CG Medium humanoid (human) Female human conjurer (teleportation) 10

I have never actually played in Amn before but just to confirm, I can still use magic right? It’s just illegal to do so? There is nothing preventing me from using magic like an animagic field right?


Male Human Psion 10/Atlanteologist 10
Celima wrote:
I have never actually played in Amn before but just to confirm, I can still use magic right? It’s just illegal to do so? There is nothing preventing me from using magic like an animagic field right?

Right. Although in the game, Shadows of Amn the Cowled Wizards could detect magic if it was cast in the city.


M Human Druid (Saurian Shaman) 10 | HP: 96/96||AC 22, Touch 13, FF 19 | Init: +3 | F: +13, R: +10, W: +16, +2 vs Poison| CMB: +7, CMD: 20| Speed 30ft| Perc: +19, SM: +9 | Active conditions: none

Spells Prepared:

Lvl 0 (4): Create Water, Detect Magic, Guidance, Light

Lvl 1 (4+2): Tears to Wine, Whispering Lore, Frostbite, Stone Shield, Commune with Birds, (empty slot)

Lvl 2 (4+2): Burst of Radiance, Burst of Radiance, Barkskin, Alter Summoned Monster, Lesser Restoration, (empty Slot)

Lvl 3 (3+1): Fey Form I, Thorny Entanglement, Resist Energy - Communal, (empty slot)

Lvl 4 (3+1): Freedom of Movement, Air Walk, Slowing Mud, (empty slot)

Lvl 5 (2+1): Wall of Thorns, Wall of Thorns, (empty slot)


Male Human Psion 10/Atlanteologist 10

gotcha.


M Human Druid (Saurian Shaman) 10 | HP: 96/96||AC 22, Touch 13, FF 19 | Init: +3 | F: +13, R: +10, W: +16, +2 vs Poison| CMB: +7, CMD: 20| Speed 30ft| Perc: +19, SM: +9 | Active conditions: none

We haven't seen any posts from Aros (Evindyl's character) yet. Are they still playing?


Male Human Psion 10/Atlanteologist 10
Erebechi Bol Kon wrote:
We haven't seen any posts from Aros (Evindyl's character) yet. Are they still playing?

I don't think so.


M Human Druid (Saurian Shaman) 10 | HP: 96/96||AC 22, Touch 13, FF 19 | Init: +3 | F: +13, R: +10, W: +16, +2 vs Poison| CMB: +7, CMD: 20| Speed 30ft| Perc: +19, SM: +9 | Active conditions: none

Ok, we have a problem here.

Erebechi is listening , but he has things to do other than work for "the Crown" (whoever they are, because he surely doesn't know)... He's here hunting slavers, to get his daughters back. He's not going to drop that for promises of money from some schmoe in a tavern.

This is why I asked you for plot hook back in the recruitment phase...


M Oread Fighter 10 AC 28; HP 71/71; F 14/R 8/W 13

@Erebechi
make the information or access to spy nerwork your payment, make your own story work with the spy master

Community / Forums / Online Campaigns / Play-by-Post Discussion / Shadows of Amn Discussion All Messageboards

Want to post a reply? Sign in.