| Jasper Jade |
Just go for it, DM may be busy, there might be some extra long intro post or two...no reason for you not to make a cameo.
I tried not to be time bound and the location is fairly inconsequential...I even thought about it being some nameless watering hole, but this is Athkatla canon, so...I'm there/I was there at some point in my life :)
| Jasper Jade |
Jasper we met each other about 1 year ago not years ago. It’s fine though I imagine with how many jobs he has taken, the details of her escort could have been mixed up
As I said, I assigned myself DC 15 for how well do I remember you :) If I rolled very well, I'd go and read your whole history...but I didn't so
Besides, if she wasn't so memorable, he wouldn't remember her at all, just as many others who he protected on the caravans and didn't mix with.
She, at least, had some interactions with him. He is deeply lonely soul. And too lazy to do something about it ;)
| Jasper Jade |
With Tuk's CMD of 26, he easily avoids Jasper's trip attempt, but being the opportunist he is.... ")
I'm just wondering how did you get 26? I mean, it is great, and I rolled really low (and didn't include size difference which would make it 26)
But your sheet has +4 CMD as base (which is weird because you have defensive combat training 10HD = 10 to CMD)
You have dex + str = 3 for total 23
Is this something from your archetypes?
| Tuk Nimbleguts |
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Tuk Nimbleguts wrote:
With Tuk's CMD of 26, he easily avoids Jasper's trip attempt, but being the opportunist he is.... ")
I'm just wondering how did you get 26? I mean, it is great, and I rolled really low (and didn't include size difference which would make it 26)
But your sheet has +4 CMD as base (which is weird because you have defensive combat training 10HD = 10 to CMD)
You have dex + str = 3 for total 23
Is this something from your archetypes?
Might be...I'll check herolab as all that gets calculated automagically
| Jasper Jade |
Tuk, there is a little known fact there is a secret police in fantasy taverns
You think that tavern brawl was random? That surly bartender who barely acknowledged your party's epic entrance is just bad service?
Think again.
Little-known lore reveals that every self-respecting fantasy tavern is monitored by a covert, shadowy organization designed to keep adventurers from completely breaking the local economy and social order. Meet the T.O.P.S. (Tavern Order & Protection Syndicate).
Here is the "funny post" truth about the secret police operating under your table:
1. The Bartender is a Level 20 Divination Wizard
That man wiping the same mug for three hours? He isn’t bored; he’s casting Detect Thoughts to see if your party is going to start a fire-based brawl that ruins the insurance premiums. He knows you didn’t actually kill that dragon; you just found its corpse and took the head.
2. The Mysterious Hooded Stranger
You think that edgy guy in the corner is a plot hook? No, he’s a T.O.P.S. agent monitoring the "Mysterious Stranger" quota. He takes notes whenever someone acts too moody, and if there are more than three in one tavern, he reports it to the authorities for violating the "Tavern Atmosphere Variance."
3. The "Questionable Stew" is Surveillance
That stew has been simmering since 1402. It contains tracking potions. Why do you think the tavern keeper always knows exactly when you’ve stepped out to pull a heist? You're eating tracking potions.
4. The Bar Brawl Insurance Inspectors
If a bar brawl breaks out, the "random patron" who casually slides into a booth, puts on spectacles, and starts taking notes on a clipboard is a T.O.P.S. Claims Adjuster. If you break more than three chairs, you are getting banned from tavern hopping in this kingdom for six months.
5. The Bard is the Chief Information Officer
The minstrel singing "The Tale of the Bold Adventurers" reports on a party's combat skills, magical inventory, and weaknesses to the local king through musical code.
Fast tempo equals high damage.
Minor key equals sad loot.
Next time in a tavern, tipping the bartender well may be wise. Failing to do so might result in a report to the Mage Council for "Inciting Chaos Without a Permit." ♂️
| Tuk Nimbleguts |
And using lots and lots of string and push pins!
Careful though, their eyes are everywhere....perhaps even here!
| Jasper Jade |
I've read a variations of this based on the hooded stranger ever since Aragorn found the hobbits in a tavern in a movie.
The books weren't as well known :)
Retired adventurer level 20 as a tavern owner is from AD&D when I started or maybe even 1e (before my time).
I'm not claiming any of this as mine. I've encountered different explanations from DMs, how and why people know things in the tavern :) just years of experience
| EltonJ |
I have never actually played in Amn before but just to confirm, I can still use magic right? It’s just illegal to do so? There is nothing preventing me from using magic like an animagic field right?
Right. Although in the game, Shadows of Amn the Cowled Wizards could detect magic if it was cast in the city.
| Erebechi Bol Kon |
Lvl 0 (4): Create Water, Detect Magic, Guidance, Light
Lvl 1 (4+2): Tears to Wine, Whispering Lore, Frostbite, Stone Shield, Commune with Birds, (empty slot)
Lvl 2 (4+2): Burst of Radiance, Burst of Radiance, Barkskin, Alter Summoned Monster, Lesser Restoration, (empty Slot)
Lvl 3 (3+1): Fey Form I, Thorny Entanglement, Resist Energy - Communal, (empty slot)
Lvl 4 (3+1): Freedom of Movement, Air Walk, Slowing Mud, (empty slot)
Lvl 5 (2+1): Wall of Thorns, Wall of Thorns, (empty slot)
| Erebechi Bol Kon |
Ok, we have a problem here.
Erebechi is listening , but he has things to do other than work for "the Crown" (whoever they are, because he surely doesn't know)... He's here hunting slavers, to get his daughters back. He's not going to drop that for promises of money from some schmoe in a tavern.
This is why I asked you for plot hook back in the recruitment phase...