| Sgt. Drakus |
Round 5_______________
Drakus thundered up the stairs to just behind Crain. He thrust his silver Bardiche past Crain's ear to impale Zombie 2.
Bardiche Power attack: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19 for a possible 1d10 + 6 + 4 ⇒ (6) + 6 + 4 = 16 magic, silver and piercing damage.
| DireMerc |
sorry for the delay I lost track of were we were at
The zombies lumber forward and those that can attack.
zombie 2 attack Crain: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (4) + 4 = 8
zombie 3 attack Crain: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 4 ⇒ (6) + 4 = 10
zombie 4 attack Crain: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (6) + 4 = 10
zombie 6 attack Gregoir: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (3) + 4 = 7
Your go again.
| Crain Tresselmore |
Crain keeps trying to slice away with his falchion at the closest one attacking him.
Attack 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26
Damage 1d10 + 6 ⇒ (1) + 6 = 7
Attack 1d20 + 6 + 2 - 2 ⇒ (14) + 6 + 2 - 2 = 20
Damage 1d10 + 6 ⇒ (2) + 6 = 8
| Gregor Ward |
Top of Round 6: Inspire courage in effect +2/+2.
Gregor decides to turn his blade toward the zombie making its way around the side of him. He doesn't consider it has that intent, but he'd rather it not have the option.
Attack Zombie 5, 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14, damage 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
| Sgt. Drakus |
Round 6____________________
Move Act:
Drakus roughly pushes by Crain, moving fifteen feet straight ahead (to the right on the map) (and probably taking three AoOs).
Standard Act:
He swung his silver Bardiche hard to hack at Zombie 3.
Bardiche Power attack: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22 for a possible 1d1 + 6 + 4 ⇒ (1) + 6 + 4 = 11 magic, silver and slashing damage.
| DireMerc |
Mai takes down number 7.
Crain takes down number 4.
Donagar fails to connect.
Gregor lands a solid hit but the zombie still stands.
attack of op: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (1) + 4 = 5
attack of op: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (3) + 4 = 7
The zombies try to maul Drakus as he pushes past but they cant penetrate his armor.
Drakus counter nearly taking down the middle zombie but not quite.
The zombies attack.
attack zombie 2 on Drakus: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 4 ⇒ (2) + 4 = 6
attack zombie 3 on Crain: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 4 ⇒ (6) + 4 = 10
attack Zombie 5 on Gregoir: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 4 ⇒ (6) + 4 = 10
attack Zombie 6 on Gregoir: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 4 ⇒ (1) + 4 = 5
attack Zombie 7 on Mai: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 4 ⇒ (5) + 4 = 9
attack Zombie 8 on Mai: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (1) + 4 = 5
attack Zombie 9 on Donagar: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (2) + 4 = 6
The elven woman appears once made apparently she had recast her spell of invisibility. She fires her crossbow targeting Drakus this time.
attack+damage+sneak attack: 1d20 + 14 ⇒ (14) + 14 = 281d8 + 2 + 3d6 ⇒ (2) + 2 + (3, 1, 4) = 12
confirm crit zombie 2: 1d20 + 4 ⇒ (3) + 4 = 7
confirm crit zombie 3: 1d20 + 4 ⇒ (13) + 4 = 17
Your turn again, you can all post round 7.
| Crain Tresselmore |
DM, you might have hit Crain with a crit. Might want to confirm to see how hard that zombie was swinging!
| Crain Tresselmore |
Aha, I must have missed that, DM.
Crain swings at number three, trying to drop the zombie that had just punched him.
Attack 1d20 + 11 ⇒ (20) + 11 = 31
Damage 1d10 + 6 ⇒ (7) + 6 = 13
Attack 1d20 + 6 ⇒ (1) + 6 = 7
Damage 1d10 + 6 ⇒ (9) + 6 = 15
Possible crit 1d20 + 11 ⇒ (17) + 11 = 28
Damage 1d10 + 6 ⇒ (4) + 6 = 10
| Gregor Ward |
How did Drakus and I do the same damage, but my zombie didn't drop? We both do magic and slashing damage.
| Gregor Ward |
Okay, sorry, I think I misread the results.
Top of Round 7: Inspire courage in effect +2/+2.
Gregor steps back a step and continues his tactical encouragement, "We're doing well. We have them on the ropes, keep up the good work. Once the two clear the upstairs, make to follow. Donager, if you channel from the first landing there," he indicates with his sword where the steps turn, "you should catch all of them."
5' step back to beside Donager
Standard, Inspire courage +2/+2 for rds 7-9
| Sgt. Drakus |
Round 7____________________
Moving by the line of zombies was no problem, but Red 2 hit hard. Worse was being shot in the back.
Move Act:
He took a step back from Red 2.
Standard Act: [Inspired]
He swung his silver Bardiche hard to hack at Red 2.
Bardiche Power attack: 1d20 + 10 + 2 - 2 ⇒ (16) + 10 + 2 - 2 = 26 for a possible 1d10 + 6 + 2 + 4 ⇒ (8) + 6 + 2 + 4 = 20 magic, silver and slashing damage.
| DireMerc |
Crain needs to make 2 saves vs blood veil...Thinking back I think we missed a few saves for zombies dying.
The zombies continue to attack.
zombie 8 attack Mai: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (2) + 4 = 6
zombie 5 attack Gregor: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 4 ⇒ (2) + 4 = 6
zombie 6 attack Gregor: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 4 ⇒ (1) + 4 = 5
zombie 9 attack Donagar: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 4 ⇒ (2) + 4 = 6
Two zombies come out of the bedroom and approach Drakus (provoking an attack)
"Time to hide again and soon I will seek" says the elven woman giggling to herself.
The elven woman takes out a wand and makes herself invisible once more.
Your go, you can all post round 8.
| Crain Tresselmore |
Fort 1d20 + 10 ⇒ (4) + 10 = 14
Fort 1d20 + 10 ⇒ (2) + 10 = 12
| Crain Tresselmore |
I'll wait to attack until you tell me what minuses to figure into my rolls, DM. I don't know what bloodveil is, but I bet it's not fun.
| Crain Tresselmore |
Ah, I do remember that now!
Crain keeps attacking zombies.
Attack 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage 1d10 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Attack 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage 1d10 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Finally remembered the bardic bonuses!
| Sgt. Drakus |
Seeing movement in the backfield, Drakus lashed out...
AoO vs Red 10: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 for a possible 1d10 + 6 + 2 ⇒ (2) + 6 + 2 = 10 magic, silver and slashing damage.
Round 8____________________
With the blocking zombies cut down, Drakus turned to the new zombies.
Move Act:
He took a step (down and left on the map) away from the zombie reinforcements.
Standard Act: [Inspired]
He swung his silver Bardiche hard to slash at Red 10. (Cleave attempt).
Bardiche Power attack: 1d20 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12 for a possible 1d10 + 6 + 2 + 4 ⇒ (3) + 6 + 2 + 4 = 15 magic, silver and slashing damage.
IF previous attack hit, Bardiche Cleave Power attack: 1d20 + 10 + 2 - 2 ⇒ (11) + 10 + 2 - 2 = 21 for a possible 1d10 + 6 + 2 + 4 ⇒ (5) + 6 + 2 + 4 = 17 magic, silver and slashing damage.
| Gregor Ward |
Top of Round 8: Inspire courage in effect +2/+2.
Gregor just huffs and rolls his eyes as the dwarf keeps swinging instead of channeling. "Or, ignore what I said, and keep doing what you're doing. That has worked well thus far." He turns and slashes at the zombie he hadn't quite dropped before.
Attack Zombie 5 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22, damage 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
| Donagar |
"I thought you lot would go after tha girl, an let me handle tha zombies, thar just zombies an were tha whole lot o them standin over mah prone form I would be more tha fine!"
Channel positive energy
3d6 ⇒ (5, 1, 1) = 7
Will save DC 14
| DireMerc |
Mai takes down 8, make a fort save.
Draskar takes down both zombies coming at him.
There is a thump as the as the elf woman leaps down to the floor below she rolls and reappears as she fires her crossbow at Mai.
attack: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 2 + 3d6 ⇒ (7) + 2 + (3, 2, 3) = 17
"My...Oh....My you've broken nearly all my toys!...Oh well! Plenty of corpses in this town. Soon I'll have hundreds...no thousands more!"
The remaining zombies attack
5 attack gregor: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (1) + 4 = 5
6 attack gregor: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (4) + 4 = 8
9 attack Donagar: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (5) + 4 = 9
Donagar are you tracking you hp somewhere? Please add your info under your name so I can easily check it. Also you posted twice that round sorry for being so slow.
Your go again.
| Mai Asta Isabella |
Mai does a 5-foot step East/Right to get in range of jester
"Toys, these are cheap trinkets of the poorest qualtiy.
Even a boyfriend would not give something so cheap or disgusting."
Attack: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 Crit
Dam: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Fort: 1d20 + 9 ⇒ (16) + 9 = 25
Crit: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 Confirm
Dam: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
| Gregor Ward |
Top of Round 9: Inspire courage in effect +2/+2.
Gregor is almost pleased that the fool woman decided to jump down, ready to stop messing with the fodder and go straight for the cause of all the disruption in the first place. "Fool of a move, befitting a fool's disguise." With that, he twists up around the zombies where Pai left a gap. Once in front of her he drops his sword to the ground in an odd move and begins casting a spell warily enough to avoid being struck for his boldness. Once the casting is complete, he grabs at the elf woman with the transmutative energy in his hand. "Now let's just stop all this dancing around, and fight like grown-ups, you flighty, careless, pointy-eared twit."
Move, Acrobatics (to Avoid AoO's), where Pai was, to just left of the jester, below Pai 1d20 + 6 ⇒ (18) + 6 = 24
Free, drop sword
Standard, Cast Touch of Gracelessness Defensively (DC 17) 1d20 + 13 ⇒ (5) + 13 = 18
Free Melee Touch on Jester 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
She takes 1d6 + 2 ⇒ (3) + 2 = 5 Dex penalty (DC 15 Fort save for half, see also movement penalties on a failed save.)
| Sgt. Drakus |
Round 9____________________
With the upstairs clear, Drakus turned his attention to the battle downstairs.
Move Act:
He barged past Crain to go downstairs to where it took a corner.
Standard Act: [Inspired]
He leaned over the railing and swung his Bardiche hard to slash at Red 5 and 6. (Cleave attempt).
Bardiche Power attack: 1d20 + 10 + 2 - 2 ⇒ (9) + 10 + 2 - 2 = 19 for a possible 1d10 + 6 + 2 + 4 ⇒ (6) + 6 + 2 + 4 = 18 magic, silver and slashing damage.
IF previous attack hit, Bardiche Cleave Power attack: 1d20 + 10 + 2 - 2 ⇒ (11) + 10 + 2 - 2 = 21 for a possible 1d10 + 6 + 2 + 4 ⇒ (5) + 6 + 2 + 4 = 17 magic, silver and slashing damage.
| Crain Tresselmore |
It doesn't look like there would be room for Crain to get downstairs and make an attack. If im wrong about feel free to roll an attack fro me, DM, but if not I'll move as far as I can, so that a single move next round will get me in Attack range.
| Gregor Ward |
You have pretty decent Acrobatics, you could probably jump the rail fairly easy and end up right beside her.
| Crain Tresselmore |
If this is possible, Crain will give it a try.
Acrobatics 1d20 + 5 ⇒ (5) + 5 = 10
Attack 1d20 + 11 ⇒ (4) + 11 = 15
Damage 1d10 + 6 ⇒ (1) + 6 = 7
| DireMerc |
Jumping down 10 feet without taking damage is just dc 10
Crain jumps down and he swings his weapon but is unbalanced and his swing goes wide.
Will save for elf jester fort: 1d20 + 6 ⇒ (13) + 6 = 19 and she takes 3 dex instead. (actually not quite countering the cat's grace she cast on herself but at least slowing her down a bit.)
Donagar's action for this round will be this channel:
"I thought you lot would go after tha girl, an let me handle tha zombies, thar just zombies an were tha whole lot o them standin over mah prone form I would be more tha fine!"
Channel positive energy
3d6 ⇒ (5, 1, 1) = 7
Will save DC 14
zombie 5 will: 1d20 + 0 ⇒ (8) + 0 = 8
zombie 6 will: 1d20 + 0 ⇒ (5) + 0 = 5
zombie 9 will: 1d20 + 0 ⇒ (13) + 0 = 13
Zombie 9 is destroyed.
Draskar destroys 5 and 6.
All the zombies are gone.
The elf woman looks to the bleeding wound Mai had inflicted and to her destroyed zombies.
"Think you can catch me? Come on then!" she says doing a few backflips into the corner putting a doorway behind her. (moving south 2 spaces) she cast a spell sending a ray at Mai. Ray of enfeeblement.
acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28
ranged touch: 1d20 + 10 ⇒ (8) + 10 = 18
1d6 + 2 ⇒ (5) + 2 = 7 dc 14 fort for half
No map just yet I'l update when I can.
| Mai Asta Isabella |
"You can't get away from me so easily."
Mai Disappears (vanishing trick), Follows and gives a good swing of her Katana at the elven woman.
Attack: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24 Crit
Dam: 1d8 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Sneak Attack: 2d6 ⇒ (4, 3) = 7
----------------
Fort: 1d20 + 5 ⇒ (10) + 5 = 15
3 STR Damage
----------------
Crit: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21 Confirm
Dam: 1d8 + 4 - 2 ⇒ (2) + 4 - 2 = 4
TotalDamage: 7 + 7 + 4 = 18
| Gregor Ward |
Top of Round 10: Inspire courage in effect +2/+2.
In an attempt to cut off her escape, Gregor draws a wand from his belt, but first he needs to offer more encouraging words and guidance, "We have her on the ropes, and she's ready to flee. Press on team, and if we can take her alive, we may be able to get some answers from her."
Move, draw wand
Standard, Inspire Courage for rds 10-12.
| Sgt. Drakus |
Who's Draskar?
Round 10________________________
Move act:
Drakus rumbled down the stairs and ten feet SE [to where Red 5 used to be].
Standard act:
Drakus shifted his bardiche so that he struck with the flat of the warhead. (-4 to hit)
Bardiche Inspired Nonlethal Power attack: 1d20 + 10 + 2 - 2 - 4 ⇒ (3) + 10 + 2 - 2 - 4 = 9 for a possible 1d10 + 6 + 2 + 4 ⇒ (3) + 6 + 2 + 4 = 15 magic, silver and nonlethal bludgeoning damage.
| Crain Tresselmore |
I was waiting for the map! but I am assuming in this crowded house, there is no way for Crain to get close enough to Attack her. If I am wrong feel free to move and Attack for me, DM.
| Crain Tresselmore |
"I think we are all dinged up a little bit. A little healing for the lot of us would be good, dwarf. Maybe even for that one," Crain snarls, as he points at the necromancer.