| Crain Tresselmore |
"Ugh, what the hell has happened in this place. I thought there was a party going on, not this twisted horror scene! If that voice has caused this, let's find her and take her down."
| Crain Tresselmore |
Initiative 1d20 + 1 ⇒ (4) + 1 = 5
Crain pulls his falchion moving towards the closest undead, swinging it to put the creature out of its miserable existence.
Attack 1d20 + 11 ⇒ (3) + 11 = 14
Damage 1d10 + 6 ⇒ (4) + 6 = 10
Attack 1d20 + 6 ⇒ (16) + 6 = 22
Damage 1d10 + 6 ⇒ (7) + 6 = 13
| DireMerc |
Crain init = 5
Cedric init: 1d20 + 3 ⇒ (20) + 3 = 23
Donagar init: 1d20 + 0 ⇒ (9) + 0 = 9
Gregor init: 1d20 + 4 ⇒ (20) + 4 = 24
Pai init: 1d20 + 2 ⇒ (14) + 2 = 16
Drakus init: 1d20 + 1 ⇒ (2) + 1 = 3
Zombies init: 1d20 - 1 ⇒ (15) - 1 = 14
Gregor, Cedric and Pai you are before zombies.
Crain, Donagar and Drakus are after.
You all move into the entrance and get ready to face the first group of zombies and you hear the sound of arcane words being spoken by someone up the stairs and the doors slam shut behind you. You hear a click as they lock. You notice the groan of more of the undead coming from upstairs and the adjoining rooms as well. It seems this is now a house of the dead and your trapped in here now.
I might have to npc Cedric since he is still away I think so I'll do that for now.
| Gregor Ward |
Gregor does what just always seems to come natural to him, he barks out orders and tactical plans to best deal with the situation, "Let's not get ahead of ourselves. Stay as a group, don't let yourselves get seperated. When we fight as a team, we all have greater chances of survival." With that siad, he draws his sword and keeps from rushing ahead of the others into possible danger.
Standard, Inspire Courage +2 Atk/Dmg, saves vs. Charm and Fear (with Lingering Performance, it lasts rounds 1-3).
Move, draw his longsword
Know Religion for the Zombies 1d20 + 7 ⇒ (5) + 7 = 12
| Mai Asta Isabella |
Perception: 1d20 + 13 ⇒ (20) + 13 = 33
"Guys have you noticed how some of these dead nobles looked to have died of Blood veil before being raised again from the dead?"
"And the Psycho b**** has an Elven Accent."
Don't know if I'd get more out of that great Natural 20 perception roll.
"This hall also seems to be a good bottleneck to stop us from being surrounded, but limits our actions.
I'll try the room next to me and create a new front so we all are doing a part without the worry of being flanked or outflanked later."
Mai open the door next to her and looks in and ready with her katana.
| DireMerc |
The elven accent is correct and yes the zombies do have traits that would indicate that they have the blood veil. Knowledge religion would reveal the details of this zombie variant but 12 is not enough.
You open the door and a small dining table with wooden chairs placed around it.
Cedric opens the door on the other side find another empty room with a couch and a table.
The zombies comes forward but due to space constraints are force to squeeze together and their bumping into each other is giving them a hard time. (They share space moving into the squares in front of Crain and Drakus taking the penalties for doing so)
Some zombies break down the door going into the room adjacent to the group were Pai peeked in.
The two warriors manage to avoid getting hit blocking each attack with ease.
Zombie attack Crain: 1d20 + 0 ⇒ (4) + 0 = 4
Zombie attack Crain: 1d20 + 0 ⇒ (15) + 0 = 15
Zombie attack Crain: 1d20 + 0 ⇒ (10) + 0 = 10
Zombie attack Crain: 1d20 + 0 ⇒ (1) + 0 = 1
Zombie attack Drakus: 1d20 + 0 ⇒ (14) + 0 = 14
Zombie attack Drakus: 1d20 + 0 ⇒ (12) + 0 = 12
You can all post, Crain, Donagar and Drakus post round 1 and Gregor, Cedric and Pai can post round 2.
Please indicate which round your are posting for to help me keep track.
| Sgt. Drakus |
Round 1_______________
Keeping his shield even with his companion, Drakus lashed out as hard as he could at the walking dead with his bardiche. Power attack, Cleave
bardiche initial attack: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13 for a possible 1d10 + 6 + 4 ⇒ (2) + 6 + 4 = 12 magic, silver and slashing damage.
...IF first attack hit, bardiche secondary cleave attack vs his buddy next to him: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14 for a possible 1d10 + 6 + 4 ⇒ (4) + 6 + 4 = 14 magic, silver and slashing damage.
My AC reduced to 24 for one round.
| Sgt. Drakus |
Ah, yes. Can't do that without a feat I don't have.
Normally I would just take a 5 foot step back first, but that is blocked this round.
I will switch targets to zombies 5&6. Dollars to doughnuts that hard corner will give 'em enough cover to block me though.
| Gregor Ward |
Top of Round 2: don't forget Bard song everyone +2 atk/dmg
Gregor sees through the door Pai opened, that there are others advancing through the next room. To try and maintain a decent front, he attempts to dance nimbly into the room to get to the southeast corner, but the blood-slick floors thwart his efforts and leave him exposed. He makes it, but not before the opening he left and his own stumbling footwork, completely throw off his aim. At the very least he left room for Pai to join him.
Move, acrobatics to the sq just below 7 to avoid AoO, 1d20 + 6 ⇒ (1) + 6 = 7 well, damn, guess not.
Standard, attack 7 with longsword 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12, doubt it but JIC, damage 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
| Crain Tresselmore |
the bonuses were not included for Crain as the rolls were made prior to Gregor's post. I'll make sure to include it in the future.
| DireMerc |
Oh yes when a plague zombie dies, it falls apart and releases a burst of decay. All creatures adjacent to the plague zombie are exposed to its plague and must make a Fortitude save.
So everyone who is adjacent to a zombie when it dies needs to make a fort save vs blood veil. It has no immediate effects so roll the save and I'll make a note of it if you fail.
| Gregor Ward |
Fort save 1d20 + 5 ⇒ (18) + 5 = 23
As the infected zombie drops, Gregor is reminded of the mask they found on the body in the ship, "I have with me one of the physician's masks, it aids against contracting the disease. Anyone feel that they would be more susceptible to it is welcome to wear it as we investigate. Otherwise, I will wear it myself." He indicates a bird-like mask he had forgotten about, hanging on his belt.
| DireMerc |
I'm assuming you're harming undead here. Please indicate the dc when you cast or use an ability with a save
zombie 1 will: 1d20 + 0 ⇒ (7) + 0 = 7
zombie 2 will: 1d20 + 0 ⇒ (19) + 0 = 19
zombie 4 will: 1d20 + 0 ⇒ (19) + 0 = 19
One zombie is destroyed (Crain needs to make another fort save)
And two more are harmed but still stand. (They take half)
Cedric heads into the room he open to see if he can flank around.
The remaining Zombies in the ballroom attack and the other two move to attack Gregor (one going around the table. They cannot move an attack however)
zombie 2 attack Draskar: 1d20 + 4 ⇒ (2) + 4 = 6
zombie 4 attack Crain: 1d20 + 4 ⇒ (13) + 4 = 17
"Hey that's cheating! NO CHEATING!!!" comes the high pitched shout
A crossbow bolt comes from above making a deafening noise of screaming voices and strikes Donagar. An elven woman dressed in a masquerade dress and wearing a jesters hat appears up above on the second floor balcony.
attack: 1d20 + 14 ⇒ (13) + 14 = 271d8 + 2 + 3d6 ⇒ (3) + 2 + (5, 4, 1) = 15
Everyone except Gregor needs to make a will save dc 14 against a mind affecting fear effect. If you fail you are shaken for 1 minute.
You can all post again.
Edit:Forgot to post the map.
| Crain Tresselmore |
Fort 1d20 + 10 ⇒ (19) + 10 = 29
Will 1d20 + 4 ⇒ (2) + 4 = 6
Crain keeps chopping away with his falchion at number 4.
Attack 1d20 + 11 + 2 - 2 ⇒ (14) + 11 + 2 - 2 = 25
Damage 1d10 + 6 ⇒ (3) + 6 = 9
Attack 1d20 + 6 + 2 - 2 ⇒ (1) + 6 + 2 - 2 = 7
Damage 1d10 + 6 ⇒ (3) + 6 = 9
| Sgt. Drakus |
Will save vs DC14: 1d20 + 4 ⇒ (19) + 4 = 23
Round 2_______________
Frustrated he can't hit the zombies crowding him, unable to step back to bring his bardiche into play and unwilling to just drop it for a shorter weapon, Drakus elects to give himself some room.
He Bull Rushes straight forward against Zombie 2.
Bull rush CMB: 1d20 + 8 ⇒ (9) + 8 = 17
Since he doesn't have Improved Bull Rush, Zombie 2 is eligable for an AoO against Drakus.
| Gregor Ward |
Top of Round 3: Last round of Bard song until refreshed on his turn in round 4
Gregor decides that he won't risk it further, drawing the mask and putting it on.
Draw Physician's Mask, equip it. I believe that will provoke.
| DireMerc |
Attack of op on Drakus
attack: 1d20 + 4 ⇒ (11) + 4 = 15
Drakus knocks number 2 back.
Crain takes down 4.
Donagar destroys number 2.
Gregor provokes 2 attacks.
attack: 1d20 + 4 ⇒ (9) + 4 = 13
attack: 1d20 + 4 ⇒ (10) + 4 = 14
Mai takes down 9.
"YOU'RE BREAKING ALL MY TOYS!!!" comes the shout from above
ranged touch -4 for range/1d6 fire damage: 1d20 + 7 ⇒ (7) + 7 = 141d6 ⇒ 2
She trows a flask of alchemist fire. It also deals 1 splash damage to Mai, Draskar and Crain.
Donagar takes another 1d6 on his round unless he spends a full round to put out the flames.
After trowing the flask she runs north and out of sight.
Zombie 8 attacks Gregor
attack: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 4 ⇒ (2) + 4 = 6
You can all post again
| Sgt. Drakus |
Round 3_______________
Drakus flinches at the fire splash, but keeps his shield oriented at the lady just in case she shot something stronger.
Then Donagar evaporated his zombie.
"Thanks Donagar!" He shouted.
Hearing a fight in the next room, he moved 5 feet East, 15 feet North, then 5 feet West.
Reluctantly dropping his bardiche, he punches Zombie 8 with his gauntleted fist.
gauntlet attack: 1d20 + 8 ⇒ (10) + 8 = 18 for a possible 1d3 + 4 ⇒ (3) + 4 = 7 crush damage.
Since he doesn't have Improved Unarmed Combat, Zombie 8 is eligible for an AoO against Drakus.
| Crain Tresselmore |
Crain looks around for a way to get upstairs and engage the lady. "I'm coming, toots! And im going to hack you down, sickos!".
Crain run up any stairs he can locate, trying to close distance with the lady.
| Mai Asta Isabella |
Mai Does a 5-foot step into the room and will attack Zombie number 9
"If these are her toys, does not check the quality of her toys before playing with them."
atk: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
| Gregor Ward |
Top of Round 4:
If the Zombie threatening him is destroyed:
Gregor breathes a sigh of relief, through the odd bird-like mask, as moves back into the room proper and calls after the rushing Crain, "Don't let yourself get separated from the squad, that is how people lose their lives. We fight as a team."
Move to the center of the main room
Bard song, Inspire Courage +2/+2 (This lasts for rounds 4-6)
If the zombie is not destroyed, he will not move, and use his Bard song from there.
| DireMerc |
attack of op: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 4 ⇒ (1) + 4 = 5
The zombie tries to swing at Draskar as he attacks with his fist but misses and Draskar punches it to little effect.
Pai comes along and finishes it off with a swift strike however.
Gregor moves to the middle of the center room.
Crain goes up the stairs. He cant see the elven woman in the jester outfit but he spots 4 more zombies lumbering his way. The dancers he notice before when he climbed on the balcony. Now that you are here you can see that those on the floor are in fact dead. The door to a bedroom nearby is open. Two more doors are closed.
More zombies are coming from deeper in the house as well on the first floor.
You can all post again.
| Crain Tresselmore |
"There's a crew of zombies up here as well! Get up here quick! We need to deal with this lady now!"
Crain enters a rage, and swings his Falchion at zombie 1.
Attack 1d20 + 11 + 2 + 2 - 2 ⇒ (18) + 11 + 2 + 2 - 2 = 31
Damage 1d10 + 6 + 2 + 2 - 2 ⇒ (10) + 6 + 2 + 2 - 2 = 18
Attack 1d20 + 6 + 2 + 2 - 2 ⇒ (11) + 6 + 2 + 2 - 2 = 19
Damage 1d10 + 6 + 2 + 2 - 2 ⇒ (1) + 6 + 2 + 2 - 2 = 9
Possible crit from Attack one 1d20 + 11 + 2 + 2 - 2 ⇒ (3) + 11 + 2 + 2 - 2 = 16
Damage 1d10 + 6 + 2 + 2 - 2 ⇒ (8) + 6 + 2 + 2 - 2 = 16
| Gregor Ward |
Sorry, don't know how I keep missing that it's my turn.
Top of Round 5: Bard song still in effect +2/+2
Gregor sees the onrush of more of the shambling corpses, and knows that things may become difficult in catching the woman seemingly responsible for this crime. He calls out to the others, "We must make haste in felling these foul things. She must not be allowed to escape." With that he takes a step forward, and takes a swing at the one closest to him without wading fully amongst them.
Free, 5' step to center of room
Standard, Attack #4 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12, if that hits 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
| DireMerc |
Just 5 feet wide. Did everyone post? Donagar didn't take any action so far.
Here is my partially updated map
I moved up Donagar a bit to join the others let me know if this is wrong.
Zombies on first floor aren't there cause I will add their movement after I'm sure were you are.
| Gregor Ward |
Gregor should be in the middle of the blood stain, lined up with the fireplace and the south half of the double front door.