Corsairs of Varisia

Game Master dain120475

“Corsairs of Varisia” is a homebrew campaign which has low magic; emerging technology in the form of firearms; reavers, swashbucklers, buccaneers, and pirates.

“Corsairs of Varisia” campaign pits the starting party in a emerging town situated between Riddleport and Magnimar.

The town, formerly Roderic’s Cove, had been conquered by pirates from Riddleport, but has been recently liberated from support from the south to stop the advance of Riddleport into their waters.

The town was renamed “Beacon” and the lord of the town is calling on any who wish to make their fortune and become something great; with little to aid them but their wits and steel.


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hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Thanks, Melthune!

Hope you all have a great weekend, too. :)


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

Yeah...at work.

Seems like all I ever do is post from here. :P


Thanks for tossing up the posts from work, Melthune.

Meanwhile, I hope you enjoy your weekend, Taissa :)

Just so you know, I have a hunch that a lot of the gang won’t be too much posting during the weekend, but we’ll see what happens next, though.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Thanks, Dain. :)


No worries, Taissa; I hope you have a good weekend!

Meanwhile, I thought this was kind of a fun looking show:

Link here -

Anyhow, see you guys soon :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Oh, I do like Max Brown (who plays Ambrose). I enjoyed him in Beauty & the Beast and The Tudors. I will keep an eye out for the series. Thanks, Dain.


Taissa Sloane wrote:
Oh, I do like Max Brown (who plays Ambrose). I enjoyed him in Beauty & the Beast and The Tudors. I will keep an eye out for the series. Thanks, Dain.

Good times!

I hope you enjoy it, and I look forward to seeing what happens next, too :)


Cool; so as of now...

Jenner has purchased 100 GP of Magical Crafting Supplies and is considering spending 20 gold as a Deposit on a Mule; for 5 gold pieces a week (the deposit is returned when the Mule is returned); he has also traveled to the harbor master to try to purchase a raft.

The gang discussed plans with Father Liam and got some great tips on the place that they were interested in building; along with a warning that the place may be inhabited by a witch - which is probably nothing but a rumor.

Polux has spent most of his time hanging out with Snaga and they are back at the ship making final preparations.

Hack seems to be hanging out with Taissa and Melthune; speaking of which -

Melthune has purchased and entire case of Troll Styptic at 1,200 GP.

Taissa had a nice chat with Miss Mossbanks.

White Fang had some interesting theories which were confirmed via PM (psychic messaging - I communicated with him using only my brain ;)

Then they headed back to the tavern with everything working out just fine and all the loose ends wrapped up nicely - except for any issues that Jenner may want to go through via the harbor master.

As soon as you're all formally packed and ready to head out (or have any other business in town) please let me know and things will pick up.

See you all soon!


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,
Dain GM wrote:
Melthune has purchased and entire case of Troll Styptic at 1,200 GP.

Still think I'm getting a good deal.

Dain GM wrote:
White Fang had some interesting theories which were confirmed via PM (psychic messaging - I communicated with him using only my brain ;)

I'm glad it's your brain and not that one you keep in the jar. :P


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

We should probably have the Priest stake our claim on the coast before leaving, if that is decided.


Very busy - will do my best to answer PM's by the end of the day. See you all tonight!


Taissa – for now White Fang can remain at either Miss Mossbanks or with The Seahawk if you prefer; they’ll be moored there at least a week because Johnny has some business with some Shoanti scouts who are in town that may take some time.

Meanwhile I sent you a quick PM regarding some ret-con with Taissa and Ren during the trip back. I’m not sure how it will effect Taissa’s interactions with him while in town, but I did what I could to try to sum up his reactions to her as succinctly as possible while doing what I could to keep it in character for him.

Quick aside – Ren was demonstrative with her regarding his affections for her, obviously, but he’s still struggling with being as open with his feelings with her as he doesn’t often know what he wants, so it might come off as a bit more stand-offish then what Taissa was expecting (it’s all in the PM – needless to say, we can RP how Taissa might respond to his affections either on the Social Thread or PM – your choice).

I should add that's it probable that Taissa may want to respond to the PM; and very likely that his words and actions with her may color her interactions with him in the future. It's possible (though unlikely) that Taissa may simply accept his actions without comment - but it's kind of up to you how you want to play it out next.


Tai - excellent response via PM! I enjoyed reading it, and look forward to playing that scene out more in-depth :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Dain, I have posted a quick retcon on the social rp thread regarding White Fang.

And, thank you, glad you enjoyed the response. Look forward to seeing what the response will be in character. :)


Taissa Sloane wrote:

Dain, I have posted a quick retcon on the social rp thread regarding White Fang.

And, thank you, glad you enjoyed the response. Look forward to seeing what the response will be in character. :)

I did indeed! I'll have a response up soon, though right now I'm a little worn out, but you will see a response :)

RPG Superstar 2015 Top 16

So, weighing in super quickly here: my default rate of posting in my games is once a day, ideally (usually slower on weekends). I try to post more often if I have the time, but the 1/day rubric holds true across most of my games both as the rate that I can maintain, and also the rate that is considered 'normal' in every other play-by-post game I have been in. Jenner's last post was 'yesterday'-- more than 24 hours ago, I will grant, but still loosely with in the once-a-day thing. The vibe I am getting here is that that isn't fast enough, since it seems like I'm holding up plot points. I understand the GM's need to move things along, but flat-out deciding that 'hey Jenner didn't buy a boat' (which Snaga is effectively doing when he says 'we don't have a boat') because I haven't had the chance to post IC-ly to say whether he did or didn't is a little frustrating to me.

I understand (believe me, I do) that it's ALSO frustrating to have to wait on player posts to move anything forward. I get that, and I'm sorry I didn't get the post up from Jenner in a more timely fashion. But you can't have your cake and eat it too-- you either need to wait for players to resolve important decisions like boats, and to give them time to do things like make the proactive skill checks you want.... or you need to not be so reliant on the players to RP out every single small detail and to assume that they do some of those common-sense things, instead of penalizing them for not doing those common-sense things if they haven't had the time to post doing those things. This is just my two cents. I will post in the next half-hour once I have reviewed the threads and our options in more depth.

Again, I'm sorry I didn't get a post up sooner. I will try to keep up with the posting rate.

But to me, having a situation where you want players to both make detail-heavy, lots of skill-checks, etc posts (which I don't have a problem with), but also want those posts coming at a fairly quick clip-- that can create some problems.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I concur, Dien.


Hey guys.

So the thing is; I’m pretty okay with people posting about once a day on average, too (excluding weekends; those can be a bit tricky, so that’s cool if people aren’t around).

Just two things about that –

1. Since I have only certain times a day that I can post; and since those times fluctuate frequently, if I haven’t heard from the bulk of people when I’m ready to post – I will post a big chunk of what will happen and move on without waiting; sometimes at unusual times (like – sometimes it will be 8:00 PM – other days it will midnight; other days still I may end up doing it in the afternoon).

That isn’t meant to reflect badly on people; just to say that I’m moving the plot in a big way when I’m able to; and that some people haven’t formally acted; but they might have chosen to.

2. When I move things along in a big way like that players will often find that I’ll either skip things they wanted to do; or that I’ll assume that players don’t do certain things that they planned on – but that they didn’t have time to do in real life.

In those cases I’ll toss up some potential ideas, but ultimately – it’s not really that big of a deal because of ret-con actions. So in other words, Jenner – I moved the action forward formally before you could decide on either a boat or crafting supplies. But no worries – you did exactly what I hoped for; you ret-conned the decision to purchase the stuff you wanted and now you have it.

So the short answer is that I’ll often move the progress forward in a big jump when I get the chance – if you notice that I did that before you wanted to do something specific but didn’t get a chance to do it – that’s okay; toss it up in a ret-con via a spoiler or the Social Thread and it’s cool.

Point is – no pressure if you don’t get the chance to post in a day; there’s always ret-con. The only issue I have is when people go several days at a time without even tossing up a “Heads up”. Other than that, it’s all good.

RPG Superstar 2015 Top 16

Thank you, knowing that we are relaxed on the issue of ret-conning does make it a little clearer for me in that regard. Sorry if I came off too critical in my post.


Hey guys - I'm pretty swamped right now, but I'll have something up later tonight.

Quick side-note though (it may come up soon):

I'm totally down for ret-coning things (as mentioned) with the only exception being combat. Other than that, I guess I should just say "Good Hunting!"

See you all later tonight!


hp 19/19, AC 22, T15 FF17, bab +3, melee +8, cmb 8, cmd 19, F +3, R +9, W +2, Init +5, Perc +5 Roc Animal Companion 4

Okay, so Holystone is navigating the raft, Taissa has one of the poles/oars and we need another with a good STR to take the second pole/oar. The we need someone keep an eye out...


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I have the other oar.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Thanks, Hack. Daya has eyes in the sky even with the rain falling. Maybe Polux and Melthune can make some perception checks on the ground ...

And Dain, I presume with our pretty good Craft check yesterday that the raft we've made is pretty sturdy and can support 6 people and their gear (being that it is a ferrying vehicle)... Daya is flying in the sky and Roc's are able to rest/sleep in the air if need be. If she gets very cold out there in the rain, then she will land on the raft for a time ... I'm with Holystone on this ... if we're keeping track of every minutia, we're never going to manoeuvre the marsh waters to even find the goblin dens.


Via Polux's recent concerns about swimming I'm considering modifying it.

When I swam Freestyle in high school it took me about 40 seconds to go 50 meters on average (yes that counts the flip-turns).

There are 164 feet in 50 meters and 6 seconds a round. If I went by Paizo's version it would take me 16 rounds to swim 50 meters - or in other words; a minute and a half.

I don't have time to fix this now; but that's some BS. I'll do what I can to fix it later tonight when I have time to look at things.

RPG Superstar 2015 Top 16

Well, you probably weren't swimming in armor and clothing, wearing boots, holding weapons, with a pack of gear, either-- which is the usual assumption for RPG chars. ;)

No, I'm certainly not arguing if you want to make it easier for us to swim.


dien wrote:

Well, you probably weren't swimming in armor and clothing, wearing boots, holding weapons, with a pack of gear, either-- which is the usual assumption for RPG chars. ;)

No, I'm certainly not arguing if you want to make it easier for us to swim.

Are you kidding? That's how I ALWAYS swim ;)

But even then that calls into question issues of "Carrying Capacity" and other variances such as Encumbrance. The game already has those penalties built into it, unfortunately the whole thing falls into "just one of those things".

We all know that (unfortunately) the game has to constantly sacrifice realism for playability. Why should anyone take up precisely a 5x5 square on a map, for example? In real life our normal doorways aren't even 5 feet wide - and so on.

While I'm at it, what about normal things like "Running"? Every character moves either 20 feet, 30 feet, 40 feet - or some variation. But if we had 6 medium creatures start a footrace at the same time that was 150 feet long (50 yard dash), they'd all finish exactly the same time - no winner, no loser, just a 6 person tie - and the race is finished after only 6 seconds (5x move speed for full run).

Running 300 feet is only a 12 second action for a mage with a Strength/Dexterity/Con of 10's and a Fighter with a Dexterity/Con/Strength of 18's. But the best Olympic runner ever (with Nike shoes, a flat surface to run on and no gear) is only 9 seconds. So it's another example of how things just don't make much sense but that's how the rules seem to work...

However, I'm going to look things over and do what I can to figure out something better for swimming (and possibly running, too) because it's always annoyed me the way they did things for that.

If anyone has a forum on it to show me, I'll look that over, too.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

It's a public holiday here tomorrow (due to the Queen's Birthday long weekend). So my posting may be slower than usual as I am going to be out during the day.


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

Posting from the start of the public holiday here.

Getting ready to head off to work (Yay) but should be home by mid-day and able to look in and add posts.

Much cheers to all.


Okay, well I… whaa? “Queen’s Birthday?”

Well, here in AMERICA we don’t take off for “queen’s birthday’s” – we celebrate important holidays; like Star Wars Day (May the Forth), or “Name your Poison Day” – (which is June 8th and apparently 1 week too late for Oberryn Martell, but I said too much…)

Heck, you didn’t see me taking off for National Donut Day (always the first Friday of every June). But oh well, what can be done? ;)

Well, in a completed unrelated note to absolutely everything, I saw this online and I had to post it up – get ready for cute but unrelated stuff: Cute Clip.

Okay, need to check the boards and get back to some good gaming…

Everyone take their time and I hope you enjoy your holidays :)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Apologies for the absence people - my youngest got sick so it has been a runaround weekend thus far... Catching up on my games as I can.


Polux wrote:

Apologies for the absence people - my youngest got sick so it has been a runaround weekend thus far... Catching up on my games as I can.

No worries, do what you need to do.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Hope your child is doing better now, Polux. May your youngest recover quickly!

And thanks re the holiday, Dain. :) I'll be around later to post.


"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

Good times!


Female (totally, totally) Succubus
Dain GM wrote:

"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

Good times!

"You know nothing, Jon Snow..." :p

;)


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

Just a heads up. Entering a busy three days for me.

Will be able to look in occasionally and post sporadically.

Much cheers to all.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I'm out of the house and won't be able to post until my late afternoon. Sorry for the hold up on my end.


Hey guys!

I just want to say “Thank you!” because there’s nothing quite like spending hours of your time writing a diverse set of subplots and secrets that are really fun to write and read later; with the possible exception of a curious and enthusiastic gaming group who end up unlocking and discovering them!

When you guys seek out those little clues and mysteries (be they unilaterally examining dark old holes in a swamp, or plunging into the subconscious of an NPC or solving tricky mysteries) the point is – when you guys do things like that, it makes the game a blast for me.

Congrats to you all and I really appreciate it! :)

RPG Superstar 2015 Top 16

I specifically didn't send it in a PM because I was 99% certain my frustrations/concerns were being shared by the rest of the party. Judging by Hack and Taissa's comments, and by a private message from Polux, I was correct.


First let me say that I appreciate that you have some issues with the game right now.

I also have some issues as a GM. I’ve had a moment to read yours over, I’m hoping that by showing you some of my concerns, you’ll be able to understand why I wrote what I wrote and did what I did in my earlier post from Snaga.

First, I take a lot of time to do research and write this stuff out; all you guys have to do is read it and just try to remember the details a bit. It’s not a big deal to me that people don’t post every day, or people don’t read over the posts – that’s why we have ret-con actions from time to time. But when people seem to ignore the posts completely, that’s different.

So, for example, I gave a specific and precise set of details via a summary from Snaga which aligned the swamp to a place called “Okefenokee”. To sum things up I provided comprehensive and a rather full set of details which can be found again by clicking the link here and reading a few of the notes.

Jenner, I noticed you put up some pics; and while I appreciate them, I also know that you had already seen a rather detailed pic that I already provided here, so it was a bit confusing as to why you put up the images when I already provided them.

All of this was very clear in this post here – which I had taken the time to make earlier.

Everyone read that post; everyone saw the pics and read the details; everyone was 100 feet above the swamp and knew what could have happened. They saw the massive rains and flooding and I even posted (multiple times) the rules for dealing with heavy issues during flooding. The party chose to continue and now things are a bit difficult.

When you get to the coast with the Goblin Lair you know its in a cave large enough to hide a ship in. That’s because the pirates hid their ship in a cave by the edge of the coast that housed a Goblin Lair. This means that the place has to be big enough for a ship to go inside (though you already knew the dimensions) and you also know that the hill itself is rather large and craggy because I said so before when I made notes about the area around the coast.

So the area around the Goblin Lair specifically is where the marsh/swamp breaks up and is replaced with heavier rocks. A possible image from the south side might look kind of like This.

None of that is as complicated to your position now as the rains themselves. The main issue here that’s effecting your travel is the massive rain/flooding through what is normally a rather dull and calm swamp and churned into this mess. The rain is a real issue, and it’s a problem, and one Snaga couldn’t have predicted.

This takes me to the second thing that I have issue with – whenever the party is faced with a challenge many players seem to get very, very angry at me and often I get either PM’s or posts on the board that seem very critical of me.

As hard as that is to deal with, one of the issues I run into is that often times players don’t seem to look at a Challenge as fun, but often they get mad at me.

After all, winning a challenge doesn’t have to be about rolling dice; sometimes it’s puzzling things out as a team.

That said, I hate to present a problem and then solutions, but here’s a few possibilities that – had I been in your shoes – I might have attempted so far.

I hope these notes don’t seem condescending or unfair – my point was just to demonstrate that there were some options out there.

1. When you guys didn’t know what to do with your mule I might have asked Taissa to send Daya to guide it back to town then fly back quick. You could have also taken off the unneeded goods and just buried them at the tree at the top of the cliff and got them later. Most of that could have happened easily because you had the time to do it while the raft was being constructed.

You didn’t have to do those things, but they were a possibility that may have been useful. But all told your gear (via mule and heavy tents) was about 200 GP in expenses down the tube (maybe) but you are going after pirates, I didn’t think that would matter in the long run so I didn’t say anything at the time.

2. When you guys where in town you specifically knew you were going into a Goblin Lair – that was the mission given in detail. I do toss a curve ball from time to time, but a “Goblin Lair” is at least (typically) underground and in caves.

However, not one person went to the general store and attempted to buy things like (for example) a Dungeoneering Kit.

That and most kits were available in the General Store; it’s cheap and easy purchase – good for exploring dungeons.

Another option might have been the Survival Kit. But again, no one seemed interested in them; you guys bought a tent, which was good, but not much else.

Actually, that’s not fair. Some of you guys did buy other things.

For example, Jenner - you yourself bought Air Crystals which (if you gave them to Melthune) would allow Mel to pretty much sink to the bottom of the water and just walk forward the 50 feet at a total of 5 feet a round for about 10 rounds (not counting the air crystals) with you guys on the other side ready to haul him up. Or you guys could have sent a good swimmer in and had him tie a rope to a weak swimmer – moved in the 50 feet and then simply dragged the weak swimmer through the small tunnel.

That’s one of the reasons you bought the stuff. You guys have those options.

3. Again, you guys are going to a Goblin Lair – you knew that before you started. I suggested to Taissa that she leave White Fang behind for a reason. A Goblin Lair is traditionally in caves/tunnels – not a good place for a bird – not impossible, just not easy. Worst case scenario here is that Daya may have to wait outside.

Does it suck that a character might lose an advantage in a combat situation? Maybe, but it might also just be a challenge instead of something for people to get mad at. It means Taissa will be at your side in caverns fighting enemies with you, but without Daya for most of the fight – hard; but not the end of the world – also, it’s almost like I’m deliberately modifying the CR to assume that Daya won’t be there since you have Snaga in caves and as the GM that seemed reasonable to me, but now it’s a problem for one of you to have to leave some important item or ally outside – of course, this assumes that Daya remains outside.

4. I wrote a lot of obvious clues that people seem to ignore – for example; I wrote a lengthy piece which suggested when Polux went down the hole he found “strange skulls”. But what type of creature? Well, if he brought one up you guys could have done a quick check and figured things out – and it would have helped you understand that hole a lot. As for lizard men – well, never mind clues – it’s pretty clear that they probably aren’t responsible for the Hydra exclusively (and possibly at all) since Polux found lots of “Weapons and Gear” in the hole and lizard men only make stone weapons.

In fact, I felt a little guilty there, like I was practically spoon-feeding details on a mystery that if you guys had worked on would have earned you some great loot and gear for the fight, but no one wanted to do that. Heck, Polux could have brought up at least one “Trinket” to the light and you guys would have been able to study and identify it for clues. But that didn’t happen.

Also, the nature of the cave should be very clear that’s not a simple “cave” – that clear Architectural Designs were utilized by a race more sophisticated than goblins. We might have had people use Knowledge History, Geography and (possibly) Engineering to discover more details about the cave. I know Jenner can do all of those things, since a Cloistered Cleric can use any Knowledge check untrained and it would have been easy to find out details that may help you on your advance, but that didn’t happen, either.

Although I have asked for specific checks in the past, in this case I assumed that it wouldn’t matter because you all would find out sooner or later. However, this takes me to my next point –

5. While it was a Goblin Lair at one point, it’s obvious that it’s not originally one as (for example) the tunnels in the cave (according to Snaga, who said so many times) all seem to go up instead of down.

How high would the tunnels have gone? And would human bandits who went to the top have dug holes to get to the top? It’s probable – but all you’d have to do is send Daya up to explore the top of the hill and that would have been that – another entrance would have been found and you could try going in from the top (or at least Daya could have when she explored it) because there was an entrance there.

While I’m at it, Daya has a 13 in Strength – a heavy load for her is about 150 lbs and a Light Load is only about 50. Snaga is only 36 lbs without gear.

Another possibility might have been for Taissa to have sent Daya up to the top to explore the summit and (depending on her Perception roll) would almost certainly have seen the small “watch-post” that the bandits made up there and the entrance to the caves below and reported back to Taissa – who in turn may have been interested in possibly heading up, but because it is probably too difficult to climb she might have just told Daya to carry Snaga with some rope and his weapons and armor and head to the top where he could have dropped the rope to one of you, and then started to help hauling you guys up.

After all, she’s done that sort of thing before when the party was in the canyons with the undead, so I’m pretty sure that would have happened if she had been given time.

6. There is some concern about a Raft – but really – why? It’s a thing you guys made in the swamp – you could make another. The whole point of this thing is to deal with a group of bandits and kill them and take their loot. That’s worth something in coin – a raft is free, but it’s only worth the time to build. Is the cost of a raft so important? I don’t know how to handle that.

As for getting back, Snaga also told you that a good sailor could easily navigate through the rocks. This means that a competent sailor could leave the lair and then get into the sea and sail around to the swamp, or (if they’d like) they could sail up the coast back up to Beacon, since Beacon is on the coast.

Also, your reports indicated that the bandits you are fighting are corsairs and pirates – it’s probable that they’ll at least have a boat inside (possibly a ship). If you kill them, you could probably just spend the night in the stone caves and when the rain stops you could take the boats (or make a new raft) and sail it back to Beacon, or at least back through the swamps once the rainstorm has stopped.

7. Given the all the major issues with the rainstorm I was very surprised that no one seems to think all this rain is very unusual "in game". After all, heavy rains like that typically don’t last this long; this one is – is there a reason? Is there a strange connection? Could it be related to clues that the party has been unearthing since Osirion and before?

The answer is yes. But no one even seemed interested in the massive amount of rains "in game" so I couldn't address it at this time. All the concerns were "out of game". At this point I’m not actually going to spoil that mystery now, though I will say that the party can try to figure it out, but that’s a whole other option for later.

In Conclusion: There does seem to be quite a few challenges here – some of them pretty difficult. However, there are lot of things that the group hasn’t explored or even tried, but I feel like they may have at least attempted something before getting frustrated.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I didn't read the information/"clues" you presented to Polux on what he found under the swamp water because Taissa wasn't there in game (she was atop on the raft). If It was meant for all ears and eyes, then it should have been communicated to us as such. Snaga could have done it in Polux's absence in game.


Occasionally effective dwarf 6 |HP: 53/53 AC: 19 (12 Tch, 18 Fl) | CMB: +6, CMD: 20| F: +7, R: +3, W: +8 (+2/+4 hardy/steel soul) | Init: +1 | Perc: +12 (DV), SM +10 | Speed 20ft | Spells: 1st 5/5; 2nd 3/4 | Fervor: 4/5 | Blessings: 5*/5| Channels 3/3 Active conditions: Bull's Strength

Yeah, I think I'm out.

Every single person in the party has expressed at least SOME frustration over this issue of complicated challenges, not just now but in the past as well. Your answer, as a GM, every time this has come up, has been to be "but no there's all this other stuff you guys didn't do that would have fixed it."

It leaves me feeling like I'm not playing a game, but participating in a novel, instead, where the novel writer has written out in his head specific plans of action for the protagonists to take-- like this bit about 'burying our gear'. You have brought it up twice as something you apparently think we should have done to make our lives easier; it is the sort of action I would almost never take as a PC, because my gear is something I buy in order to take with me and use when I deal with challenges. But because it is the action you expected us to take on some level, the adventure gets substantially harder if we don't do it.

Your detail-laden posts are, in my opinion, part of the problem, not the solution. You obviously put a great deal of effort into them, but overwhelming players with information is just as bad a problem as not giving them enough of it. I DO read your posts, and eventually I get so overwhelmed with the influx of data that my eyes start glazing-- which happened with Snaga's huge post just today.

And yes: we can scout the top of the hill with Daya. It was going to be one of my next suggestions, ICly, but at this point I am just literally not having fun. It seems like it's a hassle to accomplish what should be simple tasks: that every single thing is a challenge.

It boils down to this: when players over and over again express frustration with one aspect of gameplay, you as a GM have a choice: to double down on your GMing philosophy and say "but no, you guys didn't do enough of the stuff I expected you to do" or to go "well, okay, clearly this style choice of GMing is not working for this group, how do I want to handle that? Do I want to make an adjustment, or do I want to continue to be frustrated by the fact that they're not doing the things I think they should do, and for them to continue to be frustrated on their end?"

It boils down to what works for your players and you, TOGETHER.

Also, saying players are 'getting mad' at you when anything about the GMing style is criticized is pretty defensive.

For those players who enjoy your given style of GMing, you are probably a dream GM. (I think you'd actually be quite a good novelist.) I don't think I am one of those players.

If Dain wants to allow you guys to continue with Jenner as an NPC, use him and his heals with my blessing.

I apologize to my fellow players for ditching out on them. This just isn't working for me.


Taissa Sloane wrote:
I didn't read the formation/"clues" you presented to Polux on what he found under the swamp water because Taissa wasn't there in game (she was atop on the raft). If It was meant for all ears and eyes, then it should have been communicated to us as such. Snaga could have done it in Polux's absence in game.

I appreciate that, Taissa. It's true that Polux could have shared the information with the group. However, I didn't put that in a spoiler on purpose so you guys could all have seen the details and reacted to them even if he didn't post.

But to me, that's kind of a side issue here.

As far as I can tell, there are a lot of options at this cave in the water the group might have tried to do, but it seems like most people were concerned that the terrain changed when they got to the coast and there was not enough information at the time.

Of course, this is because the floods were the chief issue here; but I can't help thinking - "Are the floods really that big of a deal?"

In other words - The Heroes go sailing through a flooded swamp to the coast; suddenly they see a huge cliff that marks their destination - they dive off the raft and leap into the water in a reckless abandon - they swim their guts out to the tunnel below and burst forward into the air and look around - one of their mates is lagging so someone heroically swims back to them to "Aid" them in moving forward - then you get out, dry off, draw steel and move forward with stealth; eager for the kill...

I just thought that would be fun and exciting to see, that was all.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Holystone, I'm sorry to see you go. Good luck in your gaming endeavours.


Hey guys, I need to head out for a while. I've had a horrible, horrible week for lots of person reasons and I'm afraid that may be translating into the game.

If you guys would like to post things, that's cool; but I'll probably be AFK for a bit at least until I get a chance to deal with some personal issues.

I hope you enjoy the evening and I'll see you all around at some point soon.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Dain, sorry to hear of your bad week and good luck with sorting through the personal stuff.


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

Also sorry to hear that Real Life is giving you a kicking DM Dain. Wishing you all the best in getting on top of/Over your problems.

Anything game wise from myself can wait till you're on an even keel.

Wishing you and yours and very one else all the very best.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Guys, I'm off to a beach day with the family. Will only be able to post later today. I'll mull this over while I take a swim ;)


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Hang in there Dain, we'll talk when you're on the up and up.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

So, what are we going to do now Holystone has left? I'm a little lost what our next step is at this time ...


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

I guess we will need Dain's input on this, and perhaps have a conversation?

I think Jenner raised some valid points.

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