Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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female Tiefling 12th level Duskblade

"Wizards," Karrin says with a shrug to her drow guides, "Am I right Mistresses?"


Human Wiz 12 (Evocation)

Justin can FEEL Memnon shaking under his hand with (barely) suppressed laughter. He stares straight ahead. His eyes unreadable behind the dark-lenses of his magical goggles. Possibly biting his tongue. Literally.

'Must. Maintain. Wizardly. Dignity.'

'Too late. Out the window.'

'I am a Wizard, Not a Witch.'

'I hear a lot of cackling,...'

'Must. Not. Transform. Everyone. Into. Newts.'

'Becaaaaauuuse,...?'

'Even if I COULD, I musn't,... Right?'

'Sure. Keep telling yourself that.'

'Maybe just ONE?'

'THAT'S the spirit!'


Bribes always welcome

Alerra and Chadra climb down the narrow tunnel mouth the tunnel is cramped, only about five feet high. It’s a long fraught journey out, but the group eventually ends up in an empty house. There is no feeling anyone lies in wait.

Outside the small suburb this house is in has been fought over. There are many houses burned or turned to rubble. Alerra looks at the group

“We go into dangerous territory. Prepare yourself as you see fit”

If you have buffs or things this is the pause


Female catfolk sorceror 11

Merle makes sure to mage armour herself


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

The Scout draws his blades, that is all the preparation he needs.


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 9

Closing her eyes for a moment, Blayze utters a prayer, a gossamer curtain of golden light settling on her before fading into nothingness, though to Alessia, the Holy Gunslinger seems to be buzzing with dangerous energy, like a fire, far to hot to stand beside.

[ooc] Cast Veil of Positive Energy. +2 to AC and +2 to saves against all attacks from Undead. 110 minute duration.


Human Wiz 12 (Evocation)

Justin makes sure his long -duration spells are running.
All cast now, last 11 hours.
-Elf Lord's Armor? Check,
A pale image of shimmering chainmail with ornate armored joints and a helm settles over the wizard's features before fading away.

-False Life? Check, +HP= 1d10 + 11 ⇒ (5) + 11 = 16
Justin smiles as he feels, healthier?

-Overland Flight? Check,
The wizard starts to rise from the floor, but quickly settles again.

The wizard draws his blasting rod, and nods his readiness.


Bribes always welcome

The two Drow head out, inviting Hamar to accompany them at point

1d6 ⇒ 5

Im assuming Hamar would agree to walk point with the two Drow. The rest of the party I’ll need an idea on how you wish to travel.


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)
Dungeon Monkey wrote:

The two Drow head out, inviting Hamar to accompany them at point

1d6

Im assuming Hamar would agree to walk point with the two Drow. The rest of the party I’ll need an idea on how you wish to travel.

Hamar nods and heads out to take the point with the Drow. He grins at them in the darkness and whispers,

Gnoll:
"Assuming we live, you shall both have to seek me out again in Sigil".

Bribes always welcome

The two grin wickedly

Gnoll:

Spoiler:
We live in Sigil, so we will certainly look you up. For business and pleasure...


Human Wiz 12 (Evocation)

Justin falls into his 'usual' place towards the middle of the marching order. Where he is protected, and his height allows him to see what's going on past his companions.

Per: 1d20 + 11 ⇒ (10) + 11 = 21


Female catfolk sorceror 11

Merle takes position at the rear.


Bribes always welcome

The party heads out of the abandoned village. They come into a bizarre 'farmland' where strnge fungal crops are being grown. Many of there look burnt and trampled. There is a taint of death in the air, and an occasional corpse can be sighted in the field. As they travel, there is a sudden growl from ahead. a pack of odd catlike creatures appear, abandoning a dead drow they had been eating. There are five of them. They are sleek, skinny black-coated felinoids, with two tentacles sprouting from their shoulders


female Tiefling 12th level Duskblade

I think we fought a displacer beast before


New Map

Roll inits!


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar has his blades already at the ready.

Initiative 1d20 + 5 ⇒ (3) + 5 = 8


Female catfolk sorceror 11

Init

1d20 + 7 ⇒ (4) + 7 = 11


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

If the next Initiative roll is a 5, I'm flipping over the dice roller...


Human Wiz 12 (Evocation)

Init: 1d20 + 3 ⇒ (8) + 3 = 11

Heh, yeah I dont blame you. SOme times the digital dice roller giveth, and sometimes it taketh away. ;P

EDIT- funny thing is, we all still seem to be going about the same time together. :P


female Tiefling 12th level Duskblade

initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Good times


female human wight fighter (armor master) 8 / furious guardian 2

Initiative: 1d20 + 5 ⇒ (2) + 5 = 7

All aboard the fail train.


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 9

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4 SMH, no kidding


Human Wiz 12 (Evocation)

ROFL,... Wait, this is really no longer funny, it's kinda spooky,... O_o


Bribes always welcome

cats: 1d20 + 2 ⇒ (4) + 2 = 6
Chadra: 1d20 + 4 ⇒ (10) + 4 = 14
Alerra: 1d20 + 4 ⇒ (5) + 4 = 9

Good news is the beasts have the same issue

Cat Scratch Fever

Chadra 14
Merle 11
Justin 11
Alerra 9
Hamar 8
Karrin 7
Alessia 7
Cats 6
Blayze 4

Chadra and Alerra raise the small intricately-made crossbows they had at the ready and let fly

Chadra: 1d20 + 14 ⇒ (17) + 14 = 311d4 ⇒ 2
Alerra: 1d20 + 14 ⇒ (19) + 14 = 331d4 ⇒ 4
Crit confirm: 1d20 + 14 ⇒ (19) + 14 = 331d4 ⇒ 1

DC 13 fort save: 1d20 + 8 ⇒ (4) + 8 = 12
DC 13 fort save: 1d20 + 8 ⇒ (5) + 8 = 13

One of the tentacled cats slumps into unconsciousness

Post up actions!.


Female catfolk sorceror 11

Merle will haste the group then quiken magic missile a cat

5d4 + 5 ⇒ (1, 3, 4, 3, 2) + 5 = 18


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Round 1

Hamar holds to allow Justin to "blast" these foes so he is not caught in the middle of the Wizard's powerful magics.


Human Wiz 12 (Evocation)
Hamar of the Hyena Tribe wrote:

Round 1

Hamar holds to allow Justin to "blast" these foes so he is not caught in the middle of the Wizard's powerful magics.

OH yeah, toasty cats coming up! (And with a 400'+ range, he can do it from back here!) ;P

With the way they are spread out, I think I can only really hit the top 4 in a fireballed/group, missing the bottom one.

NOTE: CL 11 +4 (E/T/FB/RMF) = CL 15, 15d6+6 if Intensified, +50% dmg w/ Empowered Spellshard [Intensified Fireball, 15d6+6+50%, (or 22d6+9) dmg]

Justin floats upwards slightly to get a clear view of the cat-critters, (5' 'step' upwards w/ overland flight, then draws a sigil of flame with his blasting rod, sticks his rod through the floating, flaming pattern, touches his free hand to his amulet, and says clearly, "Fuego, Maximos!"

targeting: i 34, Dmg: 22d6 + 9 ⇒ (2, 3, 4, 5, 4, 3, 5, 2, 5, 2, 3, 6, 3, 5, 3, 2, 6, 1, 6, 6, 3, 1) + 9 = 89

Justin winces as the flare of the fireball threatens to overpower his magical goggles. With the sudden appearance of the felines, he had let his initial casting instincts of 'Fireball first, ask questions later' take over.

Justin turns to Memnon floating next to him.

"Um,... Too much?"


“Weelllll, so much for stealth”


Human Wiz 12 (Evocation)

"Sorry! They were just bunched up so perfectly,... no one else was in the way,... I got carried away."


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Round 1

Hamar shrugs after the explosion and rushes forward, bolstered by Merle's Haste. He will charge forward and Rage attacking the foremost foe. Move Forward and end at K30. No Dervish Dance this time as the movement to get to them was pretty far this time!

Hamar Attack Vorpal 1d20 + 14 + 2 + 2 + 1 ⇒ (4) + 14 + 2 + 2 + 1 = 23 - Damage 1d6 + 6 + 2 + 1 + 4d6 ⇒ (6) + 6 + 2 + 1 + (6, 1, 5, 4) = 31

Hamar Attack Off-Hand Keen, Planar 1d20 + 13 + 2 + 2 + 1 ⇒ (10) + 13 + 2 + 2 + 1 = 28 - Damage 1d6 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11

Hamar Attack Vorpal (Haste Attack) 1d20 + 14 + 2 + 2 + 1 ⇒ (8) + 14 + 2 + 2 + 1 = 27 - Damage 1d6 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13

Current AC = 22 + Dodge vs. this opponent - AC 20 from other foes...


Bribes always welcome

Ref: 1d20 + 7 ⇒ (15) + 7 = 22
Ref: 1d20 + 7 ⇒ (10) + 7 = 17
Ref: 1d20 + 7 ⇒ (6) + 7 = 13
Ref: 1d20 + 7 ⇒ (14) + 7 = 21
Ref: 1d20 + 7 ⇒ (14) + 7 = 21

Is that DC 22?

The miniature mushroom cloud lights up the darkling plain. When it clears there are several charred corpses

Let me know the DC, it's important to determine survivors


female Tiefling 12th level Duskblade

Karrin will use swift fly to J18, then cast True Strike, hoping that some of these displacers will advance on her.

"Mistresses, you might want to get behind the the tiefling"


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:


Let me know the DC, it's important to determine survivors

ACK! So sorry, I always forget that lil detail,... Save DC:19


Bribes always welcome

Two of the five cats are roasted. The others aren’t looking particularly happy. The two Drow look back at the wizard with wide eyes

“Do you wish to announce to the entire Vault that we are here?” Chadra hisses


Bribes always welcome

Just wrapping this up ...

Hamar moves nimbly through the three remaining charred cats, delivering coup de graces with ease. The three burned cats seem almost grateful. The party is left with the smell of burning cat hair in their nostrils

“We will be approached shortly,” Alerra says drily as the party reconvenes. . “Stay vigilant and make no sudden or ...” She stares at Justin “...pyrotechnic actions”


Female catfolk sorceror 11
Dungeon Monkey wrote:

Two of the five cats are roasted. The others aren’t looking particularly happy. The two Drow look back at the wizard with wide eyes

“Do you wish to announce to the entire Vault that we are here?” Chadra hisses

"Yeah well what do you expect from a wizzrreooghhh." As seph nips her tail.


Human Wiz 12 (Evocation)

Justin holds up empty hands with a wide-eyed look.

"Sorry. Reflex." he says sincerely to the drow.

"It was the perfect shot! They were lined up! It was as good as the set up they gave us when we first arrived at the Kasshta demiplane! Better!" The wizard explains plaintively, if almost silently, to the Rose crew. Those that listen anyway.

Justin winks at Seph behind Merle's back. And smiles as the kitten rolls his eyes and shakes his head at the lanky wizard.

'Seph's smarter than most of us, and probably wiser than all of us too. Kid's gonna make a great wizard one day.'


Bribes always welcome

The two Drow shake their heads

“Let us hope we don’t come across a giant rat or spider in our journey “

The party travels along , heading into a darkling plain of weird farmland and giant mushroom forests. Suddenly, a voice calls out

Drow

Spoiler:
“Identify yourself “

Alerra and Chadra palaver back and forth with the unseen speaker. Suddenly, a squad of Drow emerge from invisibility by the forest. They warily approach. They are accompanied by a dozen gleaming-white bone skeletons, eyes blazing. The skeletons look odd - they jitter and twitch in a most unseemly fashion.

The leader, a tall female in mithril chain talks to Alerra and Chadra in Drow, then turns to the party and speaks in accented Common

“Your guides say you need to speak with Erehe. They say you have valuable information. We can take you, but you must surrender your weapons snd assent to having your hands tied”


Human Wiz 12 (Evocation)

Justin looks at their drow guides,

"Just curious, is this level of security normal? Or do we rate special safety measures?" He asks politely.

The wizard glances at Karrin, Then bows slightly to the tall drow leader of the security party.

"We do, indeed, need to speak with Erehe. And we DO have valuable information for him, personally. We thank you for allowing us to see him."

Justin fidgets slightly. "Your security measures are thorough, and understandable. While I appreciate that you are not going to accept my word for it, we promise that none of us have any intention towards Erehe except to discuss a matter of mutual importance. And I submit myself for any magical test you wish to prove my words are true."

"I personally feel this matter important enough that I am willing to agree to your terms. And I think most of my companions will as well. Some of the,... ah, weapons might not be so obliging,..."


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar looks to the body language of their Drow guides, if they seem nervous the Barbarian will hand over his swords, through their eye sockets...


Bribes always welcome

The two Drow whisper to Hamar

“You must agree. As must we. They will not let us near Erehe and Verdaeth armed”

Chadra and Alerra turn over their weapons, and allow slender silver manacles to be attached to their wrists


Bribes always welcome
Justin Case wrote:
"I personally feel this matter important enough that I am willing to agree to your terms. And I think most of my companions will as well. Some of the,... ah, weapons might not be so obliging,..."

The leader frowns

“This is not an option. We are not negotiating. Surrender your weapons, submit to the manacles or be off. We will bring no serpents to our leader”


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar nods to Chadra and Alerra.

He re-sheathes his two scimitars and removes them from his belt, he then unhooks the scimitar from his back, pulls the long bow he dropped on the ground along with his quiver which is mostly full of arrows.

"This all I wield", he states the tall Drow female emphatically as he hols some of his most prized possessions in his hands. He is still winded from his rage but does his best not to show it.

His face remains neutral but the Barbarian is less than pleased with the development, Bad enough we are in a foe city and now not even with the small weapons which would allow for a glorious battle death as with so many foes, if they wished us dead, there is no way forward.


Human Wiz 12 (Evocation)

Justin purses his lips, and nods.

"OK then."

The wizard removes his bandolier with the apparently-empty scabbard attached. He holds it out to the drow.

'This is the respect we get for trying to save the multi-verse! I swear this is the LAST time!,...' He grumbles mentally to himself.

Justin leans close to Karrin,

"Is, your friend, going to be a problem?" He whispers.


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 9

Her jaw tightening, Blayze steps forward, smoothly drawing both of her guns and extending them, reversed, to be accepted by the drow


Female catfolk sorceror 11

"Uh is just waiting here for everyone else an option?"


Bribes always welcome

The Drow leader shrugs

“You wish to enter our camp. If you do not, do whatever, just do not follow us”


Human Wiz 12 (Evocation)

Justin swiftly hides a smirk.
'Trust Merle to find a second option.'

The wizard clears his throat gently as he extends his wrists to accept the fine chains.

"I'm sure it will be fine. We just need to talk to Erehe, and they just need to take precautions. We'll all get along famously. Right?" Justin says in his best 'I'm friendly and harmless' voice.

"If, on the other hand, you and any others would prefer to wait here,..." Justin glances at Karrin. (Or more specifically, her axe)
",... Then you could guard our weapons and wait for us here. This shouldn't take long. Either way." Justin adds casually.


Female catfolk sorceror 11
Dungeon Monkey wrote:

The Drow leader shrugs

“You wish to enter our camp. If you do not, do whatever, just do not follow us”

"Fine with me how about I wait here and watch the stuff?"


female human wight fighter (armor master) 8 / furious guardian 2
Merle Barer wrote:
Dungeon Monkey wrote:

The Drow leader shrugs

“You wish to enter our camp. If you do not, do whatever, just do not follow us”

"Fine with me. How about I wait here and watch the stuff?"

Alessia's posture stiffens with distrust, her hand on the hilt of her sword.

"I will not be disarmed in this place. I will stay also."

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