
| Thorn Slivertip | 
 
	
 
                
                
              
            
            "I think so once I can pick up this weasel's spoor." THorn replies as he attempts to track it.
Survival 1d20 + 9 ⇒ (6) + 9 = 15
Perception 1d20 + 8 ⇒ (16) + 8 = 24 

| Rikael Ashenstone | 
 
	
 
                
                
              
            
            Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Rikael draws Feybane while moving toward the first skeleton, and attacks it viciously. 
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Crit Confirm: 1d20 + 5 ⇒ (20) + 5 = 25
Extra Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Where's a lumberjack when you need one eh?!
lol, are we using the three d20 rule? 
D20 just to see if it happens...: 1d20 ⇒ 19

| Sildur Farwind | 
 
	
 
                
                
              
            
            Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Despite his caution, Sildur is momentarily taken aback by the icy horrors that bust from the snow.
where are the trees (treants?) in relation to the party? How close is the nearest to Dru?

| Thorn Slivertip | 
 
	
 
                
                
              
            
            Initative 1d20 + 4 ⇒ (3) + 4 = 7 
Knowledge (nature)1d20 + 7 ⇒ (15) + 7 = 22
Readied attack 1d20 + 5 ⇒ (15) + 5 = 201d8 + 4 ⇒ (8) + 4 = 12
"Company." he states even as the spirits scream their warning!! His Hooked Lance slips out silently into his hands.

| chillblame | 
 
	
 
                
                
              
            
            The clearing is about 60 feet wide and roughly circular. In the center of the clearing is a large (ten foot by ten foot) snowdrift. Three tree like creatures emerge and move towards you. At the same time Three skeletons covered in ice emerge from the snowdrift. They have surprise, but their actions consists of moving to the party. BTW the tree creatures are medium size. Know nature if wanted.
This is a mug map
Sildur  1
Dru     2
Rikael  3
Thorn   4
sturion 5
Agatha  6
Tree creatures   T
Skeletons        S
Snowdrift        D
Empty space      X
X X X X X X X
X X X X X X X
X X X S X X T
X X S D D X X
X X S D D 4 T
X 5 X 3 X X X
X 6 2 1 X X T
X X X X X X X
Not the best map, but should show your positions. If anyone can draw the map better, pls do with my thanks.

| Rikael Ashenstone | 
 
	
 
                
                
              
            
            sorry for the delay
Suddenly, around you trees begin to move, stretching their limbs to strike you. At the same time bursting from the mound are three ice covered skeletons.Surprise round. Anyone who got a perception above of 15 or more is not surprised.
Roll initiative please.
I'm confused then. What was this post for?

| Dru | 
 
	
 
                
                
              
            
            I've found one of the best ways to do a simple map is just to use an excel sheet. I'm on my phone at the moment so I can't really set one up but I'll be happy to later today?
On another note, I'm fine with it but I feel like we're a good deal closer to the snowdrift than we had described. I don't think anyone mentioned approaching it before all hell broke loose. That said, we have our map so I'm not going to fret.
Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Surprise Round
Having caught the scent of death on the wind moments earlier, Dru moves quickly when the skeletons burst from the mound. Lunging forward, the mountain bear snaps at the nearby undead.
Bite: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
5ft-step between Rikael and Sturion, attack skeleton. Bite will bypass DR

| Urga the Ogre Prophet | 
 
	
 
                
                
              
            
            Urga isn't on the map but I assume he is within move distance of a tree.
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9

| chillblame | 
 
	
 
                
                
              
            
            Sildur 1 
Dru 2 
Rikael 3 
Thorn 4 
sturion 5 
Agatha 6
Urga 7
Tree creatures T 
Skeletons S 
Snowdrift D 
Empty space X
X X X X X X X 
X X X X X X X 
X X X X X X T 
X X X D D S X 
X S S D D 4 T 
X 5 X 3 X X X 
X 6 2 1 X 7 T 
X X X X X X X
Urga strikes a Frost Fir and hacks a piece out of it. It hisses back at him, promising a painful death.
The skeletons attack.
They attack Sturion, Thorn and Rikael
VS sturion (after a five foot step)
broken scimitar: 1d20 + 0 ⇒ (7) + 0 = 7
damage: 1d6 + 1d6 ⇒ (2) + (6) = 8
claw: 1d20 - 3 ⇒ (17) - 3 = 14
damage: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5
VS Rikael
broken scimitar: 1d20 + 0 ⇒ (20) + 0 = 20
damage: 1d6 + 1d6 ⇒ (6) + (1) = 7
possible crit: 1d20 ⇒ 7
crit damage: 1d6 ⇒ 4
claw: 1d20 - 3 ⇒ (17) - 3 = 14
damage: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (6) = 11
VS Thorn (after ten foot move)
broken scimitar: 1d20 + 0 ⇒ (10) + 0 = 10
damage: 1d6 + 1d6 ⇒ (2) + (5) = 7

| Sturion Stoutheart | 
 
	
 
                
                
              
            
            Sturion steps back five feet, and whips the hammer hard at the skeleton that scraped his armor.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15
Scrape on 'AT, ye FOUL THING!

| Sildur Farwind | 
 
	
 
                
                
              
            
            Thanks! Does Sturion still take the damage while using a polearm?
Round 1
Shaking off his surprise, Sildur curses himself for reacting slower than his companions. With both nearby skeletons already down he point to the last of the undead abominations, "Dru, flank!"
For his own part, the ulfen lets the sling fall from his hand. Rushing to back up Urga, Sildur draws his scimitar from it's scabbard and brings it down in a vicious slash at the tree creature engaging the half-orc.
Move Action : Draw scimitar and close to J8
Standard Action : Slash with scimitar
Scimitar: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

| Dru | 
 
	
 
                
                
              
            
            Heading his master, Dru barrels around the snowdrift, coming up behind the remaining skeleton and snapping savagely at the icy abomination.
Move Action : Move to I3
Standard Action : Bite skeleton
Bite - PA, Flank: 1d20 + 5 - 1 + 2 ⇒ (3) + 5 - 1 + 2 = 9 [/ooc]Damn...[/ooc]
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

| chillblame | 
 
	
 
                
                
              
            
            minor error, third skeleton drops from dru's surprise attack. Think of it as some computer lag, lol. Just the firs to go. They act next.
BTW could Urga and Sildur please make DC13 reflex saves to recover your weapons. They are sticking to the firs corpse, um dead wood, um what is the word for a killed tree?

| Rikael Ashenstone | 
 
	
 
                
                
              
            
            Rikael 19/20 hp
The swordsman grimaces at the undead's blow, but the pain is lessened by Agatha, prompting a nod of thanks before he rushes toward the trees attacking his friends. 
Rikael is going to try to use Avrobatics to leap over the snowdrift and move to attack the fir that Dru is on, since the others are all well under control. Use 1 round of controlled rage, +4 to dex.
Acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15
If that is successful
Once over, he whips Feybane around in a vicious horizontal slice, attempting to destroy the thing before it does any serious harm to the bear. 
Attack: 1d20 + 5 ⇒ (17) + 5 = 22 
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

| Sildur Farwind | 
 
	
 
                
                
              
            
            Ref Save: 1d20 + 2 ⇒ (2) + 2 = 4
Sildur's weapon sticks to the frost fir as it tumbles to the ground.
So how does that work mechanically? Do I need a strength check to retrieve the sword?

| Dru | 
 
	
 
                
                
              
            
            Ref Save: 1d20 + 2 ⇒ (5) + 2 = 7
Dru roars as the tree smashes solid branches into the young bear's ribs, thick resin coating his side.
What are the penalties?

| Sildur Farwind | 
 
	
 
                
                
              
            
            Sildur lets the scimitar be pulled from his hand as the frost fir collapses. Turning towards the two still remaining he leaps over the fallen tree with a roar. Shield raised, the ulfen moves into the still inanimate trees and moves to flank the frost fir attacking Thorn and drawing one of the shortspears from his back as he goes. Once in position, he ducks a swinging branch and thrusts savagely.
Move Action : Move to flank frost fir, draw shortspear
Standard Action : Attack with shortspear
Shortspear - Flank: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

| Dru | 
 
	
 
                
                
              
            
            Despite the thick sap that clings to his fur, Dru tears into the tree that injured him, slashing with claws and teeth.
Full-Round Action : Full attack Frost Fir
Bite - PA, Sap: 1d20 + 5 - 1 - 2 ⇒ (20) + 5 - 1 - 2 = 22
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Crit. Confirm - PA: 1d20 + 5 - 1 - 2 ⇒ (15) + 5 - 1 - 2 = 17
Crit. Damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Claw 1 - PA, Sap: 1d20 + 5 - 1 - 2 ⇒ (5) + 5 - 1 - 2 = 7
Damage: 1d3 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Claw 2 - PA, Sap: 1d20 + 5 - 1 - 2 ⇒ (16) + 5 - 1 - 2 = 18
Damage: 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6
 
	
 
     
     
     
 
                
                