Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
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Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

"Give us back our friend"!

Dingus fires off a quick Vapor Viper at the smelly old man, before sprinting for the hatch determined to leap down and save his soldier at arms... or arm anyway.

3d4 + 3 ⇒ (4, 4, 2) + 3 = 13


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Stumpy Pumpy:

DC15 Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14
DC15 Will Save: 1d20 + 2 ⇒ (18) + 2 = 20


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Corliss Round 5: 53/53 hp; Effects: prayer (Rd. 5 of 6); copycat (Rd. 4 of 6); light.

Seeing Stumpy atop Kaul, Corliss hears his own words from a few seconds earlier echo inside his head: 'I can send a ray o' searin' light where the sun don't shine!' Aiming just a bit higher (at the small of Stumpy's back), the priest opens his palm, mutters a prayer to Besmara, and fires a blast of divine light at the monster.

I suppose there might be a -4 cover penalty in there if Dingus jumped in before Corliss could fire.

searing light ranged touch (prayer): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 for magic damage: 6d6 ⇒ (2, 2, 5, 1, 1, 4) = 15


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mischief: 1d20 ⇒ 6

Dingus begins to cast a spell, but thinks better of it and rushes to the hatch beside Corliss ready to leap to the rescue if necessary.The bright light shines down on the tableau below just as Corliss summons a golden beam that shines even in the daylight. It hits the amputated apparition burning a hole through it and interrupting its smooch. It pauses to glare up at the sea priest with hatred and then drags Kaul to the edge of the barge attempting to pull him after as it rolls off the edge into the water.

The black sword slashes Jim again. Jim-8 slash The smelly old man creeps forward cackling as he pulls another vial out and tosses it at Corliss. It pops open as it hits releasing another slimy ethereal mass that entangles and emanates fear. Corliss- entangled in place, will DC 12 or shaken

Kaul:
The hapless thug feels the paralysis fade, but his oxygen starved mind can't react as the dead thing drags him toward the edge of the barge. Fort save DC 15 or unconscious

Round 5
Dibbets-sick
Dingus-sick
Jim-stuck
R6
Corliss
Kaul
Death Squad


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

DC 17 STR check, incl. prayer: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

He's Gonna Feckin' Get Away Again!!!!:

DC15 Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19

Will wait til you green light me for actions in R6 :)


The Tuyewera drops over the side trailing its long tongue that is wrapped around Kaul's throat. The thug gives a low moan and flails his arms as the bad juju wears off, but he is dragged over as well, hitting the water with a loud splash! Lopper remains behind on the barge where it was dropped.

Kaul:
Kaul barely has time to take a breath before hitting the water. The tongue binds him and drags him down. grappled but no longer paralyzed or stunned


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Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Just wondering why Dingus didn't shoot his magic missile at the old vial slinging man? He had planned on zapping him before he ran for the hatch. Sorry to be so dense here, but for some reason I'm having a difficult time keeping up.

Dingus seems to be torn between helping his stuck mates, and jumping in to help Kaul, but decides that Kaul might be dead anyway, and tries to save his above ground mates first.

Either use the Magic Missile rolled in the post above, or use Grease if there are body parts exposed to help Jim escape, or carefully aiming an Acid Splash to melt some of the goo away.

1d20 + 3 ⇒ (9) + 3 = 12 DEX check for Acid removal if needed.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Will Save (prayer): 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

Cap'n:

Just wanted to make 100% sure you took into account Corliss's copycat when resolving the goo attack.


Corliss- nope. totally forgot. CC is 1: 1d2 ⇒ 2 yeah, you were hit.

Dingus- yes, mischief happened. Identified with a know (arcana) check. see below. Acid splash is a good call. You don't have to roll to hit; just roll damage.

Know arcana DC 21:
The priest is warded by a sanctuary spell. He won't be able to be attacked until after he attacks you.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul,Kaul Water:

Entangled by Stumpy's fetid tongue, Kaul invokes his shark totem (Swim 30ft for 5 minutes), then attempts to break free from the fell creature;

Escape Artist: 1d20 + 8 ⇒ (8) + 8 = 16


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

1d3 ⇒ 2 Acid Damage.

"Pull! Pull! You can get out...!

1d20 + 8 ⇒ (5) + 8 = 13 Knowledge: Arcana


Dingus drops acid on the gooey ectoplasm burning a little away as he encourages the stuck swordsman.

Jim can get another action as he missed his action last round. Also, Dibbets and Corliss have actions.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim sheathes his rapier and draws his kukri, slashing at the tenuous bonds holding him fast.

Kukri damage: 1d4 + 3 ⇒ (3) + 3 = 6


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Corliss follow's Jim's lead, sheathing his rapier and drawing his dagger to cut at the goo.

cold iron slashing damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Halfling Oracle of Gozreh 6

Letting his musket fall back on it's sling, Dibbets whips a pistol from betwixt his nethers. Cocking he squints and squeezes trigger in the filthy oracle's direction...

Pistol (Deadly Aim): 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15 for 1d6 + 4 ⇒ (2) + 4 = 6


Who's a filthy little oracle?

Dingus and Jim make some headway at clearing away the ghostly goo while Corliss starts scraping. Dibbets lifts his kilt to grab his peashooter rather than his peeshooter. He fires pointblank and further wounds the repulsive reanimator. The lingering effects of the sickening fog no longer bother Dibbets and Dingus. The same cannot be said of the flying shortsword that continues to attack Jim. He is cut again. Jim-10 slash

The evil priest mutters something and lift his hand to send out a wave of cold, dark energy that saps vigor from the living. The black stake stuck in the floor seems to amplify the affect. All on deck- 14 neg energy, Will DC 18 for half

Kaul:
Kaul twists like an enraged bull shark, but the tentacle-like tongue holds on though it doesn't get a good enough grip to further constrict its victim.

Round 6
Dibbets
Dingus
Jim-stuck
7
Corliss-stuck
Kaul
Death Squad


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

[b]Round 7 Combat Notes: hp 47/53; prayer expired starting Round 7

Corliss stiffens as the negative energy hits him. Rather than carve away some more at the entanlgling goo, the priests calla on Besmara to undo the damage just caused by the old coot. Besmara is stingy with her healing, however.

Will Save: 1d20 + 8 ⇒ (5) + 8 = 13

Channel Positive Energy #5 of 7: 3d6 + 1 ⇒ (1, 2, 4) + 1 = 8


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

I Want to Break Free!:

Sensing he's in a bad spot, the scarred thug thrashes with a frenzy attempting to break from Stumpy's constricting tongue...

Escape Artist: 1d20 + 8 ⇒ (18) + 8 = 26


Male Halfling Oracle of Gozreh 6

Will save: 1d20 + 7 ⇒ (4) + 7 = 11 14 damage suffered, 8 reversed by Corliss - balance 6 in the red

Gritting his teeth as bile rises and falls with the ephemeral profusions of dark and light, Dibbets focuses on cold hard steel... and lead. Reloading his pistola he seeks to perfunctorially perforate the pernicious pustule...

Pistol (Deadly Aim): 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 for 1d6 + 4 ⇒ (6) + 4 = 10


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

DC 18 Will save: 1d20 + 5 ⇒ (10) + 5 = 15

Jim is likewise drained by the cleric's potent channeling, but continues to try to cut himself free.

I forgot about the prayer spell for kukri damage last round.

Kukri damage, incl. prayer: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

1d20 + 5 ⇒ (1) + 5 = 6 Will Save vs. Damage

Dingus Swoons as the negative energy cuts deep into his serpentine soul and tries to summon the fortitude to attack that evil dude.

1d20 + 5 ⇒ (12) + 5 = 17 Will Save 2 to attack... and his vision clearing for just a moment send forth a jagged electrical Snake tongue.

6d6 + 6 ⇒ (3, 6, 2, 2, 5, 3) + 6 = 27 Lightning (Reflex 17 for half)

If not he'll continue to help Jim.

1d3 ⇒ 3 Acid Splash


The wave of negative energy takes a heavy toll on the crew though Corliss quickly ameliorates some of the damage. Dibbets quickly reloads his sidearm and fires again leaving a bloody hole in the now mortally wounded evil priest. The priest channels energy to bind the bloody wound though he appears bloody and weakened.

Jim and Dingus continue to hack and burn the viscous ectoplasm finally freeing the swordsman! Dingus-Unfortunately, no further saves versus the sanctuary spell so you can't attack the necromancer yet. However, there is something familiar about the ectoplasm bombs; you've seen them somewhere before.

Kaul:
The thug twists and rolls like a frenzied shark and finally breaks free of the tongue tentacle and swims out of reach as the broken corpse sinks.

Round 7
Dibbets
Dingus
Jim
8
Corliss-stuck
Kaul
Death Squad


Retcon as Dingus was directly attacked with a neg channel

Freed by the preemptive attack, Dingus sends a powerful lightning bolt in retaliation. With a clap almost as loud as Dibbets' blackpowder shots, the bolt streaks into the evil priest. He glows momentarily with the electrical discharge, then laughs as the electric aura fades and does not appear to do any damage...

Jim still barely manages to free himself without the acid assistance.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Did that take his entire action for Round 7?


James "Madman Jim" Patterson wrote:
Did that take his entire action for Round 7?

That was just an action so you could take a move.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Would kicking the stake into the open hatch be a move action?


I'm gonna call you 'Sharp-eyed Jim' rather than Madman. Good call. I'll allow it.

Almost forgot last round of spirit weapon

Jim ducks just as the flying black blade swoops by again and then dances over to knock the black stake over sending it skittering through the hatch. The flying blade disappears.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Corliss again weighs his options. He fears he won't be free of the ghostly goo for awhile yet...and he's not sure how much time Kaul has left in the clutches of the Stumpy thing.

Dammit, Bessie! We can't let Kaul die! Can't ye find a speck o' mercy in yer heart for the poor fella? He's part pirate AN' part monster by my reckonin'...should be the type ye'd favor!

Fearing that Kaul's rescue will have to fall to the others, the priest again channels positive energy so his mates will enter the battle as healthy as possible.

Channel Positive Energy #6 of 7: 3d6 + 1 ⇒ (2, 4, 6) + 1 = 13

Well...slightly above average. Thank you Besmara. (I guess.)


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Male Halfling Oracle of Gozreh 6

Somewhat surprised by his continued blackpowder driven efficacy, Dibbets grimly reloads his pistol. Raising it t'wards the priest he squeezes off another shot...

Pistol (Deadly Aim): 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 for 1d6 + 4 ⇒ (6) + 4 = 10


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Chum in the Water!:

Free from Stumpy's lashing tongue, Kaul breaks for the surface at speed Double Move - Swim 60ft. total


Dibbets reloads and fires again shooting the bloody cultist in the hip. The decrepit character groans in pain.

Dingus up!


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Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

"Kaul! Kaul! What about Kaul!".

Dingus runs to where his shipmate disappeared, and jumps in changing form into that of a bull shark as he jumps.

Bull Shark

Spoiler:

Bull SharkCR 2

XP 600
N Medium animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent, low-light vision; Perception +6

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1

OFFENSE

Speed swim 60 ft.
Melee bite +3 (2d8+3)

STATISTICS

Str 15, Dex 14, Con 13, Int 1, Wis 12, Cha 2
Base Atk +1; CMB +3; CMD 15 (can’t be tripped)
Feats Improved Initiative
Skills Perception +6, Swim +10

ECOLOGY

Environment any oceans
Organization solitary, pair, or school (3–6)
Treasure none

This shark is named for its stocky shape, flat snout, and aggressively territorial behavior. Its natural environment brings it close to humanoid prey, and it has been known to attack fishers, swimmers, rafts, and canoes. Though it prefers salt water, it can tolerate fresh water, and can leap over obstacles like low rapids. These qualities make it a terrifying aquatic predator that can travel dozens of miles up rivers in search of prey, striking in secluded swimming holes and placid lakes.

A bull shark is over 7 feet long and weighs roughly 250 pounds. Female bull sharks are slightly larger than males.


All you had to do was type Chum, Kaul. Here comes the shark!

In a move few could have seen coming, Dingus suddenly leaps through the hatch transforming into a shark in midair. He narrowly misses Kaul as he hits the water and the big thug swims speedily upward for air.

The channel wars continue above as the evil priest vindictively sends a spray of life sapping energy out once more, though the black stake no longer boosts the effect. All topside- 12 neg energy, Will DC 15 for half

Round 8
Dibbets
Dingus
Jim
9
Corliss-stuck
Kaul
Death Squad


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Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Dingus? Shark?"

Do doo do do do do....

A sprightly chanty running through his head, Jim closes with the priest. Some shred of the cleric's protective magic keeps the Taldan's blade from its target, though.

Rapier PA: 1d20 + 11 ⇒ (5) + 11 = 16

ETA:

Rapier PA damage, if applicable: 1d6 + 11 ⇒ (6) + 11 = 17


Jim- I think that hits. Roll damage (no electricity damage )


1d20 + 5 ⇒ (3) + 5 = 8

There is a burst of magical energy that erupts as Jim stabs the priest causing the swordsman to release his blade and stand several moments in a stunned state so that he barely registers the fall of the corrupt cultist's corpse. Jim shakes it off a moment later to find the necromancer dead on the floor with Storm-eyes' Sword stuck in his chest.

Combat over


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Buoyed by his own shark totem Kaul treads water as a casts a beady eye toward the fin cutting through the waves with aplomb...

He shouts out to the others in a croaky voice;

"H-uh'rrrrr. Please tell me that sharkey was summoned by us... Stumpy sunk.... likely escaped... again. Near killed Ol' Kauly!"


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim shakes his head to clear his vision, then calls his blade to his hand.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

"Good to see ye still drawin' breath!" Corliss calls out to Kaul. "I meant to offer ye more assistance than just that searin' light I sent into that creature, but...the creepy ol' necromancer there kept me tied up, as it were." The priest points to the fallen villain.

Corliss keeps sawing at the gooey threads entrapping him until he's free. Then he casts some healing spells on Kaul and Jim.

Trading out blindness/deafness and silence for cure spells.

cure serious wounds (Kaul): 3d8 + 6 ⇒ (4, 5, 2) + 6 = 17

cure moderate wounds (Kjim): 2d8 + 6 ⇒ (4, 1) + 6 = 11


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Dingus spots Kaul swimming past him, and returns towards the opening, circling in case Stumpy has a desire to become even more stumpy.


Nothing more of the dread tuyewera is seen. A plank runs from the barge to a stairway leading back up to the boathouse. Corliss heals Kaul and Jim once everyone regathers.


Male Halfling Oracle of Gozreh 6

Reloading and stowing his bullet-flinging devices Dibbs remarks "Bastard went doon hard like... pity we couldnae get tha tongue bugger as well. But glad ye came up still wi' yer own Kauly." The halfling waddles over to the fallen necro-corpse and filches around for belongings "Best we make wi' investergatin quick like... wouldnae want tae still be here when tha actual corrupt watch bastards arrive..."


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Aye, let's get moving. What else is in this place?"


Among the dead, the crew is sorry to see a familiar face or two from the Black Dragon's loses. They must have been left earlier this day for a proper cremation. The decrepit priest has assorted low quality goods including sour smelling studded leather armor, a dull shortsword, and some cheap jewelry under a tattered beggar's robe.

Dibbets Will DC 13:
Interacting with the corpse, you find that the possessions aren't nearly as worthless as they first appeared. both the armor and sword are masterwork and the bracelet and amulet quite valuable looking.

Jim finds a small room near the stairs down to the barge. Inside is merely a shabby and ill-smelling bed and a writing table.


Male Halfling Oracle of Gozreh 6

Secret Will:
1d20 + 7 ⇒ (16) + 7 = 23

Chuckling evilly "Cheeky bugger..." stripping the bracelet and amulet from his body and grabbing the sword. "Bugger's got 'is crud all fancied up so it dinnae look worthit… Kauly, may as well heft him o'er shoulder eh? We wants his armor an some bugger may know tha looks o' him in all our investigatin"


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Papers are something our customer might find useful, hey? Can one of you sniff out any witchery here?"


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

After finding no sign of Stumpy, Dingus takes a running(Swimming) start and leaps high in the air, through the hole to land on the ground near his friends, flapping and flopping about, and gnashing his mighty teeth, before returning to his more normal... slightly human form.

"Sharks have the innate ability to sniff out magic... They're almost as cool as serpents".

Dingus detects magic on the items Jim points out.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul hacks a cough, then cradles his axe tenderly as he's reunited with the hatchet...

"Hur... Ye have the right o' it Dibbs. Stumpy little basterd sunk off to the depths... Ain't thinkin' we'll see 'im again." (yeah right)

At the grubby oracle's behest he hefts the stinky corpse, then halts as a shark leaps from the brine and morphs into Dingus;

"You ain't afflicted by the sharkey curse are ye Ding? Hur..?"


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"I think snake trumps shark, mate!" Jim chuckles.

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