BobJones 5-02 Wardstone Patrol (Classic) Tier 3-4 (Inactive)

Game Master TheBobJones

Where on Golarion | Tactical | CLW 17


For decades, the crusader nation of Mendev has stood as a bulwark against the ever-expanding demonic blight known as the Worldwound. Since the Abyssal portal first opened in the barbarian realm of Sarkoris over a hundred years ago, four separate crusades have been called. Warriors both devout and opportunistic have responded ever since by making the long trek to Avistan’s far north.
The wardstones, built as the ultimate defensive line during the Second Crusade, are magical menhirs of tremendous power linked together to form an invisible wall that destroys any lesser demons that dare approach it. The recent failure of the wardstones w as p art o f a series of attacks on Mendev’s magical defenses that have characterized the battles of the current war known as the Fifth Crusade. The loss of this crucial defensive line has brought an understandable urgency to the war, and it’s in this chaotic and quickly evolving environment that Pathfinders find themselves called to Nerosyan to stand against the demonic hordes.

Primary Success Condition
The PCs complete their mission simply by reaching Fort Portolmaeus, returning to Nerosyan, and reporting on what they observed.

Secondary Success Condition
To succeed at their secondary mission objective, the PCs must have gone above and beyond the call of duty.

Dramatis personæ

Venture-Captain Jorsal of Lauterbury
Sir Ilivan of Erages - Male Half-elven Crusader
Commander Manaria Wardroxan - commander of Fort Portolmaeus

Initiative Rolls:

[dice=Arthrax Initiative]1d20+1[/dice]
[dice=Delzden Initiative]1d20+2[/dice]
[dice=Pooka/Luna Initiative]1d20+1[/dice]
[dice=Xull Initiative]1d20+1[/dice]

Perception Rolls:

[dice=Arthrax Perception]1d20+1[/dice]
[dice=Delzden Perception]1d20[/dice]
[dice=Luna Perception]1d20+6[/dice]
[dice=Pooka Perception]1d20+2[/dice]
[dice=Xull Perception]1d20+8[/dice]

Fortitude Rolls:

[dice=Arthrax Fortitude]1d20+6[/dice]
[dice=Delzden Fortitude]1d20+5[/dice]
[dice=Luna Fortitude]1d20+5[/dice]
[dice=Pooka Fortitude]1d20+6[/dice]
[dice=Xull Fortitude]1d20+6[/dice]

Reflex Rolls:

[dice=Arthrax Reflex]1d20+3[/dice]
[dice=Delzden Reflex]1d20+3[/dice]
[dice=Luna Reflex]1d20+7[/dice]
[dice=Pooka Reflex]1d20+3[/dice]
[dice=Xull Reflex]1d20+3[/dice]

Will Rolls:

[dice=Arthrax Will]1d20+2[/dice]
[dice=Delzden Will]1d20+1[/dice]
[dice=Luna Will]1d20+2[/dice]
[dice=Pooka Will]1d20+2[/dice]
[dice=Xull Will]1d20+3[/dice]

Diplomacy Rolls:

[dice=Arthrax Diplomacy]1d20[/dice]
[dice=Delzden Diplomacy]1d20-1[/dice]
[dice=Pooka Diplomacy]1d20+8[/dice]
[dice=Xull Diplomacy]1d20+10[/dice]

Sense Motive Rolls:

[dice=Arthrax Sense Motive]1d20+1[/dice]
[dice=Delzden Sense Motive]1d20[/dice]
[dice=Pooka Sense Motive]1d20[/dice]
[dice=Xull Sense Motive]1d20+1[/dice]

Intimidate Rolls:

[dice=Arthrax Intimidate]1d20+6[/dice]
[dice=Delzden Intimidate]1d20-1[/dice]
[dice=Pooka Intimidate]1d20+8[/dice]
[dice=Xull Intimidate]1d20+9[/dice]

Combat Table:

Up next: Xull & Arthrax

Combat Table - Round 2
Active Conditions:

  • Arthrax <=
  • Xull <=
  • McDonald <=
  • Pooka & Luna <=
  • Delzden <=
  • Brown <=
  • Jeb <=

Current Conditions:

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