Beyond the World's Edge: A Frontier Campaign (Inactive)

Game Master vayelan

Current Encounter: Ruins in the Sogg

Resources:
The Village of Haven

River Delta Regional Map

Downtime Calendar
Rooms and Buildings Guide
Teams and Organizations Guide


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Four adult Axe Beaks can be seen, but it is hard to discern whether any juveniles or chicks may be concealed among the tall grasses.

Kalig has difficulty finding recent prey tracks among the grasses, but she suspects that antelope may frequent these plains.


Female Human Bard | HP: 24/24 | F/R/W: 2/6/5 | AC: 16 FF: 14 TCH: 12 | Spells (1) 0/3 I OWN NO COPYRIGHTS TO THE IMAGES I USE TO ENHANCE THE POSTS I MAKE

Seraphina is shocked when the leaders return with a small grouping of various Orc and Orc kin.

Wow, he looks so proud...despite the lack of arm. He must be the leader

Over the next few days, she starts to draw the proud Orcish warrior, who leads his tribe. She is proud of her finished product, but doesn’t dare show anyone be as she is still shy and is unsure how the new person would react.

She grabs a few berries and munches on them. She eats and gives some hardtack to her feline friend.

I know it’s not much Bae, but please eat it. You need to keep your strength up


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

Valentina furrows her brows, thinking about the situation before she speaks up. "You guys realize we could die, right? These aren't just harmless little birds. Is it really worth that chance, just for a few eggs?"

"Besides," she thinks, "Isn't it a little rude to kill wild animals and steal their babies?"


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Dorick turns to Valentina, with an expression that suggests a certain strained politeness.

"Of course we could die. We could die from many things out here. Wild animals, bandits, thieves, eating the wrong berries, taking a fever, and many more. Everything we do out here involves risks and benefits. If I believed that I could defeat the Axe Beaks alone and take the eggs for our benefit, for steeds or meat or trade, I would risk myself. I will not press anyone else to do it though as it is dangerous, and alone I can not do it. 'Rude' is a matter for courtly intrigue, not in matters of surviving or thriving in the wilds. The wilds care not for niceties."


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

"Not that I totally agree with Sir... Dorick over there but the huntings been slim the last few days, and each one of those birds... not the eggs mind you, could feed a half dozen to a dozen folk each. I'm not one for the wilds, but i know which end of the blade goes into the beast, if there are enough of us it shouldnt be too difficult."

He added glancing at the feathers on the bird. He wondered if Noemie would like the feathers as decorations or something...


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

"Perhaps we could arrange to hunt one or two, rather than a whole flock. Take a few, and the birds can reproduce. Take them all, and that's it, no more birds." Soraya isn't much of a hunter herself. She's never TRIED to put an axe beak to sleep, but it should work in principle. She really hopes nobody is foolish enough to go after the eggs.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"These are predators, not prey, Francoix. They, like us, are made of meat, but I wouldn't call them good eating. If all you want is food, these creatures probably live on antelopes that roam the plains, and those would be much less dangerous to hunt and feed us with much better meat."

Kalig turns to Soraya. "These are like wolves, lions, or.... or... tyrannosaurs. You know how easy it is to capture and force wild predators to breed or do anything other than try to eat your face off? Not easy. If you want one to raise, you need to steal an egg and raise it from hatching."

She shakes her head and addresses the group. "Which is not something I think we should do. I mentioned it as a possibility so the group as a whole knew... I wouldn't want someone wandering off alone to steal an egg and no one else know why." She looks out over the plains. "If a nest was abandoned I'd take the egg and raise it. I'm not going to provoke a fight just to get a fancy new mount though. I'd rather my beasts of burden be plant-eaters--a lot easier to keep fed."

"And with that... I think I'll try to forage for something else. Do what you will do. If any of you want to join me, you're welcome to."

Kalig wanders off, looking for small prey (e.g., rabbits) or edible plants. If anyone joins her she'll track larger prey. Survival: 1d20 + 10 ⇒ (5) + 10 = 15


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

He raised one eyebrow at the half-orc druid and shrugged.

"You know there are ways to soften the meat right? I was taught how to cook at a lords hall, He enjoyed his wild hunts. We only brought supplies to comfortably feed those chosen by the Viscount, now we have more to feed. So far the only thing those hunting parties have brought back are roots, grains and a small bird or two and at most enough to only feed a mouth or two. But Bah, its fine I suppose at this point. Whats another few days of dry, bland trail rations."

He finished, taking one last look at the far off bird creatures and then turning to make his way back to the caravaned wagons and carts off in the distance.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"Then, by all means, hunt the thing that can easily carve you stem to stern with its beak." She grins, tusks poking out of her mouth. "It'll be fun to watch."

"As for those who joined us, they have contributed their food stores and their pigs. We can survive a few weeks of travel food to be able to farm better--and have better food--once we establish the settlement. I hope you'll figure out what you can contribute besides commentary and coltsfoot ash by then." She continues to head away from the group. "Are you coming, or just wanted to chat?"


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

"That was a little unfair, Kalig. Francoix would surely know how to render Axe Beak flesh palatable, if anyone here would. But as we've discussed, the risk to life and limb is great."

With that, he and Caragus move off, continuing to scout for dangers to the foraging group.


The hunting party leaves the Axe Beaks to their own feathery devices and seeks less dangerous game elsewhere.

DM Screen:

Axxa Hunting Party: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Kalig Hunting Party: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

The caravan's vanguard splits into two hunting parties - a blend of humans, hobgoblins, and orcs - to canvas the grasslands around the Axe Beak nest.

Your patience and discretion are rewarded, as youcome upon a sizeable herd of antelopes.
Working together to flank and trap them, the party is able to fell several animals and bring them back to the caravan.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Dorick is in good cheer on return to camp.

"Fresh meat is on the menu tonight!", he announces jovially, "Do we have beer or ale to wash it down with?"


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

profession cook: 1d20 + 4 ⇒ (12) + 4 = 16

He was very glad to see the hunting parties finally bring some game of worth in (well at least plenty) and he didnt hesistate in leading the others into preparring a nice dinner for the evening.


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HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

You killed a bear, 5 deer, and 16 rabbits!

You get 10 lbs. of meat.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

LOL

Kalig raises her eyebrows at Francoix. "See? Antelope, much easier, no one's dead, and something much more suitable to show off your skills with."

She will chat over food, do watch rounds, and tend to her donkey.

When can I make my Handle Animal check to see if I've trained her?


Kalig - There will be a couple days (in-game) before the next planned event, so go ahead and make your Handle Animal check now.

Francoix's cooking, a veritable feast, provides a welcome reprieve from dried trail food for the settlers.

Not only does this bolster their morale, but it facilitates a bonding opportunity with the newly joined orc-kin.
Alongside Fendir's tribe, Harkan's band begin to draw more welcoming looks and nods from the human settlers.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Dorick is glad to see the disparate groups starting to bond together. He seeks out Fergus and Melgus d'Beranza and Connetlie to see how they are faring.


Female Human Bard | HP: 24/24 | F/R/W: 2/6/5 | AC: 16 FF: 14 TCH: 12 | Spells (1) 0/3 I OWN NO COPYRIGHTS TO THE IMAGES I USE TO ENHANCE THE POSTS I MAKE

Sera happily accepts the welcome change of food fare. She once again gives a nibble to Bae. Bae almost takes her finger off in her excitement over the fresh cooked food.

That was my finger Bae as she chuckles a bit.

She gets up the courage to go over to one of the orc-kin children and if will sits down next to one.

Hi, my name is Sera


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Handle Animal DC 15: 1d20 + 4 ⇒ (12) + 4 = 16

(After dinner)

Kalig, giving Matilda a rest from her pack saddle, clicks at Matilda, for what seems like the millionth time since she had begun this trip--and past events have involved Kalig pulling Matilda, arguing with her at length (whether she had speak with animals or not).

After a few tries, however, Matilda finally responds reliably to the click, walking alongside Kalig without Kalig needing to direct her with harness or crop. Kalig walks along with the donkey beside her for a bit of a ways, then offers her a choice bit of fruit or root she has kept from her foraging expeditions. "Well done, Matilda," she pats the donkey on the head.

As Kalig gets up to go somewhere else, the donkey obediently follows her... and then Kalig realizes she cannot seem to, at the moment, STOP the donkey from following her around. Various caravanners chuckle as they watch the donkey heel alongside Kalig as she goes to wash her face, to check on the food wagons, to help the cooks salt meat for preservation, to go put down her bedroll...

"I know you know when to stay put, you silly thing. Stop showing off."


After the caravan makes camp for the night, Viscount Aristide bids his retinue to break out a store of ale and he offers a toast to the cooperation that brought such a bounty to the settlers' supper.

Dorick:
Melgus, the son of Fergus, actually seeks you out as the settlers settle down for dinner.

"If you will be accompanying the hunters again tomorrow, you should know that I will be joining you," he announces to you, his arrogance only thinly disguised. He briefly looks to the sky, where his falcon wings through the night above. "Coldeye and I will have that hobgoblin huntress eating her words for questioning our hunting skills."

...

You find Connetlie dipping into his store of tanning supplies, applying one of the chemicals to his hair - apparently the source of its unusual color.

"I already announced my gratefulness for the improved food tonight, but I hear that you are partly to thank in that regards. No more complaints from me. I'll even wake up early, before we break camp, to finish prepping the animal hides for travel. I can't really do much more with them while we're on the move."

...

Seraphina:
The orc-kin child stares at you with mute nervousness. After a few moments, you suspect that she does not know Common Taldan.

Kalig:
You wake up to Matilda, standing over you, nudging you with her fuzzy muzzle.

In the morning, the skies are wide and clear, with no hint of the other day's tornado left behind as a memento.
As camp is packed up, there is some disagreement about the caravan's heading.

Aristide, Harcourb, and even Harkan support veering back southwards to resume following the river, as it is the surest route towards the sea and provides a definite navigational landmark.

Natsagiin and Machus, as well as some of the hunters, support continuing along the current heading, as it may allow the hunting parties to continue following the antelope herds, and they suggest it may lead to the bison herds.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

Valentina's contribution to the conversation about their next heading: Asking about the particulars! They're very important!

"How much food do we have?" she asks, "And what's the difference between the headings? It doesn't make much sense to me to go the wrong way unless we're literally running out of food."


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

GM:

Dorick replies to Melgus:

"How much have you hunted in the past? Just so I know your level of experience. If you are up for the task, certainly, come along."

And to Connetlie:

"You are welcome. We can all find ways to contribute and I am glad that you are readying yourself to task."

When the debate about headings comes up:

"I too would know the difference between the headings. Distance, terrain, and whether the prospect of more food outweighs other risks."


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

Soraya follows after some of the others, listening in to the debate about which direction to head. "Isn't this the reason we have a leader?" she says to no one in particular. She comes up to Valentina. "Perhaps you could remind the hunters that there's fishing along the river and plenty of animals come down to the river to drink."


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"What Soraya said." Kalig observes. "We're in largely uncharted territory--at least recently uncharted. The farther from the river we go, the higher the risk we end up separated from our hunting parties, or lost entirely. Getting lost will lengthen the journey and shorten our supplies."

earlier that morning...

Amid much cursing in Common and Orc about waking up to donkey breath, Kalig does her usual scavenge for berries to cast the goodberry spell on, and as usual if she finds anything useful to eat while she is out there, she brings back a bucket full and reports her findings.

Survival: 1d20 + 10 ⇒ (14) + 10 = 24
If she finds berries, she creates 2d4 ⇒ (1, 4) = 5 goodberries.


Dorick:
Coldeye and I have caught many hares, quails, and pheasants," Melgus boasts. "While I have not yet brought down larger game, I do not shy away from a challenge."
...

"We have about 15 more days until we reach the sea," Aristide states. "Even with Harkan's kin having joined us, we should have enough supplies for the rest of the journey without needing to dip into the stores set aside for once we've settled our village."

Natsagiin and Machus do not press the issue further, and they quietly accept the decision to turn the caravan back towards the river.

Elsewhere, Kalig finds another thicket of berries to enchant. While the berries themselves are mildly toxic without her magic, she also finds edible roots and legumes to also bring back.

.....

The wagon train rumbles onward, returning to the river's wide course through the plains. Although the game the hunters bring back over the next two days of travel is much smaller - rabbits, grouse, and bustards - it is bolstered by carp and trout caught from the river.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

GM:

Dorick keeps an eye on Melgus and Coldeye, to see how they are doing as hunters.

Even with the lesser spoils from hunting, he is in good cheer. The journey has been mostly pleasant thus far.


Night falls, and the wagon train slows to a halt to make camp.

Fendir and a few others notice that one of the hunting parties - the one led by Axxa - has failed to return.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Dorick finds Fendir.

"Is Axxa not back yet? It is past nightfall."


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

Soraya grows a bit nervous about the hunting party's whereabouts. "Does anyone know which way they went? I could send Lucian here out to have a look, but I need to know a basic direction."


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"We may need to pinpoint where they went once they left camp," Kalig says. "I suggest we track them a little ways and then send your owl to look. Who wants to come along?"


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

"I volunteer. I am not the best tracker, but I can bring lance and horse. There may be wounded who need to be returned here swiftly."


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

"I will accompany you all as well, though I am not much of a hunter." said Fendir, concern clear in his voice.


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

"Im not exactly comfortable in the wilds or in the dark even, but I can carry a torch and keep my eyes peeled."

He offered finishing wiping his hands on a cloth as he made his way through the folk eating and setting up camp as he wandered across the others.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

Valentina nods. "Simple animals don't kidnap people," she says. "I think something has to be up."


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"Well, they might not be kidnapped." Kalig smiles but then her face falls as she shrugs. "They could be lost, eaten, or killed by giants or orcs. Could be they just ran off because they were mad about sticking to the river, though I'd give Axxa more credit than that, she's a good survivalist."

"Anyway, everyone ready? Let's go."

Once the search party is fully assembled, Kalig tries to pick up Axxa's team's trail.

Survival: 1d20 + 10 ⇒ (17) + 10 = 27


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Dorick does his best to assist Kalig's search.

Survival: 1d20 - 1 ⇒ (12) - 1 = 11


With Dorick's aid, Kalig is easily able to pick up Axxa's trail. It also helps that her party's tracks seem to follow a set of fresh antelope tracks, providing a clear way to find them.

After a few quarter-miles, though, Kalig discovers another set of tracks: large, lupine prints that seem to shadow those of Axxa's group. These are especially fresh - scant hours old - and offer an unnerving clue to this mystery.

Finally, you find a spur of rock jutting out from the grasslands, creating an overhanging shelf. Through the dim starlight, Fendir and Kalig can see several figures huddled in its lee. One of them spots your approach and frantically waves you over.

There, you find Axxa and her hunters. They are wounded, some badly, but alive.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Dorick holds his lance tightly as the group approaches Axxa and her hunters.

As he closes, he asks:

"Are the wolves still nearby?"


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

Soraya rushes forward to provide first aid to the wounded. Though she may not be much of a "woodsman," she is truly in her element when it comes to patching people up.
healing hex allows her to cast CLW on every wounded hunter. Following that, she can use her heal skill and any healing spells or what-not as needed. @GM: please let me know if I need any specific rolls here


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

How big are the prints? Ordinary wolves, or something else?

Knowledge Nature: 1d20 + 8 ⇒ (18) + 8 = 26


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Fendir takes a step to sprint towards the group of injured, but then stops himself and takes a deep breath. He then begins scanning for the wolves.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15


Kalig's knowledge of the wilds - not to mention her time spent among the orc raiders - leaves her all too familiar with the oversized prints, and she confirms what Axxa groans in Goblin.

Worgs.

Goblin:
"At first I thought they were stalking the same antelopes that we were," Axxa grimaces. "Too late, I realized that we were the ones being hunted. We drove off the first couple, but I think there's three or four out there.

"When I heard you approach, I thought they had finally tired of tormenting us and had come to finish their hunt."

The magic of Soraya's beneficent hex flows into the hunters' wounds, rapidly closing them and eliciting sighs of relief.
Back at camp, you can attempt a DC 15 Heal check to ensure the hunters do not contract an infection from their bites and scratches, but for now what little time you have before the worgs attack is spent using your Healing Hexes.

In the dark, among the tall grass, it should be difficult to read the tracks, but Kalig is able to conclude that four of the beasts lurk nearby on the darkened plains.

DM Screen:

Worg Stealth 1: 1d20 + 9 ⇒ (14) + 9 = 23
Worg Stealth 2: 1d20 + 9 ⇒ (12) + 9 = 21

Despite his honed instincts and senses, Fendir is unable to spot these predators out in their own element.

The rest of the party can attempt Perception checks to spot their approach; otherwise, they will get a surprise round on you.


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

perception: 1d20 + 6 ⇒ (9) + 6 = 15
owl's perception: 1d20 + 10 ⇒ (8) + 10 = 18
Soraya focuses on managing the major wounds, trying to stay wary of their surroundings, lest they be attacked again.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"Worgs, and still close by," Kalig warns, low but intense in tone.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

perception: 1d20 + 6 ⇒ (16) + 6 = 22
"Whats a worg again? Some sort of ugly wolf thing?"

He muttered while wildly looking about his voice trailing off as he searched for the hunters attackers.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Perception: 1d20 - 2 ⇒ (1) - 2 = -1

"Forma circle around the wounded! No gaps!"

Dorick cannot see the worgs, but he can do this much.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"Wolfish. Big. Mean. Smart."

Kalig follows Dorick's lead and stands in front of the wounded, drawing her flail and shield.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Being unable to pinpoint the location of the enemy, Fendir joins the others in the defensive circle.

"What is the situation?" he asks.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

Drawing her rapier, Valentina moves over next to Fendir, frowning. Sparing a glance over her shoulder to the wounded hunters, Valetina's eyes linger on their wounds. "I'm not excited about this," she sighs. "Can we all fight?"


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

"The first thing all Hobgoblins do when they are born is stand up and salute." says Fendir, who holds a serious face for a moment, then it cracks into a smirk.

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Welcome to the edge of Galt, and say your farewells to Avistan.


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F Human Bard (Archivist) 2 | AC 15, T12, FF 13 | HP 18/18 | F+1, R+5/+9, W+3 | CMB +1, CMD 13 | Init +3, Perc. +5; Speed 30ft | Image of Lena | Bardic Perform 0/6

Hello! :) Thank you to both DMs for selecting Lena for this game. I am looking forward to playing and getting to know the other players/characters and DMs. :)


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

I... I'm honored sirs, truly. I promise I won't let you down!


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

sweet! Hi guys. I'm involved in a couple of other games with Cyrioul and Vayelan and having a blast, so I have great expectations.
I should be done with equipment and everything in the next couple of days (I'd love to say tomorrow, but I'd hate to be wrong about it).


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I'm in! Thank you for the selection, GM.

Let's all share a little bit about our characters. I'd like to know the kind of crew that we're adventuring with.

Valentina is a phantom thief rogue, which means that she's pretty s&%# at combat, but she'll be using Diplomacy and Intimidate to debuff enemies by insulting or flustering them.

She's a social activist with good education, a sister she cares very deeply for, and very strong moral fiber.

She was the popular kid in school because she basically participated in every extracurricular and is friendly and charming, but now she's more withdrawn and quiet.

Mechanical niche: Party Face


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Thanks for selecting me. I'll get an alt created shortly.

EDIT: And done.

As far as his party role goes, Fendir is both a frontliner and a ranged character. He also has a tribe of warriors which will be providing security for the settlement.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Hello all! I'm glad that Sir Dorick Granstead was chosen for this game. I joined one of Vayelan's games and have been thoroughly enjoying it.

Dorick used to be a person of note, serving his Exarch well, fighting in the Taldor Horse and being accepted into the Most Worthy Order of the Lion. And then he got tricked into shaming himself, and then effectively exiled to Galt. Which is almost as good as a death sentence for a blatant servant of a royal hierarchy from a foreign nation. So he's signed up to this expedition to assist a noble while not dying pointlessly. His allegiance and even order might change over the course of the campaign.

In mechanics, Dorick is a superb horseman but also capable off it, with a variety of melee weapons. He will be developing better social skills as he tries to not repeat old mistakes of getting fooled and outmanoeuvred with words. And will be gaining teamwork feats that he'll be able to share with the party, hopefully to great effect!

Edit: I just realised that I have yet to choose a teamwork feat for Dorick for level one. Which currently I can share with ye for three rounds, once a day. Lookout seems like a solid choice but I'm open to suggestions.


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

Hello everyone. Reformed street urchin rogue here. Francoix has left that behind him (he hopes) and is going to either try and set up an inn, tavern, or some form of shop. With his wife.

I look forward to gaming with you all :)


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I might advise against Lookout, because it's only really useful before combat, which means you'd have to use it before we get surprised, and it only has a 3-round duration.

I'd advise choosing a teamwork feat that:

A.) You can talk another party member into taking on a permanent basis

or

B.) has an immediate effect that happens during combat, such as Precise Strike, Outflank, or Escape Route. I think Escape Route is a solid choice there, because it's situational but can really save a life.


F Human Bard (Archivist) 2 | AC 15, T12, FF 13 | HP 18/18 | F+1, R+5/+9, W+3 | CMB +1, CMD 13 | Init +3, Perc. +5; Speed 30ft | Image of Lena | Bardic Perform 0/6

Lena is a true support character - a jack of all trades with her knowledges, healing, diplomacy, magic (arcane caster) etc - she can aid another and/or stand on her own feet. She is a teacher (she's graduated from one of the finest colleges in Taldor and has taught the children of the nobles after graduation). Lena has business acumen and is passionate about learning and music. She is compassionate and protective of those she takes under her wing (maybe even over-protective due to witnessing her younger brother's death). She can ride and has some skill surviving in the wild. She's also quite graceful on her feet/stealthy. She's a secondary combatant - melee fighter - can fight well enough to help, but she isn't a front-liner. She can provide entertainment via storytelling and singing.

Lena would be great at rallying the community/settlers and bringing them together for the common good.

She wants to open a school for the children of the settlement and any adult who wants to learn.

==========

Addendum: Since we have two rogues in the party, I swapped out Disable Device (and the trait which gave it as a class skill) for a Craft skill and the trait: Inner Beauty.


@Fendir, let's discuss your tribe. What were your ideas?

I was thinking 12 Hobgoblins with an assortment of NPC classes at level 1.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

Mia is the true support here. I'm pretty much going to be handing out potions to the party and I'll be focusing on summoning (only 1 creature) and providing some other support with spells.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3
Mia Ravenlock wrote:
Mia is the true support here. I'm pretty much going to be handing out potions to the party and I'll be focusing on summoning (only 1 creature) and providing some other support with spells.

She's got red hair but her name is Ravenlock?

XD


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Hello folks, I'm DeathQuaker and this here is Kalig the Tireless.

Quote:
Let's all share a little bit about our characters. I'd like to know the kind of crew that we're adventuring with.

Kalig is a half-orc urban druid fascinated with seeking a balance between wilderness and civilization. Someone who has traveled most of her life, she's also just looking for a place that feels like home.

Role-wise she will be full caster (since we have a lot of buffers, probably focusing more on healing/blasting/battlefield control as needed) with melee support (including Trip combat maneuvers eventually). Urban Druids don't get wildshape until 8th level so she will be a less druidy druid in that regard. She also CAN'T do summon nature's ally spontaneously (obviously she has it as a class spell) so Mia's summons will be handy. Kalig as an urban druid has dipped into less typically druidy skills like Diplomacy and Knowledge Local, but is also happy to just chat with the animals and offer wilderness survival advice.

EDIT: Spells are prepped presuming "for the road." If anyone sees anything amiss on the character sheet by all means suggestions and corrections are welcome.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Also, GM, a question: I have a pet donkey (not an animal companion) that Kalig uses as a pack-carrier. I assume by default such a creature would know the "work" Handle Animal command.

I would also like to train it to "heel" and "stay." She may or may not have had time to train it -- what is reasonable to assume she had already trained it to do, and otherwise can I work I training it further during the adventure?

Thanks.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

as an addition to me earlier statement. Depending on the situation Mia will have limited blast spells. (she has 1 casting of produce flame, and a potion of firebelly she can use).

she is also a Menhir Savant as I think that was missed in the recruitment description.

She will easily handle any of the forestry stuff with "know nature's paths" spell.

Mia will be more herbology and plant focused as a character, along with focusing on the ancient lay-line magic, but will still be able talk with animals decently well.


@Kalig - Yes, the donkey would know "Work" when you purchased it.
While hastily preparing for the expedition, I'm going to say that you have not had time yet to teach it other commands.

@Mia - Thank you for the reminder about the Menhir Savant archetype. I will keep that in mind as we progress.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

That's fair. Something to work on during our travels then.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

I have a pony and a light wagon. Just FYI


Welcome, everyone! I'm juggling a toddler at the moment, but I'm writing quickly here to mark this for my campaigns page. I'll catch up to your posts soon!

- GMC


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

Soraya can fill in some arcane magic roles (along with the bards). Right now she's mostly into healing and buff/support, but as she levels, she should have a lot more options available between spells and hexes. I'm planning on the create wondrous item feat as well, possibly the create wands


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

As for the teamwork feats, precise strike is always nice, stealth synergy is a good OoC one too.


I've opened the Gameplay thread, so feel free to now make your in-character entrances and introductions.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Hopefully these PCs will gel!

On teamwork feats, many such as precise strike Dorick doesn't meet the prerequisites, and others don't suit his character. I'll go with escape route so he can cover others if they need an exit.

Edit: Future teamwork fests may be quite different, depending on how Dorick develops!


F Human Bard (Archivist) 2 | AC 15, T12, FF 13 | HP 18/18 | F+1, R+5/+9, W+3 | CMB +1, CMD 13 | Init +3, Perc. +5; Speed 30ft | Image of Lena | Bardic Perform 0/6

@Soraya: I'm sure we can work together with our arcane magic. :) We can also work together when it comes to healing. Lena has a healer's kit with her.

@Sir Dorick: I think Escape Route will certainly do on this adventure. :)


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Escape Route's good. (I also wouldn't have objected to Lookout, even if it's also circumstantial.) As you meet more prerequisites there will also be more options.


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

outflank is an awesome teamwork feat once you meet the criteria

@Lena: sweet


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Coordinated Charge could be great, but that's one for level ten at the earliest!

All suggestions welcome. And so far so good on the introductions. :)


F Human Bard (Archivist) 2 | AC 15, T12, FF 13 | HP 18/18 | F+1, R+5/+9, W+3 | CMB +1, CMD 13 | Init +3, Perc. +5; Speed 30ft | Image of Lena | Bardic Perform 0/6

Just a courtesy heads up. I'm leaving for an out of town business trip tomorrow morning (my Friday/your Thursday) and it'll be a 3 to 4 hour car trip each way. I will not have time to post tomorrow. I will be returning in the afternoon of the next day (my Saturday/your Friday) and I will catch up then and make any necessary posts. (Yes, I live in the southern hemisphere.) Sorry for the inconvenience.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |
DM Vayelan wrote:

@Fendir, let's discuss your tribe. What were your ideas?

I was thinking 12 Hobgoblins with an assortment of NPC classes at level 1.

That's kinda where I was at. Most of them would be warriors, with maybe 1 aristocrat to lead them and 1 adept to heal them.


Hmm, rather than an aristocrat, I had thought you would be the tribe's leader.

Would the aristocrat be a relative of Fendir? What is their relationship like?


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |
DM Vayelan wrote:

Hmm, rather than an aristocrat, I had thought you would be the tribe's leader.

Would the aristocrat be a relative of Fendir? What is their relationship like?

For the Aristocrat, I think it would basically be an officer, given how rigid and militaristic Hobgoblin society is. So there are troops, this officer, and myself.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Just to note, my rate of posting will likely be down this weekend.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

To expand on it some, my thoughts were that it would be a good idea to have someone to command the NPCs if I'm not available to do so.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Under the terms of our arrangement with Aristide, will food and fodder be covered, or are we responsible for our own?

If the latter, how much would we realistically need for that length of caravan journey?

These would determine Dorick's actions next.


Food and fodder will be provided, but anyone capable of hunting and foraging during the journey is encouraged to do so to ensure that the caravan's supplies do not run low.

Any such supplies you have already purchased can be saved for emergencies or for when the settlement site is chosen - or you can use them during the journey to help preserve the communal stock.

FYI, it will take approximately 20 days of travel to reach your destination.


@Fendir - Did you want to fill in details about the tribe (name, history, etc) or did you want to leave that to me?

@Valentina - You can control Mabel.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

You got it, GM Vayelan.

I've put together a buy-list for supplies:

15gp - collapsible bathtub
0.8gp - iron pot
2gp - crowbar
2gp - shovel
10gp - silk rope
15gp - Medium tent
5gp - pack saddle
4gp - saddlebags
6gp - handaxe
2gp - 2 waterskins

Total: 61.8gp

Valentina will be storing most of her stuff on her horse, naturally. It's too much for her measly 10 Strength. Any other suggestions for things to buy? I have no use for scrolls, and potions are a little to expensive for the gains.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

I plan to fill in details (including the names of his tribesmen and women) when it becomes pertinent. If you would like a broad overview (I don't have all the details 100% nailed down yet), I can send you a PM with my ideas and thoughts. It should be worth a chuckle, if nothing else.


@Fendir - Please send me a PM. I would like to know your ideas so I can plan accordingly and avoid creating inconsistencies.


F Human Bard (Archivist) 2 | AC 15, T12, FF 13 | HP 18/18 | F+1, R+5/+9, W+3 | CMB +1, CMD 13 | Init +3, Perc. +5; Speed 30ft | Image of Lena | Bardic Perform 0/6

I just recently arrived home from my work trip. I will catch up on all the posts I've missed and then will make a post for Lena as soon as I can.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

I'll try and post today or tomorrow. I'm not sure when I'll get to look over equipment.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

I forgot to buy a dagger (always handy as a backup) so I've purchased that and added it to my character sheet. Also picking up some wandermeal.

She'll do that at some point during preparations or retcon that she had it--not sure it makes much difference--but I don't feel it necessary to rp it out.


No worries. Minor purchases like that don't need to be played out.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

I plan to get my dinner scene written up tomorrow.


Just a head's up: GM Cyrioul and I have given permission to one of the players not selected for the party to play an NPC in a sort of occasional "guest star" role.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

I've no issue with that, so long as it makes sense within the game world.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Don't bug me none.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

My only (minor) concern is it's already difficult to keep track of 8 PCs and already a number of NPCs. Mind, I recognize for a caravan story, it makes sense to have a whole bunch of people around. I also presume that 8 people were recruited because sometimes unfortunately players disappear or find themselves unable to stay with the group and have to depart. Still, I'd like to be sure when this person shows up there are contexts that make it easier to react and interact as appropriate (and understanding where there isn't reaction/interaction, it's only because there may be so much else to respond to).


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I agree with your concerns, Kalig. GM Cyrioul and I have already discussed the importance of keeping posting tight during tricky periods, such as combat and the use of Downtime rules.

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