Jundu
|
Jundu applauds his companions for dispatching the skeletons so efficiently. "It seems like there must be more rooms on this floor. There appeared to be 4 wings on every level." He has a look around for a possible doorway.
perception+careful teamwork: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Aerian
|
Aerian nods... "Aye four wings, but seems we need to go up another level to proceed, haven't we seen all four rooms on this level now... though we didn't explore the one with the lizards."
Cyclic
|
"My bet is that there is some secret entrance, perhaps triggered by something on the alters."
Black Sun
|
Black Sun approaches the black altar.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
| GM DevilDoc |
Argor heals up himself and Aerian while the rest of the team takes a look around. Despite Cyclics bet, no secret doors are to be found. Looking over the alters, Argor explains that they are both dedicated to Nethys, one for each aspect of the god. The alters each have a full alter service set out, including a silver holy symbol of Nethys.. it seems that the skeletons have protected this room since it was last used! The silver accoutrements seem untouched by the ages but for a thick layer of dust. In addition, a scroll case sits in the center of each alter.
Black Sun
|
Spellcraft #1: 1d20 + 9 ⇒ (6) + 9 = 15
Spellcraft #2: 1d20 + 9 ⇒ (9) + 9 = 18
Black Sun looks over both scrolls, but doesn't know what they do.
"Does...anyone...else?" She asks, holding one up in each hand.
Jundu
|
"I believe Cyclic could cast both of those. Let's give them to her." Unable to discern a secret door, Jundu shrugs and says, "Very well. Up we go," and heads towards the stairs.
| GM DevilDoc |
Next level it is!
Once more unto the breach, the group traipses back into the stairwell and upwards to the next landing. It is the same as the others so far; thick ancient wood hardened by time on a narrow landing with yet more stairs climbing into the darkness.
| GM DevilDoc |
Crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes. As the door swings open under Argor's hand, three more of the reptilian creatures turn to face you! The smell overwhelms all of you to some degree or another, but you are all quicker on your feet then your opponents.
Ajax: 1d20 + 4 ⇒ (3) + 4 = 7
Jundu: 1d20 + 2 ⇒ (7) + 2 = 9
Black Sun: 1d20 + 5 ⇒ (11) + 5 = 16
Aerian: 1d20 ⇒ 5
Cyclic: 1d20 + 3 ⇒ (2) + 3 = 5
Ajax: 1d20 + 4 ⇒ (7) + 4 = 11
Jundu: 1d20 + 2 ⇒ (19) + 2 = 21
Black Sun: 1d20 + 5 ⇒ (5) + 5 = 10
Aerian: 1d20 ⇒ 10
Cyclic: 1d20 + 3 ⇒ (17) + 3 = 20
Ajax: 1d20 + 4 ⇒ (13) + 4 = 17
Jundu: 1d20 + 2 ⇒ (6) + 2 = 8
Black Sun: 1d20 + 5 ⇒ (14) + 5 = 19
Aerian: 1d20 ⇒ 8
Cyclic: 1d20 + 3 ⇒ (18) + 3 = 21
Ajax Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Aerian Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Black Sun Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Cyclic Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Jundu Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Trogs Initiative: 1d20 - 1 ⇒ (3) - 1 = 2
Sickened:
Argor x10
Ajax x20
Jundu x20
Black Sun x10
Aerian x30
Cyclic x10
"Bold May Post"
Cyclic
Ajax
Argor
Aerian
Jundu
Black Sun
Trogs
~Red
~Blue
~Green
Black Sun
|
"They never permitted ANYTHING to smell this bad back at the asylum," Says Black Sun as she levels her power at the nearest offender...
gravity blast, sickened vs green: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 2 ⇒ (6) + 2 = 8
Critical threat!: 1d20 + 3 ⇒ (5) + 3 = 8
...and though weakened in flesh, her power is bolstered by the peaceful memories!
Cyclic
|
Cyclic casts her bless spell and moves to engage green and projectile vomits on it.
Serves it right.
Aerian
|
"NOTHING should stink this bad."
Aerian moves up and takes a shot at red.
to hit: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4
dmg if hits: 1d6 - 2 ⇒ (4) - 2 = 2
but he's too distracted by the smell to aim accurately.
| GM DevilDoc |
Black Sun tries to blast the smell off of the creature on the right, landing a good solid blow that nearly drops the creature where it stands.
Ranged Touch: 1d20 ⇒ 11
Cyclic casts Bless over the party before moving into the room. Unfortunately, the creature is nimble and able to avoid the column of spew aimed at it by the gnome!
Aerian fires her bow, but it sticks in the wall behind his targets.
Argor casts a spell on his staff then moves in to engage.
"Bold May Post"
Cyclic
Ajax
Argor
Aerian
Jundu
Black Sun
Trogs
~Red
~Blue
~Green- 8 dmg
Jundu
|
Jundu steps into the room, firing his bow at the farthest trog.
bow+bless: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
damage: 1d6 ⇒ 6
| GM DevilDoc |
Jundu levels his crossbow, but a sudden heave disrupts his aim. Meanwhile, Ajax stumbles into the room, barely keeping his ax out of his own leg!
1d2 ⇒ 2
The single troglodyte turns his club upon Cyclic, but the woman is too nimble to hit!
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
The trog facing Argor whips out his club, but has equal results.
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
The troglodyte in the back of the room trades fire with Jundu, launching a javelin at the kitsune. Thankfully, Jundu's armor is able to deflect it!
Attack: 1d20 ⇒ 15
"Bold May Post"
Cyclic- Sickened x9
Ajax- Sickened x19
Argor- Sickened x9
Aerian- Sickened x29
Jundu- Sickened x19
Black Sun- Sickened x9
Trogs
~Red
~Blue
~Green- 8 dmg
Black Sun
|
Black Sun turns her attention to the one still standing alone...
gravity blast, sickened vs blue: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Cyclic
|
Cyclic dances about the trog, trying to draw fire and taking defensive stabs at it.
Attack Defensively, sickened: 1d20 - 4 - 2 ⇒ (6) - 4 - 2 = 0
damage: 1d4 - 1 - 2 ⇒ (1) - 1 - 2 = -2
AC is 24 for one round.
Aerian
|
Aerian shoots at the trog again... without much chance of success...
to hit: 1d20 + 2 - 2 - 4 ⇒ (13) + 2 - 2 - 4 = 9
dmg if hits: 1d6 - 2 ⇒ (6) - 2 = 4
| GM DevilDoc |
Black Sun finishes off the creature standing by itself, and the rest of the party shifts their focus to the remaining two.
Cyclic then approaches the creature with the red cloak, doing more dancing than poking!
Aerian and Argor both miss their attacks.
"Bold May Post"
Cyclic- Sickened x9
Ajax- Sickened x19
Argor- Sickened x9
Aerian- Sickened x29
Jundu- Sickened x19
Black Sun- Sickened x9
Trogs
~Red
~Blue
Jundu
|
Jundu steps forward, reloads and fires at blue, trying to hold in his revulsion.
attack+bless-sickened: 1d20 + 3 + 1 - 2 ⇒ (4) + 3 + 1 - 2 = 6
damage: 1d6 ⇒ 5
The stink of the troglodytes is far too distracting.
| GM DevilDoc |
Jundu continues to fire into the walls, while Ajax repositions himself.
The rearmost troglodyte moves up, drawing a club so he can strike out at Ajax, while the second turns his attentions to Argor.
vs Ajax: 1d20 + 2 ⇒ (6) + 2 = 8
vs Argor: 1d20 + 2 ⇒ (8) + 2 = 10
Neither one lands a blow!
"Bold May Post"
Cyclic- Sickened x8
Ajax- Sickened x18
Argor- Sickened x8
Aerian- Sickened x28
Jundu- Sickened x18
Black Sun- Sickened x8
Trogs
~Red
~Blue
Aerian
|
Aerian opts not to waste an arrow this round and throws up in a corner instead.
Black Sun
|
gravity blast, sickened, melee penalty vs blue: 1d20 - 1 ⇒ (2) - 1 = 1
damage: 1d6 + 2 ⇒ (1) + 2 = 3
Black Sun tries to get around the crowd, only for the sudden motion to completely mist up her senses.
Cyclic
|
Cyclic steps forward and continues her game of 'you can't hit me'.
Attack Defensively, sickened, blessed: 1d20 - 4 - 2 + 1 ⇒ (7) - 4 - 2 + 1 = 2
Damage, sickened: 1d4 - 1 - 2 ⇒ (2) - 1 - 2 = -1
AC is 24 for one round.
Not sure what the point is. If they have any sense at all they will both go for Argor the way he hits. I think Aerian has the right idea. I sure hope the smell goes away when they die. Is that too much to ask?
Jundu
|
Jundu, unfazed by his terrible shooting, maneuvers for a clear view and tries again.
attack+bless-sickened-into melee: 1d20 + 3 + 1 - 2 - 4 ⇒ (5) + 3 + 1 - 2 - 4 = 3
damage: 1d6 ⇒ 5
| GM DevilDoc |
Argor leads the press with a quick decapitation of his enemy, but between the heaves and the jitters, no one else is able to land a blow!
The remaining troglodyte steps to the side, trying to keep the rest of the group from coming up behind him. He strikes out again at Cyclic with his club with no better results then last time.
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
"Bold May Post"
Cyclic- Sickened x7
Ajax- Sickened x17
Argor- Sickened x7
Aerian- Sickened x27
Jundu- Sickened x17
Black Sun- Sickened x7
Trogs
~Red
Cyclic
|
Won't be long now. Glad it took a shot at me instead of someone else.
Attack Defensively, sickened, blessed: 1d20 - 4 - 2 + 1 ⇒ (17) - 4 - 2 + 1 = 12
Damage, sickened: 1d4 - 1 - 2 ⇒ (4) - 1 - 2 = 1
Black Sun
|
gravity blast, sickened, melee penalty: 1d20 - 1 ⇒ (1) - 1 = 0
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Black Sun staggers the other direction, and barely keeps from falling on her face!
We're the f~&$ing Keystone Pathfinders....
| GM DevilDoc |
Once again, Ajax carries the day, chopping down his foe like a young sapling bound for the stove fires. Now that you have a chance to look about the room, you are able to see that the troglodytes are probably just above goblins on housekeeping skills. Their overwhelming stench clings to everything in the room, and very little in the way of possessions are found while looking over the bunks. As the minutes tick by, you begin to acclimate to these three new smells and your stomachs settle a bit.
Just as with every other floor of this tower, you are faced with two exit doors flanking the main stairwell.
| GM DevilDoc |
A brazier of glowing coals sits in the center of this room, its acrid smoke mixing with the ever-present troglodyte stench. A few knives, pokers, and other metal implements lie atop a rusty iron box nearby.
A hulking and brutish troglodyte stands in this room, ready for you. He is much larger than the troglodytes you have fought thus far. Unlike the troglodytes you have surprised thus far, this one is ready and waiting!
Ajax Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Aerian Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Black Sun Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Cyclic Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Jundu Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Big trog Initiative: 1d20 - 1 ⇒ (4) - 1 = 3
The troglodyte tosses his javelin as soon as Argor opens the door. Luckily it strikes the door frame instead of Argor. The creature then draws his club and waits for the Pathfinders to come to him.
Javelin: 1d20 ⇒ 12
As/ IF you enter to room, please make a DC 13 fort save vs the stench!
Bold May Post
Aerian
Black Sun
Ajax
Cyclic
Jundu
Argor
Big Trog
Cyclic
|
As always Cyclic opens with a Bless and moves towards the action but only makes it as far as the doorway.
"There's another one in here folks and its no friendlier than the others."
Jundu
|
fort: 1d20 + 2 ⇒ (10) + 2 = 12
The kitsune's stomach just cannot handle the trog stench. He begins dancing, trying to distract the troglodyte from attacking the group. A bright light begins to shine around Jundu aimed straight at the troglodyte.
Casting flare, DC 15 Fort save or be dazzled for 1 minute.
Aerian
|
Aerian steps just inside and shoots at the big trog.
fort save, dc 12: 1d20 ⇒ 5
to hit: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4
dmg if hits: 1d6 - 2 ⇒ (2) - 2 = 0
And the stench rapidly overcomes him and he misses badly... arrow skittering off the floor to the side of the trog...
Black Sun
|
Fortitude save: 1d20 + 5 ⇒ (4) + 5 = 9
Black Sun is used to much cleaner environments than this....
gravity blast, sickened, bless: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 2 ⇒ (3) + 2 = 5
| GM DevilDoc |
Cyclic casts her usual blessings upon the coming fight 4/5 while Jundu casts a spell trying to take the creatures sight from it!
Fort Save: 1d20 + 7 ⇒ (5) + 7 = 12
The flash of light explodes in the troglodytes face, leaving behind an amazing kaleidoscope of after-images.
Aerian also cant handle another bout with the stench, and shoots his arrow into the floor as he gags.
Black sun find her blast missing the mark as well as she fights to control her stomach.
Argor steps in and between heaves smacks the troglodyte with a solid blow.
Bold May Post
Aerian- Sickened x10
Black Sun- sickened x10
Ajax
Cyclic
Jundu- Sickened x10
Argor- sickened x10
Big Trog- Dazzled x1