Beginners Arc Table C (Inactive)

Game Master Awenydd83

Beginners Arc: The Confirmation, Masters of the Fallen Fortress, and Wounded Wisp

MAPS

HANDOUTS

Initiative:
Argor [dice=Initiative]1d20[/dice]
Aerian [dice=Initiative]1d20+4[/dice]
Black Sun [dice=Initiative]1d20+4[/dice]
Cyclic [dice=Initiative]1d20+6[/dice]
Jundu [dice=Initiative]1d20+5[/dice]


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|Ruins |WBGoblins|RotRL| Emerald Spire|

Despite Cyclics divine aid, the party is having a hard time fighting through the stench emanating from these foul creatures. Admittedly, it is hard to swing a sword while pinching your nose!

The remaining troglodyte continues to press against the group, swinging once more at Aerian. This time, the club resounds off of his skull with a sickening thunk and dropping him to the floor. After Aerian falls, the troglodyte takes a step, sliding between Argor and Ajax and heading towards the door.
1d3 ⇒ 1
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Dmg: 1d6 + 1 ⇒ (6) + 1 = 7

Bold May Post
Black Sun

Reptile People
~Blue- 8 dmg
Ajax- Sickened x8
Cyclic
Aerian- 10 dmg (-1 HP, needs stabilization)
Jundu- Sickened x8
Argor

Active Effects: Bless

Dark Archive

CN female Wayang Chaokineticist 6
Spoiler:
|AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

Black Sun remembers the admonitions of her former caretakers: You may be mad, but you're smart. Don't just repeat what failed the first time! THINK!

That in mind, this time she tries to think ahead....

readied action for if and as soon as he escapes melee range:
gravity blast, bless: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Kellid Druid 2 HP: 17/17 AC:17 FF:16 T:11 F:+6, R:+2, W:+6 Perception +8 (Effects:None)

Argor steps between the creature and the door, conveniently also flanking it. He swings his staff, his frustration powering his strike.

Flank, Bless: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
1d6 + 6 ⇒ (4) + 6 = 10

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

con ck dc 10: 1d20 - 1 ⇒ (10) - 1 = 9


|Ruins |WBGoblins|RotRL| Emerald Spire|

With one last mighty blow, Argor lays low the last troglodyte. It doesn't even see the blow coming, nor does it feel the rough scrape of the stone flagstones as he swiftly travels the dark tunnel into death.

Aerian continues to bleed out as the echoes of combat fade throughout the room.

It takes almost another minute before Jundu and Ajax are able to get a hold of their rebellious stomachs, but eventually the nausea subsides.

Silver Crusade

male kitsune bard 2 | HP 19/19, bardic performance 10/10 | AC 17, T 13, FF 14 | F +2, R +6, W +4 (+4 saves vs sonic/language-dependant) | CMB -1, CMD 12 | Spd 30' | Perc +7 | Init +5

When he feels a bit better, Jundu tries to recover his spent ammunition. "I'm not sure why I bother. I think these are bent or something."

I think I missed twice in here.

recovery high is good: 2d100 ⇒ (74, 71) = 145

Then he starts rifling through the troglodytes' gear.

perception+careful teamwork: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15

Silver Crusade

Kellid Druid 2 HP: 17/17 AC:17 FF:16 T:11 F:+6, R:+2, W:+6 Perception +8 (Effects:None)

Argor takes out a scroll and uses it on Aerian. "Get up, we're not done yet."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

Aerian wakes up groggily and unsteadily gets to his feet... "thanks... don't suppose you could use this on me please... I need another little jolt like the last one." Aerian hands his cure light wand to Argor.

Silver Crusade

Kellid Druid 2 HP: 17/17 AC:17 FF:16 T:11 F:+6, R:+2, W:+6 Perception +8 (Effects:None)

Argor nods and uses the wand on Aerian.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18 22/17/16 M-24/21/15 20/17/13 | CMB: +1, CMD: 16 | F/R/W: +4/+1/+4 | Init: +7 | Speed 15/35/50 ft | Diplomacy +6, Intimidate +9, Kn Nature +5, Kn Religion +5, Perception +5, Ride +6, Sense Motive +4, Spellcraft +5, Survival +4 | Active Conditions: None

"I'm glad everyone is OK. This place is a bit dangerous, isn't it?"


|Ruins |WBGoblins|RotRL| Emerald Spire|

Jundu moves over to loot the enemy while Argor takes care of the fallen Aerian. After a couple of taps with a wand, Aerian is back on his feet. Jundu on the other hand finds one javelin on each of the creature, but nothing else of any interest.

Any further examination of the room, or let me know which door we are going through!

Grand Lodge

Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18 22/17/16 M-24/21/15 20/17/13 | CMB: +1, CMD: 16 | F/R/W: +4/+1/+4 | Init: +7 | Speed 15/35/50 ft | Diplomacy +6, Intimidate +9, Kn Nature +5, Kn Religion +5, Perception +5, Ride +6, Sense Motive +4, Spellcraft +5, Survival +4 | Active Conditions: None

Jundu has detect magic and I'm guessing he casts it. Cyclic will search the room, lightly sifting through any loose rubble with her spear.

When all is said and done we will take the door on the left. What is our prize?

Silver Crusade

male kitsune bard 2 | HP 19/19, bardic performance 10/10 | AC 17, T 13, FF 14 | F +2, R +6, W +4 (+4 saves vs sonic/language-dependant) | CMB -1, CMD 12 | Spd 30' | Perc +7 | Init +5

Jundu takes Cyclic's advice and casts detect magic, examining the room before moving on.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Cyclic: When searching a room, could you please give me a perception check?

Cyclic browses through the room, where she finds that the majority of the remaining war pieces in the room have fallen away to rot and rust over the years. She does find a silver dagger and a light steel shield in the mix that seems to have survived the ravages of time fairly well though. In addition, there remains a single banner depicting a bird made of living flame remains on the wall and seems to be mostly intact.

Jundu casts a spell to detect any hidden magical items, but comes up with nothing.

DC 20 Appraise or DC 20 K. Local for more info about the items.

Cyclic opens the door to the left for the party to see within. Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor. In the middle of the room sits a small lizard. It sits still, peering at you as you approach.

DC 12 K. Arcana to identify the lizard

Grand Lodge

Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18 22/17/16 M-24/21/15 20/17/13 | CMB: +1, CMD: 16 | F/R/W: +4/+1/+4 | Init: +7 | Speed 15/35/50 ft | Diplomacy +6, Intimidate +9, Kn Nature +5, Kn Religion +5, Perception +5, Ride +6, Sense Motive +4, Spellcraft +5, Survival +4 | Active Conditions: None

appraise: 1d20 + 1 ⇒ (6) + 1 = 7

"Well, not sure what any of this stuff is, but I expect the society will be interested in it for historical purposes."

After opening the door...
Doesn't look like any lizard I've ever seen. Wonder if it is a magical beast.

Waiting on more identification rolls before I dive in.

Silver Crusade

male kitsune bard 2 | HP 19/19, bardic performance 10/10 | AC 17, T 13, FF 14 | F +2, R +6, W +4 (+4 saves vs sonic/language-dependant) | CMB -1, CMD 12 | Spd 30' | Perc +7 | Init +5

knowledge (local): 1d20 + 5 ⇒ (19) + 5 = 24

"Let me take a look at those items you found. I might know something about them."

When they see the lizard, Jundu stops short, waiting to see if the others wish to attack it.


|Ruins |WBGoblins|RotRL| Emerald Spire|

DC 20 K. Local:
The banner belongs to the Band of the Phoenix, one of Absalom’s most famous hunting lodges during the Age of Blades. Despite its condition, or perhaps because of it, the banner would be worth a nice sum to the right collector!

As the party hesitates, unsure of this new creature, it takes a few hesitant steps towards where you are clustered in the door.

Grand Lodge

Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18 22/17/16 M-24/21/15 20/17/13 | CMB: +1, CMD: 16 | F/R/W: +4/+1/+4 | Init: +7 | Speed 15/35/50 ft | Diplomacy +6, Intimidate +9, Kn Nature +5, Kn Religion +5, Perception +5, Ride +6, Sense Motive +4, Spellcraft +5, Survival +4 | Active Conditions: None

We need a knowledge arcana roll to identify the lizard.

Cyclic says, just in case in understands, "Please advance no further. I don't wish for there to be any misunderstandings."

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

know arcane: 1d20 + 8 + 1d6 ⇒ (7) + 8 + (2) = 17 special attacks?


|Ruins |WBGoblins|RotRL| Emerald Spire|

Aerian:
You have found a Shocker Lizard. This dog-sized lizard has two horns, one on either side of its head, and green scales that crackle with sparks of lightning. This electrical output can be used offensively against opponents that get too close.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

"Um... friends... that's what's known as a shocker lizard... they can attack anyone near them with lightning... I advise not getting too close."

Silver Crusade

Kellid Druid 2 HP: 17/17 AC:17 FF:16 T:11 F:+6, R:+2, W:+6 Perception +8 (Effects:None)

"We should try the other door then."

Silver Crusade

male kitsune bard 2 | HP 19/19, bardic performance 10/10 | AC 17, T 13, FF 14 | F +2, R +6, W +4 (+4 saves vs sonic/language-dependant) | CMB -1, CMD 12 | Spd 30' | Perc +7 | Init +5

"Of course! It's the symbol of the Band of the Phoenix. Likely quite valuable back in Absalom."

Jundu doesn't like the looks of the shocker lizard and follows Argor to the other door.


|Ruins |WBGoblins|RotRL| Emerald Spire|

The companions move back, closing the door to the curious lizard. Moving to the other side of the armory, you open this door to reveal an octagonal room covered in a fine layer of dust. It’s clearly been abandoned for a long time. Another door lies opposite of your entrance.

DC 15 Survival:
You notice faint markings in the dust on the floor.. two clawed prints straddling a thick rubbing of the dust.. the tell tale signs of the clawed reptilians and their tails (troglodytes) that have passed through this room.

Silver Crusade

Kellid Druid 2 HP: 17/17 AC:17 FF:16 T:11 F:+6, R:+2, W:+6 Perception +8 (Effects:None)

Survival: 1d20 + 8 ⇒ (14) + 8 = 22

"See these tracks? Troglodytes have been through here. Stay on guard."


|Ruins |WBGoblins|RotRL| Emerald Spire|

From the doorway, Argor notices the tracks and calls them out to the party.

Please make sure your tokens on the map are placed appropriately!

Grand Lodge

Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18 22/17/16 M-24/21/15 20/17/13 | CMB: +1, CMD: 16 | F/R/W: +4/+1/+4 | Init: +7 | Speed 15/35/50 ft | Diplomacy +6, Intimidate +9, Kn Nature +5, Kn Religion +5, Perception +5, Ride +6, Sense Motive +4, Spellcraft +5, Survival +4 | Active Conditions: None

Token updated

"Since we just eliminated some Troglodytes, perhaps this leads to their nest. I guess its too much to hope that there are no more of them."

Silver Crusade

Kellid Druid 2 HP: 17/17 AC:17 FF:16 T:11 F:+6, R:+2, W:+6 Perception +8 (Effects:None)

"Yes it is." Me too.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Revision history of the maps show Argor as being the first to move into the room...

As Argor cautiously leads the way into the room, he feels a flagstone shift under his boot with a soft "click". Suddenly, a javelin sprouts out of his shoulder after having been launched from a cunningly hidden hole in the wall.

Trap: 1d20 + 15 ⇒ (15) + 15 = 30
dmg: 1d6 + 2 ⇒ (4) + 2 = 6

6 points of damage, but it is not poisoned or anything!

The rest of the team quickly clusters around him, making sure he is ok.

Grand Lodge

Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18 22/17/16 M-24/21/15 20/17/13 | CMB: +1, CMD: 16 | F/R/W: +4/+1/+4 | Init: +7 | Speed 15/35/50 ft | Diplomacy +6, Intimidate +9, Kn Nature +5, Kn Religion +5, Perception +5, Ride +6, Sense Motive +4, Spellcraft +5, Survival +4 | Active Conditions: None

"Hmmm. The trogs were a bit smarter than we gave them credit for. Do you have a wand for cure spells? If not, I can cast a cure light wounds on you."

Silver Crusade

Kellid Druid 2 HP: 17/17 AC:17 FF:16 T:11 F:+6, R:+2, W:+6 Perception +8 (Effects:None)

Argor growls when the javelin grazes him. "I have a scroll left." He replies before using said scroll.

1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

male kitsune bard 2 | HP 19/19, bardic performance 10/10 | AC 17, T 13, FF 14 | F +2, R +6, W +4 (+4 saves vs sonic/language-dependant) | CMB -1, CMD 12 | Spd 30' | Perc +7 | Init +5

"Oh no! Thank goodness it was only just the one javelin. We must be on our guard." He looks around this room for anything else of interest.

perception: 1d20 + 6 ⇒ (3) + 6 = 9


|Ruins |WBGoblins|RotRL| Emerald Spire|

Jundu sees nothing as he peers worriedly about the room while Argor removes the javelin and heals himself. Once they are sure that Argor is mended, the team opens the next door to reveal a half level open to the air. From this vantage, you can almost see Absalom off in the distance! The remains of this level look strong enough to support your weight, and a door beacons from across the room.

Grand Lodge

Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18 22/17/16 M-24/21/15 20/17/13 | CMB: +1, CMD: 16 | F/R/W: +4/+1/+4 | Init: +7 | Speed 15/35/50 ft | Diplomacy +6, Intimidate +9, Kn Nature +5, Kn Religion +5, Perception +5, Ride +6, Sense Motive +4, Spellcraft +5, Survival +4 | Active Conditions: None

"I don't suppose any of you happen to have a summon spell they could use to test the floor with something man-sized or at least gnome sized? Argor, you're a druid. Any of the animals you summon large?"

Silver Crusade

Kellid Druid 2 HP: 17/17 AC:17 FF:16 T:11 F:+6, R:+2, W:+6 Perception +8 (Effects:None)

"No. I also don't use my spells for summoning. I prefer to destroy evil myself."


|Ruins |WBGoblins|RotRL| Emerald Spire|

Don't waste any tracked resources on that.. the floor will hold. I couldn't in good conscience allow you to waste something that may make the difference later!

Looking across at the other door, the party thinks about the quatrefoil floorplan that they noticed from the ground outside and again on the first floor. You are relatively sure that the door across from you should lead right back to the room with the odd little lizard.

Grand Lodge

Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18 22/17/16 M-24/21/15 20/17/13 | CMB: +1, CMD: 16 | F/R/W: +4/+1/+4 | Init: +7 | Speed 15/35/50 ft | Diplomacy +6, Intimidate +9, Kn Nature +5, Kn Religion +5, Perception +5, Ride +6, Sense Motive +4, Spellcraft +5, Survival +4 | Active Conditions: None

"Unless we want to take on the lizard I expect we will want to use the stairs and go on to the next floor."

Putting actions to words she leads the way and starts mounting the stairs in the inner section tot he next level, if there is one, or down if not.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

"Up sounds like a good plan. Let's do it." Aerian replies, following Cyclic


|Ruins |WBGoblins|RotRL| Emerald Spire|

The team moves back to hte stairway and ascends another level. It is much the same as the level below, until the door is forced open. Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.

DC 10 K. religion:
This is a temple dedicated to Nethys, the god of magic, in both of his aspects: protection and destruction. The writings on the walls are quotes from Nethys’s holy book.

Two humanoid skeletons turn as the door opens, their mouths open in eternal screams of damnation. The flagstones under their feet glow with reflected heat from the eternal flames cloaking each skeleton.

Initiative:
Argor Initiative: 1d20 ⇒ 18
Ajax Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Aerian Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Black Sun Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Cyclic Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Jundu Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Skelies Initiative: 1d20 + 6 ⇒ (7) + 6 = 13

Bold May Post
Aerian
Ajax
Cyclic
Argor

Skellies
~Red
~Blue
Jundu
Black Sun

Silver Crusade

Kellid Druid 2 HP: 17/17 AC:17 FF:16 T:11 F:+6, R:+2, W:+6 Perception +8 (Effects:None)

Argor moves forward and smashes his staff into a skeletal face.

1d20 + 5 ⇒ (13) + 5 = 18
1d6 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18 22/17/16 M-24/21/15 20/17/13 | CMB: +1, CMD: 16 | F/R/W: +4/+1/+4 | Init: +7 | Speed 15/35/50 ft | Diplomacy +6, Intimidate +9, Kn Nature +5, Kn Religion +5, Perception +5, Ride +6, Sense Motive +4, Spellcraft +5, Survival +4 | Active Conditions: None

Cyclic opens with her traditional casting of bless.

"Unnatural abominations. Destroy them."

She seems a bit over the top in her passionate plea. Her furiously pumping legs only carries her to the other side of the door before she casts her spell, though it's obvious that she wants desperately to tear into these things.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

Aerian seems reluctant to approach these things... but steps forward with his wand of cure light wounds and tries to touch one of the skeletons.

touch attack: 1d20 ⇒ 13
umd: 1d20 + 6 ⇒ (15) + 6 = 21
clw on skeleton: 1d8 + 1 ⇒ (5) + 1 = 6


|Ruins |WBGoblins|RotRL| Emerald Spire|

Well.. That went a lot faster than I have seen it go in the past! Aerian, I have moved you to reflect your post.

Argor moves in, quickly and efficiently smashing the skull of one of the skeletons, winking out its cloaking flames. Cyclic casts a spell of Blessing upon the group, while Aerian darts out of the stairway and into the southern room, zapping the other skeleton with a burst from a wand of healing!

As the skeletons crumple to the ground, they begin to smoke before emitting one last burst of fire, burning everything around them!
Fire damage: 1d6 ⇒ 4
Argor and Aerian, DC 11 reflex to take half

Please refer to my last post for room description and spoiler.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

reflex dc 11: 1d20 + 4 ⇒ (13) + 4 = 17

Silver Crusade

Kellid Druid 2 HP: 17/17 AC:17 FF:16 T:11 F:+6, R:+2, W:+6 Perception +8 (Effects:None)

Reflex: 1d20 + 1 ⇒ (8) + 1 = 9

Argor takes a look around for another door.

Grand Lodge

Dwarf Fighter 1 HP 15/15 | AC19 T12 FF17 | CMD17 | F+4 R+2 W+1 | Init+2 | Perc+6| SM+1 | Active Conditions None

Ajax hands Argor his wand of cure light wounds "Heal, yourself up Argor and then heal Aerian as well, please."

Silver Crusade

Kellid Druid 2 HP: 17/17 AC:17 FF:16 T:11 F:+6, R:+2, W:+6 Perception +8 (Effects:None)

Argor nods and heals himself and then Aerian.

Argor: 1d8 + 1 ⇒ (5) + 1 = 6

Aerian: 1d8 + 1 ⇒ (1) + 1 = 2

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

"Thank you, that was too kind... I did have my own wand though... for next time, I guess... "


|Ruins |WBGoblins|RotRL| Emerald Spire|

Anyone going to look about or try the spoiler? Or are we going to continue upwards?

Grand Lodge

Female Gnome Oracle(Nature)/5 N/N | C-HP: 47/47| M-HP: 43/43 | AC/FF/Tch: C-24/19/18 22/17/16 M-24/21/15 20/17/13 | CMB: +1, CMD: 16 | F/R/W: +4/+1/+4 | Init: +7 | Speed 15/35/50 ft | Diplomacy +6, Intimidate +9, Kn Nature +5, Kn Religion +5, Perception +5, Ride +6, Sense Motive +4, Spellcraft +5, Survival +4 | Active Conditions: None

Cyclic, indeed, looks around. The undead nest might extend onward and she wouldn't miss any chance to destroy undead. And there is the puzzle of the two alters to figure out.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

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