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Theon looks on in awe as the shrine springs to life once more, imbuing them with the remnants of Aroden's lingering power. Before proceeding to the next set of tunnels, he pauses and looks through his notes for hints on the last frieze. "Does anyone have any paints by chance? Or dyes of any kind?" He will take a moment to look around the area... "I cannot abide leaving behind an unsolved puzzle." He smiles at the others in hopes they will indulge his curiosity.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9

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Egil shakes his head. "My tribe is fond of woad during seasons of war, but I regret I do not have any war paints with me. I will correct that deficiency in the future."
He looks toward the tunnels leading away from the chamber. "The left-hand tunnel works for me."

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"Maybe you could just mix some muds together or soemthing?"
---
"Left it is. Shall I take a peek?"
Skai sneaks ahead a bit to see what's near by.
Stealth: 1d20 + 12 ⇒ (1) + 12 = 13
Perception: 1d20 + 6 ⇒ (13) + 6 = 19

GM DevilDoc |

Theon, his curiosity piqued, looks around for something to use to color some of the model. He settles for some of the more fragile looking blue pebbles lining the waters, and easily crushes a few of them and mixes them with some of the water from the spring creating a startling azure colored dye reminiscent of Egil's woad from back home. Theon then takes this little bit of coloring and smears it over one of the building walls of the city eliciting one last wave of energy from the shrine.
I am going to assume you mean the PC's left, the southwestern corner.
The cave’s damp air becomes increasingly stale as you venture down this tunnel. In addition to the staleness, the farther you go the more you begin to notice a peculiar stench of decay. A cloyingly sweet smell that normally is associated with days old meat left in the sun becomes thicker the farther you go. Finally, the tunnel opens into a cavern steeped in the odor of rot. Several stalagmites and stalactites grow in this area, and a smaller passage to the left seems to lead into another room.
1d6 ⇒ 5
All bonuses are for 24 hours
The Artist: +1 competence bonus on Perception checks to notice creatures.
The Merchant: +1 competence bonus on Appraise checks to determine the value of objects and on Spellcraft checks made to identify magic items.
The Scholar: +1 competence bonus on Knowledge checks made to identify the abilities and weaknesses of creatures.
The Soldier: +1 insight bonus to AC if she has taken damage since the start of her last turn
The party disappears into their left hand tunnel, progressing steadily to the southwest. The cave’s damp air becomes increasingly stale as you venture down this tunnel. In addition to the staleness, the farther you go the more you begin to notice a peculiar stench of decay. A cloyingly sweet smell that normally is associated with days old meat left in the sun becomes thicker the farther you go. Finally, the tunnel opens into a cavern steeped in the odor of rot. Several stalagmites and stalactites grow in this area, and a smaller passage to the left seems to lead into another room. As you enter the outer chamber, you hear a dry rustling and cracking coming from the next chamber!
Theon Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Egil Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Skai Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Zarzuket Initiative: 1d20 ⇒ 17
Lorÿndahl Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Skellies Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
"Bold May Post"
Loryndahl
Vlazis
Theon
Skellies
~Red
~Blue
~Yellow
~Green
Skai
Zarzuket
~Pip
Egil

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"Shh!"
I don't quite understand the initiative order, since Skai rolled the highest, and Zarzuket tied for second. So I will post here, but go ahead and resolve it whereever she should be...
Skai will grab her whip, and ready an action to aid in a friends attack on the first baddie to come in range.
Combat Aid: 1d20 + 0 ⇒ (13) + 0 = 13

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Vlazis looks coolly at the skeletons pacing around the corner.
The Undead won't kneel as they should.
Drawing himself up, he turns to Theon, Return them to death!

GM DevilDoc |

Skai: I apologize.. I must have been half asleep when I typed that. Looking at it, I may have missed the "1" in front of the "9" for both you and Zarzuket! Edit.. Geez.. I messed that ALL up, didn't I?? All fixed now though.
The rooms dismal state is clearly an affront to the eidelon..
Skai readies her whip to assist the first person to join battle!
"Bold May Post"
Skai
Zarzuket
~Pip
Vlazis
Theon
Loryndahl
Skellies
~Red
~Blue
~Yellow
~Green
Egil

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Theon moves into the choke point and prepares to strike the first skeleton that moves into his reach!
AoO (Trip): 1d20 + 4 + 2 + 2 ⇒ (11) + 4 + 2 + 2 = 19
Readied Action Attack: 1d20 + 4 + 2 - 1 ⇒ (5) + 4 + 2 - 1 = 10
Power Attack Damage: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12
Free Action - 5' step into new position. Standard Action - Readied Action to attack after AoO with Power Attack. First skeleton that moves into the square in front of Theon will provoke the above AoO trip.

GM DevilDoc |

Theon: While we are waiting for the rest to post, can you roll dmg for your AOO as well please? That score is high enough to hit, should they attack.

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Zarzuket casts summon monster 1
I'm on my phone I put the beetle next to the closest bad guy
Get them
He shouts
The beetle attacks
attack: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d4 + 2 ⇒ (3) + 2 = 5
Pip hangs back.

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The AoO is going to be a Trip Combat Manuever. So basically the actions would go like this... skeleton enters Theon's reach, he trips as an AoO and then makes his Readied Action attack. Also, funnily enough... if the skeleton starts to stand up, then he will get another AoO due to Combat Reflexes.

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Lorÿndahl moves up behind Theon and prepares to attack the skeleton with her scorpion whip should it come within range.

GM DevilDoc |

Theon: Sorry about that.. I guess I read through it too quickly.
Theon sets himself in the middle of the choke point, daring any of the skeletons to reach him.
Pip hangs back near Zarzuket while he spends a number of valuable seconds casting a complex spell.
Loryndahl moves closer to the battle, read to support Theon!
"Bold May Post"
Skai
Zarzuket
~Pip
Vlazis
Theon
Loryndahl
Skellies
~Red
~Blue
~Yellow
~Green
Egil

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I posted just before you rejiggered initiative, giving Theon the +2 insight to a bunch of stuff for a round

GM DevilDoc |

That you did, Vlazis. Its been a rough couple of days...
Theon trips the first skeleton to come at him, but is unable to connect with his mighty swing. Instead, he takes a chunk out of the stone.
Loryndahl's whip flies harmlessly wide.
The red skeleton tries to hit Vlazis from his position on the floor, his first swipe catching the man under his armor, the second missing completely.
Claw: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Claw: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Confirm: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Dmg: 2d4 + 4 ⇒ (2, 2) + 4 = 8
The rest of the line holds, unable to move closer over their flailing companion.
Suddenly, a beetle erupts into being.
Zarzuket, With a spell range of 25 ft, thats the first open square that fit your description.
"Bold May Post"
Skai
Zarzuket
~Pip
Vlazis- 8 dmg
Theon
Loryndahl
Skellies
~Red- Prone
~Blue
~Yellow
~Green
Egil

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Zarzuket steps back and aims his crossbow. 5 foot step back and attack
The beetle vanishes.
"Hope this hits
attack: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d6 ⇒ 2

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can someone please move pip to the nearest skeleton I'm on my phone
Pip grabs his club and moves into battle.
attack: 1d20 + 2 ⇒ (19) + 2 = 21
DAMAGE: 1d6 + 1 ⇒ (5) + 1 = 6
Oh my the things I do for my master!

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"My companions! Feel the fury of the battle around you! Glory calls for us!" Egil shouts, inspiring some of his companions.
Starting Inspired Rage (+2 Str/Con), choose if you want to accept it or not.

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Hey Devildoc, based on Red's position, I think you meant to have him attack Theon and not Vlasiz. The only problem there is when Theon's successful Trip maneuver, the skeleton would not be within reach. Theon is wielding a glaive with Reach and the skeleton would not have made it to the square adjacent to Theon. I'm sorry I didn't make that more apparent in my posts... So Red should be one more square to the right on his current position on the map.

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I made a mistake the spell took a FUL round to cast. Only the summoner's summon monster spell like ability is a standard action so the beetle appears now and misses

GM DevilDoc |

Zarzuket: I was going to make a remark about that, but figured it was just a simple mistake. Therefore I kinda finagled things a bit, and posted the recap with you casting the spell. Since you were back up in initiative anyway (thanks to the fluid nature of PbP) I added it in there at the end of my recap so technically, it did appear at the beginning of your turn :-). Seriously though.. no comment about the icon??
Vlazis/Theon: you are correct. I typed in the wrong name, and I mistook the reach on your weapon. The mistake on the reach came about because of Theons post "First skeleton that moves into the square in front of Theon" and I didn't double check what weapon you were using and its stats. Hit is negated, tracker fixed, and map is fixed.
Zarzuket dismisses his beetle (Vroom-Vroom) and pulls out his crossbow. Unfortunately he cant hit anything through the press of bodies, much less from where he is standing. Please note your location on the map and the rock in between you and the skellies, as well as Pip's location and inability to strike.
Egil begins a rally cry to help his companions, while Skai decides to move off to the side and wait for things to open up.
"Bold May Post"
Skai
Zarzuket
~Pip
Vlazis
Theon
Loryndahl
Skellies
~Red- Prone
~Blue
~Yellow
~Green
Egil

GM DevilDoc |

All: I am sorry for the delay. We should be back on schedule now!!
Theon: No worries, man! it happens. Bug: I try, sir. I really do! lmao
Loryndahl: Do you mean you are casting Divine Favor? As for the rage, you may take it, as long as you don't plan on using any of these:
Loryndahl seeks the blessings of Calistria in this battle.
Red stands up from his position and receives a good, solid whack for its efforts!
AOO from Theon: 1d20 + 4 ⇒ (19) + 4 = 23
Dmg: 1d10 + 4 ⇒ (5) + 4 = 9
The next skeleton moves through and lunges at Theon. Theon tries to push it back, but is unable to connect. Similarly, the skeleton is unable to connect. The rest continue to press in!
AOO from Theon: 1d20 + 4 ⇒ (7) + 4 = 11
Claw vs Theon: 1d20 + 2 ⇒ (10) + 2 = 12
Claw vs Theon: 1d20 + 2 ⇒ (7) + 2 = 9
"Bold May Post"
Skai
Zarzuket
~Pip
Vlazis
Theon
Loryndahl
Skellies
~Red- 4 dmg
~Blue
~Yellow
~Green
Egil

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Hold the line, Theon!
Theon gains a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round.

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Theon grits his teeth as he uses the haft of Dawnbreaker to keep the scrambling claws of the skeleton away from his face. He then suddenly feels an overwhelming combat prowess overcome his senses with Egil's song! Given the close quarters, he strikes out with his armored fist, but cannot seem to connect!
Attack Yellow: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Bludgeon Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Attack Yellow with my Cestus.... and miss... *Sad trombone*

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Egil looks toward the front line longingly.
"Fall back, that we might all have a share of the glory!" he exclaims.
sling: 1d20 + 4 + 2 - 4 - 4 ⇒ (3) + 4 + 2 - 4 - 4 = 11d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
While he waits, he slings an ill-timed stone into the melee as he tries to avoid hitting the back of someone's head.

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So, In-Character Vlazis wants me to hold the line and Egil would prefer Theon to fall back. OOC, what would you folks like me to do? I don't mind stepping back if that's what you'd like. I just don't want to release of flood of skeletons to swarm over the casters and support.

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Feel free to step back IMO, between you, Egil and Pip we squishies should be well protected

GM DevilDoc |

Vlazis calls out to hold the line, and bolsters Theon with divine guidance. Unfortunately, this guidance is not enough as the man lashes out with his armored fist and misses the skeleton before him.
Egil countermands that, calling for a withdrawal, while bouncing a sling bullet off the wall.
Meanwhile, Pip stays put while Zarzuket moves forward and fires his crossbow. the quarrel joins Egil's bullet in harmlessly hitting the wall.
"Bold May Post"
Skai
Zarzuket
~Pip
Vlazis
Theon
Loryndahl
Skellies
~Red- 4 dmg
~Blue
~Yellow
~Green
Egil

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Yes, I cast divine favor. My question was whether I could take the rage this round after forgoing it last round to cast a spell.
Feeling the rage take her, Lorÿndahl lashes out with her scorpion whip at the yellow skeleton before falling back a step.
Raging Scorpion Whip with Divine Favor: 1d20 + 6 ⇒ (14) + 6 = 20 for slashing damage of: 1d6 + 6 ⇒ (4) + 6 = 10

GM DevilDoc |

Loryndahl: Ok, I see your point. Each turn you get to make the choice of whether or not you want the rage powers.
Loryndahl feels herself fall into the music of Egil's song, and brings her whip around in a stunning hit. Despite the fact that it doesn't seem to do as much damage as it should, the skeleton still crumples to the ground in pieces.
Skai delays.
The skeletons rush in behind their fallen companion towards Theon.
I think I erroneously gave you an AOO last turn against an enemy in the first square. Oops. No AOO's here for 5 ft steps or too close.
Claw vs Theon: 1d20 + 2 ⇒ (12) + 2 = 14
Claw vs Theon: 1d20 + 2 ⇒ (6) + 2 = 8
Once again, they reach out for Theon's blood but are unable to grasp him.
"Bold May Post"
Zarzuket
~Pip
Vlazis
Theon
Loryndahl
Skellies
~Red- 4 dmg
~Blue
~Yellow
~Green
Egil
Skai

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Egil's right, Theon. We have to do this together!
This has to work sooner or later, right? ;)
Theon gains a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round.

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Theon nods and strikes out with his cestus at the skeleton standing in his face! He then steps back out of the chokepoint... "Loryndahl, move back a step, we will catch them in a flank as they move into the room!
Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

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Pip will hold back and Zarzuket will attempt to hit again with his crossbow.
Darnit work this time" he shouts.
attack: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d6 ⇒ 6

GM DevilDoc |

Vlazis keeps helping Theon, while Theon lashes out with his fist again. The skeleton falls into a pile of bone shards! He steps back, calling out for tactical changes. Zarzuket then steps in, launching his crossbow. It sticks in the rib bones of the next skeleton in line, not doing near as much damage as it should have.
"Bold May Post"
Zarzuket
~Pip
Vlazis
Theon
Loryndahl
Skellies
~Blue
~Yellow
~Green- 1 dmg
Egil
Skai

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Egil draws his greataxe and prepares to attack any of the enemies that come adjacent to him.
"Curse these confines! This is no place for a proper battle!"
Readied Greataxe: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 141d12 + 4 + 3 ⇒ (6) + 4 + 3 = 13

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With a flick of her wrist, Lorÿndahl's whip snaps out at the closest skeleton. She then takes a step to the south preparing to flank any skeleton that approaches her friends.
Raging Scorpion Whip with Divine Favor: 1d20 + 6 ⇒ (19) + 6 = 25 for slashing damage of: 1d6 + 6 ⇒ (2) + 6 = 8

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Sorry, gang - just got swamped the last few days, but I am back now.
Skai readies her whip, so that if one of the undead shamble forth, she can use it to distract the creature long enough to help Egil get a hit. Also, she proves to be somewhat useless.
Readied Whip for combat assist: 1d20 + 0 ⇒ (7) + 0 = 7

GM DevilDoc |

No worries, Skai. Glad to have you back!
Egil steps forward and readies a blow for the first skeleton to move in, while Loryndahl reaches out and touches the front skeleton with her whip. Despite the obvious resistance the creature has to the whip, it is still just enough to drop it!
Skai readies her whip to assist, but it gets tangled as she tries to flick it out.
The remaining skeleton charges around the corner at the party, reaching bony claws out for Loryndahl! Luckily for her, this one is no better at fighting than the previous three.
1d2 ⇒ 2
Claw: 1d20 + 2 ⇒ (4) + 2 = 6
"Bold May Post"
Zarzuket
~Pip
Vlazis
Theon
Loryndahl
Skellies
~Blue
Egil
Skai

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Pip will continue to hold back and Zarzuket will attempt to hit again with his crossbow yet again
"Hit again..." he shouts.
attack: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 2

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Egil finally smiles.
"Now you are finally mine!" he says, and brings down his greataxe in a massive overhand chop on top of the creature's head.
Greataxe (inspired rage: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 211d12 + 4 + 3 ⇒ (8) + 4 + 3 = 15
Fast healing 1 during inspired rage

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Along with Egil, Theon strikes out with his fist and tries to knock loose any remaining bones!
Attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7