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Defense
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AC: 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield)
HP: 17 (2d8+4)
Fort: +4,
Ref: +3,
Will: +5
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Offense
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Speed: 30 ft.
Melee:
..Masterwork Scorpion whip (aa) +6 (1d6+4)
..Short sword +4 (1d6+1/19-20)
Space: 5 ft.; Reach: 5 ft. (15 ft. with scorpion whip (aa))
Special Attacks:
..Blessings 3/day
....Luck: Lucky presence
....Trickery: double
..Sacred weapon (1d6, +0, 0)
Warpriest: Spells Prepared (CL 1st; concentration +3)
..1st—divine favor (2)
..(at will)—create water, detect magic, guidance
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Statistics
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Str: 11, Dex: 17, Con: 12, Int: 13, Wis: 14, Cha: 12
Base Atk: +1; CMB: +2; CMD: 14
Feats:
..Slashing Grace (Human Bonus)
..Weapon Finesse (1st)
..Weapon Focus:Scorpion whip (aa) (Warpriest Bonus)
Traits:
..Dominator (Reflavored as Dominatrix)
..Fate's Favored
Languages:
..Celestial
..Common
..Kelish
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Special Abilities
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Blessings: (3/day) (Su) Pool of power used to activate Blessing abilities.
Dominator: +2 to demoralize using intimidate.
Double: As a move action, you can create an illusory double of yourself. Functions as Mirror Image; 1d4 images.
Fervor 1d6 healing or cast other spell on self as swift action; 3/day
Lucky Presence Touch an ally and get 2nd roll for ability check, attack, saving throw or skill check.
Sacred Weapon: (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Slashing Grace: (Scorpion whip [AA]) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.