Baronmaker: A Pathfinder Settlement Adventure (Inactive)

Game Master leinathan

Ships from a variety of nations sail across the Arcadian Ocean in order to establish new settlements and colonies in unknown lands. What threats and dangers await them, far from civilized eyes?

Combat Map

Ambushing the Ogres! round 3

1. Victor (prone) <--- You are up!
2. Arven
3. Murob <--- You are up!
4. Jim
5. Scraghound Red (17 damage)
6. Scraghound Green
7. Ogre Huntmaster
8. Scraghound Blue (grappled)
9. Ehiz
10. Fa'Zakar
11. Gwen
12. Sulan (bull's strength)


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Spells:
1st- Divine Favor x2, Unbreakable Heart, (Empty) | Orisons- Detect Magic, Create Water, Light, Guidance
Quick Stats:
Human Warpriest 3/Expert 1 | AC 18 T 13 FF 15 | CMD 15 | hp 34/34 | F +5 R +4 W +7 | Spd 30' | Init +3 | Dip +7, Bluff +5, SM +9, Perc +7, Kn(Rel)+3, Survival +6, Prof (Woodsman) +8 | SA: Travel/Luck 4/4, Fervor 3/3

I'm back, folks. Feeling better, or maybe just numb, as the hits keep coming.

I didn't necessarily have it in me to write responses to all of the activities of the past ~50 posts, so I just sort of jumped back in and wrote myself a 24-hour flu. I hope that works, Leinathan?


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Just an FYI guys:

Holiday Plans:

This Friday (i.e. tomorrow), Saturday, Sunday, and Monday I have Christmas events to attend (and I may be busy Tuesday too). I will be travelling for some of that period. I still expect to have internet access and I'll try to get online in that period but my posting frequency may suffer. Wednesday night I will be back home and things will return to normal for me.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

So, it doesn't seem like you really want to do anything. I'd like downtime plans for each of you, so that I can skip forward a couple of days.

The settlement currently has 460 rations. It uses up 15 rations a day, although several dozen people are on half-rations and will lose the ability to really do anything because they've wasted away in just a few weeks. Going up to full rations will increase the /day ration usage to 25.

Victoria currently provides 65 rations per day. Without her using all of her spell slots on food production, the settlement will use 70 rations per day, or 100 on full rations.

Sulan, are you going to continue to forage? And Murob, with him? The two of you will be able to forage for 10 rations each day.

Yosiah, Mogwai, and Ehiz, what will you do?

Sorala has informed me that she wishes to drop out of the game. I will be having her do a separate downtime activity.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Hi All,

I love this game, but I don't think Sorala is a good fit. She's a bit too much of a realist. I've really enjoyed everyone's contributions, and leinathan is a fantastic GM, but sometimes PCs aren't a good fit.

Good gaming all.


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Spells:
1st- Divine Favor x2, Unbreakable Heart, (Empty) | Orisons- Detect Magic, Create Water, Light, Guidance
Quick Stats:
Human Warpriest 3/Expert 1 | AC 18 T 13 FF 15 | CMD 15 | hp 34/34 | F +5 R +4 W +7 | Spd 30' | Init +3 | Dip +7, Bluff +5, SM +9, Perc +7, Kn(Rel)+3, Survival +6, Prof (Woodsman) +8 | SA: Travel/Luck 4/4, Fervor 3/3

Sorala, it sounds like your mind is made up, but for what it's worth, I think your character's realism and gritty determination make her the most interesting one of us, by a long shot. I was really looking forward to spending the next (hopefully) years playing alongside her, and watching her grow.

It'll be sad to see you go, although I hope you reconsider, and stick around as things seem to be picking up a little bit, I hope?

As far as downtime activities, Yosiah's more than happy to help harvest lumber and forage as necessary. He's not exactly great at the latter, but also has some spells that he can burn on Abstemiousness, etc.


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Loot Tracker Expert 1 / Hedge Witch 3 | HP: 27/27 | AC 11 (11 touch, 10 ff) | CMB +0 CMD 11 | F+4 R+4 W+8 | Darkvision 60 ft.; Per +11 (+13 for hidden objects) Init +7

I agree with Yosiah, Sorala. The realism is a nice counterpoint to Murob's and Mogwai's idealism, and Sorala provides a unique perspective through her Irisseni experiences. It would be a great shame to see you go.

Regarding activities, I confess that I'm a little stuck right now. Of the tasks that we have right now, solving the situation with the druidess and with the mngwa seem like the most pressing. Until the colony gets a steady food supply, it would be counterproductive to add more mouths (rescue more colonists).

Both those situations require the presence of the Blades/Breddaric so that we can find out:
a) what did the Blades do to cause the mngwa to manifest?
b) did Breddaric confront the druidess, and with what result?

Unless there is some glaringly obvious option that we haven't tried yet, Murob will wait for Breddaric to return and until then help Sulan gather food for the colony.


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Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Sorry to see that you're leaving, Sorala.

Sulan will start preparing two goodberry spells per day. This can feed an additional 10 people per day, on average (4d4), while still holding back enough spells for combat.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Alright: I'll wait to see what Ehiz wants to do with two days of downtime, and then we can move forward to the next thing that happens.

Given that you've mostly waited for situations to resolve themselves, which is happening, you'll probably be free to go on to whatever your next objective is soon.


1 person marked this as a favorite.
What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Happy Holidays, you polytheistic fantasy heathens.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

I'm not polytheistic! There is only Azathoth!


Male NG Human (Andoran) Cleric 3 / Expert 1 | HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 | Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None.

Thank you! I hope all of you had some wonderful days as well! I don't think I'll be needing my belt anytime soon again what with all the food I had . __ .


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Oooh, oooh, oooh!

Just a thought - Sorala told you all that the Blades were somehow involved with the spirit. Maybe ask the surviving Blade if he knows anything? Sorala had no luck getting information out them, but Ehiz has a much better diplomacy mod.

Sorry to butt in, but I still check in to see what is happening with the mngwa.

Happy hunting!


M Goblin Exemplar [ HP: 34/34 | AC: 18 | T: 14 | FF: 14 | Fort +6 / Ref +5 / Will +6 | Init +3 / Percept +9 (Darkvision) ]

Mogwai travels again for work. I'll be on the west coast for the next week, may affect my availability but I'm hoping not.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Apologies if it felt weird, but it seemed that the best solution was (given your inaction) to let the situation resolve itself. It opens up the possibility of other encounters which you can do instead.

Now, assuming no further complications, the villagers can start to re-build on their own. That leaves us a couple of options.

#1 - Yosiah hasn't been home in a little while, and his comrades either think he's dead or are looking for him. Probably the former. His comrade Baldric is also missing.

#2 - There are still about 600 people missing from the colonization expedition, and the gillman that you captured says that his people enslaved them. He has offered to lead you to his home, but your only sailboat belongs to the Blades.

#3 - If you want to spend some time in the village stabilizing things, repairing stuff, fighting monsters, I can whip up some local encounters.

There's still some more RP to do (going home, explaining to the Blades what happened, etc.), but I want to get us to some actual questing, I think :) That seems more fun.

There's also the mini-quests: Finding the love of the dead farmer, finding the parents of your attic-whisperer-token.


Loot Tracker Expert 1 / Hedge Witch 3 | HP: 27/27 | AC 11 (11 touch, 10 ff) | CMB +0 CMD 11 | F+4 R+4 W+8 | Darkvision 60 ft.; Per +11 (+13 for hidden objects) Init +7

With Breddaric dead, we can hopefully convince the remaining Blades to work with us. Murob's priority would definitely be saving as many of the colonists as possible, going for the missing people.


Male NG Human (Andoran) Cleric 3 / Expert 1 | HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 | Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None.

The flu hit me really really hard. I might not post tomorrow as a result, so you know.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Alright folks,

Roll Call!

You have until my Thursday morning to post that you're here.


Loot Tracker Expert 1 / Hedge Witch 3 | HP: 27/27 | AC 11 (11 touch, 10 ff) | CMB +0 CMD 11 | F+4 R+4 W+8 | Darkvision 60 ft.; Per +11 (+13 for hidden objects) Init +7

Meow.


Male NG Human (Andoran) Cleric 3 / Expert 1 | HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 | Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None.

*waves*


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Still here.

Looks like Yosiah and Mogwai haven't posted since late January.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Seems so. I ought to set them to inactive.

My thought now:

Simply skip forward to you guys landing on the Gillman Pirate Island and doing our little adventure out there, freeing your slaves.

Do we wanna pick up more people?


Loot Tracker Expert 1 / Hedge Witch 3 | HP: 27/27 | AC 11 (11 touch, 10 ff) | CMB +0 CMD 11 | F+4 R+4 W+8 | Darkvision 60 ft.; Per +11 (+13 for hidden objects) Init +7

I think boosting our numbers would be good, and the rescue of the colonists would be a good in-character opportunity to do so. The three of us are not very fighty, but as long as the encounter difficulty is adjusted to take this into account, we should be ok to take on with just us until we recruit more players.


Male NG Human (Andoran) Cleric 3 / Expert 1 | HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 | Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None.

Hrm, this would be an opportune moment to recruit new players. After all, any of the present colonists could have a reason for wanting to tag along on this mission: from freeing a family member or friend, to wanting to 'do something for the community' or .. well, whatever it is the player comes up with ;)

I usually prefer keeping the original people onboard, but I'd really like for this campaign to keep on rolling.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Leinathan, if you and the players don't mind, please leave me active. I'm enjoying reading what is happening. Though I suppose we'll never know exactly, I'm realllllly curious as to what Bredaric did to bring about the spirit's vengeance upon him.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

With three full casters remaining, I wouldn't mind seeing some non-magical characters. Or full BAB characters with a bit of magic. Possibly a rogue, too. Though a slayer or ranger could fill that role as well.

They could actually be members of the Blades who decide to join us.


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What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'll leave you active, Sorala.

I'll ask around my current games to see if anyone wants into an opening. Do we want to move forward before or after we get new people?


Male NG Human (Andoran) Cleric 3 / Expert 1 | HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 | Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None.

I think it's best to wait, unless the process will take a long time. Either way, I'm also fine with moving on now if the others prefer that.


Loot Tracker Expert 1 / Hedge Witch 3 | HP: 27/27 | AC 11 (11 touch, 10 ff) | CMB +0 CMD 11 | F+4 R+4 W+8 | Darkvision 60 ft.; Per +11 (+13 for hidden objects) Init +7

I am fine with either. I am in a few other games with good, active players, so I can do some poking if you want me to.

On another note, I am out of the country for a conference next week and my posting rate will slow down as my schedule is absolutely packed, and sandwiched between 11-hour flights.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Well, unless you guys wanna do some RPing, I'm not expecting a lot of Gameplay posts while we figure out this new-player business.

I've reached out to one of my games. A couple of the more active players (one of whom has been around nearly since I started PBP - 7 years now!) expressed interest.

Maybe you can reach out to one person who you think is active and excellent?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I have two candidates contemplating characters for the moment.


Male NG Human (Andoran) Cleric 3 / Expert 1 | HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 | Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None.

Awesome! I keep checking out the recruitment tab, whether or not it has new posts, but I figure everything is happening thro PMs :) keep us posted!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Yeah, I mined one of my other games. I'll let you guys know what they come up with an invite them into the thread when I think they're ready.


Female Human Expert 1/Soulblade 3 // Init +2 Percept +6 SenseMotive +4 // F 1 R 5 W 5 // AC 20, touch 16, flat-footed 14 // 33 /33 HP //

And I am the first product of the mining.

Gwen Portrow, recent widow?

She's mechanically a SoulKnife, psionic fighter. Her entree to the party could be via the local farmers. I'm thinking, She, her brother-in-law (two ways) and her late or missing husband were part of the boatload of farmers you've all been busy helping.

Gwen is statted except for her gear which is currently that for another PC from a different campaign. If I am running true to form she'll be riddled with inaccuracies, especially because this is the first time I've built a soulknife.

I'm looking forward to playing with all of you. I applied last time you needed replacements.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Gwen Portrow wrote:

And I am the first product of the mining.

Gwen Portrow, recent widow?

She's mechanically a SoulKnife, psionic fighter. Her entree to the party could be via the local farmers. I'm thinking, She, her brother-in-law (two ways) and her late or missing husband were part of the boatload of farmers you've all been busy helping.

Gwen is statted except for her gear which is currently that for another PC from a different campaign. If I am running true to form she'll be riddled with inaccuracies, especially because this is the first time I've built a soulknife.

I'm looking forward to playing with all of you. I applied last time you needed replacements.

Feel free to invisi-dot in order to get notifications.

Please remember to answer the questions that I asked, especially the "how are you the class that you are" question.

She seems to be missing some things mechanically. I will do an audit and get you a way to re-format your stats to be more readable.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Audit:

Defenses:

Your base saves should be +3/+3/+3, which means your total saves should be +4/+6/+3, after resistance and ability modifiers.

Your hit points should be between 28 and 31, looks like (10 for warrior, 6 for each soulknife level + maybe 3 for favored class).

- - -

Attack - your mind blade has a +1 enhancement bonus, and your BAB should be full (+4). Because of that, and with the fact that your mind blade has the two-handed damage dice, your spear attack line should be +8 (2d6+5).

With the two-handed mind blade, it doesn't make much sense to have either a shield or the Two-Weapon Fighting feat, which means you should probably re-do your feats.

You should have three plus Wild Talent and either Power Attack, TWF, or Weapon Focus (mind blade).

You need to choose a Blade Skill.

You need to list your class abilities and perhaps even describe them in your statblock.

We have background skills, so you should have more skill ranks. You should have 6 for your warrior level (2 + 1 Int + human + 2 background) and 8 for each soulknife level.


Howdy all, nice to meet you. I am Haz, i play in one of Leinathan's other games.

I was thinking of maybe playing a soulknife but, it seems you have one already?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Hazrond, I don't mind doubling up if you don't. A party can never have too many martial characters, IMO. Gwen won't be highly optimized for combat. I'm trying to sneak some extra skills in via expert, and putting some resources into diplomacy. Also, I'm thinking she's new to the mind blade bit. She'll be wielding a real spear like a focus for her mindblade until she figures it out. So if your plan was a really good combat soulknife, we could make that work.

leinathan, sorry she was in such bad shape mechanically. I focussed on getting her background out there, and totally overstated how complete she was. I'll have another go at her stats tonight and at the questions.

Guys, any knowledge holes that you want plugged?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Looks like we're missing geography, nobility, and engineering in terms of Knowledge skills.


I don’t mind doubling up so long as you aren’t overshadowing me. Btw, if you are wanting to make a Skillsy Soulknife there is an archetype that makes them sorta roguish and gives some extra skill points, it’s called Cutthroat. Also I like how our characters are the same class on the exact opposite ends of the social spectrum lol.

I’ll be handling Knowledge Nobility, but if you want to double up there I don’t mind. I’ll whip a statblock and backstory together when I get home but I am envisioning a Aristocrat/Soulknife. A nobleman of sorts. Whether he came for wealth or not by choice I have yet to decide.

Also btw Leinathan, would it be okay to buy one of the Scaling Items from Pathfinder Unchained? Specifically there’s an item that I’m really nostalgic about because it replicates my first magic item I got in a D&D game, it’s called the Fruitful Sash.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh boy. The scaling items don't make much sense as a function of WBL, only really as a found item.

I'm ok to let you buy it if you're ok paying to upgrade it later.


So having to pay an upgrade cost at each tier? That’d be fine by me, I might not even end up upgrading it but who knows?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You just want fruit on command? Haha


The basic ability is tons of fun, plus it is great for chef characters ;)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

You don't have to worry about overshadowing.

I can rationalize geography and engineering for Gwen. Nobility, not at all for her, so that works out. Do you plan on being super mobile?

leinathan, I can't pick up all 10 of Gwen's expert class skills at first level. If I spend ranks on those skills while leveling as a soul knife, will they still blossom as class skills?


Define: Mobile? Eventually i plan to make them a sort of switch-hitter, swapping rapidly between weapon types. But for now they are mostly a TWFighter.

Also, yeah, class skills are class skills regardless of when you take them. Multiclassing can very quickly fill your skill list out which is nice.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You have to choose which ones they are now, though.


Female Human Expert 1/Soulblade 3 // Init +2 Percept +6 SenseMotive +4 // F 1 R 5 W 5 // AC 20, touch 16, flat-footed 14 // 33 /33 HP //

Back again with better stats. I think I addressed all your concerns, leinathan with three exceptions. 1. I'm going expert as her base class. 2. Still haven't figured out her blade skill, but there is a place holder for it. 3. Soulknife gets 4 skill points per level.

I'm out of time . I'll get to the questions tomorrow.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Your skill ranks are still calculated wrong. You forgot background skills (8 extra ranks in specific skills), but over-spent skill ranks from the warrior class (4 ranks over what you should have). It actually only gets 2 ranks, but Gwen gets 6 total from that level due to her race, her Int, and background skills.

You should end up with 4 additional ranks because of this.

She cannot throw her mind blade if it is two-handed.

Gwen's base Fort save is +1, with the resistance bonus from ABP and Great Fortitude, her total Fort should be +4. Similarly, her base Will save is only +4 due to fractional advancement, but she gets the +1 resistance to Reflex and Will as well.

Her total saves should accordingly be +4/+6/+5.

HP should be 28, as 6 x 3 = 18, +10 from level 1 is 28.

She's listed as owning either breastplate or a chain shirt, but her armor bonus is listed as +5, which neither of those armors grant. Choose one and correct it to the right value.

She also appears to have too much money spent on equipment, as she should only have 1,500gp worth of equipment. The handy haversack she has listed alone is 2,000.

She has neither a ring of protection nor bracers of armor, but both are listed as bonuses in her AC line.

I'd appreciate it if you used bolding to let me know which number are the actual numbers I should pay attention to, like this:

AC 19, ff 17, touch 14, (+5 armor, +2 Dex, +1 bracers, +1 ring) so that I know where to look. As is, it's a little hard to read. Same with the saves, I don't know what the totals are without doing the math myself.

Like this, maybe:

Fort +4 (+1 base, +1 resistance, +2 feat), Ref +6 (+3 base, +2 Dex, +1 resistance), Will +5 (+4 base, +1 resistance).

I'd like you to answer the fluff questions in the PM I sent you, as well.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength
leinathan wrote:
Your skill ranks are still calculated wrong. You forgot background skills (8 extra ranks in specific skills)....

I find that it is easiest to just list regular skills and background skills separately. This reduces confusion.

I'm also suspecting though that some of the errors you are talking about are copypasta errors due to copying the format from another sheet.

leinathan wrote:
She cannot throw her mind blade if it is two-handed.

He mind blade is listed as a spear. I don't know anything about soulknives, but does it work like a normal spear? Because a spear is a two-handed weapon that can be thrown (it's the only one that I am aware of).


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Yeah, it works differently. When you first make your mind blade, you can choose light (1d6 damage dice) one-handed (1d8 damage dice) or two-handed (2d6 damage dice) and from then on your mind blade is always that size. All mind blades can be thrown regardless of form. However, soulknives specifically cannot throw the biggest size of mind blade.

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