Baronmaker: A Pathfinder Settlement Adventure (Inactive)

Game Master leinathan

Ships from a variety of nations sail across the Arcadian Ocean in order to establish new settlements and colonies in unknown lands. What threats and dangers await them, far from civilized eyes?

Combat Map

Ambushing the Ogres! round 3

1. Victor (prone) <--- You are up!
2. Arven
3. Murob <--- You are up!
4. Jim
5. Scraghound Red (17 damage)
6. Scraghound Green
7. Ogre Huntmaster
8. Scraghound Blue (grappled)
9. Ehiz
10. Fa'Zakar
11. Gwen
12. Sulan (bull's strength)


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Loot Tracker Expert 1 / Hedge Witch 3 | HP: 27/27 | AC 11 (11 touch, 10 ff) | CMB +0 CMD 11 | F+4 R+4 W+8 | Darkvision 60 ft.; Per +11 (+13 for hidden objects) Init +7

In another of the games I am in the party faces a similar multi-choice decision on what to deal with first, so the GM made a poll to speed up things.

So I thought we could do the same here and made a poll for the First Landing tasks. If I missed anything, additional tasks can be added.

Poll

GM, feel free to make your own if you think this is a good idea.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Murob Dura Gash wrote:

In another of the games I am in the party faces a similar multi-choice decision on what to deal with first, so the GM made a poll to speed up things.

So I thought we could do the same here and made a poll for the First Landing tasks. If I missed anything, additional tasks can be added.

Poll

GM, feel free to make your own if you think this is a good idea.

Wow, thank you! I never think of things like this, but I may definitely do so in the future at junctions such as this.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

We have two votes on that poll for farm and two for logging camp XD that makes the last person (whomever it is) the tie-breaker!

I will post us towards that location as soon as we have a consensus.


M Goblin Exemplar [ HP: 34/34 | AC: 18 | T: 14 | FF: 14 | Fort +6 / Ref +5 / Will +6 | Init +3 / Percept +9 (Darkvision) ]

The forums constantly logging me out is making me want to smash the entire universe into a jelly, but I finally voted.

Whoever wrote in "Whichever will result in a TPK" made me lol.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh, that was me. I wanted to see the results and I wasn't sure how else to do that.

I'm gonna do it again, so that I can look again.

EDIT: The farm it is! I am going to make a post and move you guys there just as soon as I am able.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Please welcome Peet and Sulan Kator.

I will post some things for you soon, Peet, but please let me know how you'd like best to be introduced, if you have any inclinations or preferences.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Hi guys!

Happy to be here. Looking forward to playing Sulan again.

Give me a little while to get my bearings. Should I read the gameplay thread? It will be OOC knowledge for me, I guess...


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Read the gameplay thread if you like. Somebody can summarize for you if you don't want to.

At the very least, it's a decent read, I think :)


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Hi Sulan/Peet! Nice to meet you! Looking forward to you joining the game.


Male NG Human (Andoran) Cleric 3 / Expert 1 | HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 | Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None.

Hi there! And welcome to our merry band of unlucky individuals :D


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Well your luck is about to change! :)

GM:
Quote:
Sounds good... I think I have an idea of how I could introduce Sulan. I think that the players are likely to go explore the gillman hideout, and I think that it might be interesting for Sulan to be the sole survivor of a group that shipwrecked on one of the Azlanti isles instead of the Arcadian mainland. Obviously if you are chosen and the players decide not to do that, something else will be figured out.

Do you still want to go with this as Sulan's introduction?

And would Sulan have met the party already? Or would he have come from one of the other ships?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Sulan Kator wrote:

Well your luck is about to change! :)

** spoiler omitted **

Sulan:
While I am perfectly happy with that introduction, it may be awhile before that happens. (Of course, that doesn't mean you couldn't play, but you would have to play alone for that time) My players have re-evaluated and chosen to solve a couple of the settlement's problems first before taking off to try and rescue all of the captured settlers.

I think it might be smoothest if the PCs meet you either:

A. As you awaken on the beach, the victim of a separate shipwreck

B. The next time they return to town, with you returning to the town as well, potentially with another group of survivors. Perhaps you had already arrived and decided to go out and save some people and were just then returning, or perhaps you are coming to First Landing for the first time.

C. Out in the wilderness. You would have landed on Arcadian soil and you would coincidentally be pursuing the same goal. If Sulan is committed to preserving nature, the thing that makes the most sense to me is that you find each other in pursuit of the settlement's next task, the "spectral cat" haunting the logging lodge.

You should check out the Campaign Info tab. It has lots of cool information.

Let me know if you have preferences and I can give you more details :)

I think it might be best if you were on a different ship than the PCs, mostly to preserve some realism.


Loot Tracker Expert 1 / Hedge Witch 3 | HP: 27/27 | AC 11 (11 touch, 10 ff) | CMB +0 CMD 11 | F+4 R+4 W+8 | Darkvision 60 ft.; Per +11 (+13 for hidden objects) Init +7

Welcome to the new peeps!


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

GM:
I think this one would be best:

Quote:
C. Out in the wilderness. You would have landed on Arcadian soil and you would coincidentally be pursuing the same goal. If Sulan is committed to preserving nature, the thing that makes the most sense to me is that you find each other in pursuit of the settlement's next task, the "spectral cat" haunting the logging lodge.

Sulan is not a "nature preserver" really, since he believes that eventually Azathoth will scorch the world, turning it into a desert (even though he knows this will probably not happen in his lifetime). No point protecting plants and animals that will one day wither and die. But he lives in tune with nature since his survival depends on it, and his tribe believes that the ability to survive in harsh environments is of primal importance. He may think that this environment is "too easy" to live off the land in.

I'd also prefer the people in the party to be the first civilized people he sees rather than him arriving at the settlement at a convenient time. It allows him to bond more strongly with the party members than with the other settlers, since he encountered them first.

As for the spectral cat, if he found evidence of such a thing, he might try to track it, curious about what it is. If he doesn't know about where the other settlers are though then he wouldn't be trying
to protect them by hunting it.

GM - Build Issues:
Two things I wanted to bring up:

First, at 5th level I will be getting the animal companion class feature. But that animal has to be either a Megafauna or a dinosaur. Haven't exactly figured out what I would want but normally you have to actually find the animal (or buy it) and then bond with it so I hope that will not be a problem.

What is the climate of the colony like? Obviously whatever the companion is, it will need to be native to the climate.

Secondly, how do you feel about weapons made with primitive materials? I am wearing stone lamellar armor and it occurred to me... why not use weapons made from stone also?

Edit: Also, from the campaign page:

Quote:
1. Crossbows and guns deal bonus damage. One-handed weapons deal 2 bonus damage, while 2-handed weapons deal 4 bonus damage.

Is this all one-handed and two-handed weapons? Or specifically one-handed and two-handed guns and crossbows?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sulan:
@Introduction/Cat - OK, I think that Sulan should encounter the PCs during their next mini-adventure. There is an abandoned logging lodge which could offer shelter, food, and also a mystery! It's full of old corpses. The PCs can run into you there.

@Animal Companion - Megafauna should be easy to acquire here in Arcadia. I'll think about dinosaurs, so... maybe.

@Climate - The climate is essentially the same as Latin America - here, it's more like specifically Venezuela. Warm and humid jungle where the PCs are now. Tropical islands off the coast in Azlant, rocky mountains to the south and cool plateaus to the north.

@Materials - Making weapons out of stone is fine.

@Weapons - It just refers to crossbows and guns.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Guys, here's a hint: Sulan is not a wolf. :)

Sulan cannot wild shape yet, and even if he could he cannot change into a wolf.

GM:
If it's OK I'm going to rejigger by background skills to add crafts so I could have made some of the stone implements after I arrived.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Totally okay, Sulan. Let me know what you've changed.

Are you ready? I can make a post for you right about now, I think.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength
leinathan wrote:

Totally okay, Sulan. Let me know what you've changed.

Are you ready? I can make a post for you right about now, I think.

OK, ready.

Changed Knowledge (geography) to Craft (primitive weapons).

I'm not sure if that's the best description for the skill or not so I can change it if you want.

Also filled in miscellaneous gear. I had been putting that off. Didn't include any rations on the grounds that I have been using Survival skill to feed myself.

But... Realized one thing:

When I originally made this character I gave Sulan the Tusked trait, but I switched it a while back for Clever Wordplay to get a bonus to Handle Animal. Pretty sure that was when I submitted Sulan for your recruitment.

But now I realize that the point of the tusks was to give me something to cast magic fang on, since that is a domain spell for me.

So: I'm wondering if I can switch it back or take the Unlearned drawback so I can have both?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I don't think that I allowed drawbacks this time around... so you may switch it back if you like.

I am a bit busy today, but I will write up an introductory post for you as soon as I am able, Sulan.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength
leinathan wrote:
I don't think that I allowed drawbacks this time around... so you may switch it back if you like.

OK, done.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

There! I made a post for Sulan.


Spells:
1st- Divine Favor x2, Unbreakable Heart, (Empty) | Orisons- Detect Magic, Create Water, Light, Guidance
Quick Stats:
Human Warpriest 3/Expert 1 | AC 18 T 13 FF 15 | CMD 15 | hp 34/34 | F +5 R +4 W +7 | Spd 30' | Init +3 | Dip +7, Bluff +5, SM +9, Perc +7, Kn(Rel)+3, Survival +6, Prof (Woodsman) +8 | SA: Travel/Luck 4/4, Fervor 3/3
Mogwai wrote:
...quite impressed with how quickly Yosiah had picked up the Common tongue. Certainly he had more eloquence with it than Mogwai did...

https://www.youtube.com/watch?v=aVVURiaVgG8

This is exactly what I imagine has happened during our traipsing through the woods.


2 people marked this as a favorite.
What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Just so you know how much I care, I've just hand-drawn maps for the nearest Azlanti Isle and for Northern Arcadia :)

I'll do Southern Arcadia third, paradoxically.


Male NG Human (Andoran) Cleric 3 / Expert 1 | HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 | Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None.

@Yosiah x'D

.. and amazing! It surprises me that Paizo hasn't released an Arcadia AP yet, but knowing how things go, they'll do so just as you're nearing completion on your own project.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

They probably don't want to do a 1492 simulator, and they've already written themselves into that hole by making Arcadia a 1492 simulator in their canon.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sorala - are you going to re-train Escape Route into a different feat? I don't think you ever gave me notice that you've done that.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

^ Whoops, sorry. Yeah, I forgot to change it. I'll take weapon focus (falcata). Thanks for the reminder!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Hey, I know that it's a little bit late for rules changes in this game, but this one's purely favorable. I've come around to the idea recently and I'd like to implement the Feat Tax rules in this game (which I will link in the Campaign Info page later). Hopefully none of you see this as a problem (though if most of you do, I can retract the decision).

The changes this will make include:

Everyone can now use Power Attack, Deadly Aim, and Combat Expertise whenever they like.

Mogwai gains a bonus feat (because Weapon Finesse is nixed) and Weapon Focus (claws) changes to Weapon Focus (natural weapons).

Sulan gains a bonus feat (because Power Attack is nixed).

Yosiah gains a bonus feat (because Weapon Finesse is nixed).

Sorala's Weapon Focus (falcata) changes to Weapon Focus (heavy blades).

Ehiz gains a bonus feat (because Point-Blank Shot is nixed).


Spells:
1st- Divine Favor x2, Unbreakable Heart, (Empty) | Orisons- Detect Magic, Create Water, Light, Guidance
Quick Stats:
Human Warpriest 3/Expert 1 | AC 18 T 13 FF 15 | CMD 15 | hp 34/34 | F +5 R +4 W +7 | Spd 30' | Init +3 | Dip +7, Bluff +5, SM +9, Perc +7, Kn(Rel)+3, Survival +6, Prof (Woodsman) +8 | SA: Travel/Luck 4/4, Fervor 3/3

WOOO! Combat Reflexes!!


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Oooh, power attack and combat expertise. I like it!


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Hmmm... have to think about that one.

Maybe something thematic like Keen Scent.


Male NG Human (Andoran) Cleric 3 / Expert 1 | HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 | Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None.

Apologies for the late reply, but my PC decided to die on Friday and I've had the worst weekend ever. On top of that, today my washing machine decided to stop working and only just now did I get it to work again. What a week xD

I love the feat tax rules. I'll dive into what feat I want to take instead later on and post my decision here. Torn between Skill Focus Diplomacy and Weapon Focus Bows.


Male NG Human (Andoran) Cleric 3 / Expert 1 | HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 | Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None.

I went for Skill Focus Diplomacy :)


Male NG Human (Andoran) Cleric 3 / Expert 1 | HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 | Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None.

Sorry for my absence. On Black Friday my PC died and a couple of days ago my laptop's adapter died. Only now did I get the replacement power supply delivered. Yeah, great week u_u


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

No worries - you're the one with all of the quests to do!

Sulan, you ever decide on a new feat?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I added a little section for settlement info. Not much there but population demographics but it will get expanded as you finish quests and rescue people.


Loot Tracker Expert 1 / Hedge Witch 3 | HP: 27/27 | AC 11 (11 touch, 10 ff) | CMB +0 CMD 11 | F+4 R+4 W+8 | Darkvision 60 ft.; Per +11 (+13 for hidden objects) Init +7

Looking at how much we are using social skills, I should have made an Oracle.
Is it too late to take the Student of Philosophy trait? :)


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength
leinathan wrote:
Sulan, you ever decide on a new feat?

Is item crafting going to be a thing in this game?

If yes, someone should be taking Craft Wondrous Item, and I suppose I could take that (though it might be better if there was an int-based character willing to take it).

If no, I will go with Step Up.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

@Sulan - There will be downtime a-plenty, no consequence, after you finish with these immediate tasks that threaten your survival (that is, the mngwa and the druid). Availability of shops to buy "raw magic materials" with which to craft depends on your ability to either rescue or import shopkeepers of appropriate wealth. Also that affects your ability to simply purchase magic items.

You haven't gotten much loot so far, but I like to drop big items for every significant fight. Even if you don't have the raw gold to spend on item crafting, you can use various skills (Profession, Survival, Knowledge, etc.) to gather ingredients and over time assemble enough to craft.

@Murob - You can re-train an existing trait of yours for free with 2 days of downtime. Alternately, you can take Extra Traits the next time you level up, and if you have a social trait already I'll waive the restriction against taking two of the same category.

You can also just stop being social and go all murderhobo on everything :)))

Given that this is Kingmaker(ish), you can ALSO go make some NPC friends and have those friends fill gaps that you have. For example, Ledz has some good nature skills (being an Eldest-worshiping traveler) and Elizbeth has some good social skills (being a noble knight). In some cases, you may have to convince them of your cause, but then you can use their skills


Loot Tracker Expert 1 / Hedge Witch 3 | HP: 27/27 | AC 11 (11 touch, 10 ff) | CMB +0 CMD 11 | F+4 R+4 W+8 | Darkvision 60 ft.; Per +11 (+13 for hidden objects) Init +7

In that case I will retrain Reactionary into Student of Philosophy. And very good point about the NPCs, didn't know we could use them like that. We should seek out Elizabeth and see if she is willing to help.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength
leinathan wrote:
Given that this is Kingmaker(ish), you can ALSO go make some NPC friends and have those friends fill gaps that you have. For example, Ledz has some good nature skills (being an Eldest-worshiping traveler) and Elizbeth has some good social skills (being a noble knight). In some cases, you may have to convince them of your cause, but then you can use their skills

Are there likely to be any NPC item crafters?

Sulan could probably collect quite a bit of materials using survival skill.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

There are going to be some, yes. You have already rescued one, who I will explain when we are all ready to move on to the morning.


M Goblin Exemplar [ HP: 34/34 | AC: 18 | T: 14 | FF: 14 | Fort +6 / Ref +5 / Will +6 | Init +3 / Percept +9 (Darkvision) ]

I'm really, really sorry for my absence, I had some terrible health problems come up unexpectedly. But, I'm back and ready to save the world, and shouldn't disappear again.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

It's okay! Don't worry about it, it caused no disruptions, although I did miss you.


Spells:
1st- Divine Favor x2, Unbreakable Heart, (Empty) | Orisons- Detect Magic, Create Water, Light, Guidance
Quick Stats:
Human Warpriest 3/Expert 1 | AC 18 T 13 FF 15 | CMD 15 | hp 34/34 | F +5 R +4 W +7 | Spd 30' | Init +3 | Dip +7, Bluff +5, SM +9, Perc +7, Kn(Rel)+3, Survival +6, Prof (Woodsman) +8 | SA: Travel/Luck 4/4, Fervor 3/3

Hey folks. I'm writing to all of my games to let you know that I'm going through some stuff right now. A dear friend of mine just passed away, and the past few days have been rather hectic, with friends and family visiting from out of town, a memorial service this afternoon, etc.

I'm not abandoning anyone, but I do appreciate your patience and understanding while I take a couple of days to get things sorted. I estimate I'll be back sometime before the end of this week.

Thank you.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm so sorry to hear that, and understand. Take all the time you need.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Yosiah, my sincere condolences.

EDIT: Mogwai, I'm happy you're back!


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength
leinathan wrote:
There are going to be some, yes. You have already rescued one, who I will explain when we are all ready to move on to the morning.

I don't really like the way Crafting distorts wealth, so if there are NPC crafters who can make custom stuff then I think I won't bother with a crafting feat. My INT isn't great so my spellcraft will never be that good.

So I'll go with the Furious Focus feat. So I can just power attack and not worry about the math.


M Goblin Exemplar [ HP: 34/34 | AC: 18 | T: 14 | FF: 14 | Fort +6 / Ref +5 / Will +6 | Init +3 / Percept +9 (Darkvision) ]

Condolences, Yosiah.

leinathan wrote:
It's okay! Don't worry about it, it caused no disruptions, although I did miss you.
Sorala wrote:
EDIT: Mogwai, I'm happy you're back!

Thanks! I missed you avocados, too. I'm so happy to be back.


M Goblin Exemplar [ HP: 34/34 | AC: 18 | T: 14 | FF: 14 | Fort +6 / Ref +5 / Will +6 | Init +3 / Percept +9 (Darkvision) ]
leinathan wrote:

Hey, I know that it's a little bit late for rules changes in this game, but this one's purely favorable. I've come around to the idea recently and I'd like to implement the Feat Tax rules in this game (which I will link in the Campaign Info page later). Hopefully none of you see this as a problem (though if most of you do, I can retract the decision).

The changes this will make include:

Everyone can now use Power Attack, Deadly Aim, and Combat Expertise whenever they like.

Mogwai gains a bonus feat (because Weapon Finesse is nixed) and Weapon Focus (claws) changes to Weapon Focus (natural weapons).

Love the feat tax rules. Still thinking of what I'm going to take instead of Finesse, though.

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