| Murob Dura Gash |
In another of the games I am in the party faces a similar multi-choice decision on what to deal with first, so the GM made a poll to speed up things.
So I thought we could do the same here and made a poll for the First Landing tasks. If I missed anything, additional tasks can be added.
GM, feel free to make your own if you think this is a good idea.
| leinathan |
In another of the games I am in the party faces a similar multi-choice decision on what to deal with first, so the GM made a poll to speed up things.
So I thought we could do the same here and made a poll for the First Landing tasks. If I missed anything, additional tasks can be added.
GM, feel free to make your own if you think this is a good idea.
Wow, thank you! I never think of things like this, but I may definitely do so in the future at junctions such as this.
| Mogwai |
The forums constantly logging me out is making me want to smash the entire universe into a jelly, but I finally voted.
Whoever wrote in "Whichever will result in a TPK" made me lol.
| Sulan Kator |
Hi guys!
Happy to be here. Looking forward to playing Sulan again.
Give me a little while to get my bearings. Should I read the gameplay thread? It will be OOC knowledge for me, I guess...
| Sorala |
Hi Sulan/Peet! Nice to meet you! Looking forward to you joining the game.
| Ehiz Bor'Dari |
Hi there! And welcome to our merry band of unlucky individuals :D
| Sulan Kator |
Well your luck is about to change! :)
Sounds good... I think I have an idea of how I could introduce Sulan. I think that the players are likely to go explore the gillman hideout, and I think that it might be interesting for Sulan to be the sole survivor of a group that shipwrecked on one of the Azlanti isles instead of the Arcadian mainland. Obviously if you are chosen and the players decide not to do that, something else will be figured out.
Do you still want to go with this as Sulan's introduction?
And would Sulan have met the party already? Or would he have come from one of the other ships?
| leinathan |
Well your luck is about to change! :)
** spoiler omitted **
I think it might be smoothest if the PCs meet you either:
A. As you awaken on the beach, the victim of a separate shipwreck
B. The next time they return to town, with you returning to the town as well, potentially with another group of survivors. Perhaps you had already arrived and decided to go out and save some people and were just then returning, or perhaps you are coming to First Landing for the first time.
C. Out in the wilderness. You would have landed on Arcadian soil and you would coincidentally be pursuing the same goal. If Sulan is committed to preserving nature, the thing that makes the most sense to me is that you find each other in pursuit of the settlement's next task, the "spectral cat" haunting the logging lodge.
You should check out the Campaign Info tab. It has lots of cool information.
Let me know if you have preferences and I can give you more details :)
I think it might be best if you were on a different ship than the PCs, mostly to preserve some realism.
| Murob Dura Gash |
Welcome to the new peeps!
| Sulan Kator |
C. Out in the wilderness. You would have landed on Arcadian soil and you would coincidentally be pursuing the same goal. If Sulan is committed to preserving nature, the thing that makes the most sense to me is that you find each other in pursuit of the settlement's next task, the "spectral cat" haunting the logging lodge.
Sulan is not a "nature preserver" really, since he believes that eventually Azathoth will scorch the world, turning it into a desert (even though he knows this will probably not happen in his lifetime). No point protecting plants and animals that will one day wither and die. But he lives in tune with nature since his survival depends on it, and his tribe believes that the ability to survive in harsh environments is of primal importance. He may think that this environment is "too easy" to live off the land in.
I'd also prefer the people in the party to be the first civilized people he sees rather than him arriving at the settlement at a convenient time. It allows him to bond more strongly with the party members than with the other settlers, since he encountered them first.
As for the spectral cat, if he found evidence of such a thing, he might try to track it, curious about what it is. If he doesn't know about where the other settlers are though then he wouldn't be trying
to protect them by hunting it.
First, at 5th level I will be getting the animal companion class feature. But that animal has to be either a Megafauna or a dinosaur. Haven't exactly figured out what I would want but normally you have to actually find the animal (or buy it) and then bond with it so I hope that will not be a problem.
What is the climate of the colony like? Obviously whatever the companion is, it will need to be native to the climate.
Secondly, how do you feel about weapons made with primitive materials? I am wearing stone lamellar armor and it occurred to me... why not use weapons made from stone also?
Edit: Also, from the campaign page:
1. Crossbows and guns deal bonus damage. One-handed weapons deal 2 bonus damage, while 2-handed weapons deal 4 bonus damage.
Is this all one-handed and two-handed weapons? Or specifically one-handed and two-handed guns and crossbows?
| leinathan |
@Animal Companion - Megafauna should be easy to acquire here in Arcadia. I'll think about dinosaurs, so... maybe.
@Climate - The climate is essentially the same as Latin America - here, it's more like specifically Venezuela. Warm and humid jungle where the PCs are now. Tropical islands off the coast in Azlant, rocky mountains to the south and cool plateaus to the north.
@Materials - Making weapons out of stone is fine.
@Weapons - It just refers to crossbows and guns.
| Sulan Kator |
Guys, here's a hint: Sulan is not a wolf. :)
Sulan cannot wild shape yet, and even if he could he cannot change into a wolf.
| Sulan Kator |
Totally okay, Sulan. Let me know what you've changed.
Are you ready? I can make a post for you right about now, I think.
OK, ready.
Changed Knowledge (geography) to Craft (primitive weapons).
I'm not sure if that's the best description for the skill or not so I can change it if you want.
Also filled in miscellaneous gear. I had been putting that off. Didn't include any rations on the grounds that I have been using Survival skill to feed myself.
But... Realized one thing:
When I originally made this character I gave Sulan the Tusked trait, but I switched it a while back for Clever Wordplay to get a bonus to Handle Animal. Pretty sure that was when I submitted Sulan for your recruitment.
But now I realize that the point of the tusks was to give me something to cast magic fang on, since that is a domain spell for me.
So: I'm wondering if I can switch it back or take the Unlearned drawback so I can have both?
| Sulan Kator |
I don't think that I allowed drawbacks this time around... so you may switch it back if you like.
OK, done.
| Yosiah Crint |
...quite impressed with how quickly Yosiah had picked up the Common tongue. Certainly he had more eloquence with it than Mogwai did...
https://www.youtube.com/watch?v=aVVURiaVgG8
This is exactly what I imagine has happened during our traipsing through the woods.
| Ehiz Bor'Dari |
@Yosiah x'D
.. and amazing! It surprises me that Paizo hasn't released an Arcadia AP yet, but knowing how things go, they'll do so just as you're nearing completion on your own project.
| Sorala |
^ Whoops, sorry. Yeah, I forgot to change it. I'll take weapon focus (falcata). Thanks for the reminder!
| leinathan |
Hey, I know that it's a little bit late for rules changes in this game, but this one's purely favorable. I've come around to the idea recently and I'd like to implement the Feat Tax rules in this game (which I will link in the Campaign Info page later). Hopefully none of you see this as a problem (though if most of you do, I can retract the decision).
The changes this will make include:
Everyone can now use Power Attack, Deadly Aim, and Combat Expertise whenever they like.
Mogwai gains a bonus feat (because Weapon Finesse is nixed) and Weapon Focus (claws) changes to Weapon Focus (natural weapons).
Sulan gains a bonus feat (because Power Attack is nixed).
Yosiah gains a bonus feat (because Weapon Finesse is nixed).
Sorala's Weapon Focus (falcata) changes to Weapon Focus (heavy blades).
Ehiz gains a bonus feat (because Point-Blank Shot is nixed).
| Yosiah Crint |
WOOO! Combat Reflexes!!
| Sorala |
Oooh, power attack and combat expertise. I like it!
| Ehiz Bor'Dari |
Apologies for the late reply, but my PC decided to die on Friday and I've had the worst weekend ever. On top of that, today my washing machine decided to stop working and only just now did I get it to work again. What a week xD
I love the feat tax rules. I'll dive into what feat I want to take instead later on and post my decision here. Torn between Skill Focus Diplomacy and Weapon Focus Bows.
| Ehiz Bor'Dari |
Sorry for my absence. On Black Friday my PC died and a couple of days ago my laptop's adapter died. Only now did I get the replacement power supply delivered. Yeah, great week u_u
| Murob Dura Gash |
Looking at how much we are using social skills, I should have made an Oracle.
Is it too late to take the Student of Philosophy trait? :)
| Sulan Kator |
Sulan, you ever decide on a new feat?
Is item crafting going to be a thing in this game?
If yes, someone should be taking Craft Wondrous Item, and I suppose I could take that (though it might be better if there was an int-based character willing to take it).
If no, I will go with Step Up.
| leinathan |
@Sulan - There will be downtime a-plenty, no consequence, after you finish with these immediate tasks that threaten your survival (that is, the mngwa and the druid). Availability of shops to buy "raw magic materials" with which to craft depends on your ability to either rescue or import shopkeepers of appropriate wealth. Also that affects your ability to simply purchase magic items.
You haven't gotten much loot so far, but I like to drop big items for every significant fight. Even if you don't have the raw gold to spend on item crafting, you can use various skills (Profession, Survival, Knowledge, etc.) to gather ingredients and over time assemble enough to craft.
@Murob - You can re-train an existing trait of yours for free with 2 days of downtime. Alternately, you can take Extra Traits the next time you level up, and if you have a social trait already I'll waive the restriction against taking two of the same category.
You can also just stop being social and go all murderhobo on everything :)))
Given that this is Kingmaker(ish), you can ALSO go make some NPC friends and have those friends fill gaps that you have. For example, Ledz has some good nature skills (being an Eldest-worshiping traveler) and Elizbeth has some good social skills (being a noble knight). In some cases, you may have to convince them of your cause, but then you can use their skills
| Murob Dura Gash |
In that case I will retrain Reactionary into Student of Philosophy. And very good point about the NPCs, didn't know we could use them like that. We should seek out Elizabeth and see if she is willing to help.
| Sulan Kator |
Given that this is Kingmaker(ish), you can ALSO go make some NPC friends and have those friends fill gaps that you have. For example, Ledz has some good nature skills (being an Eldest-worshiping traveler) and Elizbeth has some good social skills (being a noble knight). In some cases, you may have to convince them of your cause, but then you can use their skills
Are there likely to be any NPC item crafters?
Sulan could probably collect quite a bit of materials using survival skill.
| Yosiah Crint |
Hey folks. I'm writing to all of my games to let you know that I'm going through some stuff right now. A dear friend of mine just passed away, and the past few days have been rather hectic, with friends and family visiting from out of town, a memorial service this afternoon, etc.
I'm not abandoning anyone, but I do appreciate your patience and understanding while I take a couple of days to get things sorted. I estimate I'll be back sometime before the end of this week.
Thank you.
| Sorala |
Yosiah, my sincere condolences.
EDIT: Mogwai, I'm happy you're back!
| Sulan Kator |
There are going to be some, yes. You have already rescued one, who I will explain when we are all ready to move on to the morning.
I don't really like the way Crafting distorts wealth, so if there are NPC crafters who can make custom stuff then I think I won't bother with a crafting feat. My INT isn't great so my spellcraft will never be that good.
So I'll go with the Furious Focus feat. So I can just power attack and not worry about the math.
| Mogwai |
Condolences, Yosiah.
It's okay! Don't worry about it, it caused no disruptions, although I did miss you.
EDIT: Mogwai, I'm happy you're back!
Thanks! I missed you avocados, too. I'm so happy to be back.
| Mogwai |
Hey, I know that it's a little bit late for rules changes in this game, but this one's purely favorable. I've come around to the idea recently and I'd like to implement the Feat Tax rules in this game (which I will link in the Campaign Info page later). Hopefully none of you see this as a problem (though if most of you do, I can retract the decision).
The changes this will make include:
Everyone can now use Power Attack, Deadly Aim, and Combat Expertise whenever they like.
Mogwai gains a bonus feat (because Weapon Finesse is nixed) and Weapon Focus (claws) changes to Weapon Focus (natural weapons).
Love the feat tax rules. Still thinking of what I'm going to take instead of Finesse, though.