Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


5,301 to 5,350 of 6,305 << first < prev | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | next > last >>

Outsiders:

Spoiler:
"What's your interest in the raiders, outlander?" asks a firm female voice. Its owner is a tough-looking elderly woman, her skin dark brown from the sun, her long grey hair loose about her shoulders. She wears a plain brown shift and stands, unsmiling, near the entrance to one of the huts.

The warriors holding the spears look on tensely and don't come any closer. They are a mixture of men and women, lean and hard and dark.


Insiders:
Djal hearing his leader's tone, can sense there will likely be carnage tonight. Hedla had proven a good judge of character over the years, he thought. Accordingly, he hug to the shadows as best he could as she spoke, drawing his bow and placing an arrow slowly, but opting not to pick a target just yet.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

outsiders:
Cahel looks at each new person they encounter, paying attention to the neck area for signs of a misplaced head.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Outsiders:
Morthak snarls, speaking with vehemence. "They owe me blood for blood, and I would see them pay even though I become a banshee trying."

Morthak thinks for a moment, then adds, "And they kidnapped some slave kid. We were hired to rescue."


Outsiders:

Spoiler:
"I see," says the woman. She sizes up the group. "Then you had better come in. We have much to discuss." She nods the spearmen, who relax a little. "I am Hedla, headwoman of this village."


Insiders:

Spoiler:
The dwarf snarls, "They owe me blood for blood, and I would see them pay even though I become a banshee trying!" He adds, almost as an afterthought, "And they kidnapped some slave kid. We were hired to rescue."

"I see," says the Hedla. She sizes up the group. "Then you had better come in. We have much to discuss." She nods the spearmen, who relax a little as she introduces herself.

And so it begins - everyone here understands the bargain even if they hate it. The bandits dominate the village, suffering it to exist in return for tribute and hostages and using it as one of their routes to the trade road. They hold Hedla's husband, Djal's sister, and others. The arrangement is clear - as long as the village cooperates, the hostages are safe. If they don't, the hostages die and the village would be next. For the sake of the village, the elders cannot allow strangers seeking to confront the bandits through. It is a sordid pact, but it has kept the village safe. Hedla will see to it that these new arrival will not see out the night.


Insiders:

Spoiler:
OK, what now?

Outsiders:

Spoiler:
OK, what now?


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

outsiders:

Cahel will move with the group towards the back, looking for any telltale signs of the head-taker's existence in here. Is this town where we spotted them at night before? or has the scene moved on and i missed something?


Insider:
Djal knows that Hedla has sealed the fate of the outsiders. It is for the good of the tribe, he thinks, but then hesitates. Is it really good for the tribe? Can such an unfair bargain be all there is to hope for the village? Couldn't those outsiders be the strength they need to free the village?

Of course, Djal doesn't see that his internal debate about the fate of the village, is really about his own fate. Selfishly, he confuses things, wasting precious saliva only to turn the ground to unstable sludge.

He turns to his friend Drea and whispers: "What do you think of all this? Think these could beat the bandits?"


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Insiders:
Grea is mumbling to herself. Djal's question doesn't break the stream of words, but redirects and amplifies it.

"They've crossed this far. They must be tough. Look at the big one. He must be very strong. The short one reminds me of Djal. The shoulders. They have the same shoulders, but this one has a big hammer. The old one holds his spear like a club. The pointy-eared one looks sly. And Ch'K faa gik tch aah.... "

Even as her speech devolves into meaningless clicks and random syllables, Grea's expression goes blank and she stares at the Thri'kreen among the visitors.

Aubrey:
Grea would like to use psionic focus and Missive to telepathically 'speak' to Th'Kal. Something like "You look like Ch'Kai Ni but are not Ch'Kai Ni. " Ch'Kai Ni being one of her old clutchmates. A moment to regroup and send a new missive. "Can you mind-speak to me? Are you a great warrior?"


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Outsiders:
"Morthak," Morthak replies, and follows Hedla.


Cahel:

Spoiler:
No sign of the head-taker or the bandits.

Outsiders:

Spoiler:
"Morthak, others, you are welcome here. Please come with me." Hedla indicates a cave mouth and begins striding towards it, clearly expecting the group to follow.

Behind them, the brushwood barricades are pulled back in place, closing off the exit.

Th'Kal suddenly looks around wildly. "Brrrrr'chk. Mindtalking. Someone here is mindtalking. Anyone else can hear?"

Hedla hears and pauses, then turns and looks hard at one of the villagers - a particularly feral-looking young woman.

Insiders:

Spoiler:
The dwarf, who seems to be the leader, introduces himself as Morthak. Hedla nods and says, "Morthak, others, you are welcome here. Please come with me." She indicates the cave mouth leading to the elders meeting chamber and begins striding towards it, clearly expecting the group to follow. Behind them, the brushwood barricades are pulled back in place, closing off the exit.

The 'kreen stops abruptly, looking around before saying something to his fellows. Hedla hears and pauses, then turns and looks hard at Grea.

Insiders, Perception DC 15. If you succeed:

Spoiler:
The thri'kreen says to his compatriots, "Brrrrr'chk. Mindtalking. Someone here is mindtalking. Anyone else can hear?"

Grea:

Spoiler:
Grea gets no mental reply.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Outsiders:
Morthak eyes the feral woman, hand resting on the handle of his warhammer. "Trouble?" he asks Hedla, smiling.


Male Human Gifted Blade 4 (HP: 44/44, PP: 9/9, F:3 R:6 W:8, Init: 4, Per: 11)

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

-Posted with Wayfinder


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Have everything but my Psionic stuff in the profile now.

Pony-boy and the other Outsiders:
Arakan waits until they are led in before he deigns to speak again, "I am Arakan, well met. So, Hedla is it? How is it that our path leads us here, but you remain untouched by these raiders that Morthak here is so eager to chase down?" He asks with feigned innocence and wonder, "They don't sound like the type to leave small Slave Tribe villages to grow in their turf." Arakan mostly ignores whatever weirdness Th'Kal is up to now, the Kreen's mind still being a bit of a mystery.

Bluff 1d20 + 11 ⇒ (10) + 11 = 21
Sense Motive 1d20 + 5 ⇒ (5) + 5 = 10

Aubs, are we still just using Bluff to hide Arcane spellcasting?


Male Human Gifted Blade 4 (HP: 44/44, PP: 9/9, F:3 R:6 W:8, Init: 4, Per: 11)

Insiders:
Quiet up to this point, Christaph slowly comes to realize what is going on and notes the comment. He saddles in to his two companions whispering "The kreen is aware someone is communicating telepathically." Concern settles in as he sees the trade about to take place. Is depriving others of their lives so we can live under the thumb of bandits the best way to handle this? Will there be a better chance to throw off these shackles? Choose death as a freeman over life as a slave? Fear of being overheard stays his tongue for the moment, but he locks gazes with his friends, worry and concern in his eyes looking for a chance to speak with them.

-Posted with Wayfinder


Insiders:
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

"I heard it. Not sure who's talking though..." mutters back Djal, somewhat peeved that his conversation with Grea got cut short. He waits for Cristaph to move away from them before resuming: "Think the elders would try? I'm not the one who'll change their minds. They frown when I talk. Every time... I see them!"


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

outsiders:
Cahel looks at the exchange between Hedla and the feral girl, wondering at what is going on. He looks to the feral girl, and speaks in druidic to her.
Spoiler:
"Are you speaking to thrikreen mind? Leave him alone."


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Aubrey:
Grea will missive in 'kreen, " Quiet or you endanger me."

Insiders:
Grea's features relax. "The Thri'kreen carries himself like a warrior. They can be deadly enemies, or the staunchest -- "


Arakan wrote:
Aubs, are we still just using Bluff to hide Arcane spellcasting?

Yes, or Sleight of Hand - caster's choice.


Insiders:

Spoiler:
The dwarf smiles, but his hand strays casually to his weapon belt. "Trouble?" he asks.

But the half-elf pushes himself to the front. "I am Arakan, well met. So, Hedla is it? How is it that our path leads us here, but you remain untouched by these raiders that Morthak here is so eager to chase down? They don't sound like the type to leave small Slave Tribe villages to grow in their turf."

"We have so far weathered the attentions of bandits," replies Hedla. "We have nothing to give them, but they still take what little we have. We have been waiting for brave warriors such as you to deliver us from them." She smiles. "But you must be tired. Come, please eat with us, and we will tell you what we can." She gestures to the cave entrance and begins walking again.

Meanwhile, the half-giant turns to Grea and calls out something in a language she doesn't understand. Danet, a warrior of the tribe and one of Hedla enforcers, walks over to Grea and Djal. He holds his spear horizontally and steps in close, nudging them both backwards out of the firelight. "Don't interfere," he murmurs, "You know it's for the best."


Outsiders:

Spoiler:
"We have so far weathered the attentions of bandits," Hedla replies to Arakan. "We have nothing to give them, but they still take what little we have. We have been waiting for brave warriors such as you to deliver us from them." She smiles. "But you must be tired. Come, please eat with us, and we will tell you what we can." She gestures to the cave entrance and begins walking again.

Meanwhile, one of the warriors walks over to the girl and the big mul boy she is with. The warrior holds his spear horizontally and steps in close, nudging them both backwards out of the firelight. He mutters something to them but it is too far to hear.

Cahel:

Spoiler:
Th'Kal leans in close and whispers, "K'tk, you think it is the girl who does mindtalk? She says do not point her out or she will be in danger. Are we in danger?"


Insiders:
Djal wants to say something, but the words are stuck in his throat. Words have never been good to him, never proven reliable the same way violence had been.

He turns to Grea, to everyone else, hoping someone else notices the glitter of hope shining in the darkness of their toil.

Suddenly, he realizes he's grabbing the spear blocking his way with both hands, jaw set in silent anger and despair.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

outsider:
Cahel whispers back, "I don't know. Did girl say anything else?"


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

On the outside looking in:
Arakan scoffs, "Brave warriors? Huh. Ma'am, I think you may be mistaken. I am just a humble mapmaker. Whatever vengeance that Morthak has for these raiders is all his own." He 'thinks' on it, "Though, I imagine we could be willing to help, but being such a risky venture, it would have to be a truly 'worthwhile' endeavor."

Bluff 1d20 + 11 ⇒ (6) + 11 = 17
Diplomacy 1d20 + 7 ⇒ (19) + 7 = 26


Outsiders:

Spoiler:
Hedla's smile broadens. "In see we talk the same language," she says to Arakan. She waits expectantly by the cave entrance.

Going into the cave?

Insiders:

Spoiler:
Arakan scoffs, "Brave warriors? Huh. Ma'am, I think you may be mistaken. I am just a humble mapmaker. Whatever vengeance that Morthak has for these raiders is all his own." He pauses. "Though, I imagine we could be willing to help, but being such a risky venture, it would have to be a truly 'worthwhile' endeavour."

Hedla's smile broadens. "In see we talk the same language," she says to Arakan. She waits expectantly by the cave entrance.

Cahel:

Spoiler:
"No, t'kch, nothing."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

External Forces:
Arakan hides his smirk, pleased to know that his message was received. His inner hero kicks in before he moves any further, "Just allow me to gather the others," not wanting to go anywhere without his Kreen bodyguard, or any bodyguard for that matter, "it seems my Kreen and Half-Giant companion have made the fool decision to waste time sharing thoughts between themselves." He Raises eyebrows at the other members of the group. "What's the hold up? I'm not walking into an unknown cave alone. Th'Kal, are you with me?"


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Outside:
Morthak enters the cave, eyes open and wary. He will not eat or drink anything the locals do not consume first.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

outsiders:

"Feral girl talked to Th'Kal. Says she is in trouble I think. Maybe knows more than chief will tell."


Outsiders:

Spoiler:
Th'Kal falls in beside Arakan and they follow Hedla. The cave entrance leads to a short passage before opening into a larger, domed chamber. Woven grass mats cover the floor and clay lamps gutter in niches. Hedla sits and indicates to the newcomers that they should do the same. Behind them enters two more people, both human men about Hedla's age, who introduce themselves as village elders Barit and Golm.

Once everyone is comfortable, Hedla says, "You asked us how we remain untouched by the bandits. In truth, we are not untouched - they know we are here and make us pay them tribute and force us to feed them when they pass by. There is little we can do - we are not powerful warriors, we are hunters and herders. Our children go hungry while the raiders live well. But with warriors like yourselves to help us, we can put an end to this." Barit and Golm nod along as she speaks.


Insiders:

Spoiler:
"Just allow me to gather the others," says the half-elf. "It seems my Kreen and Half-Giant companion have made the fool decision to waste time sharing thoughts between themselves." He raises eyebrows at the other members of the group. "What's the hold up? I'm not walking into an unknown cave alone. Th'Kal, are you with me?" The half-giant mutters something as thri'kreen moves up next to the half-elf and the group follow Hedla into the cave.

Danet jerks his spear out of Djal's grip and eyeballs him and Grea before turning away. Two of the elders, Barit and Golm, follow Hedla and the newcomers into the meeting chamber. But Fanooz, the village healer, begins supervising the cooking of a simple meal of cooked grains before darting into her hut.


Inside looking out:
"WAIT!" Like lava from a volcano, the words finally pour out of Djal, uncontrolled, filled with violence. He feels a heavy silence as heads turn towards him. "Have you fought bandits before?" he blurts, feeling the blood rush to his face.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Grea's head jerks to look at Djal. This was surprising, and bold. She smoothly eases between Djal and Danet and waits for the reply.


Spoilers, please, guys!

Insiders:

Spoiler:
Djal blurts out his words as the last of the newcomers disappears into the cave, and they don't seem to hear him. Danet turns and walks back towards him, past Grea, then abruptly hits the mul boy in the face with his spear butt, knocking him the ground. Djal takes a point on non-lethal damage.

"What's wrong with you?" he hisses furiously. "They have your sister. They have my wife. This isn't about honour. It's not about being a hero. It's about keeping the people we love alive. Do you want the bandits to kill them?

"You know that if these people get to the bandits they will think we helped them. Just shut up and let the elders do what they have to do. Or so help me, I will see you and your friend here banished into the desert!"

He turns and stalks away. At the same time, Fanooz emerges from her hut and heads over to the cooking. She puts a pinch of powder into some of the bowls before handing them over to be served up. "Make sure these ones are given to the strangers. Don't mix them up."


Insiders:
Djal coughs and grunts, rising back to his feet, grabbing sand in bis hand as he does so. His anger is not abated by the blow. Now the gates are opened, and fury is all he sees. "Village? VILLAGE!?! This not a village! It's a PRISON!!! We have changed master is all. We are slaves again, yet we call ourselves free!" And he throws sand at Danet in anger.

Improved dirty trick to blind: 1d20 + 13 ⇒ (8) + 13 = 21


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Sorry, Aubrey

Insiders:
"No fighting!" Grea tries to step between the two men again, grabbing for Danet's spear.

Making peace or aiding another (+2 to Djal's AC) if it comes to a fight.


Outsiders:

Spoiler:
There is some brief shouting from outside but Hedla continues, "Will you be able to help us?"

Villagers come in bringing bowls. The rations are meager - cooked grains - but probably royal for a place like this. The bowls are carefully placed before each person. Hedla picks hers up, scoops up a small handful and begins to eat. "Please, you are our guests," she smiles.


Insiders:

Spoiler:
"Gah!" Danet wipes at his eyes, cursing. The cooks quickly hurry away with their bowls into the cave.

Not sure what you have in mind. Roll initiative in the meantime.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Aubrey:

Got nothing in mind. I was just trying to chat up the new cricket in town when Hedla got all jealous. Now I'm just trying to help Djal stay alive without killing Danet.

Insiders:

Init: 1d20 + 5 ⇒ (3) + 5 = 8


Insiders:

I was hoping to pass him by, or perhaps Grea would help. Oh well... :)
Init: 1d20 + 2 ⇒ (10) + 2 = 12


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Out and About:
Is there a way beyond the detect poison spell to detect poison? Like my Alchemist ability to ID potions by smell, or my Profession cook skill, lol.

Arakan nods in gratitude at those handing him the food, but he does not begin to eat. Knowing his job and own skillset the way he does, he is naturally suspicious of anyone offering food to strangers in this world. As such, he also motions for the others of the group to wait before eating. "I appreciate the offer, but we couldn't possibly take food from you, if you are already surrendering supplies to these stupid, ignorant, and outright worthless creatures that call themselves raiders." He has readily picked up a new found contempt for the raiders. "We wouldn't want to take what you need for survival. We would be welcome to instead take anything more functional but of less use for you out here in the wastes. Shiny gewgaws or the like."


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Outsiders (who are now inside):
Morthak looks at the proffered bowl with a grimace. He concentrates for a second and his eyes glow blue-green. A sprinkle of crystalline motes spread over the gruel and then disappear.

Sense poison.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Insiders:
I am helping. I'm just not sure what you want yet. Lead on or speak on. I've got your back.


Insiders:

Spoiler:
Danet 1d20 + 1 ⇒ (13) + 1 = 14

[spoiler]Rolling initiative is just to determine who does what first. It doesn't necessarily mean you are in a fight to the death, nor does it constrain what you do next.[/ooc]


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Insiders:
Per previous posts Djal's tossing sand, and Grea's grabbing for Danet's spear, but Danet gets first move. Unless the sand toss, happened first ...

I'll wait for Aubrey to sort it.


Insiders:

Spoiler:
Initiative
Danet 14
Djal (prone) 12
Grea 8

Danet brushes the sand from his eyes and wrestles with Grea for possession of his spear.

OK, last round was the surprise round - Danet was blinded by Djal and Grea grabbed his spear. Danet will try and pull his spear away back into his sole possession. Assuming Grea wants to resist, he needs to get above her CMD. If she has Improved Disarm or Improved Grapple, she will get a +2 to her normal CMD for this check.

Danet 1d20 + 6 ⇒ (4) + 6 = 10 v Grea's CMD


Morthak:

Spoiler:
Morthak gets a feeling in his nose and behind his eyes, like a big sneeze is about to come. But he knows this sensation is due to something else entirely.

Poison detected in the food.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Outsiders:
"Treachery," Morthak snarls, standing and hurling the bowl at Hedla. "Beware poison!" he warns the others while drawing his warhammer. "They are in league with the Raiders!"


Insiders:
Djal gets up and kicks Danet's legs from under him while he is struggling for his spear, trying to bring him down.

Trip: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

1 to 50 of 6,305 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aubrey's 4e Dark Sun campaign All Messageboards

Want to post a reply? Sign in.