Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


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HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel's eyes light up. "The head-taker..."

His grip tightens around the totem he carries.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

"What?"


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

"Head-taker takes heads, wears them. Killed many of my clan."


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

"Sounds bad..." Morthak says, taking up a defensive stance, warhammer in hand.


The calls die away into the night.

OK, what do you want to do now? One or two people are being a bit quiet at the moment. A bit more in-character interaction would be good.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"Right, let's send out the scout, but be careful, be away of the head-taker."


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

has the head-taker, in Cahel's experience, typically worked alone? or with a group? I am trying to determine if he would think this group around him were allies with the head-taker, or if they are intended and unwary victims, thinking the head-taker to be one of their comrades.


Alone so far. He's pretty sure it's not even a humanoid.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

"Head-taker hunts alone. The others... prey, but they don't know their friend is head-taker."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"Are they prey, or are we? I'm not so sure. It seems to like to draw out stragglers with the voices and then attack."


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

"It sees all as prey. It is evil, a mockery of flesh."


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

"Do you think it attacked the raider camp?" Morthak asks, nodding towards the distant fire.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan scowls and sighs, "Well, head-taker or raiders, we're here and need to get them before they get us. So, the scouts should indeed head out and let the rest of us know what's going on." He slinks further to the back of the group, slowly placing himself away from view for those looking to who will be the scout.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

"I think head-taker is attacking now. Slow. Maybe cut heads during sleep."


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

"Hrmph... we should get in there then! I don't want some thing stealing my due vengeance." Morthak starts toward the camp in a not-very-stealthy fashion.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP
Morthak the Mad wrote:
"Do you think it attacked the raider camp?" Morthak asks, nodding towards the distant fire.

"I expect it would be using a different voice if it had attacked anything since our last encounter with it."

Ok, did we decide who the scouts are?


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

I know who they should be.... but he will try to redirect it to anyone other than himself when possible. Then demand that Th'Kal join him if he does get tasked for it.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

LOL so Arakan and Morthak


Morthak marches steadily towards the camp.

Someone had better stop him unless you have decided on a different plan...


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel looks at Morthak, unsure, then starts to follow him at a distance. There was a time for following, and a time for revenge.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan, now fully at the back of the group, nods, "Yes, that works as well. We could just move in together as a force. Catch them off guard before they could spot any scouts we may have sent." He follows, but making sure he moves to where he has a little more protection all around him.


With Morthak striding ahead, the group straggle ahead. They can see the glow of the camp ahead. A rough wall of piled rock protects a roughly semi-circular space about fifty feet at the base of a low cliff. A gap in the wall is filled with what looks like felled spiny brushwood to form a crude but effective barricade or gate. As Morthak approaches a gruff voice calls out, "Who are you? Stay back, you are not welcome here!"


OK, a few people are away this weekend and we are going to convert, so things will probably be a bit slow in the game thread for a few days. I'm also going to ask in some of my other games if they fancy a PF DS game as I suspect we may need a couple of extra players.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Morthak skids to a halt and grunts in surprise. "Err, who goes there? I go where I please."

I've got a PbP player and DM from several games who also knows Dark Sun very well... want me to ask him?


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan calls out soothingly toward Morthak, hoping to turn the tables of the conversation, "Now, now, let us not be outright hostile towards one another. We do not know if anyone lays claim to this particular piece of desert." Louder, he calls to the speaker, "Sorry for the intrusion, we were merely working on mapping the region to sell to merchants and travelers. Since this area had very little known maps, we were hoping to rake in from this region. I'm sorry if my guide was a bit brusque."

Bluff 1d20 + 13 ⇒ (16) + 13 = 29
Diplomacy 1d20 + 12 ⇒ (2) + 12 = 14
Pre-conversion, though I will still be filling the Face role after conversion.
Thinking Bard 1 or 2, before going full Alchemist


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen leaves the talking to Arakan, but he's fingering his orb (Oooh-err!) while he waits.


Finger it while you can, you probably won't have one when you go PF.

Arakan manages to sound convincing, if not exactly charming. His attempt at smarm cuts little ice. "This is our territory, you are not welcome! Stay away!"

Try a Perception check to see if you can see who you are talking to.


Morthak the Mad wrote:
I've got a PbP player and DM from several games who also knows Dark Sun very well... want me to ask him?

If you like. Is he/she a visitor to these boards, and have they played much PF?


Male Human Gifted Blade 4 (HP: 44/44, PP: 9/9, F:3 R:6 W:8, Init: 4, Per: 11)

dot


I guess we need to determine what our PF Perception bonuses are before we try a skill check...


Anyone know what their Perception bonus is yet?


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Perception check: 1d20 + 8 ⇒ (19) + 8 = 27

Morthak grunts suspiciously, looking around the area.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

perception: 1d20 + 11 ⇒ (5) + 11 = 16


Morthak:

Spoiler:
Morthak can see the person talking - they are up on the wall, peering over into the dark where the adventurers are. The man doesn't look much like a bandit - his clothes are rough and simple, and in his hand is a crude spear of fire-hardened wood.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

"These aren't raiders. Its probably a slave tribe."

Morthak puts away his warhammer and holds up his empty hands. "Do not fear us!"


"Go away! We cannot spare water or food! We have many warriors here - do not anger us!"


Any comment or response?


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Was kinda hoping one of the more suave characters would chime in...

Morthak grunts, "We are after Black Sand Raiders. They came this way. Where is their camp?"


Meh, who needs suave...

The figure at the top of the wall begins to confer with someone below. Their words cannot be made out but from the man's body language the discussion is quite heated. Finally a decision is made.

Someone pulls aside the thornbushes blocking the entrance to reveal a walled enclosure. A fire burns in the middle, lighting up a few mean-looking huts with its red glow. At the back is a cliff with some cave entrances. Figures can be seen in the firelight, silhouettes with spears casting long shadows facing towards the newcomers.

"Alright, you can come in. Hands where we can see them."


OK, I need the gather the new PCs together so I can kick things off from their perspective. There are now effectively two groups - the existing PC who are outside the village compound, and the new PCs joining this game. SPOILERS PLEASE.

New PCs:

Spoiler:
OK, I need you to chip in with where you are right now. It is dark and strangers have just arrived at the village and are being let in. You have no idea who they are or what they want. Where are you? Are you in your hut sleeping, are you on guard duty, are you doing something else? I haven't been given too many background details at this point, so if you can bring it in in character, that's fine.


Outside the village group:

Spoiler:
Don't be shy. We need to get the show on the road. Don't wait for Arakan to do something - Troy is busy right now.

Inside the village group:

Spoiler:
Don't be shy. We need to get the show on the road.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Outside Group:
Jareen moves to enter, hands in the air. "You've seen the raider then?"


Inside Group:
Djal heard the signal, a soft whistle, like a desert mouse, through the silence of the night. Djal always had the night patrols, for he was gifted with the night sight. Quickly, he moves towards the source of the noise, wondering what kind of predator has been spotted.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Morthak moves forward cautiously.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

outside group:
Cahel moves forward, standing behind the old man.


Morthak, spoilers please.


Inside Group:
Once Djal reaches his companions, he hisses softly: "What's going on?"


Male Human Gifted Blade 4 (HP: 44/44, PP: 9/9, F:3 R:6 W:8, Init: 4, Per: 11)

Insiders:
"I was meditating after dinner, but it sounds like the guard <insert name> just let in some wanderers off the road. Better to be prepared than to be caught without water. Let's see what is happening".

-Posted with Wayfinder


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Insiders:
A pile of furs in one corner stirs; a dirty head peeks out. A hand wipes sleep away from the eyes still shadowed under the furs. Grea looks out at her two erstwhile roommates.

"I will come too."

She grabs the spear lying beside her, stands, and shakes a layer of furs from her, leaving just the ones that serve as clothing. She throws a crude leather satchel over one shoulder and stares about, thinking. Then she leaves her other goods lying on the floor and follows the two men out.


Insiders:

Spoiler:
The group find the entrance open. <insert name> was on gate duty tonight, and with him are a few more of the warriors of the village, spears in hand. They watch cautiously as the newcomers shuffle in - a dwarf holding a heavy hammer and shield in his hands, a wiry middle-aged human man, a half-elf with an ingratiating smile tugging at his lips, a hulking half-giant man looking about warily and and a thri'kreen male twitching with nervous energy.

The human man asks, "You've seen the raiders, then?"

"What's your interest in the raiders, outlander?" asks Hedla, the headwoman, in a firm voice. She stands by the entrance to her hut, her long grey hair loose about her tanned and wrinkled face.

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