HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4
has the head-taker, in Cahel's experience, typically worked alone? or with a group? I am trying to determine if he would think this group around him were allies with the head-taker, or if they are intended and unwary victims, thinking the head-taker to be one of their comrades.
Arakan scowls and sighs, "Well, head-taker or raiders, we're here and need to get them before they get us. So, the scouts should indeed head out and let the rest of us know what's going on." He slinks further to the back of the group, slowly placing himself away from view for those looking to who will be the scout.
Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5
"Hrmph... we should get in there then! I don't want some thing stealing my due vengeance." Morthak starts toward the camp in a not-very-stealthy fashion.
I know who they should be.... but he will try to redirect it to anyone other than himself when possible. Then demand that Th'Kal join him if he does get tasked for it.
Arakan, now fully at the back of the group, nods, "Yes, that works as well. We could just move in together as a force. Catch them off guard before they could spot any scouts we may have sent." He follows, but making sure he moves to where he has a little more protection all around him.
With Morthak striding ahead, the group straggle ahead. They can see the glow of the camp ahead. A rough wall of piled rock protects a roughly semi-circular space about fifty feet at the base of a low cliff. A gap in the wall is filled with what looks like felled spiny brushwood to form a crude but effective barricade or gate. As Morthak approaches a gruff voice calls out, "Who are you? Stay back, you are not welcome here!"
OK, a few people are away this weekend and we are going to convert, so things will probably be a bit slow in the game thread for a few days. I'm also going to ask in some of my other games if they fancy a PF DS game as I suspect we may need a couple of extra players.
Arakan calls out soothingly toward Morthak, hoping to turn the tables of the conversation, "Now, now, let us not be outright hostile towards one another. We do not know if anyone lays claim to this particular piece of desert." Louder, he calls to the speaker, "Sorry for the intrusion, we were merely working on mapping the region to sell to merchants and travelers. Since this area had very little known maps, we were hoping to rake in from this region. I'm sorry if my guide was a bit brusque."
Bluff 1d20 + 13 ⇒ (16) + 13 = 29
Diplomacy 1d20 + 12 ⇒ (2) + 12 = 14
Pre-conversion, though I will still be filling the Face role after conversion.
Thinking Bard 1 or 2, before going full Alchemist
Finger it while you can, you probably won't have one when you go PF.
Arakan manages to sound convincing, if not exactly charming. His attempt at smarm cuts little ice. "This is our territory, you are not welcome! Stay away!"
Try a Perception check to see if you can see who you are talking to.
Morthak can see the person talking - they are up on the wall, peering over into the dark where the adventurers are. The man doesn't look much like a bandit - his clothes are rough and simple, and in his hand is a crude spear of fire-hardened wood.
The figure at the top of the wall begins to confer with someone below. Their words cannot be made out but from the man's body language the discussion is quite heated. Finally a decision is made.
Someone pulls aside the thornbushes blocking the entrance to reveal a walled enclosure. A fire burns in the middle, lighting up a few mean-looking huts with its red glow. At the back is a cliff with some cave entrances. Figures can be seen in the firelight, silhouettes with spears casting long shadows facing towards the newcomers.
"Alright, you can come in. Hands where we can see them."
OK, I need the gather the new PCs together so I can kick things off from their perspective. There are now effectively two groups - the existing PC who are outside the village compound, and the new PCs joining this game. SPOILERS PLEASE.
New PCs:
Spoiler:
OK, I need you to chip in with where you are right now. It is dark and strangers have just arrived at the village and are being let in. You have no idea who they are or what they want. Where are you? Are you in your hut sleeping, are you on guard duty, are you doing something else? I haven't been given too many background details at this point, so if you can bring it in in character, that's fine.
Djal heard the signal, a soft whistle, like a desert mouse, through the silence of the night. Djal always had the night patrols, for he was gifted with the night sight. Quickly, he moves towards the source of the noise, wondering what kind of predator has been spotted.
Male Human Gifted Blade 4 (HP: 44/44, PP: 9/9, F:3 R:6 W:8, Init: 4, Per: 11)
Insiders:
"I was meditating after dinner, but it sounds like the guard <insert name> just let in some wanderers off the road. Better to be prepared than to be caught without water. Let's see what is happening".
Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10
Insiders:
A pile of furs in one corner stirs; a dirty head peeks out. A hand wipes sleep away from the eyes still shadowed under the furs. Grea looks out at her two erstwhile roommates.
"I will come too."
She grabs the spear lying beside her, stands, and shakes a layer of furs from her, leaving just the ones that serve as clothing. She throws a crude leather satchel over one shoulder and stares about, thinking. Then she leaves her other goods lying on the floor and follows the two men out.
The group find the entrance open. <insert name> was on gate duty tonight, and with him are a few more of the warriors of the village, spears in hand. They watch cautiously as the newcomers shuffle in - a dwarf holding a heavy hammer and shield in his hands, a wiry middle-aged human man, a half-elf with an ingratiating smile tugging at his lips, a hulking half-giant man looking about warily and and a thri'kreen male twitching with nervous energy.
The human man asks, "You've seen the raiders, then?"
"What's your interest in the raiders, outlander?" asks Hedla, the headwoman, in a firm voice. She stands by the entrance to her hut, her long grey hair loose about her tanned and wrinkled face.