Tef-Naju

Cristaph's page

15 posts. Alias of DM Fflash.


Full Name

Cristaph

Gender

Male Human Gifted Blade 4 (HP: 44/44, PP: 9/9, F:3 R:6 W:8, Init: 4, Per: 11)

Strength 10
Dexterity 15
Constitution 15
Intelligence 13
Wisdom 18
Charisma 8

About Cristaph

Cristaph
Human soulknife (gifted blade) 4 (Ultimate Psionics 57, 282)
NG Medium humanoid (human)
Init +4; Senses Perception +11
--------------------
Defense
--------------------
AC 22, touch 19, flat-footed 14 (+3 armor, +2 Dex, +6 dodge, +1 enhancement (w/Combat Expertise and psionic focus)
hp 44 (4d10+12)
Fort +4, Ref +7, Will +9
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 mind blade (two handed) +8 (2d6+7/19-20)
Special Attacks enhanced mind blade, form mind blade
Soulknife (Gifted Blade) Powers Known (power points 14, ML 4th; concentration +7)
. . 1st—force screen, inevitable strike
. . 0 (at will)— empathy
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 15, Int 13, Wis 18, Cha 8
Base Atk +4; CMB +2; CMD 22
Feats Access Psionic Talent, Combat Expertise, Extra Blade Skill, Mindblade Proficiency, Psionic Meditation, Psionic Talent, Psionic Talent, Weapon Focus (mind blade)
Traits reactionary, suspicious
Skills Acrobatics +8, Autohypnosis +11, Climb +7, Knowledge (psionics) +6, Perception +11, Sense Motive +10, Stealth +9, Survival +5
Languages Common, Dwarven
SQ blade skills (combat slide, focused defense, focused offense), manifesting, shape mind blade, throw mind blade
Combat Gear potion of cure light wounds (3), potion of delay poison, potion of endure elements, potion of invisibility; Other Gear mwk hide shirt, ring of feather falling, backpack, bedroll, belt pouch, flint and steel, prismatic crystal[OA], torch (10), trail rations (5), waterskin, 45 gp
--------------------
Special Abilities
--------------------
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Slide Upon successfully striking an enemy in melee, the soulknife may immediately make a 5-foot step (even if she's already moved in the round, but not if she's taken a 5-foot step). In addition, when someone misses the soulknife with a melee attack, she m
Enhanced Mind Blade +1 (Su) You can enhance your Mind Blade with a total enhancement bonus of +1.
Extra Blade Skill You gain an additional blade skill.
Focused Defense When fighting defensively or using Combat Expertise or the total defense action, the soulknife adds his Wisdom modifier as a dodge bonus to his AC so long as he maintains psionic focus. The soulknife must be at least 4th level in order to select this
Focused Offense As long as the soulknife maintains psionic focus, he adds his Wisdom modifier to his attack and damage rolls instead of his Strength modifier.
Form Mind Blade (Mind Blade [2H]) (Su) Form a semi-solid weapon composed of psychic energy distilled from your own mind.
Manifesting You have a reduced ML equal to ML-2.
Psionic Meditation You can take a move action to become psionically focused.
Psionic Talent Gain 2 or 1 extra power points.
Psionic Talent Gain 2 or 1 extra power points.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Shape Mind Blade Change the form of your mind blade, or reassign its abilities

Appearance and Personality:
A 40-year old ebon-skinned bald man of medium height and athletic build, Cristaph isn't as physically intimidating as many of the Athasian warriors.

He attempts to weigh every choice by looking at both sides. He often falls back on his oral educational lessons and will use one to demonstrate his point if time allows.

He values freedom, personal duty, and life. He abhors indentured servitude, slavery, mercantilism, and any signficant rule of law. (He's a communist at heart)

History:
In the mountains outside of Nibenay, there exists an ancient ruin. Deep within that ruin is a sealed vault. A small cabal of men have guarded that vault since there was water in the Silt Sea and verdant greenery across Athas.

The mantle of leadership of this cabal has been passed from man to man in a secret unknown ceremony. The veteran leaders of the cabal are called Tava and they are masters of psionic disciplines both martial and mental. They choose one amongst them to be their voice and provide singular directon. That current man is Su-Tava Morkai, an elder human psychic warrior of great wisdom.

Villagers in the nearby area (and even those from far away who have heard of the legends) bring their children who diplay psionic aptitude to the Tava, in hopes that they will take them and train them to perfect their discipline. Most of the applicants bring gifts of food, water, seeds or herd animals. Most are turned away, but every so often a promising individual is kept and trained. And more importantly to the family, fed and watered ... their survival likelihood increasing dramatically over the harsh Tableland villages or under the thumb of the Sorceror-King led urban sprawls.

This is how Cristaph came to join the Tava ... unceremoniously dropped off by his mother once he demonstrated the ability to manifest a solid blade with his mind when attacked by a rogue kank as a small child.

He was accepted, trained and taught. From combat arts to unlocking more than just latent psionic talent, he spent time training physically and listening to the Tava Masters teach their history and wisdom of the centuries of bygone guardians via story and parable. Like other parts of Athas, there are no libraries, but there is no lack of education as stories are taught and learned and passed on.

For thirty years, Cristaph, trained, stood vigil, meditated and pondered existence, but never once did he doubt his singular purpose in guarding the unknown treasure and force for good from any and all who may wish to take it. Bandits, rogue defilers and ex-templars had all taken a chance during those three decades, but all were turned back by the ever-vigilant Tava warriors.

Until one evening ... an enterprising psion, a relative of one of the guardians who was turned away as a child, riled up a tribe of wild thri-kreen and in the chaos, via methods unknown to Cristaph slipped past the warriors and opened the vault.

Although the psion was cut down before he could enter it, the damage was done. The vault was empty, cleaned out generations ago by Nibenary himself once he learned of it. Turns out the cabal had quite a survival dependency based around the arrangement and the myth and since Nibenay was in and out fairly easily with nary a word to anyone, the Tava Masters were able to cover it up and keep it that way from the guardians themselves.

Cristaph, along with some others, felt betrayed and the sense of overwhelming loss of focus and ideology was too much. Burdened with a sudden sense of imprisonment, he had to get away from the ruins that had become his home. The Masters didn't stop him when he grabbed his sack and waterskin and left.

Unfortunately for Cristaph, crisis of identity and a desire for freedom matter little to the deadly Athas environment and before long he found himself dying of thirst in the desert. He collapsed under the stress one evening and awoke to find himself in a free slave village, having been rescued by the villagers on patrol the night prior.

Counting himself lucky and thankful for the second chance, Cristaph stayed on to aid the village as repayment for his life. But their xenophobia and rule-heavy leadership are beginning to chafe on his desire to be freed from duty.