Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


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Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

OUT-siiiDe:
Arakan feigns shock and appall at the very idea that there would be poison, as he had suspected. Instead of the call to arms, he uses Morthak's fury to fuel his own words, "Now you've done it! You have set off my rather volatile guide. If you don't quickly explain yourselves and tell us where the raiders are, who knows what foul vengeance the dwarf will wreak." With all the commotion and ruckus that Morthak is causing, though, he feels his words may not be getting across.

Intimidate 1d20 + 7 ⇒ (6) + 7 = 13


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

outsiders:

"Can purify food..." Cahel says, standing up and grabbing his spear.

"Can also stab." he adds with a degree of finality, now looming over the comparatively smaller townsfolk.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Outsider:
Jareen sits back and watches the results of Arakan's words and Morthak's fury.


Outsiders:

Spoiler:
Barit laughs nervously, running a hand over his bald leathery pate. "Poison? I don't understand. Why would we poison our deliverers?"


Insiders:

Spoiler:
Danet falls to the ground with a thud as Djal kicks his legs from under him.

Grea.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Outsiders:
"Is there any chance of the food being rancid, rather than actively poisoned?" Jareen mutters, in a vain attempt to stem violence.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Outsiders:
"It is no mistake," Morthak grunts. He holds his warhammer high as a threat to any who should approach.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Insiders:

"Never hit Djal! If you hit at him you have to fight me!"

Grea swings her heel in a low sweep at Danet's head.

"Stay down, and I won't hurt you.!"

unarmed strike, psi-fist,non-lethal, stunning fist: 1d20 + 2 ⇒ (19) + 2 = 21 ... damage, psi-fist: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 DC 15 fort save or Danet's stunned, if Grea hit. And maybe there a to hit bonus 'cause Djal's tripped him?

"A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. "


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Are we truly OUTSIDE anymore?:
Arakan stands defensively behind Morthak and Cahel, with their weapons drawn, "I fear you've awoken the beasts. Poison doesn't happen by accident. Everything that has poison in it, has it there for a reason, plants, animals, or even food. You better start telling us why you would try to poison us, or these less understanding members of the group are likely to make you pay dearly for it."

Intimidate 1d20 + 7 ⇒ (12) + 7 = 19


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

outsiders:
intimidate assist: 1d20 + 4 ⇒ (9) + 4 = 13

Bolstered by the acceptance of one of the apparent leaders in the group, Cahel cautiously continues, his normally bland face becoming menacing.

"Do not lie. Head-taker is liar of flesh. Your hospitality is lie of food. Food is life, your food lie to take life. I will take life if you lie."

Sensing that he is beginning to ramble, Cahel stops speaking and punctuates his thoughts with the pointing of his spear at the townsfolk.


Outsiders:

Spoiler:
Hedla just glowers but Golm blurts out, "The raiders will know you were here! You must go back!" He tugs his white beard fretfully.


Insiders:

Spoiler:
Fort save1d20 + 5 ⇒ (20) + 5 = 25

Grea's kick is well aimed but Danet is tougher than he looks, fighting back from the ground.

Does out new half-giant friend want to do something at this point? Assume his initiative is last, after Grea.


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

INsiders:
They told Jaryx to watch for intruders on the other side of the village. One of the little spear-men came to watch and said there were strangers at the gate.

Now Jaryx finds Grea fighting the spear-man Danet. Why would he attack Grea?

In a low rumble, he says, "Don't fight each other. Fight bandits," as he steps up to the scrum. Leaning down, he holds up one finger to his lips as he looks at Danet. "No fight."


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Outside In:
"Bah!" Morthak scoffs, disgusted. "You are no raiders... just sniveling cowards. And wasting my time." He backs towards the door. "Do not try to stop me from my focus," he warns.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Insiders:

Struggling with Danet, Grea doesn't realize someone's coming until the big half-giant looms over her. Her head snaps around to see Jaryx and she shrinks back.

When the giant speaks she smiles with relief and looks to Djal. "This is good, yes?


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Coloring Outside the lines:
Arakan throws up his hands in disgust and frustration, "What level of ignorant are you people?!" He directs his irritation at the members of the tribe, specifically Hedla. "We come in here, one of our own blurting out" He gives Morthak a dirty look normally reserved for when Jareen blurts all their information, "that we intend to put a stop to the raiders, and bring them down. And what do you decide to do? Try to poison us, to save your skins from raiders that have already taken more than you can offer to still survive! Seriously? That's like... like.. cutting off the hand you have in a scorpion den, so you don't feel them sting you." He takes a deep breath, and states calmly as he can through gritted teeth. "How about, you give us as much information as you can about these raiders, so we can kill these 'scorpions' for you. Stop hindering us, and help us save your sorry asses."

Not very Diplomatic, but
Diplomacy 1d20 + 7 ⇒ (2) + 7 = 9
Well, at least the dice reflect his words... sigh


The Real Insiders:

I think it's Aubrey's turn.

Djal nods at Jaryx's help, though his words make him wonder whether he should tell the warrior what they're up to.

As soon as he sees an opening, Djal bolts forward, hoping to stop the strangers from eating their death.


Insiders:

Spoiler:
Danet glares but stays where he is.

You can come off initiative now.

Djal dashes into the cave entrance to follow the elders.

Djal:

Spoiler:
Djal enters the cave. The elders are sitting down, but the dwarf and the half-giant are on their feet, both bearing weapons and looking angry. The half-elf is looking irritated while the older human man seems perversely amused. Hedla is just glaring but the elder Golm blurts out to them, just as Djal enters, "The raiders will know you were here! You must go back!"

Djal is now an "outsider", and not an "insider" anymore from this point.


Outsiders:

Spoiler:
As Golm speak, a young unarmed mul, sweating and looking like he has been rolling in the dirt, bursts into the room.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Insiders:
Grea glares back for a moment, but after seeing Djal reach the cave, she softens her mien and shrugs.

"Bandits hold Djal's kin too.


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

In-in-inside out!:
Traveling and my computer has gone stupid. Will post from the phone when I can.

The shaggy half-giant looks at Grea with confusion. "Bandits bad. Hold many friends. Why fight here?"


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Spoiler:
Morthak spins to face the new arrival, warhammer poised to strike.

If the mul gets too close, Morthak will attack.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Insiders:
Grea shrugs and points at Ganet. "Ask him. He started it. Djal just wanted to talk."

Her voice drops into a mumble. "I bet he's hot for Hedla. But whatever his reason, he's lucky he didn't hurt Djal or I'd have his guts in my hands. Heh, maybe we could give him to the bandits next time they want meat."

She shakes her head and looks toward the cavern entrance, keeping half an eye on Ganet.


Djal:

Spoiler:
Don't know if you read the spoiler for you above - I think it's your turn to do something.


Djal and the Outsiders:
Djal plants his heels in the dirt, skidding to a stops. He looks around at the newcomers, at his elders, and his blunder dawns on him. What was he thinking? These are the elders of his tribe. Surely they know best!? Or do they? Are they too taken by the past that they can't see the present.

A moment of silence passes, during which all the things he wishes to say try to come all at once. And nothing comes out.

He relents, exhaling, the fight leaving him, and some words finally come out. Some important words: "We are slaves again..." he says, staring at his elders.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Whose (Out)side are we on? (Plus Djal):
Arakan just shrugs and shakes his head, addressing the new arrival. "You know, rushing in here, looking the way you do, I would hope you'd have enough sense to at least provide a coherent thought. So, what the Grey are you talking about?"


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

The inside insiders:
Jaryx looks from Danet, lying there, to Grea walking away. He reaches down to Danet to offer him a hand up, then follows Grea. "Where go Djal? Where you go?"


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Insiders:
"Djal went to tell the newcomers that they were going to be poisoned. And then to ask them to help us against the bandits."

"Not the strongest bargaining position. If Hedla doesn't kill him, the newcomers still might."

"We better go see if everyone is still alive. Bring Danet."

"I sure don't want him at my back with that spear. He's probably worried about Hedla. Heh."


Outside and the Djal:
Djal ignores the newcomer's comment. His words were for his elders.


Insiders (who, ironically, are outside):

Spoiler:
Danet doesn't take Jaryx's hand and instead scrambles to his feet, walking swiftly away. Jaryx and Grea instead walk to the cave entrance and inside.

They find Djal on his feet with the dwarf and the other half-giant in some sort of stand-off. Golm and Barit are sitting, looking scared, while Hedla looks furious. They catch the half-elf saying, "What the Grey are you talking about?"

Hedla looks on in disgust as Grea and Jaryx show up.

Outsiders (who, ironically, as inside):

Spoiler:
The mul boy doesn't answer, just looks at Hedla. Then two more of the villagers shuffle in: the feral-looking Th'Kal noticed earlier and a dozy-looking half-giant. Hedla looks up at them in disgust. "I should have known you would be behind this," she spits.

End of spoilers now everyone is in the same place.

"Alright, so you want the truth?" snaps Hedla at Arakan. "Everything we told you is true. The bandits take our food, barely giving us enough to survive. And they have taken hostages too. They kill anyone who stands up to them. So we don't stand up to them." She glares at Djal. "We have nothing to stand up to them with. If that makes us slaves, then get used to it - everyone has to bend the knee to someone.

"And now you come here. You want to challenge them - the dwarf was quite eloquent in that. And they will kill you all - maybe not quickly for some of you, but you will not succeed. They are many and you are few. Only fools would even attempt it.

"And once they have killed you, they will kill the hostages, and then they will come here and take retribution. Because they will think we helped you. So instead, we tried to stop you. Not for the good of the bandits. I spit upon them and hope the Dragon takes them. But it hasn't obliged so far, so I have to do the only thing we can do to protect the village and the hostages - stopping you getting to the raiders and leading them back here.

She folds her arms and stares angrily into the dark.


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

Jaryx looks back and forth between Hedla and the newcomers, "Fight bandits? Hedla smart, she know how to beat bandits, I bet."


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Aubrey, do the villagers have any idea where the bandits are camped? How many hostages? And do they hold anyone directly related to Hedla?

Grea glares back at Hedla, mumbling, "Got to convince her. The elders are old and tired, fingers to her thumb."


Grea, Djal and Jaryx:

Spoiler:
Yes, the villager know pretty much where the bandits are. They have Hedla's husband.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Morthak lowers his hammer a few inches. "I am a slave to vengeance. The Black Sand Raiders killed my family. If I do not balance the debt of blood owed, I will haunt these wastes as a banshee insread," he says in a grim voice, smiling oddly.

He looks at the young newcomers with an appraising eye. "What if we take some help? Can pretend they're tribute, in an offering to join their ranks. Once inside, we slaughter them. If things go sideways, the village isn't implicated."

After a moment, he adds, Slaughter the raiders, that is...


"Tributes..." Repeats Djal nodding, but he doesn't say more. Instead he just looks at Hedla, for now deferring to her.


"You know nothing of these raiders," sneers Hedla. "They are led by a demon who never shows his face. They will cut you to pieces and feed you to the kestrekels. Your vengeance is nothing to them. It will simply be your death. And how will a few of you take on a powerful band many times your number?"


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"We have means, woman. We have defeated demons before. Do you think a group such as ours survives this work by chance? We have evaded sky rocks, defeated slavers and subdued terrors below the Earth. Tell us what we need, and we will end your slavery. "


Could be time for a Diplomacy check...


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Hoped you wouldn't say that on this device...

diplo: 1d20 + 7 ⇒ (14) + 7 = 21


Jareen trenchant confidence (Churchillian, almost!) seems to sway Barit and Golm, the other two elders. "Y-You really think you can do it?" says Barit.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

How well do the bandits know us? Would they recognize Djal, Grea, or Jaryx?

Grea leans forward to whisper over Djal's shoulder. "Now Hedla will speak and her wind will blow them back the other way."


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5
Aubrey the Demented/Malformed wrote:
Jareen trenchant confidence (Churchillian, almost!) seems to sway Barit and Golm, the other two elders. "Y-You really think you can do it?" says Barit.

"Can?" Morthak grunts. "We have already beaten off one of their sorry ambushes. Cowards ran at the first sign of real strength. They may have numbers but are little more than bullies.


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

Jaryx listens to both sides. At Morthak's remark about the bandits as bullies, he grins and nods vigorously.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"As Morthak says. We have fought them off once. They will be more prepared to meet us next time, but we are also more prepared to meet them. We are here hunting them. We wouldn't do that if we didn't think we can win."


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

"I would...


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

"Hedla, this isn't so hard. You give them ~nodding at the new arrivals~what they need and let us go. Then we circle through the desert in a big arc, so." Grea swoops her left hand in a big arc that rises from her hip and ends in front of her right shoulder.

"Meanwhile you run to the bandits and warn them that we are coming from this way on foot." Grea swoops her right hand in a smaller arc that rises from her hip and ends in front of her left shoulder. "You tell them that they were six or twelve and too smart for poison and too strong to fight. That they took the stuff from you and that they took hostages." Grea nods.

"So the bandits think you are still their friend. And the people think you have sent us to save their kin."

Diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9

Can I take 5 instead?


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan just stands with his mouth open, as everyone talks at once. First, the conversation went from negotiating a reward, to attempted poisoning, and now claims of gladly hunting bandits with either assurances of winning or claims of not caring if we even think we could beat them. "Whoa, whoa, whoa! Hold up everyone! I think some of you have gotten a little out of hand. We're looking for the bandits, yes. We wouldn't mind taking them down a peg, or getting rid of them, or for some of the crazies satisfying some stupid vendetta. All I'm saying is.... what do we get out of this?" He looks around like it should have remained the most important question from the start.

"I mean, you just tried to poison us out of some misguided expectation of punishment, now some of us..the members" he corrects himself quickly "are talking about saving you guys from these bandits and saving prisoners. I just want to know why we should do this, and even more so, trust you not to turn on us again?"

"I will admit, that this lady here," he indicates Grea with the jerk of his thumb, "doesn't have a half bad plan, though it could use some polishing up. Even if we do decide to act on it, or something similar, how do we know it is worth risking our lives?"

Diplomacy 1d20 + 7 ⇒ (14) + 7 = 21


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

Jaryx' brow furrows at Arakan's question. After a moment, he offers, "I will help you," and nods decisively.

That's that.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan rolls his eyes, "Boy, thanks big guy, I guess that solves ALLLL our problems doesn't it?" Sarcasm dripping off his tongue. He stops briefly, and asks, "Wait. What's your general opinion on protecting the other members of your team?"


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]
Arakan wrote:
Arakan rolls his eyes, "Boy, thanks big guy, I guess that solves ALLLL our problems doesn't it?" Sarcasm dripping off his tongue.

The big man grins and nods, the sarcasm obviously wasted on him.

Arakan wrote:
He stops briefly, and asks, "Wait. What's your general opinion on protecting the other members of your team?"

A moment of confusion as he processes the change of subject, then, "The team? Oh! The tribe! Jaryx helps his tribe!" He holds up one meaty digit on his massive hand and points at himself. "Wandered alone for long time. No good. Jaryx will keep his tribe safe. Bandits hurt his tribe. Bandits must go." Tribe good. Bandits bad. 'nuff said.

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