Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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Male Humanoid 2/Fighter 1/Cleric 4/Hierophant 1 - HP = 73/73 |AC = 24| CMD =16 | F + 13| R + 2| W + 9| Init + 5 | Per +10 | Channel 10/10 | MP 5/5 Shadow's Status |

The Depths

"I heard something as well...a leathery rustling", He considers making a run for the edge but that might be just what the creature wants.

Instead, Vaard casts Sanctuary upon himself.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Nalverren infuses his crossbow with Gravity Bow.


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Sorry about the delay. Been sick as all hell, so a quick post before I get back to bed.(Nothing serious just feeling awful.)

The Skeleton takes a few sidesteps as it continues attacking, while trying to deny any opening to the beast.

To hit: 1d20 + 12 - 2 - 4 ⇒ (13) + 12 - 2 - 4 = 19 dmg: 1d6 + 3 ⇒ (2) + 3 = 5
To hit: 1d20 + 7 - 2 - 4 ⇒ (11) + 7 - 2 - 4 = 12 dmg: 1d6 + 3 ⇒ (6) + 3 = 9

5ft step to M-15, then full attack, combat expertise and fighting defensively for +4 AC(23 total)

The allip continues it's stubborn attempt, before dissapearing in to thin air where it came from.

To hit: 1d20 + 4 ⇒ (7) + 4 = 11 wis dmg will negates DC 15: 1d4 ⇒ 3

Attack no movement, the duration actually runs out just before Wultrams next turn starts but, the nature of pbp kinda made me post it now. Noted just in case it comes relevant.

Wultram looks at the elf not sure that was lot of open ground to get over. He hopes the undead can keep the massive reptile busy while he moves, but not before leaving a parting gift, as he repeats the spell, trying to simply brute force the magic through.

Move to F-20, then cast blindness fort DC 20.
Spells: 1st: 8/day 2nd: 5/day 3rd: 3/day
MP: 4
Skelly HP: 44/68


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

At least the allip is a possible target for the T rex on its turn.
I hope you're feeling better soon, BC.
I think that brings us to the top of the order, Tal and Rehil.

Taking full advantage of Tal's conjured arrows, Rehil continues his fastest rate of fire.

MW Composite Longbow (+2 Str) v dino, rapid shot: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18... damage: 1d8 + 2 ⇒ (6) + 2 = 8...
MW Composite Longbow (+2 Str) v dino, rapid shot: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12... damage: 1d8 + 2 ⇒ (7) + 2 = 9...

And a 5 foot step to the left again.

Incredible. I think I need to roll a 14 on the die and I've had only one hit in 9 rolls.

Actually that's not too far off. 14 means I hit 7 times out of 20. SO on average I'd expect to hit about 3 times in 9 rolls. So I'm really only 2 hits below average.

I hope that blindness spell works.


HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12

Seeing more of his companions arrows not hitting the rex, Tal ops for a different approach. He takes a few steps towards Wultram and says a prayer to Dol Arrah to help our attacks fly true.

Move to I-22; Standard to cast Bless. That should his Rehil, Wultram, and the skelli with the 50 ft burst


The Plains

Rex's Will save 1 v the allip 1d20 + 10 ⇒ (20) + 10 = 30
Rex's Will save 1 v the allip 1d20 + 10 ⇒ (13) + 10 = 23
Rex's Fort save v Wultram's spell 1d20 + 15 ⇒ (16) + 15 = 31
Rex's Fort save v Wultram's spell 1d20 + 15 ⇒ (1) + 15 = 16

The allip dissolves into mist having failed to affect the giant carnivore. But then the dinosaur gives a roar and shakes its huge head, sidestepping uncertainly and stumbling before righting itself.

One blinded T Rex. Note (for the benefit of the rogue) that this means it is flat-footed.

One of Rehil's arrows finds its mark.

The dinosaur begins sniffing the air again, then snaps cautiously at the skeleton.

Bite against Skellie 1 1d20 + 18 ⇒ (8) + 18 = 26 1d100 ⇒ 61 50% miss chance (low hits)
Bite against Skellie 2 1d20 + 18 ⇒ (7) + 18 = 25 1d100 ⇒ 16 50% miss chance (low hits)
Damage 2d8 + 14 ⇒ (1, 7) + 14 = 22

Skellie and Wultram.


The Plains

Initiative
Rehil 18
Tal 17
T Rex 14
Skelly 10+
Wultram 10-

Map updated.


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Just a note to Tal so you don't think I missed it. Bless does not work on undead(mind effecting).

The skeleton falters against the massive rows of teeth, and decides it is better to retreat for now.

Withdraw action(so first square does not provoke, rest of movement does, so depends if it can perceive the skeleton I suppose.) End movement in K-22.

Wultram noticing the signs of his spell finally working, feels safe enough to get into reach before casting another spell, soon after a dark ray shooting towards the dinosaur. "It's blind now! Can't run for a while, whittle it down!" The Karn screams to the others.

Ranged touch attack: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21

Move to H-20 and cast ray of exhaustion. Fort save DC 21, if failed exhausted, if succeeded then fatigued duration 7min regardless.

Spells: 1st: 8/day 2nd: 5/day 3rd: 2/day
MP: 4
Skelly HP: 22/68


The Depths

A low moan echoes through the cavern, followed by another and then another. They seem to pound upon the skulls of the adventurers, clawing at their very sanity.

Teprin winces at the noise. "Cloakers, sounds like three. Be prepared." There is more movement from different sides as the creatures close.

Map. It's a bit of a symphony of grey, if not exactly fifty shades of it. Please place yourselves within 10' of Teprin (who is marked on the map). The dark grey is solid rock. The medium grey is difficult terrain - mostly flower formations (which you would crush underfoot if you passed through). The light grey is ordinary terrain. The green is fungus, which is ordinary terrain but would throw up a spore cloud if you passed through it. The blue is the lake - the light blue is shallow enough to wade through (difficult terrain) and the dark blue will require Swim checks.

Also, please roll initiative. Cole hasn't been around for a while so please roll for him and place him on the map.


The Plains

T Rex Fort save 1 1d20 + 15 ⇒ (14) + 15 = 29
T Rex Fort save 2 1d20 + 15 ⇒ (15) + 15 = 30

The tyrannosaur gives a grunt as Wultram's spell hits it.

Rex has Scent, but since it only lets you know if someone is directly next to you he basically cannot perceive Skellie after he leaves an adjacent square, hence no AoO.

Rehil and Tal.

Map updated.


Male Humanoid 2/Fighter 1/Cleric 4/Hierophant 1 - HP = 73/73 |AC = 24| CMD =16 | F + 13| R + 2| W + 9| Init + 5 | Per +10 | Channel 10/10 | MP 5/5 Shadow's Status |

Initiative Vaard - 1d20 + 5 ⇒ (4) + 5 = 9 Sanctuary Spell
Initiative Cole - 1d20 + 1 ⇒ (13) + 1 = 14

I have view only rights on the Map. I would place Cole directly above Teprin and Vaard to Cole's left. I would assume by now that Cole drew his Mwk WarMaul.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

The Plains.
Tal.

Taking Wultram at his word, Rehil steps in while maintaining his rate of fire.

Move to M 26.

MW Composite Longbow (+2 Str) v dino, rapid shot: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25... damage: 1d8 + 2 ⇒ (8) + 2 = 10...

MW Composite Longbow (+2 Str) v dino, rapid shot: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18... damage: 1d8 + 2 ⇒ (8) + 2 = 10...


HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12

The Plains

Relieved at Wultram's exclamation Tal continues the ranged assault.

MW Longbow, bless: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 Damage: 1d8 ⇒ 3

Don't forget the +1 from bless.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

+1 to hit on my last rolls then. Finally, we do some damage.


Vaard Ono'barv of the Flame wrote:
I have view only rights on the Map.

Everybody has view-only rights (except me) since it's cumbersome to hand access out, and not especially necessary. Just give me squares (e.g. A4) to define your position and movement and so on and I'll do the rest.


The Depths

Map updated.

Recoloured the fungus purple since green is my standard villain colour.

Waiting for Ashshar and Nalverren.


The Plains

Arrows thud into the stricken reptile hide. It roars in fury and blood drips down its sides. Sniffing the air, it lumbers blindly towards its nearest tormentors.

Map updated.

Double-move at half-speed is more or less all he can pull off at this juncture.

Wultram and Skellie.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Ashshar M,8. Time to try his new bow.


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

The skeleton starts circling the beast to get it between itself and Tal while slashing with it's scimitar.

To hit: 1d20 + 12 ⇒ (5) + 12 = 17 dmg: 1d6 + 3 ⇒ (6) + 3 = 9
To hit: 1d20 + 7 ⇒ (9) + 7 = 16 dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Full attack and 5ft step to L-21

Wultram gathers the negative energies inside him before releasing them to heal the skeleton. The mage then decides he doesn't want to be anywhere near the beast blind or not and starts moving away.

Channel negative to heal: 3d6 ⇒ (6, 1, 6) = 13
Standard to channel and move to C-21

Skelly HP: 35/68
CT: 7/day


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

back, N11 please, sorry for delay.


The Depths

Right-o. Let's see if the website can handle this.

Map updated.

Stats for Teprin are now in the Campaign Info page. Initiative for Teprin is 1d20 + 5 ⇒ (20) + 5 = 25. You'll be controlling Teprin in this fight.

Three vile-looking things flop-glide from the where they clung to the cavern ceiling or hid in crevices. They maintain their distance at first. The low moaning throb starts again, this time closer and pounding on the skulls of the listeners.

Cloaker initiatives
Cloaker 1 1d20 + 7 ⇒ (10) + 7 = 17
Cloaker 2 1d20 + 7 ⇒ (20) + 7 = 27
Cloaker 3 1d20 + 7 ⇒ (10) + 7 = 17
Cloaker 4 1d20 + 7 ⇒ (20) + 7 = 27

Initiative
Cloaker 2 27
Cloaker 4 27
Teprin 25
Cloaker 1 17
Cloaker 3 17
Cole 14
Vaard 9 (Sanctuary)
Ashshar ?
Nalverren ? (Gravity Bow)

OK, they kick off with a moan (just like the wife! haha! no, not really, sorry dear... ouch!). These have differing effects. C2 is going with nausea. Nalverren, being a legendary genius, has positioned himself to be unaffected. Everyone else much make a DC 15 Fort save or you are Nauseated for 1d4+1 rounds (roll individually for yourselves if you fail).

Meanwhile, C4 is going for an unnerving moan. This automatically imposes -2 to attack and damage rolls to everyone (except the cloakers, of course).

Need initiative checks from Nalverren and Ashshar. Otherwise, it's Teprin.


The Plains

The skeleton slashes red wounds on the dinosaur's legs.

Rehil and Tal.

Map updated.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil continues to pump arrows into the T-rex.

MW Composite Longbow (+2 Str) v dino, rapid shot, bless, point blank: 1d20 + 9 - 2 + 1 + 1 ⇒ (8) + 9 - 2 + 1 + 1 = 17... damage: 1d8 + 2 ⇒ (5) + 2 = 7
MW Composite Longbow (+2 Str) v dino, rapid shot, bless: 1d20 + 9 - 2 + 1 ⇒ (7) + 9 - 2 + 1 = 15... damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Or just to shoot at the T-rex.


They are both hits (although you neglected to include your Point Blank Shot feat on the second attack for some reason). You are also within 30' and he is flat-footed (being blind) so you get your sneak attack damage as well.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Fortitude: 1d20 + 10 ⇒ (8) + 10 = 18

So I pretty much go last


Male Humanoid 2/Fighter 1/Cleric 4/Hierophant 1 - HP = 73/73 |AC = 24| CMD =16 | F + 13| R + 2| W + 9| Init + 5 | Per +10 | Channel 10/10 | MP 5/5 Shadow's Status |

Fortitude - 1d20 + 12 ⇒ (1) + 12 = 13 Nice. 1d4 + 1 ⇒ (2) + 1 = 3

Vaard begins to dry heave as the sonic effect makes him queasy.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Copy paste error! Oooo. Sneak Attack! Thanks, Aubrey. But wait. Can I get sneak attack with a ranged attack?

Sneak attack, just in case...: 2d6 + 2d6 ⇒ (1, 5) + (1, 3) = 10


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

yet not genius enough to roll initiative when called for. ouch

init: 1d20 + 3 ⇒ (2) + 3 = 5


Rehil Ecraish wrote:

Copy paste error! Oooo. Sneak Attack! Thanks, Aubrey. But wait. Can I get sneak attack with a ranged attack?

[dice= Sneak attack, just in case...] 2d6 + 2d6

Yes, you can, if you are within 30' and the enemy is flatfooted.

Two more arrows hit the stricken beast and it groans with pain.

Tal.


HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12

With the rex in his face, Tal drops his bow and says another prayer to Dol Arrah to help his blows strike true. Thankful that Wultram's spell was effective, Tal draws his swords, ready to go toe to toe with the blinded beast.

Free action to drop bow; Standard to cast Divine Favor; Move to draw swords


You want to try to cast defensively? That'll still provoke an AoO even if he is blind.


HP: 58/58, AC:23/15/18, Fort:+10/Ref:+9/Will:+13 CMD: 21, Init+3, Perc+12

I thought him being blind means I have total concealment and one can't get an aoo vs something that has total concealment. Roll below.

cast defensively DC17: 1d20 + 7 ⇒ (5) + 7 = 12


Shadow's Status

The Depth - Round 1

Teprin Fortitude 1d20 + 6 ⇒ (10) + 6 = 16

The Monk considers charging at the foes but for now decides to toss his Javelin at the creature emitting the moaning sound, after all, best to stick together then get caught in the open against mobile foes, especially when he can't be entirely sure whether others are out there.

Javelin 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Javelin Damage 1d6 + 3 ⇒ (2) + 3 = 5


General Tal wrote:

I thought him being blind means I have total concealment and one can't get an aoo vs something that has total concealment. Roll below.

[dice=cast defensively DC17]1d20+7

Hmm, let me cogitate on that...

OK, checked it out and you are correct. Something useful to know, so thanks for that. No need to make the caster check.


The Depths

The cloaker flinches aside and the javelin sails into the darkness.

Cloakers 1 and 3 now kick off the the nausea moan - DC 15 Fort save or be Nauseated for 1d4+1 rounds. Cloaker 1 affects Ashshar, Teprin, and Cole, and Cloaker 3 affects Ashshar, Teprin, Nalverren and Cole. Vaard is already nauseated so he doesn't need to roll again.

After that, it's Cole.

Initiative updated
Cloaker 2 27
Cloaker 4 27
Teprin 25
Cloaker 1 17
Cloaker 3 17
Cole 14
Vaard 9 (Sanctuary)
Ashshar 8
Nalverren 5 (Gravity Bow)

Map updated.


The Plains

The dinosaur, blinded and confused, lashes out at the nearest target.

1d2 ⇒ 2, on a 1 it's Tal, on a 2 it's Skellie.
Bite attempt 1 1d20 + 18 ⇒ (7) + 18 = 25 to hit
Bite attempt 2 1d20 + 18 ⇒ (16) + 18 = 34 to hit
Concealment 50% 1d100 ⇒ 73 - that's a miss on a 51-100
2d8 + 14 ⇒ (5, 6) + 14 = 25

Its jaws snap on empty air.

Wultram and Skellie, then Rehil and Tal.

Map updated.


Shadow's Status

Teprin Fortitude vs. 1 1d20 + 6 ⇒ (8) + 6 = 14 - Nausea 1d4 + 1 ⇒ (3) + 1 = 4
Teprin Fortitude vs. 3 1d20 + 6 ⇒ (16) + 6 = 22

Teprin also succumbs to the moans of the foes.

Does anyone else need me to fail any rolls for them? :-)


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

fort dc 15: 1d20 + 3 ⇒ (14) + 3 = 17


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Fort dc 15 #1: 1d20 + 10 ⇒ (17) + 10 = 27
Fort dc 15 #2: 1d20 + 10 ⇒ (14) + 10 = 24


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

C'mon, Wultram. We've almost got our ride.


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Oh sorry folks. The boards decided not to inform me that there where new messages. Maybe something to do with the time it was constantly in maintence?

The skeleton circles the dinosaur trying to trap it between itself and Tal before slashing with it's sword.

to hit: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Move to k-18

With the beast crippled Wultram takes a deep breath and moves forward as he is charging negative energy in his hand before trying to slam it against the massive creature.

Charnel touch: 1d20 + 3 ⇒ (6) + 3 = 9 dmg: 3d6 ⇒ (1, 2, 3) = 6 It seems dice have decided to be pants again.

Move to h-19

Spells: 1st: 8/day 2nd: 5/day 3rd: 2/day
MP: 4
Skelly HP: 35/68
CT: 6/day


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Aubrey, should Rehil have applied the shooting into melee penalty on his last couple attacks? Or is the dino big enough that there is no penalty?


The Plains

Good question. It's mainly an oversight but assume it's big enough not to matter.

One of the creature's legs collapses and it roars with pain again.

Rehil and Tal.

Map updated.


The Depths

Initiative updated
Cloaker 2 27
Cloaker 4 27
Teprin 25 (nauseated)
Cloaker 1 17
Cloaker 3 17
Cole 14
Vaard 9 (Sanctuary, nauseated)
Ashshar 8
Nalverren 5 (Gravity Bow)

Cole.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

The Plains

Rehil steps closer, still firing arrows as fast as he can.

Move to L25

MW Composite Longbow (+2 Str) v dino, rapid shot, bless, point blank, sneak attack: 1d20 + 9 - 2 + 1 + 1 ⇒ (18) + 9 - 2 + 1 + 1 = 27... damage: 1d8 + 2 + 2d6 ⇒ (8) + 2 + (2, 5) = 17
MW Composite Longbow (+2 Str) v dino, rapid shot, bless, point blank, sneak attack: 1d20 + 9 - 2 + 1 + 1 ⇒ (20) + 9 - 2 + 1 + 1 = 29... damage: 1d8 + 2 + 2d6 ⇒ (5) + 2 + (3, 2) = 12

Crit confirm v dino, rapid shot, bless, point blank, sneak attack: 1d20 + 9 - 2 + 1 + 1 ⇒ (2) + 9 - 2 + 1 + 1 = 11... damage: 2d8 + 4 ⇒ (2, 4) + 4 = 10


The Plains

The tyrannosaur keels over on its side like a falling building, gives a bubbling snort, and dies.

End of combat. Well done - was a bit concerned I might have overdone it at first, but you got there in the end without any casualties. 1,600xp each.


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

It is always tricky to balance single foe encounters. I think this was pretty solid. If we had lost it would have been the early dice screwing us over. Tense encounter.

My count has us at 19,657, can someone confirm?

"Finally." Wultram exclaims taking in a few greedy breaths. "The beast was of far stronger mind than any I have encountered. And this is not even an adult? I think I have been underestimating the halflings." The mage continues.

After digging out his pipe and lighting it up he starts gazing at the corpse before them. "We should cut up enough meat for our trek. I would assume you prefer we do it before I start my work?"


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

The Plains

"Yeah. Take the food while it's fresh. I don't want undead chunks sqirming around in my stomach."

Rehil slips his dagger out of its sheath, and looks at the immense carcass.

"Do we need to leave any muscle for this thing to walk, or can I just cut out the whole thigh and back straps?"

The allip absorbing attacks from the T-rex kind of negated those early bad rolls, and the blindness was really the key to getting our hits in. Without that we'd probably be running in terror across the plains right now.

And thanks for the arrow spell, Tal. Rehil would probably be about empty without it.

XP: 16,872 (after Kalakatua) + 1600 = 18,472. But I might be missing something.

Edit: I missed 500 for the diplomatic iniative in Krezent and 685 for the 2 big dino-fish after Big K. that makes -- 19, 657! XP


There were the fish between this encounter and Kalaktua (wow, has it been that long since a fight?).


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

That diplomatic initiative was nearly a fight. :-)

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