Astrexos: World of Rust (Inactive)

Game Master SoulDragon298


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Welcome to the wasteland. :)


Female Aasimar Paladin 1 (Empyreal Knight) | HP 12/12 | AC 15| Fort +4, Ref +2, Will +4 | Init +2 | Perception +3

*Looks around to see who else is here*

Howdy.


Game died

I am still around. Don't suppose you looked into that Unchained variant multiclassing? :3


Female Aasimar Paladin 1 (Empyreal Knight) | HP 12/12 | AC 15| Fort +4, Ref +2, Will +4 | Init +2 | Perception +3

Hey GMSD, are you going to post some more in-depth campaign information so that we may come up with some better and more relevant backgrounds?


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

So, here's an idea for "modern" vehicles in this campaign, SD. Use the standard rules for Vehicles in Ultimate Combat, and change the propulsion to alchemical (but remove the need for Craft (alchemy) or Knowledge (arcana) to even drive the thing) or Magic (for a more magitech feel).

Here's a short list of proposed standard vehicles and their "modern" equivalent:


  • Light chariot - light motorcycle
  • Medium chariot - standard motorcycle w/ or w/o sidecar
  • Heavy chariot (add 2 wheels) - military-style 4-wheeled vehicle
  • Light wagon - small truck or car
  • Medium wagon - medium truck or car
  • Large wagon - large truck
  • Carriage - Small bus

Perhaps for motorcycles you could use Dexterity checks to control them.


Blink the Bandit wrote:
I am still around. Don't suppose you looked into that Unchained variant multiclassing? :3

No but I will soon.


Neyra wrote:
Hey GMSD, are you going to post some more in-depth campaign information so that we may come up with some better and more relevant backgrounds?

I will have an update to the setting soon.


Warhawk7 wrote:

So, here's an idea for "modern" vehicles in this campaign, SD. Use the standard rules for Vehicles in Ultimate Combat, and change the propulsion to alchemical (but remove the need for Craft (alchemy) or Knowledge (arcana) to even drive the thing) or Magic (for a more magitech feel).

Here's a short list of proposed standard vehicles and their "modern" equivalent:


  • Light chariot - light motorcycle
  • Medium chariot - standard motorcycle w/ or w/o sidecar
  • Heavy chariot (add 2 wheels) - military-style 4-wheeled vehicle
  • Light wagon - small truck or car
  • Medium wagon - medium truck or car
  • Large wagon - large truck
  • Carriage - Small bus

Perhaps for motorcycles you could use Dexterity checks to control them.

Yea I was thinking of doing that to do hoverbikes and other things like that.


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

I think a holy gun with a horse-looking motorcycle/hoverbike would be awesome, a la the Master Cycle from MarioKart 8.


Does seem like a cool concept for a hover bike.

Btw,Blink,with cybernetics having rules in the Technology Guide, I'm not sure how viable a cyborg race is. Would you be fine with playing your half-elf and obtaining cybernetics later?

*EDIT*: I just updated the campaign info with the basic background info for the whole setting. Settlement and region details are coming soon.


Hi here, sorry have some RL things I I'm doing but can start


Game died
GM Soul Dragon wrote:

Does seem like a cool concept for a hover bike.

Btw,Blink,with cybernetics having rules in the Technology Guide, I'm not sure how viable a cyborg race is. Would you be fine with playing your half-elf and obtaining cybernetics later?

*EDIT*: I just updated the campaign info with the basic background info for the whole setting. Settlement and region details are coming soon.

Daw, there goes my backstory. I'll adjust her. No idea how yet, but I'll figure out something.


Go full a android you know you want to


Game died
The Iron Orchid wrote:
Go full a android you know you want to

Actually I really don't! I'm not down with the emotionless crap which is half of what their stuff is built around :<


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

There IS a feat to remove the emotionless stuff, but yea... it's a feat. My android cleric was going that route in the Iron Gods campaign I was in.


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

So... How's everyone doing?


Game died

Oh you know. Chillin.


Sorry I haven't posted in awhile, been super busy with birthday stuff. I'll post more setting info and start gameplay soon, possibly today.


Karagas details have been put in Campaign Info, more is to come, but seeing as Karagas is the starting town, we can begin if everyone's ready.


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

Ooh, okay.

Neyra will be a devout of Brigh. Are there any orders of "paladins" that she could belong to? I'm still unsure whether to make her a native or an outsider.


Game died

No worries. I've got enough fluff for her worked out personality-wise that I can start.

But before I work out all her crunch for the non-cyborg stuff, is there a chance you've had a peek at the variant multiclassing from unchained yet?

I was also gonna ask if the new occult archetypes were off limits. Sorcerer has an amazing new archetype in the book that sparked my creative juices (although the psychic class itself still has my heart). I'd be glad to provide the details on the archetype if you don't have the book :3


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

The occult classes are on d20PFSRD already. But that book is awesome!


Game died

really? D: I don't see them anywhere!

also, this is totally what I imagine for my character:
No Fly Zone by Josh Summana

only she might wear pants sometimes >.>

Oh, I found the classes. Do they have a menu optin yet, or just the direct link? http://www.d20pfsrd.com/classes/occult-classes


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

On the main splash page it's there under the Unchained classes, but it's no on the side menu yet.


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

This is about what I had in mind for Neyra. Wild West Mimi by Dogsupreme
or even Space Cowgirl by sugarsart
and maybe eventually have this gun and this hoverbike.

Speaking of which, I think I'll change my pistol into a musket, if that's okay with you GMSD.


Game died

Noice. I've always been a fan of the cloaks, robes, and hood thing. Probably because I can't wear them IRL. I'm from a city where dressing up like a cowboy is acceptable, and, if done right, down right stylish. And no it's not texas >.>


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

Oh, if it's okay with you GMSD, once Neyra gets enough money, she's going to attempt to purchase a better/modern rifle. The Mosin-Nagant rifle was introduced in the Reign of Winter AP.
Modern Firearms

Also on the page is a statblock for a Tank. Could use that as a stepping stone for other vehicles.


Game died

So what all is everyone playing?

I was planning on the Arcane Trickster route.

Also, while I'm busy adding question after question to the DM, let me add some more!

Are you allowing SLAs to qualify for prestige classes? I know they recently put out an errata for the errata, basically taking back the ability to use them to qualify, but it sure makes the multiclassing prestige classes hard as hell to work with, especially in early levels.

And I just realized you had been allowing us to roll for stats. Is it too late to roll for stats as I rework my character away from cyborgy?


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

A gun-toting wasteland angel.


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

Here's another idea for a look, but with silvery blonde hair...
Wasteland Angel


Game died

I'm gonna roll so I can get started on rebuilding while I'm out and about on my mobile. Suppose it's easy enough to undo once it's done if need be.

stats: 2d6 + 6 ⇒ (6, 2) + 6 = 14
stats: 2d6 + 6 ⇒ (5, 5) + 6 = 16
stats: 2d6 + 6 ⇒ (5, 5) + 6 = 16
stats: 2d6 + 6 ⇒ (2, 3) + 6 = 11
stats: 2d6 + 6 ⇒ (2, 4) + 6 = 12
stats: 2d6 + 6 ⇒ (3, 4) + 6 = 13


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

Too bad SD won't approve of 3pp. There's a cyborg class from the Santiago setting.


Game died

I'm not so worried on that. I'd have liked to keep her a psychic like her original concept, but arcane trickster requires an arcane class. Thought the psychic bloodline might be a decent way to go if he'd allow the bloodline. Can do some neat stuff that way.

I mean, go for gold right? Worst that happens if I ask is he says no!


I might be getting Occult Adventures soon, so if I do, I might allow multiclassing into those if that's ok, or you could retrain. Hopefully, Books-A-Million has it. (We seriously need a game store near here XD.)

As for the variant multiclassing, still haven't seen it since I don't have Unchained but I'll look it up soon.

Yes,Warhawk, you may buy a musket,the Mosin-Nagant is fine and Blink, you may reconfigure your stats, it's fine.

Also,Warhawk, I hadn't thought about the paladin orders. I just thought up some Brigh paladins, techno-knights basically.

Phew, that's a lot to say XD.


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

I'm cool with Techno-Knights. As for the Mosin-Nagant, I'll have to wait until she gets 500 gp/credits/bottlecaps/whatever the currency is. :-P

The variant multiclassing rules are on d20PFSRD. I can't get to the site at the moment, but I do recall seeing them there. Try clicking on the Unchained link on the main splash page, or possibly under the Unchained section on the side menu.

EDIT: BTW Occult Adventures is way worth it. Apparently my Books-a-Million decided to actually have a dedicated section for RPG books again and they had 7 copies of OA alone... heh.
Biggest thing in PF Unchained that I like are the background skills. I rarely play a character that is 3/4 or 1/2 BAB, or even multiclass into them anymore, but the multiclass rules are pretty neat.


Game died

I was more wondering about the archetypes rather than the classes. Sorcerer works fine since I planned on doing arcane trickster, which I can't do with psychic. It's all up on the d20pfsrd if having access to the materials is your concern. Probably easier to reference than a hard copy book, too, lol. Same with the variant multiclassing! (that said, both books are amazing and I have them both on pdf!) I'd loan them to you if I could.

Incase you want some easy references...
Sorcerer psychic bloodline: http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines -from-paizo/psychic-sorcerer-bloodline

Variant multiclassing: http://www.d20pfsrd.com/classes/character-advancement#TOC-Variant-Multiclas sing


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

The ONLY thing that stops you from doing arcane trickster is the "additional 2nd level arcane spell."

Mage Hand is on their list of spells. And technically, a psychic bloodline sorcerer's spells are considered psychic, not arcane.


Game died

Do they lose the arcane tag entirely for it?


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

All it says is this: "Your sorcerer spells and spell-like abilities count as psychic instead of arcane. You use thought and emotion components instead of verbal and somatic components when casting your spells."

I feel bad as it feels like I'm bursting a bubble.. >.<


Game died

My bubble is shattered. Life = over


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

You could always sweet talk GMSD. I'd probably allow it in a homebrew, just re-flavor the arcane trickster to be a 'psychic' trickster. Since psychic magic is only a different flavor or magic, it's practically NO different for any arcane/divine class stuff, since 90% of all the Psychic's spells are already established spells.


I'm a nice guy so.....screw the rules, we have house rules. XD


Game died
GM Soul Dragon wrote:
I'm a nice guy so.....screw the rules, we have house rules. XD

Is this secret code for "Oh yes Blink, you go ahead and play the psychic sorcerer bloodline and live your dreams"?


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

Take it and run, before minds change...


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

Hey GMSD, what's the likelihood of us getting technological weapons? I ask because I may take the techslinger archetype instead of mysterious stranger at 2nd level. Also, would the Technologist feat be worthwhile for this campaign?


Warhawk7 wrote:
Hey GMSD, what's the likelihood of us getting technological weapons? I ask because I may take the techslinger archetype instead of mysterious stranger at 2nd level. Also, would the Technologist feat be worthwhile for this campaign?

You will definitely find technological weapons. I forgot what that feat does lol.


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

Heh. Here's from the PRD.

Technologist:

You are familiar with the basic mechanics of technology.

Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.

Normal: You treat all skill checks made against technology as if they were untrained skill checks. This may mean that you cannot attempt certain skill checks, even if you possess ranks in the skill in question.
-------------------------------------

By the way, have you picked up Treasury of the Machine? It has a bunch of new technological items fitting for an Iron Gods or similar campaign. It even has a 'Beam sabre'... aka a lightsaber.

Oh, are there anything you had in mind for the Techno Knights of Brigh? I've pretty much just been winging it, but if you had something that Neyra should know about the followers of Brigh and any religious order, please let me know. :-)


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

Okay, I have another question for you GMSD (I know.. neverending).

The Amateur Gunslinger feat allows me to choose a 1st-level deed from the Gunslinger's 1st-level deeds. I of course chose Quick Clear (by far the most useful of deeds).

Now, the wording of the feat also says that if I multiclass into a class that has Grit, I can immediately switch it for the Extra Grit feat. However, doing so would remove my Quick Clear deed, and both archetypes I was contemplating swap that out with a different deed. Now, MY understanding of the wording is that swapping it out for Extra Grit is optional, so if I were to keep Amateur Gunslinger and select one of the gunslinger archetypes that replaces Quick Clear, would the replacement deed only replace the gunslinger's quick clear, and not the quick clear I selected with the Amateur Gunslinger feat?

Essentially it would give me 4 deeds at 2nd character level - quick clear, reliable/focused aim (replaces gunslinger's quick clear for techslinger/mysterious stranger), gunslinger's dodge, and deadeye/covet charge (techslinger). If it were my game, I'd allow it (but then again in my games I use the variant houserule introduced in a 3pp that allowed gunslingers to choose 3 deeds at each level that introduces new deeds, and they select from a pool of a bunch with level requirements)

EDIT: Also, what is the prevalence of Timeworn weapons and whatnot? As a post-apocalyptic setting it would make sense.


Male Unique Kenku Warrior 1/Expert 10/Slacker 3

Hey GMSD,

have you checked out Fat Goblin Games' Call to Arms: Fantastic Technology? It has a bunch of neat stuff, including a new material (plastic) and technological propulsion such as internal combustion and fusion.


No I have not but I might. Also,sorry I haven't posted in awhile, had a lot going on.

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