| Warhawk7 |
So, here's an idea for "modern" vehicles in this campaign, SD. Use the standard rules for Vehicles in Ultimate Combat, and change the propulsion to alchemical (but remove the need for Craft (alchemy) or Knowledge (arcana) to even drive the thing) or Magic (for a more magitech feel).
Here's a short list of proposed standard vehicles and their "modern" equivalent:
- Light chariot - light motorcycle
- Medium chariot - standard motorcycle w/ or w/o sidecar
- Heavy chariot (add 2 wheels) - military-style 4-wheeled vehicle
- Light wagon - small truck or car
- Medium wagon - medium truck or car
- Large wagon - large truck
- Carriage - Small bus
Perhaps for motorcycles you could use Dexterity checks to control them.
| GM Soul Dragon |
So, here's an idea for "modern" vehicles in this campaign, SD. Use the standard rules for Vehicles in Ultimate Combat, and change the propulsion to alchemical (but remove the need for Craft (alchemy) or Knowledge (arcana) to even drive the thing) or Magic (for a more magitech feel).
Here's a short list of proposed standard vehicles and their "modern" equivalent:
- Light chariot - light motorcycle
- Medium chariot - standard motorcycle w/ or w/o sidecar
- Heavy chariot (add 2 wheels) - military-style 4-wheeled vehicle
- Light wagon - small truck or car
- Medium wagon - medium truck or car
- Large wagon - large truck
- Carriage - Small bus
Perhaps for motorcycles you could use Dexterity checks to control them.
Yea I was thinking of doing that to do hoverbikes and other things like that.
| Warhawk7 |
I think a holy gun with a horse-looking motorcycle/hoverbike would be awesome, a la the Master Cycle from MarioKart 8.
| GM Soul Dragon |
Does seem like a cool concept for a hover bike.
Btw,Blink,with cybernetics having rules in the Technology Guide, I'm not sure how viable a cyborg race is. Would you be fine with playing your half-elf and obtaining cybernetics later?
*EDIT*: I just updated the campaign info with the basic background info for the whole setting. Settlement and region details are coming soon.
| Blink the Bandit |
Does seem like a cool concept for a hover bike.
Btw,Blink,with cybernetics having rules in the Technology Guide, I'm not sure how viable a cyborg race is. Would you be fine with playing your half-elf and obtaining cybernetics later?
*EDIT*: I just updated the campaign info with the basic background info for the whole setting. Settlement and region details are coming soon.
Daw, there goes my backstory. I'll adjust her. No idea how yet, but I'll figure out something.
| Blink the Bandit |
No worries. I've got enough fluff for her worked out personality-wise that I can start.
But before I work out all her crunch for the non-cyborg stuff, is there a chance you've had a peek at the variant multiclassing from unchained yet?
I was also gonna ask if the new occult archetypes were off limits. Sorcerer has an amazing new archetype in the book that sparked my creative juices (although the psychic class itself still has my heart). I'd be glad to provide the details on the archetype if you don't have the book :3
| Blink the Bandit |
really? D: I don't see them anywhere!
also, this is totally what I imagine for my character:
No Fly Zone by Josh Summana
only she might wear pants sometimes >.>
Oh, I found the classes. Do they have a menu optin yet, or just the direct link? http://www.d20pfsrd.com/classes/occult-classes
| Warhawk7 |
This is about what I had in mind for Neyra. Wild West Mimi by Dogsupreme
or even Space Cowgirl by sugarsart
and maybe eventually have this gun and this hoverbike.
Speaking of which, I think I'll change my pistol into a musket, if that's okay with you GMSD.
| Warhawk7 |
Oh, if it's okay with you GMSD, once Neyra gets enough money, she's going to attempt to purchase a better/modern rifle. The Mosin-Nagant rifle was introduced in the Reign of Winter AP.
Modern Firearms
Also on the page is a statblock for a Tank. Could use that as a stepping stone for other vehicles.
| Blink the Bandit |
So what all is everyone playing?
I was planning on the Arcane Trickster route.
Also, while I'm busy adding question after question to the DM, let me add some more!
Are you allowing SLAs to qualify for prestige classes? I know they recently put out an errata for the errata, basically taking back the ability to use them to qualify, but it sure makes the multiclassing prestige classes hard as hell to work with, especially in early levels.
And I just realized you had been allowing us to roll for stats. Is it too late to roll for stats as I rework my character away from cyborgy?
| Warhawk7 |
Here's another idea for a look, but with silvery blonde hair...
Wasteland Angel
| Blink the Bandit |
I'm gonna roll so I can get started on rebuilding while I'm out and about on my mobile. Suppose it's easy enough to undo once it's done if need be.
stats: 2d6 + 6 ⇒ (6, 2) + 6 = 14
stats: 2d6 + 6 ⇒ (5, 5) + 6 = 16
stats: 2d6 + 6 ⇒ (5, 5) + 6 = 16
stats: 2d6 + 6 ⇒ (2, 3) + 6 = 11
stats: 2d6 + 6 ⇒ (2, 4) + 6 = 12
stats: 2d6 + 6 ⇒ (3, 4) + 6 = 13
| Blink the Bandit |
I'm not so worried on that. I'd have liked to keep her a psychic like her original concept, but arcane trickster requires an arcane class. Thought the psychic bloodline might be a decent way to go if he'd allow the bloodline. Can do some neat stuff that way.
I mean, go for gold right? Worst that happens if I ask is he says no!
| GM Soul Dragon |
I might be getting Occult Adventures soon, so if I do, I might allow multiclassing into those if that's ok, or you could retrain. Hopefully, Books-A-Million has it. (We seriously need a game store near here XD.)
As for the variant multiclassing, still haven't seen it since I don't have Unchained but I'll look it up soon.
Yes,Warhawk, you may buy a musket,the Mosin-Nagant is fine and Blink, you may reconfigure your stats, it's fine.
Also,Warhawk, I hadn't thought about the paladin orders. I just thought up some Brigh paladins, techno-knights basically.
Phew, that's a lot to say XD.
| Warhawk7 |
I'm cool with Techno-Knights. As for the Mosin-Nagant, I'll have to wait until she gets 500 gp/credits/bottlecaps/whatever the currency is. :-P
The variant multiclassing rules are on d20PFSRD. I can't get to the site at the moment, but I do recall seeing them there. Try clicking on the Unchained link on the main splash page, or possibly under the Unchained section on the side menu.
EDIT: BTW Occult Adventures is way worth it. Apparently my Books-a-Million decided to actually have a dedicated section for RPG books again and they had 7 copies of OA alone... heh.
Biggest thing in PF Unchained that I like are the background skills. I rarely play a character that is 3/4 or 1/2 BAB, or even multiclass into them anymore, but the multiclass rules are pretty neat.
| Blink the Bandit |
I was more wondering about the archetypes rather than the classes. Sorcerer works fine since I planned on doing arcane trickster, which I can't do with psychic. It's all up on the d20pfsrd if having access to the materials is your concern. Probably easier to reference than a hard copy book, too, lol. Same with the variant multiclassing! (that said, both books are amazing and I have them both on pdf!) I'd loan them to you if I could.
Incase you want some easy references...
Sorcerer psychic bloodline: http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines -from-paizo/psychic-sorcerer-bloodline
Variant multiclassing: http://www.d20pfsrd.com/classes/character-advancement#TOC-Variant-Multiclas sing
| Warhawk7 |
All it says is this: "Your sorcerer spells and spell-like abilities count as psychic instead of arcane. You use thought and emotion components instead of verbal and somatic components when casting your spells."
I feel bad as it feels like I'm bursting a bubble.. >.<
| Warhawk7 |
You could always sweet talk GMSD. I'd probably allow it in a homebrew, just re-flavor the arcane trickster to be a 'psychic' trickster. Since psychic magic is only a different flavor or magic, it's practically NO different for any arcane/divine class stuff, since 90% of all the Psychic's spells are already established spells.
| GM Soul Dragon |
Hey GMSD, what's the likelihood of us getting technological weapons? I ask because I may take the techslinger archetype instead of mysterious stranger at 2nd level. Also, would the Technologist feat be worthwhile for this campaign?
You will definitely find technological weapons. I forgot what that feat does lol.
| Warhawk7 |
Heh. Here's from the PRD.
You are familiar with the basic mechanics of technology.
Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
Normal: You treat all skill checks made against technology as if they were untrained skill checks. This may mean that you cannot attempt certain skill checks, even if you possess ranks in the skill in question.
-------------------------------------
By the way, have you picked up Treasury of the Machine? It has a bunch of new technological items fitting for an Iron Gods or similar campaign. It even has a 'Beam sabre'... aka a lightsaber.
Oh, are there anything you had in mind for the Techno Knights of Brigh? I've pretty much just been winging it, but if you had something that Neyra should know about the followers of Brigh and any religious order, please let me know. :-)
| Warhawk7 |
Okay, I have another question for you GMSD (I know.. neverending).
The Amateur Gunslinger feat allows me to choose a 1st-level deed from the Gunslinger's 1st-level deeds. I of course chose Quick Clear (by far the most useful of deeds).
Now, the wording of the feat also says that if I multiclass into a class that has Grit, I can immediately switch it for the Extra Grit feat. However, doing so would remove my Quick Clear deed, and both archetypes I was contemplating swap that out with a different deed. Now, MY understanding of the wording is that swapping it out for Extra Grit is optional, so if I were to keep Amateur Gunslinger and select one of the gunslinger archetypes that replaces Quick Clear, would the replacement deed only replace the gunslinger's quick clear, and not the quick clear I selected with the Amateur Gunslinger feat?
Essentially it would give me 4 deeds at 2nd character level - quick clear, reliable/focused aim (replaces gunslinger's quick clear for techslinger/mysterious stranger), gunslinger's dodge, and deadeye/covet charge (techslinger). If it were my game, I'd allow it (but then again in my games I use the variant houserule introduced in a 3pp that allowed gunslingers to choose 3 deeds at each level that introduces new deeds, and they select from a pool of a bunch with level requirements)
EDIT: Also, what is the prevalence of Timeworn weapons and whatnot? As a post-apocalyptic setting it would make sense.
| Warhawk7 |
Hey GMSD,
have you checked out Fat Goblin Games' Call to Arms: Fantastic Technology? It has a bunch of neat stuff, including a new material (plastic) and technological propulsion such as internal combustion and fusion.