
Serelina Bellafini |

The developers have come out with a consensus that Wierd Words cannot be used on one target. They actually put together a "suggested new version" but were very clear that it is not one target. Not FAQ/cannon but very close.
Sean K Reynolds/Pathfinder Design Team wrote:
Weird Words (Su): At 6th level, a sound striker can start a performance as a standard action, lashing out with up to 1 ray of potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. Note: "Up to" means you can choose to fire fewer than the maximum number.
No target can be struck more than once. Note: This makes the intent clear.
Each ray expends 1 round of bardic performance. Note: This is new, and keeps the cost from being trivial at higher levels for using the maximum number of sounds.
These are ranged touch attacks.
Each ray deals 1d8 points of damage plus the bard's Charisma bonus. At 10th, 14th, and 18th level, the damage increases by 1d8. Note: Scaling damage is new. Fort saving throw removed.
The bard chooses what type of damage each ray deals (bludgeoning, piercing, or slashing). These rays count as magical weapons.
This performance replaces suggestion.
I am still putting Serelina together, was a very busy family weekend.

Serelina Bellafini |

Rilumin,
Having trouble interpreting crunch... but do you have Improved Precise Shot as your second Combat Style? Getting that at 6th is really the whole reason for an archer to go ranger...

Rilumin Nilvoril |

Well I can still change it, but the crunch was done almost entirely by Ian. I just switched the race to halfelf instead of elf.
It appears improved precise shot is not on the character, why would you suggest that and what would you suggest replacing? (Not trying to badger you, just wondering. I'm on the move and dont have time to check the pfsrd)

Serelina Bellafini |

In this build, Manyshot is what it will have to replace, as that appears to be your sixth-level combat style. You could take Manyshot at 7th instead.
Improved Precise Shot Considering how often cover comes into play, Improved Precise Shot gives a +4 to hit probably 80% of the time. Further, it eliminates all but total concealment, which means things like blur simply don't exist to you. There is a reason the feat normally requires +11 bab and 19 dex. To get it at sixth is a steal.
Here is the feat progression I would recomend.
Ranger 1: Point Blank Shot
Ranger 2: Combat Style Rapid Shot
Ranger 3: Precise Shot
Ranger 4: Nada
Ranger 5: Deadly Aim
Ranger 6: Improved Precise Shot
Ranger 7: Many Shot
End result is you lose Iron Will. Alternatives, dip Fighter or Paladin (Divine Hunter) for one level to pick up an extra feat (or be human).

Ian Marros |

Ja, it's just trading Iron Will for Improved Precise Shot. Your call. You won't have to worry about Slumber at least, either way.

Serelina Bellafini |

Serelina is mostly put together, though I welcome comments and criticisms. Dazing Spell magic missiles are her plan to get back at our foes. Her background will stay mostly the same, tweaked merely due to the change in her class, which I attribute to the power of True Resurrection pulling an alternate version of her back from the dead ;-).
Here is a list of her spellbook:
1st Level
Snapdragon Fireworks
Grease
Mage Armor
Mount
Color Spray
Silent Image
Enlarge Person
Protection from Evil
Sow thought
Shield
Unseen Servant
Charm Person
Ear Piercing Scream
Feather Fall
Alarm
Endure Elements
Identify
Comprehend Languages
Magic Missile
Disguise Self
Illusion of Calm
Magic Weapon
Expiditious Retreat
Liberating Command
Level 2
Resist Energy
Create Pit
Glitterdust
Stone Call
Web
Invisibility
Pyrotechnics
Mirror Image
Dark vision
Bull Strength
Cats Grease
Eagle's Splendor
Fox's Cunning
Owl's Wisdom
Levitate
Blood Trascription
Create Treasure Map
Endure Elements Communal
Make Whole
Detect Thoughts
Scorching Ray
See Invisibility
3rd Level
Aqueous Orb
Mad Monkeys
Fly
Haste
Slow
Dispel Magic
Magic Circle Against Evil
Resist Energy Communal
Spiked Pit
Summon Monster III
Suggestion
Fireball
Wind Wall
Invisibility Sphere
Major Image
Seek Thoughts
Tongues
Water Breathing
4th
Dimension Door
Phantom Chariot
Phantom Steed Communal
Confusion
Dimensional Anchor
Globe of Invulnerability, Lesser
Scrying
Arcane Eye
Remove Curse
Greater Invisibility
Resilient Sphere
Wall of Ice
Enervation
Stone Shape
Named Bullet
As a note, she is willing to scribe scrolls to cast for party members... (Named Bullet for a slaying arrow Anyone?)

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@Serelina: Recommend Blindness/Deafness (Fort Saves not good for many PC's and being Blind is a huge debuff, and is permanent), and Phantasmal Killer (again, preying upon poorer saves...DC20 vs. two of most PC's poorer saves). Rest looks good to me.
Blindness is opposing school.
Phantasmal killer is just not as good as the spells I memorized., but i added it to the spellbook.

GM Ascension |

Finally getting around to actually doing the character audits. As always if I've overlooked something please point it out.
Ian looks good.
Kit, you haven't levelled up to 7th yet.
Rilumin looks good.
Serelina: HP should be 56. At 7 ranks bluff is maxed at 8. Please note which two languages and which two skills are tied to the headband. I'm counting 10 points overspent on skills (2/level + 5 for base 20 int before headband, or 7/level for a total of 49 available). What spells do your spellbooks contain?
Roland: 20 point buy looks overspent (23 spent - with cha capped at 21). -1 for 9 str. 5 for 14 int. 2 for 12 wis (+2 for aasimar), 17 for 18 cha (+2 for aasimar, +1 level four, only puts you at 21, not 23 - looked for a headband for another +2 but didn't see one). What skills did you choose with cosmopolitan feat? Disguise looks to high, 7 ranks + 3 class skill + 6 from 21 cha (or +7 at 23 cha) + 10 hat of disguise total 26 or 27. Overspent gold by 1200gp (or 4200gp if you really wanted two lesser rods of extend metamagic). Spells per day should be 6/4/2 (unless cha is actually 23). Eidolon HP should be 66. (6d10 + con)
At 10 evolution points I'm assuming the following breakdown of how they are spent (I'm also assuming a biped form)
1-Improved damage
1-Improved natural armor
4-Ability increase (str) x2
2-Grab (will only work on small or smaller creatures with a eidolon of medium size)
2-?? Not sure where the last two points are spent

Roland La Vallette |

@GM: I had sent you a PM prior to posting my stat block in my profile, I think my explanations there answer most all of your questions. Briefly: the extra +2 to Cha is an aasimar alternate Racial trait. This is above the initial +2 just for being an aasimar. I took Perception and Disguise as the Cosmopolitan skills. The total disguise skill includes +2 for Disguise kit (figured most times that would be available), total disguise check is +26 without this. Spells should be correct with Cha score. Eidolon abilities are: Increase Strength (2pts), Scent (1pt), Extra Limbs (2 pts), Claws (1pt), Improved Damage (Claws) (1pts), Grab (Claws) (2pts), Improved Natural Armor (1pt). It is biped form.
All of this was done via Herolab, so I'm fairly certain it should be correct, including gp's spent. Here's the breakdown of gold spent from my PM: Two Extend Metamagic Rods (lesser)-6000gp's, Antitoxin (2)-100gp's; Belt of giant strength +2-4000gp's, Cloak of Resistance +2-4000gp's, hat of disguise-1800gp's, ring of protection +1-2000gp's, Bracelet of Seducer's Bane-4950gp's, Two belt pouches-2gp's, Disguise kit-50gp's, 648 gp.

GM Ascension |

No worries. Summoners are always complicated to audit. I'll double check again this evening, but with that additional +2 to cha everything should be correct I believe character stat wise for the summoner itself.
With evolution points spent as described I think str should be 23, not 25, but again will have to double check that. (16 base + 3 for level + 2 for belt + 2 for imp str evolution).
Seducer's bane is 9900gp (crafted cost is 4950).

Roland La Vallette |

@GM: I'll check Herolab tonight again myself regarding the Eidolon's Str. That's the kind of thing Herolab usually gets right though. Off the top of my head I think you forgot the +1 STR the Eidolon would also get a 5th Lv.
On the other hand the flub on the cost of the Seducer's Bane Bracelet is all on me. I added it, then dropped it, then later added it again manually and put the price in wrong. I'll need to drop that item and see what I can find to replace it. Sorry about that.

Roland La Vallette |

Checking Herolab now: Str should be 24 (16 biped base+3 for 7th Lv level+2 for Str belt+2 for Evolution+1 for 5th Lv Eidolon Ability Adjustment. 24 Str showing on profile page when in Fused Eidolon form
Dropped Seducer's Bane Bracelet and added two Wayfinders with Ioun Stones. All other equipment stays the same.
Should be all set now.

Ian Marros |

Wrote another short Ian back-story thing, Talisman. It's on his profile with the rest, but I figured I'd post it.
He just got paid. It wasn't much, considering the work he did, but it was enough. Enough for meals, for drinks at the tavern, and for her. His heart was already hammering in his throat as he made his way to Hazel's.
Thinking of her brought a cocktail of emotions stirring up inside Ian, most he couldn't put a name to. Lust, definitely. But there were so many others, stronger. Visiting her felt like coming in from the cold wet street to sit by a warm fire. Warm eyes, warm smile. Warm bosom, Ian thought. He smiled like an idiot, a passer-by glared at him. He didn't care, he was on his way to see her.
Walking boldly up to her small house in the slums, Ian gripped the single flower he had bought in the market on the way over—purple, cheery, pretty. Stupid, he thought. She doesn't want flowers, she wants coin. With a grimace he tossed the flower aside, into the weeds and garbage that grew with equal fervor in the neighborhood, and stepped up to her door, hesitating, knocking. His heart beat faster as he heard her footsteps approaching from inside the house. He glanced back at the flower, discarded amongst the weeds.
“Ian! Just...give me a moment,” she said, flashing him a brilliant smile before shutting the door again.
Beautiful. Maybe not what noble lord and ladies considered beautiful. To someone else she might look scrawny, dirty, with messy black hair, short unladylike fingernails, but he saw her. Her green eyes made his heart beat in a way that probably wasn't healthy. She was fragile, smooth and soft, unlike everything else in his life. He lov—
”Pardon,” a gruff man said as he pressed out of Hazel's door and past Ian, who was staring blankly.
The bearded man, a head shorter than Ian, avoided eye contact with the infamous guardsman, bowing his head twice before hurrying out into the street. Ian stared after him.
“Good to see you, love,” Hazel's soft, thick voice said as she ran a hand down his blade-scarred steel breastplate, tracing the lines with her fingertips.
For a moment, Ian couldn't bring himself to look back at her, afraid of what his face might betray. He put on a relaxed smirk and tore his eyes off the retreating man.
She smiled slyly, and leaned closer to Ian, whispering conspiratorially, “I'm feeling very unsatisfied. He wasn't anything like you.”
Probably just saying that because she saw his jealousy. He didn't care.
“Well, come on,” She said, gripping the collar of his breastplate and guiding him inside, shutting the door and locking it with a click.
That sound, Gods, the sound of that door locking... Ian was already breathing heavy.
Cold water splashed into his face, making him break into a fit of coughing.
“Hazel,” He gasped between coughs.
“The f~~+ he said? He's still out, toss the other.”
Another bucket was thrown into Ian's face. He inhaled more water as he gasped and coughed awake.
“He's comin' round. Check the rope again, don't want him gettin' a hand free again.”
Vision blurry, shapes formed in the dim light. An ugly face leered at him. Esteban's.
Ian slurred through busted purple lips, “Was havin' a good dream, wakin' up to your deformed goat-sack of a face is worse than a beating.”
A meaty fist knocked his head to the side, tipping over the chair he was tied to.
“Stupid f~##. You're gonna be even uglier after this—should bring you a f+~!in' mirror, piece of shit,” Esteban spat, his dirty leather boots pacing back and forth angrily in front of Ian's view from the wet floor.
The thugs around him laughed on cue. Ian flexed his wrist, pulling on the bindings, trying to loosen them while the room stopped spinning.
“Checked the rope, right?”
“Yea, and double-checked. He ain't gettin' out of those knots.”
“On your f&&*in' word then—he get free again and you'll be in the chair next.”
The voices were faded, distant. Someone strong—or a couple people—lifted Ian's chair upright again. Esteban tugged on the rope binding Ian's wrists behind his back.
“I said I checked 'em...”
“Shut up.” Esteban snapped, staring down the thug.
Ian swallowed blood, “I told ya already, your boss made his point, his shop's got new protection, I get it.”
Esteban showed yellow teeth in an unfriendly grin. “Afraid he don't forgive so easy, you extorted him for a good many years, a 'sorry' ain't gonna cut it—and we're just getting' started makin' our point,” he nodded to one of the thugs, and the heavyset man brought out a leather bundle, unrolling it on a nearby table. An assortment of blacksmith tools clanged against each other. Pliers, tongs—the works.
Stretching his bindings to try and look behind him, Ian saw two thick-armed men in his peripheral back there, one with a broadsword and the other with a handaxe. Six men, seven counting ole' Esteban, Ian thought as he looked back at the iron tools.
“I ain't a blacksmith, I don't even know what these things are used for,” Esteban picked up a particularly cruel looking one. “But when I look at you, I get all sorts of creative inspiration.”
As Esteban gripped one of Ian's hands with the device, he smiled pure hatred. Ian could see the bruises on Esteban's neck, even in the dim light, from where he had nearly crushed his throat when he got his arm free.
“There's an old whores' trick for covering bruises like that, you wouldn't want to give anyone the wrong idea would 'ya?” Ian said with bared teeth.
Esteban's expression flickered from disgust to fury before his wiry-muscled arms flexed and the blacksmith's tool punched a hole through the meat of Ian's hand, scraping bone and sending spasms of agony through his body. The yell of pain that started in his gut was cut off by clenched teeth, Ian laughed, a dry, bitter laugh, with a shaking voice as his maimed hand trembled.
“I know a few whores 'got toys they love too,” Ian coughed sour phlegm, but forced himself not to throw up from the pain. “Keep em in a nice roll of leather, just like you. You sure you ain't a whore?”
Shaking with anger, teeth bared in what couldn't even generously be called a grin, Esteban picked up the blacksmith hammer, approaching Ian with a white-knuckle grip on it.
Before Ian could speak, Esteban smashed the hammer across his jaw, and the world dimmed to black again.
“You can't stay, Ian. I'm sorry, wake up,” a soft feminine voice said, quietly, gently.
Ian's head smashed against the cold wet floor again.
“You can't stay.”
The floor was almost comfortable as he drifted unconscious. Really really comfortable, actually. He never wanted to raise his head again. Why would he ever leave? Hazel's soft, warm breasts under his head, her gentle hand running through his hair.
“You'll come back though, won't you? I'll miss you if you're gone too long,” She teased. He didn't believe her, but he wanted to. The words were good enough.
They were naked in her bed, and a fire popped and crackled quietly nearby. He listened to the music of her breathing and heartbeat for just one more moment before clearing his throat.
“Yeah, my coin's yours and only yours,” he said, but didn't mean it to sound so bitter.
Silence hung for a moment, her hand stopping in his hair, before she continued.
“Good. I'm a jealous woman.”
He wasn't sure what to say to that. He thought of the gruff bearded man that left just before him. They laid together in silence for another long moment before Ian spoke.
“Ever think of quittin'?”
She sighed quietly, “Not the 'leave this terrible life behind and run away with me' speech, not you, Ian.”
“Not sayin' that. Just askin' if you ever thought of quittin',” Ian responded, dejected.
Hazel sounded like she was going to say something, but kept silent instead. Ian waited, but finally she just said “You can't stay,” and turned Ian aside onto the pillow.
She sat on the edge of the bed to put stockings on, then stood to continue dressing. When she caught him watching she only smiled impishly. “I should charge you for this.”
His heart ached, and someone was kicking him in the ribs.
“Wake up you stupid f*#+ing waste of pile of pig shit!” Someone spat, cursing violently as they kicked at him. Esteban.
As he inhaled, he knew he had a few broken ribs—he coughed in pain. His jaw was broken too.
“I was wrong about you,” Ian said, gravelly voice full of blood, pain, and dark amusement, “You ain't a whore.”
The two men stood Ian's chair up again. Esteban was browsing the variety of blacksmith tools, deciding on his next toy. He turned to Ian, eyes sparkling and a sadistic, hateful smile—a pair of iron shears in hand.
“Oh?” Esteban asked, leaning in to savor the brief flicker of fear that crossed Ian's face when he saw the shears.
“Whores hit harder,” Ian said, spitting blood in his face. It was a nice, thick, coagulated glob and Esteban jerked back in surprise. He felt a manic sense of satisfaction, a deep chuckle slurring past his broken jaw.
Wiping the blood from his face, expression completely blank, he grabbed Ian's left ear, and with a sickening flame of sharp iron through flesh, cut it off.
Struggling and jerking around in the chair as he screamed, slurred, muffled, Ian stared murder at Esteban. I'll f&!+ing kill you, I'll f$*&ing kill you, he thought over and over.
Esteban gloated to the other thugs, who laughed and leered. Then he turned his sadistic grin to Ian, leaning close. “What was that? You sound like a whore with a cock in her mouth. I must've broken your jaw.”
Ian threw every muscle from his legs, his stomach, to his neck to slam his forehead into Esteban's teeth. Struggling around in the chair had loosened his bonds just enough. The impact was loud and wet. Ian felt blood running down his forehead into his eyes, probably some of it his own. Esteban made a choking sound then crumpled, one hand pawing at his destroyed mouth. Ian strained hard against the chair, trying to break the wood if he couldn't escape the rope. The nearby thugs stared in shock for only a moment before they fell on him, beating him with the pommels of their weapons, their fists, their boots.
This time he didn't fall unconscious. Damn, Ian thought, remembering the dream. He wanted to go back there. Everything hurt like hell. Vaguely he recognized his ear, laying on the floorboards not far away.
“With Esteban dead, that means I'm in charge. Got it? We kill him, we leave.”
“What about the bodies?”
“F*+# them, no ties to us. Esteban's the one who got his grubby hands in that merchant's pockets, he's the face they'll know, not us.”
His head spinning, barely conscious, Ian felt the rope was loose on one of his wrists. He pulled, and a sharp pain shot up his arm. Broken, that's why it was lose, his arm was broken. Suppressing a pained chuckle, Ian steadied himself for what he'd have to do. Flexing the muscles in his broken, twisted arm, he began to pull his crushed hand and wrist through the rope bindings. The pain was worse than anything Esteban had done to him, and he was barely able to stop himself from screaming.
“Gregory, stand watch outside. We leave right after I cut his throat.”
'Gregory' stared in shock as Ian slowly stood, pieces of chair breaking off him, one arm hanging twisted and limp. The thug that was giving orders—Nash?—turned around as fast as he could, dagger swiping from his sheath.
Blood sprayed in a thick slap against Gregory's face as Ian shoved a broken chair leg down through Nash's collar bone, down into his chest a whole arm's length with sheer strength. The look on Ian's face froze Gregory in place. The other thugs drew their weapons and ran at him.
A thug raised his handaxe as he charged, going for a killing blow. Ian grabbed for the haft as the axe came down, missing, but catching hold of the thug's wrist. Yanking hard, he threw the thug off balance, sinking his teeth into his ear, ignoring his broken jaw. The thug screamed in pain as Ian shoved him away, tearing flesh free, then screamed at a higher pitch when Ian stepped hard on the side of the thug's knee, snapping it inward.
This caused the other charging thugs a moments hesitation. He spat the chunk of ear onto the floor and lumbered towards them, one arm broken and limp at his side, forehead bleeding, face covered in blood, ear missing just like the thug he had maimed—and a handaxe, gripped tightly so it didn't slip from bloody fingers. This time only two of them charged, as the maimed thug still clutched his maimed knee, screaming.
Ian slammed the hatchet into the face of the first thug, splitting it like gory kindling, pulling free from Ian's hand as the body collapsed with the axe stuck in it. The other thug ran his sword through Ian's gut. Baring blood-covered teeth, Ian grabbed the hilt of the sword, preventing the thug from pulling it out. He saw the exact moment when the man realized he should have ran, and savored in it, used it to keep his will burning hot even while his body begged to collapse. When the thug turned to run, Ian pulled the sword out of his own stomach, blood spurting, and caught the fleeing man in a one-armed headlock before dragging the blade across his throat. The other two were already rushing at him, daggers drawn. Ian shoved the dying man into one of them, then crudely hacked the other's arm off, ignoring him as he tumbled into a screaming heap, thrusting the sword into the belly of the man who had just regained his balance. He hefted upwards, bellowing agony and rage, lifting the thug several feet off the ground with the impaling blade.
The only one left standing was 'Gregory', who had ran for the door. Ian stomped after him, floorboards creaking. Gregory was two steps out the door when Ian cleaved down at his shoulder, nearly splitting the man in half diagonally. His mutilated body tumbled like slaughtered meat down the stairs, spilling blood and insides onto the street. There was a moment of shocked silence from the crowd of passerbys, then screaming erupted. Ian stalked back inside, covered from head to toe in blood. The crumpled thug was clutching where his ear used to be, crawling towards the house's side door. He looked up as he heard Ian's heavy footsteps approaching, pain and terror on his face. The room began to spin and Ian stumbled. He swiped a hand, grasping for the thug's ankle as he fled, but missed. As consciousness slipped through his fingers, he thought of Hazel, and the purple flower he had tossed aside outside her house.
He didn't dream.
Weeks passed—he took the Cleric's word on it. Benefit and drawback of being in the guard: they just won't let you die. Nice enough old man, the Cleric. Seemed like he had seen a lot of injured and dying in his life. Ian vaguely remembered the faces of fellow guardsmen, coming to visit. Even Captain Jerez, congratulating him on something. Something... he wondered, before passing out again.
When he next woke, everything went by in a blur. He felt better, could walk, but faces came and went so quickly. The Cleric had even reattached his ear, or healed the strange stump into a fresh one, he honestly didn't want to know which, but he swore to the Cleric it was a little crooked. Captain Jerez was still commending him. They seemed to think Ian went in to arrest that gang. He didn't argue.
Finally well enough to leave, he walked instinctively towards Hazel's house, a purse of bonus pay on his belt. He passed a merchant's flower cart. She just wants coin, he thought bitterly, but hesitated. After an agonizing moment of indecision he clenched his fists and stalked back to the flower cart and angrily bought one.
When Hazel opened the door and saw Ian, the relief in her face to see him alive was a moment he stored deep inside, a talisman, to keep him going. She hid the relief quickly, and tried to cover it with her usual impish smile. She began to speak but he hugged her then, without thinking. One arm around her waist, the other behind his back, holding a single purple flower. She didn't hug him back, but it didn't matter.

Serelina Bellafini |

All, I will be travelling until September 17th and unlikely to have regular access. Feel free to GMPC me in the mean time.
Also, feel free to play through the scrying if the other group shows up.
VEGAS BABY!

Roland La Vallette |

A few thoughts on tactics.....
*It may be possible to catch the half-orc in Ian's armor alone. If so, we go for the quick-kill there. If he (or anyone else) goes invisible, Serelina has See Invis and Kit has Glitterdust.
*The flying half-orc witch is the biggest threat. He needs to be killed as quickly as possible. This should be Rilumin's specialty, but Roland (with flight) will assist.
*Until the half-orc witch is dead, try not to bunch up. Stinking Cloud is a really nasty spell....
*Vaek seems to be by far their least effective combatant (especially down one hand), best to not let him get a flank but also likely safe to ignore him until we clean out the rest.
*I suspect Anthony is a synthesis like Roland. If so, he likely will have a very good AC and be a pretty tough hombre in melee. Save-or-suck spells would be helpful here, as will eventually ganging up and just beating him down.
Other ideas?

Rilumin Nilvoril |

Congrats Ian, even if those attacks dont hit due to some cosmic-level BS, those are still impressive numbers on the character you created for me!
But yeah, I am REALLY hoping that A.) he is flat-footed by virtue of not having detected me and my insane invisibility and B.) the Improved Precise Shot precludes me from having to move to hit him.
If the above is true and a 28 hits his Flat-footed AC, he just took 113 damage (although an impressive DR such as 5/- would make that 93 instead).

Ian Marros |

Wow, awesome. Very welcome. It's one thing to theory-craft but it's another to see it in action.

Roland La Vallette |

To quote a guy with black armor and red sword I saw in an old Sci-Fi movie: "Impressive, most impressive".
I would think that a five foot step to AG37 would give you the ability to attack the inquisitor half-orc in AH27 with cover. Of course, with Improved Precise shot you don't care about cover.
Tactically: Ian and Serelina should focus on Anthony and Vaek, especially Anthony. I suspect he is most likely to have the scrying room medallion we lost. Glitterdust would be a big help here, even as a preemptive action on Anthony. They may likely try to run, let's chase them if they do.