Another Step Beyond (Inactive)

Game Master MaUC

A new take to the old "One Step Beyond" campaign... New GM! New players! New rules! Mostly...

Current Initiative Order:

N/A


251 to 300 of 533 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

You are welcome


Paizo unnecessarily nerfed a perfectly balanced martial option becaus eit's slightly better than the huge pile of flaming crap that are martial options in Pathfinder?!

I'm shocked...

Next you'll tell me they added pointless alignment restrictions to the game! IMPOSSIBLE!

If it makes you guys feel any better, you can keep the old version of Lore Warden... Not that I think it's necessary, considering we're using Lemmy's version.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
MaUC wrote:


Next you'll tell me they added pointless alignment restrictions to the game!

yes.

you remind me that old eitylen had a couple o things form lore warden that I don't have anymore ;(


Did he? What?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

The bonus to CMB/CMD, I planed to invest in combat maneuvers to have something else besides stabbing people in the back and throwing bombs. Now I don't even have bombs...Eitylen goes to cry in the corner


Huh... I could swear I replied to this post.

Well, on the bright side, enemies don't get custom class features anymore either. Also, I found you an alternative for the bombs... And I'm pretty sure there are a few Revised Rogue Talents for Combat Maneuvers...

Or at least a Basic Combat Prowess... And anyone can get one of those with a feat.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

So, lemmy, I guess better to tell it now than later. But without the class creation rules I'm just not as fond of playing a non-full spellcaster. Also, I'm not sure how to keep Eitylen from the "dark-side", this is, from being the guy whose job is stealthing and murdering people in cold hearth.

So, as much as I like the Naive Eitylen, can I change him after this story arc is over?


Lemmy hasn't been on this forum since last year. I do play in his live gaming group, though. I can send him your regards, if you want... Just not Lannister style, because that'd get me arrested. :P

Like I said, I think there's a good alternative for Bombs and some really good Rogue Talents (including one that lets you teleport through shadows). And I'm not sure how Eitylen is about murdering in cold blood than any other character. There are other uses for Stealth, you know.

Still... Your character, your choice. If you want to change characters... Or maybe "re-spec" Eitylen into something different, that's your call. Maybe you could try a "Revised Ninja" or an Investigator... I don't know.. If you have an idea for a custom archetype, just let me know.

(BTW, a cold hearth is a really crappy hearth. ^^)


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Well, to be fair, I think it is more weariness of the way pathfinder works. Happily we have some houserules to mitigate it but still. I wish I could swap characters from adventure to adventure (In a vampire game I'm playing I play with my main character childe when I get bored, but, alas, it is quite important to track character power level in PF).

In any case, just tell me when the story arc is over (I don't want to ruin the continuity), and I'll bring an oracle or a sorcerer, perhaps Jo's little brother.


I'm not a fan of changing characters like t-shirts. I want players to enjoy the characters they are playing, but I don't want a laundry list of characters.

I can definitely understand wanting to change characters... But I'm definitely not allowing a new one with every adventure. Create something you like and that gets cool stuff with level up. We aren't using customized classes, but frankly, I give you guys plenty of freedom in character creation, including even the possibility of homebrew.

tl;dr: Sorry you're not enjoying Eitylen. You may re-spec him or change characters if you want. You may not keep re-specing or changing characters over and over and over again. I say that's a good GMing policy and a fair compromise.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

That's what I just said ¬_¬


Eitylen wrote:
well, We have not settle a name, but I like to call us Eitylen and the mighty benignant troubleshooter

You do realize this name imples there are only two of you and whoever is the mighty, benignant troubleshooter, it's definitely not Eitylen, right?


Site was flaky as hell for the past days... Hopefully we can play again.


Male Goblin Vivisectionist Trap Breaker 10

Right?!


Male Goblin Vivisectionist Trap Breaker 10

Yo Lemmy, if you ever get around to making the Sun and Glory domain, those are my jam and I'll totally swap to Cleric.


I'll tell him to rush those two... You can ask Lemmy directly via PM in the Giant in the Playground forums.


Sorry I couldn't post sooner (although, in my defense, there weren't many replies either). Spent most of my weekend out of my house.


POST, YOU FOOLS!


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

¬_¬


Male Goblin Vivisectionist Trap Breaker 10

Well Lemmy if you need something to do in the meantime till we post you could always work on that revised cleric =P


Scavion wrote:
Well Lemmy if you need something to do in the meantime till we post you could always work on that revised cleric =P

Just because of that, I'm telling Lemmy to leave the Sun and Glory domain for last!

Also, my tag name is MaUC!


Sorry for the slow posting, everyone... Things are kinda insane around here. I'll be adding GM posts soon.


Male Goblin Vivisectionist Trap Breaker 10

Lemmy has it rough but what excuse do you have?


Work and laziness, of course.


I just realized AC in general might be a tad high in low-to-mid levels, thanks to characters essentially adding 1/2 level to AC through the automatic bonus progression we're using.

I don't particularly mind, but it might be somewhat frustrating on occasion when fighting enemies with class levels. I suppose I can always adjust accuracy and AC for the enemies, but giving you a bonus just to nullify it by raising the enemies' to-hit bonus feels pointless and dishonest.

Any suggestions on how to deal with this "issue"?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Normally, the bonus to AC form the ring and the amulet are not smoothly obtained, a combined +3 at level 10 I'd say is ok. So, just don't give that much bonuses at low level and save them for later on.


Eitylen wrote:
Normally, the bonus to AC form the ring and the amulet are not smoothly obtained, a combined +3 at level 10 I'd say is ok. So, just don't give that much bonuses at low level and save them for later on.

You know... Now that I think about it, this progression does have the advantage of solving the "Why the hell is a 20th level Fighter just as good/bad at avoiding attack as a 1st level commoner?" conundrum. :)

Meh... I'll just see how things go... If it's too much of an issue, I'll just make tiny adjustments to enemies' accuracy and AC... They can always buy better weapons and worse armor, after all. :)


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eh, I was not here when the guy got poisoned. so, uhm, can somebody point the circumstances of the poisoning (Or the post in question)?


No one really saw the guy being poisoned... But you all did see him being dragged away by a man who later proved capable of exhaling poison.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Gotcha


Brother Cyrus wrote:
Hum, now that I think of it, we don't actually have much gold. Anybody save anything from char gen?

Quick reminder of your starting wealth:

Mauc, a long time, ago wrote:

1000gp + 200 gp from Ayren's tiger rescue quest + 1 masterwork weapon + 1 masterwork armor (that you're proficient with).

Those who don't want weapon and/or armor can sell them for 600gp (350 for the weapon, 250 for the armor).


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Well, I have 1000+ gp


Eitylen wrote:
I was waiting for the other party member's opinion...but you are aware that is possible to be less rigid, right?

Well... I was mostly addressing them too. But in any case, this is not so much about being rigid as it's me not wanting to accidentally have your characters do stuff you guys didn't intend to. While I try to keep the game moving as best as I can, I'd rather not do it by forcefully controlling the PCs.


Male Human Barbarian

Ok, ok, Im here. Ill make the new Jaazkara sheet for the pbp


Well... I'll be damned... You actually showed up! But I'm still having those pennies until the moment Jaazkara's sheet is finished/updated and her profile actually posts in the gameplay thread! ;)

Feel free to ask me about anything campaign-related. And don't forget to check the Campaign's House-Rules & Guidelines doc.

Call me MaUC, BTW. :)


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Thinking about what playing when Eitylen retires. Any advice for a diviner and/or illusionist cha based character? -every time I'm trying to make a spellcaster there seems that there are only the same handful of spell worth taking


Make a Bard.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

It would take a lot of mental effort for my part to even contemplate that idea.


Male Goblin Vivisectionist Trap Breaker 10

Bards are good and don't have to be about music.


Make a Skald.

Edit: Or a Mesmerist, even.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I'm too lazy to read about mesmerist. ANd I'm not seeing the relation between illusion/divination and bard/skalds. Though I will take at a look at skald and the bazillion bard archetypes to look for something interesting. Though I was thinking about full-casters.


...Wizard?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

They are the obvious choice, I admit. But I'll try first with the other casters.


Eitylen wrote:
(...) ANd I'm not seeing the relation between illusion/divination and bard/skalds. (...)

You mean... Other than the gods-know-how-many illusion spells they have in their spell list?

Not so good on divination, unfortunately...


Slow day for PbP, today...


Well, we're waiting in line for something to happen. =)


Actually... You were pointed towards a line... But no one actually entered it yet. ^^


Male Goblin Vivisectionist Trap Breaker 10
MaUC wrote:
Slow day for PbP, today...

Hey man, traffic is a ********************************************.

I hate getting off at 4:30pm.


Scavion wrote:
I hate getting off at 4:30pm.

Tsc... I'll be a grown up and not make the obvious masturbation joke...


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

It's holiday around here so i was outside the cave investigating if the sun still rise these days.

251 to 300 of 533 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Another Step Beyond Discussion All Messageboards

Want to post a reply? Sign in.