Another Step Beyond (Inactive)

Game Master MaUC

A new take to the old "One Step Beyond" campaign... New GM! New players! New rules! Mostly...

Current Initiative Order:

N/A


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Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
MaUC wrote:
Eitylen wrote:
Can I still replace stuffs from the archetypes like sneak attack for sneak stab?
The hell is Sneak Stab?

-.-

it changes the d6 of sneak damage for d8 when I se daggers-like weapons, but I do d4 with any other type of weapons.


The Revised Rogue is compatible with literally every Rogue archetype around... Except Scout, because it gets that archetype's stuff for free anyway.

So... Yes.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Any rogue talents to get bonuses to knowledges?


Canny Observer, Esoteric Scholar and Skill Mastery.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Not bardic knowledge but much less disappointing that I thought.


I... Uh... I'll take that as a compliment...?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

It is one of those passive-aggressive compliments.

Any of you play vampire the masquerade? or world of darkness in general?, I would like to DM it...after and If I turn in my thesis.


Never played, have wanted to.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Uhm, in the swift style the third powers don't go well with just taking your dex to damage feat.


Eitylen wrote:

It is one of those passive-aggressive compliments.

Any of you play vampire the masquerade? or world of darkness in general?, I would like to DM it...after and If I turn in my thesis.

I played a lot of WoD when I was a teenager... For some reason, it was very popular over here. Haven't played it in years, though, except for the occasional one-shot adventure.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
Storm Dragon wrote:
Never played, have wanted to.

I'm in love with the d10 system. I have also seen a world building campaign that have been rolling on for years and I want to steal that idea, thought hard to do in pbp.


Eitylen wrote:
Uhm, in the swift style the third powers don't go well with just taking your dex to damage feat.

Similar limitations are applied to all Dex-to-damage feats: The Dex modifier is never multiplied for 2-handed attacks or similar conditions (like using Dragon Style).

The only difference is that your damage is limited to your Rogue level, to avoid dipping... But when it comes down to it, unless you start the game with absurdly high Dex score, chances are your level will equal your modifier by level 4. Maybe 5.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
Eitylen wrote:
Not bardic knowledge but much less disappointing that I thought.

Uhm, though canny observer don't work for knowing combat unrelated things, like history, culture or behaviour of the monsters...


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
MaUC wrote:
Eitylen wrote:
Uhm, in the swift style the third powers don't go well with just taking your dex to damage feat.

Similar limitations are applied to all Dex-to-damage feats: The Dex modifier is never multiplied for 2-handed attacks or similar conditions (like using Dragon Style).

The only difference is that your damage is limited to your Rogue level, to avoid dipping... But when it comes down to it, unless you start the game with absurdly high Dex score, chances are your level will equal your modifier by level 4. Maybe 5.

Yeah its ok, it saves me two fears/rogue talents.


Eitylen wrote:
Uhm, though canny observer don't work for knowing combat unrelated things, like history, culture or behaviour of the monsters...

It is closer to an Inquisitor's Monster Lore than to a Bard's Bardic Knowledge.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I guess I'll drop the Int/knowledge aspect, it was not very useful to start with.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

So, what progression we are using? I don't understand Cyrus stats.


...

The one mentioned in the rules. :P

I'm not sure how to explain it better than what's posted there... What is not clear?


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

My ability score breakdown

16+2 Human Bonus + 1 Enhancement at level 2
12 + 1 Enhancement at level 4
12 + 1 Enhancement at level 4
10
10
16 +1 Enhancement at level 2 +1 Inherent at level 4


BTW, guys... Please, PLEASE, PLEASE... Modify your profile so that the character Class/level line tab uses the following template:

93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13;Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Init +11

(if one of these values changes constantly, like a Magus that casts shield all the time, add the modified value in Brackets), like this: AC 31[35] (tch 18; ff 25[29])

It's much, much easier for me to find what I need when they all follow the same formatting style and order of information.

- - -

Also, add your passive skill check bonuses (Knowledge skills, Perception, Sense Motive and Survival) somewhere easily visible in your profile. And don't forget to fill Languages tab as well.

Last, but not least... Add a quick description of the character's appearance. Including immediately visible clothes and objects. Just so that I have a reference.

I also suggest adding a list with your commonly used skill checks, but that's for your own benefit, so you don't have to do it, if you don't want...

- - -

Use Donovan's profile as reference.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I get it. It's a better and smoother stat progression


Of course! Everything I do is better and smoother!


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Have someone played with an investigator? are they good at being roguish?


Haven't played one yet, but I've seen them in play a couple times... They seemed pretty good.


Male Goblin Vivisectionist Trap Breaker 10
Eitylen wrote:
Have someone played with an investigator? are they good at being roguish?

Yes.


I see a lot of Discussion and not enough Gameplay! >:P


Male Goblin Vivisectionist Trap Breaker 10
Eitylen wrote:

It is one of those passive-aggressive compliments.

Any of you play vampire the masquerade? or world of darkness in general?, I would like to DM it...after and If I turn in my thesis.

Oh I missed this!

I love WoD, Mage the Awakening is my favorite.


Scavion, please adjust Brother Cyrus' profile as mentioned in my previous post...


Male Goblin Vivisectionist Trap Breaker 10

Jeez mom, my character had better formatting than anybody else anyways =P


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
Scavion wrote:
Eitylen wrote:

It is one of those passive-aggressive compliments.

Any of you play vampire the masquerade? or world of darkness in general?, I would like to DM it...after and If I turn in my thesis.

Oh I missed this!

I love WoD, Mage the Awakening is my favorite.

I've seen everything played together and the mages are like the most crazy ones.


Human Mystic 1|Vigor: 8/8, Wounds 28/28| AC: 16 FF: 13 Touch: 13 CMD: 17| Init: +3|Fort +3, Ref +4, Will +7| Hero Points 1| Perception +8, Sense Motive +8|Current Stance: Hungry Jaws (Grab/Constrict)

Here's sheet.

I decided to give your Revised Monk a fair shake. I honestly don't expect it to be great (sorry) but I want to see it in action.


Male Goblin Vivisectionist Trap Breaker 10
Eitylen wrote:
Scavion wrote:
Eitylen wrote:

It is one of those passive-aggressive compliments.

Any of you play vampire the masquerade? or world of darkness in general?, I would like to DM it...after and If I turn in my thesis.

Oh I missed this!

I love WoD, Mage the Awakening is my favorite.

I've seen everything played together and the mages are like the most crazy ones.

Yep. Mages get to cheat, but they have the most fun. Also it's really terrifying since compared to most other WoD factions, you're pretty squishy and always in danger of going crazy and maybe summoning a computer demon. The best part is that as a Mage your adventures basically have no limits. Wanna go to the Gauntlet? Lemme just open a portal. Wanna chill with faeries in the astral plane? Sounds good. Got ripped into the abyss by a crazy mage? No problem, lets regroup, do some rituals and fight our way out. Maybe bump into some Hunters along the way and give them a hand.

I have a cool gun that was from the abyss that drove you crazy but was an enhanced item that changed into a sword on the astral plane since things look how they're supposed to look there.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Though I think I would start DMing humans for a start, maybe something like silent hill or a dark version of indiana jones.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Is not Cyrus a 24 PB?


Tai Pao Leng wrote:

Here's sheet.

I decided to give your Revised Monk a fair shake. I honestly don't expect it to be great (sorry) but I want to see it in action.

That's fair. It's the one that had the least feedback and development time by far, anyway...

It ends up bad, I have can edit it. :)


Thank you, everyone, for formatting your profiles.

Just a few pointers:

Eitylen:

- Instead of "Saves", followed by 3 numbers... Make it "Fort +6, Ref +12, Will +6" (or whatever are the correct bonuses).
- Please add a short description of Eitylen's appearance and immediately visible possessions to his character profile after. This description should come right after your list of Passive checks.
- "Spoilerize" his character sheet.

Tai Leng:

- No need for the word "Saves". You can remove it.
- There's a missing parenthesis between "19" and "Touch". Please fix it, because it's OCDing the hell out of me now that I noticed it. XP
- Please add your Languages and passive skills to the character's profile... It's a pain in the ass to go another site just to check your Kn(Local) bonus or see if you speak Orc.
- Please add a short description of Tai Leng's appearance and immediately visible possessions to his character profile. This description should come right after your list of Passive checks.

Brother Cyrus:

- Everything is great! Good work! :)

- - -

BTW, *if* space ever becomes an issue and/or you feel the character description is too long, you can abbreviate "Touch" to "tch" and Initiative to "Init" in order to save space... If it's still a problem, you can also abbreviate "Ref", "Fort" and "Will" to "R", "F" and "W".


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8
Eitylen wrote:
Is not Cyrus a 24 PB?

I'm so great, I don't even need the extra PB.

*quietly bumps his dex up*


When is your thesis due Nicos? I am really interested in that WoD game, just wondering how long I should be waiting. =)


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

April the 28th, though I'm not sure WoD is suited for PbP or the style of play you guys prefer, it's certainly quite different to PF.


It's a very RP heavy game, isn't it? I always figured those work way better in PbP. We can take our time crafting good posts more than anything else.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Perhaps more than RP heavy is narrative heavy (any game can be as Rp or combat oriented as people wants).

What have you heard about WoD? vampire? werewolf?, or would you be more interested in playing humans like in the fisher st club game?

In any case I hope you and scavion still want to play in Ambervale in May.


Eh... Playing humans is bit... Boring, I suppose. You don't get the cool powers and aren't a part of the bizarre societies of the supernatural creatures.

Hunters are fun, though...


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I was thinking in a dark version of Indiana Jones, or something cthulhu meets archaeology.

If playing the supernaturals I would like a "world building game", where after WW III the players have the opportunity to reshape the world (or at least a country) to their wishes.


This would be New WoD or old WoD?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
MaUC wrote:
This would be New WoD or old WoD?

Old WoD, though My idea of playing humans comes from the New-WoD.


Old WoD has some bizarre lore... Like reality being decided by popularity... Heh...


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Mages are weird, and probably the hardest to DM since they are so ambiguous. Vampirse are the base to measure the others I guess.


I haven't read most of the things, but Werewolves always sounded neat. So did the various Vampire clans.

I don't know much about the others except Mages can get nuts and Mummies are weird.


What I don't like about WoD is the absurd levels of specialization you need to be good at anything... :/


Male Goblin Vivisectionist Trap Breaker 10
MaUC wrote:
What I don't like about WoD is the absurd levels of specialization you need to be good at anything... :/

You haven't been a Mage then!

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