And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Well, it's good to know that you're finally developing a sense of self-preservation, albeit slowly."

He looks out his window. "It seems Zin and Darius spent the night with Doctor Croon. I assume they're getting along, since I don't see a pillar of smoke where his house should be. Perhaps they've even convinced him to loan us his sub-aqueous vehicle."


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

"Alright, let's grab the world's only half-dwarf and go find them."

He cups his hands around his mouth and yells to the other end of the hall, "Yo, Sledge, breakfast booze on me on the way to the doc's house!"


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Facial hair aside, I would argue he's half-giant based on his size."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius in the morning uses Create water to have fresh water to distill into coffee when he first hers tell of the professor or the resident Fire-Wielder awaking. He looks up periodically from what looks like a heavier Tome which the Hunter holds with one hand while minding the Brew with the other, a pair of small reading glasses affixed to his nose.


Cron wakes up and wrinkles his nose.

"What is that foul stench?"


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius raises a brow, " Have you ever had coffee? "


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"S'good. Better when you make it with whiskey, but it's okay with water."


"Coffee, yes. But I mean the Sasquatch that apparently snuck in last night."


*Cough*


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Does it smell like a Sasquatch or is he insulting us?


It was a joke, because Sledge appeared out of nowhere when he didn't come with Darius last night, and you've described him as both smelly and hairy.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius chuckled and looked to Sledge slowly before back to the prof. " The Hobo of the murder variety. The person is mostly harmless, the smell not so much. You will get used to it.. in tight spaces. "

He taps a cup lightly while getting prepared for a drink, " So, is it possible for you to explain this device you spoke of? "


"Quite simple really. It is sealed airtight, and can propel itself underwater via a motor of my own design."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" And the size of it? Could it accommodate several persons? "


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Yes, that's a rather important detail," Jones mumbles, as he teleports into the room along with Sledge.


Darius Ral'algul wrote:
" And the size of it? Could it accommodate several persons? "

"It can, yes. Four people, plus the pilot. I built it spacious, it's not much good if only one person can use it after all. And it allows more space for air storage and such things."


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"And I assume you will need to be the pilot?"


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

Draconic:
"Can't we just get a water breathing spell and swim? We can let the girl ride with him. You know I don't like tight spaces, Jones. Not since that incident with the mime. Plus, how do we know this will work and we won't all drown at the bottom of the lake when it springs a leak?"


Jones: "I don't NEED to be. You can take it yourself, it will be a good test to see if the controls are comprehensible to more than just myself."

Draconic:

"Having side conversations is rude."

"My subaqueous vehicle would hardly be worth anything if it 'sprung a leak'. But if you don't trust it, feel free to swim yourself. I'm assuming you have a way to deal with the crushing pressure of the deep waters?"


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"I see no reason to doubt your handiwork, Doctor, and I would be more than happy to help test your vehicle's usability!"

Jones chuckles. "And Amanorn, you should try to find a language that isn't widely shared among wizards and scholars."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" Well then just in case we should prep for the worse. Doctor, once again I thank you for housing our resident... eccentric and myself last night. I cannot express my gratitude for the vessel either. " Darius takes a sip of the coffee his eyes the same strong stare, nary a presence of Fatigue.

" I assume its location hidden? Or Perhaps you will reveal such to us? "


"Not a problem, not a problem at all. As for hidden? No, not really. Unless you consider a tarp to be hiding it. It's right outside."


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Well, shall we, then?"


"Of course. It's already loaded on the wagon, so let's go. Ehm, WHERE do you need to go, exactly?"


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"There is a hidden tunnel in Undiomede House that leads into the lake. It's a fairly long walk, but we'll treat your vessel with care."


"Ehm, wagons don't do stairs very well Nor tight spaces."

Remember, you know the base is under Tern Rocks, you don't have to go through the House tunnel.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" We have an alternative way through. It likely being under the Tern Rocks, Professor. That should give plenty of breathing room. "


Ha!" the professor laughs at your little joke,

"Yes, well, let's be off shall we? We can take the Isinglass, back at the Quay."


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

Amanorn grumbles to himself. "I'm not sitting in anyone's lap, and none of you are sitting in mine. Bloody tight spaces...." He seems really annoyed, but follows along anyway. "I hate tight spaces." The very fact he made no double entendre about that shows he's serious.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"We've already established that there are enough seats for everyone."

"Hm...would you care to be the pilot? Perhaps you will feel less claustrophobic in front of the viewport."


Since nobody seems interested in this line of conversation any more, moving on.

You arrive at the Quay, and Croon securely anchors his wagon to the ground.

Using a small crane built into it, he lifts the submersible onto the Isinglass, and you finally get a prper look at the fish-like vehicle.

He starts sailing the boat to Tern Rocks. During the 5 mile trip, you catch a glimpse of matted hair off in the distance, and even more tentacles, but they swiftly disappear again.

He maneuvers around the south side of the rocks, where a corpse lays, chained t them. The bottom half of his body is missing.

"Well, here we are! I've long suspected an aquatic race dwells under these rocks, and directly below here is where I've determined is the most likely spot."

"Any questions?"


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

"Was the dead body too big of a give away?"

-Posted with Wayfinder


"Hm? No, this is just where we chain up the convicted criminals. Nothing to do with them."


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z's face quickly sours.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Was there enough for a Knowledge check on the hair/Tentacles?

" Well you'll be glad to know they were Skum. and likely there are not going to be much more of them, so perhaps we can bring back a cadaver or two for your morbid curiosity. "

Darius seemed to be.. cold as far as his tone.

" Expect a warm welcome, so bring the enemy some gifts. "

He starts casting spells on himself.


Darius Ral'algul wrote:
Was there enough for a Knowledge check on the hair/Tentacles?

It looked like part of the same thing as you saw before (the single tentacle in the lake), but with more parts.

Darius Ral'algul wrote:

" Well you'll be glad to know they were Skum. and likely there are not going to be much more of them, so perhaps we can bring back a cadaver or two for your morbid curiosity. "

Darius seemed to be.. cold as far as his tone.

"That would be excellent, thank you!"

He is entirely oblivious to Darius' tone.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge will get in the fish.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I assume people are healed up correct?

" Riiiight. I suppose the rest get inside the fish as well. "


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones has his usual cocktail before getting in the fish.

Mutagen, Heroism, Barkskin, Shield.


You get in the fish.

"Have a safe trip!"

Inside: Though the submersible looks like a fish, this is only an outer shell surrounding an iron, bell-shaped passenger chamber. A thick, double-layer, canvas air hose sealed with a mixture of whale oil
and alchemical reagents runs from a crank-operated air pump on the trawler into the top of the device. Passengers enter and exit the submersible through a 3-foot-diameter opening in the center of the floor mouth.

As long as the craft remains vertical, the air pressure prevents water from entering and flooding the interior of the bell. Without pumping, the interior holds enough air for four people for 30 minutes, or for two people for 60 minutes. If the air pump is being operated, then sufficient air is provided constantly through the inner hose, and stale air exits back up to the ship through the outer layer of the hose.Inside, a lantern containing a continual flame hangs from the ceiling to provide illumination, though it must be shuttered if passengers inside want to look out through the windows into the water.

A bench runs around the perimeter of the open hatch for seating. Three Medium-sized creatures can sit comfortably inside the submersible, or six can squeeze inside, but with six inside, all occupants are considered to be squeezing (–4 penalty on attack rolls, –4 penalty to AC). These penalties can be removed by simply exiting the vessel into open water.

"I'll stay here aboard the ship and pump air for you, and lower it." Croon says.

"It should take about ten minutes to reach the bottom of the lake. I won't be able to pump while turning the crank, but there should be plenty of air."

"Ring this little bell here once when you exit, twice when you need me to resume pumping, and thrice when you want me to winch it back up to the surface. That will take about an hour."

"I'm fairly certain the tunnels uder here must be at least partially air filled. I encourage you to exit the submersible and QUICKLY swim into them, as the underwater pressure will be quite severe."

"I have these little tubes for you. Just snap them open and they'll give you one breath of air, in case of emergencies."

"Now, good luck!"

Any final prep before descent?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Can I drink a Water Breathing potion and divide its duration among other people? It seems like it should be possible imo, since certain alchemist extracts are Communal spells.


Yeah, we can houserule that in (the Alchemy rules actually specifically state any Extract with multiple targets only works on the drinker, so even the Communal ones shouldn't work...which is b@$&$$$*).


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Cool.

Jones uses Alchemical Allocation with one of the Water Breathing potions, then puts a hand on each of his companion's shoulders.

It probably has the minimum CL of 5, so we each get 2 hours.


Oh, my misread...not potions. Just Extracts.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

"Wait. We still have to swim?"

-Posted with Wayfinder


"Well, yes. How else do you expect to transfer from the submersible to the tunnels?"


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

"I thought maybe there would be a cave opening or something we could come up into."

"I can't swim."

Might need to buy a stockpile of Air Bubble for this part.

-Posted with Wayfinder


That actually only covers your head.

Life Bubble is full body.

"That is an unfortunate deficiency for someone considering going underwater."

"I can give you something that will help, if you want? Won't let you breathe, but it'll give you some fins."


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Doesn't it say it covers either your head or an object? In the text it mentioning using it to keep things air tight such as a pistol. I would assume it would then be one cast per arm.

"That sounds awful."

-Posted with Wayfinder


Hmmm...sure, we could do that. Nobody has it prepared though, I think.

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