And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I doubt it but With buffs Darius has Heroism, not that he would have saved or that it matters much.

Nodding to Zin's declaration, he looks down into the dark cloud then sighs at his lack of sight. The familiar corona of power from his goddess bathes the Hunter as he heals himself.

" Cursed water... "

CLW: 1d8 + 5 ⇒ (3) + 5 = 8 = 12

Judgement of Healing is on, Fast Healing 3

Would go out there but thats into darkness, with no particular swim speed, and known enemies about. Ranged options dont work either. next Round I guess Ill mutagen and see what my options are


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Zin is content to stay in the coffin, away from tentacle-y death.

-Posted with Wayfinder


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

amanorn bruh do something


He's been sick with super sickness, I'll send him a PM.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Can we bot him so I can R U N W I L D on this Squidboy?


Amanorn delays.

New Init:

Squiddy Thing (21)
Amanorn (21)
Zin (21)
Sledge (17)
Darius (16)
Snakey Thing (12)
Snakey Thing (12)
Snakey Thing (12)
Jones (12)

The eels gang up on Sledge.

3d20 ⇒ (9, 2, 3) = 14

But all miss.

Jones swims up to one, putting himself into each of the Devilfish, but it being tied up in a grapple distracts it.

It attempts to take control of the situation from Sledge with its new flanking position.

Grapple: 1d20 + 20 ⇒ (15) + 20 = 35

And it succeeds!

Savage Bite: 1d20 + 14 ⇒ (19) + 14 = 33

Confirm?: 1d20 + 14 ⇒ (19) + 14 = 33

Damage: 4d6 + 10 ⇒ (5, 3, 3, 2) + 10 = 23

Take 23 damage and make me a DC 18 Fort save or take 1d2 ⇒ 2 Str damage.

Back to the top!


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Doesn't that fail by one because I get +2 to my CMD versus things trying to grapple me thanks to improved grapple? That's not reflected in my stat block rn.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Taking an extra attack from Blessing of Fervor.

Too bad I can't Study them. I'm definitely picking up Echolocation as soon as I can.

Jones tries to skewer the slippery eel.

Miss: First Attack: 2d100 ⇒ (46, 9) = 55
Miss: Fervor: 2d100 ⇒ (10, 53) = 63
Miss: Second Attack: 2d100 ⇒ (11, 88) = 99

Fervor: 1d20 + 16 ⇒ (20) + 16 = 36
1d6 + 7 ⇒ (4) + 7 = 11

Iterative: 1d20 + 16 ⇒ (10) + 16 = 26
1d6 + 7 ⇒ (5) + 7 = 12

Confirm: 1d20 + 16 ⇒ (20) + 16 = 36
1d6 + 7 ⇒ (4) + 7 = 11


Yes it does.

The devilfish fails.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Fervor: Attack rolls, reflex, and AC.

Sledge welcomes the squid to die.

Move to change my manuevers to Improved and Greater grappler.

Fervor for attack rolls and AC buffs this, right? If not, decrease bonus by 2.

Grapple Manuever: Pin: 1d20 + 25 + 5 ⇒ (4) + 25 + 5 = 34
Spikes: 1d6 + 5 ⇒ (3) + 5 = 8

Snake style up.


Sledge tangles up the devilfish in its own tentacles.


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

Since arrows and water don't mix, Amanorn casts Magic Missle at the biggest target.

Damage: 4d4 + 4 ⇒ (1, 3, 2, 2) + 4 = 12

Sorry. As has been said, I have been very sick. Gotten a bacterial, then fungal, then viral infection in less than two weeks' time, and then my wife got sick. Been a bad two weeks.


You don't have Line of Sight on anything/The Devilfish has Total Concealment.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Maybe if you were a real man you could swim down and grapple one?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius turns to the coffin, " Alright Zin, Amanorn is going to make sure nothing gets in there, The rest are engaging the enemy. "

With that he leaps into the water and swam out to get a better look at the situation.

BoF movement speed swim down until he sees something, FH 3 procs


FH 3 procs?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Fast Healing...


Darius can catch a vague impression of tentacles in front of him, and maybe some humanoid figures when he pull sup next to Jones.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius takes that opportunity to bring his fist back and cut through the water at the tentacles with his cestus.

Powerful Bane Devilfish Silver Cestus Strike: 1d20 + 12 ⇒ (11) + 12 = 23
Powerful Bane Devilfish Silver Cestus Strike Damage: 1d4 + 9 + 4d6 ⇒ (4) + 9 + (1, 3, 5, 2) = 24
Miss Chance (Low): 1d100 ⇒ 76

I believe I established a while ago that low was a miss but I was making sure.


Darius' swipe just misses the creature, sadly.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Including being grappled?


Ooh, right. But was your attack including the -2 to-hit from being underwater without FoM?

Edit: NVM, Cestus is Piercing.

Darius falcon punches the Devilfish.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Waiting on Amanorn ? Because Zin isnt coming out really I would expect unless something real bad happens.


I'll give him a couple of hours to post, and then move on. Not sure if he has a fancy trick up his sleeve or what.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Darius, get one of the other dudes. Sledge has this one in the bag.


Amanorn delays again.

The eels move to attack Sledge, trying to free their master.

3d20 ⇒ (17, 20, 4) = 41

Confirm?: 1d20 ⇒ 6

And one actually hits!

Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Take 4 damage.

The devilfish tries to break free again.

Grapple: 1d20 ⇒ 10

And fails.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

BoF: +2 attack, AC, and Reflex

Jones chases after one of the eels and attacks.

Miss: 2d100 ⇒ (33, 22) = 55
1d20 + 18 ⇒ (6) + 18 = 24
1d6 + 7 ⇒ (6) + 7 = 13


Jones misses in the darkness and cloudy conditions.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge rips the squid to pieces.

Greater Grapple (Damage): 1d20 + 30 ⇒ (17) + 30 = 47
Damage: 1d8 + 24 ⇒ (1) + 24 = 25
Spikes: 1d6 + 5 ⇒ (1) + 5 = 6

Damage: 1d8 + 22 ⇒ (8) + 22 = 30
Spikes: 1d6 + 5 ⇒ (2) + 5 = 7


Sledge does so, yes.

Let's expedite this.

1d20 ⇒ 1

That is the exact opposite of the needed 20.

You dispatch the terrifying squid beast, and shortly thereafter the eels disappear.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge swims back to the diving bell.

"I don't know if any of you noticed, but I just wrestled a squid to death."


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones climbs back into the submersible with a sigh of relief.

"Yes, you did. Superbly done."

"Now, I think we should turn off the lantern. It draws too much attention to us."


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Fish can see in the dark anyways, right? And those eels will probably warn the others. We just need to go down."


The eels were just eels, so no "warning". And they *poof*'d anyway. They were summoned.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Oh, I thought you meant disappeared as in 60-foot-swim-speed. Same diff.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Hm, I suppose you're right. I just hope we won't be sitting ducks for much longer."


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

We continue going down.


You descend in near absolute darkness, and slowly the faint light grows brighter, revealing a huge dome of shining gray metal resting at the base of the rocky island.

Its construction makes Horace Croon’s wondrous invention seem clunky and primitive. It is clearly otherworldly in nature, though whether extraplanar or extraterrestrial is unclear. Seams run up the dome’s sides to its apex, sprinkled with glowing lights that emit a dim blue radiance, which is what has been illuminating the last half of your journey.

The submersible comes to rest on the lake floor, and then raises slightly to allow you to exit.

Now, you must traverse 100 feet of open water to make it to the structure.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Amazing...I must admit, I'm curious to see the inside of that contraption."

While the submersible is still descending, Jones passes an Ant Haul infusion to Sledge.

"With this, you should be able to carry Zin's coffin effortlessly."

He also prepares a Monkey Fish extract.

"This will make swimming easier. Not particularly swift, but still much faster than an average person's swimming speed. I can prepare three more today - who else wants one?"

Basically you get a 10 ft Swim speed, and can make a Run action. We'll reach the dome in 3 rounds instead of 7.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" You forget Jones, the spell has no effect on those who wear actual armor of any note. As long as we carry the coffin and have some ability to swim it should be fine. The light and area is eerie. The fact we have been attacked multiple times on this journey... does not bode well. "

Darius imbibes his Mutagen and steels himself for entry.

" Stopping the source of these cultists will do the world some good. "


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

"Let's just get inside, this box is starting to get really uncomfortable, in addition to being freaky as all hell." says Z lowly from inside the coffin.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius scratches his fur-growing chin, " I'm not sure... I'm starting to get used to it... " He says is his somewhat sarcastic tone.


So, it takes you 4 rounds to get to the place. Any buffs the rest of you want to throw down before you go?


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

I am getting REAL TIRED of this not showing up on any of my thread lists. I'm quite sure I don't have it hidden. I checked three times. This is pissing me off. Nope. It keeps auto-hiding for some damn reason.


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

"You didn't have to cram yourself into a box. I offered to find and scribe you a spell to transmute your form so you didn't have to deal with your little curse for a few minutes at a time. If I recall correctly, you got pissed at the idea of it, because...reasons?"

Amanorn rolls his eyes. He wasn't in a good mood. Crammed quarters, seamonsters, and a lack of things he could shoot arrows or spells at did not lend to a good mood for the elf.

And then, for reasons completely unrelated to the previous comment, Amanorn casts Resist Energy - Fire on himself.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

"Remind me to burn you when Darius lets me out of here." Z says off handedly.

-Posted with Wayfinder


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

"And people say I have a one track mind. You know what? I hope there's a red dragon at the bottom of this lake, or a fire elemental, or fire giants, or a pyrokinetic master, or anything else of the sort."

And then Sundakan had Amanorn eaten by a red dragon, and his words were eaten as well, and the others rejoiced.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" Stop wasting breath... literally. If any such thing happened to be down here, it would make little difference save the need for me to handle more than one hothead. Cast your spells and be done with it. Zin, you know you cant burn allies... especially one whose brain may explode. "


Amanorn Preyedan wrote:
I am getting REAL TIRED of this not showing up on any of my thread lists. I'm quite sure I don't have it hidden. I checked three times. This is pissing me off. Nope. It keeps auto-hiding for some damn reason.

Dot the Discussion thread too, it may have removed your presence altogether.

4d100 ⇒ (34, 63, 5, 16) = 118

You exit into the crushing depths, struggling to keep the breath in your lungs and fight through the discomfort.

After three rounds, a squad of Skum come tearing out of the darkness toward you. They don't look friendly.

You're down 6 rounds of air currently (Full round actions to swim at half speed). Remember to keep track.

5d20 ⇒ (8, 4, 15, 5, 4) = 36

6d20 ⇒ (4, 12, 2, 16, 11, 16) = 61

Initiative Order:

Jones (23)
Skum (20)
Skum (20)
Amanorn (16)
Skum (16)
Darius (13)
Sledge (9)
Zin (9)
Skum (8)
Skum (8)
Skum (6)

Jones, you're up first.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Why would we care about air?

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