And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

If that was the case you would have just taken the last 3 charges... which were already rolled.. Darius is at 70/75.. 18+22+30, the last heals were 4, 8 and a 7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Anywho...onward?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Time to fight color... WITH THE POWA OF CLEAN BABY


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

You know me, no map and all, but yeah, why not? ONWARD! Huzzah!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I actually haven't put up a map anyway. The area is relatively small and bare.

You head down the winding tunnel, a 250 foot long, winding affair that ends in a large chamber. Here the Colour resides...though on closer inspection not by choice. It appears to have been anchored by a "leash" crafted of pure force that connects to the far end of the room.

However, any thoughts of perhaps parlaying with it again when you feel its pure, raw hunger wash over you, endeavouring to smash past your defenses and devour you, body and soul.

5d20 ⇒ (15, 7, 18, 19, 11) = 70

1d20 + 12 ⇒ (12) + 12 = 24

Initiative Order:

Colour (24)
Jones (24)
Sledge (24)
Amanorn (23)
Darius (16)
Zin (16)

The Colour is startlingly fast for an "ooze", creatures renowned for their slowness of both wit and body.

1d5 ⇒ 2

For whatever reason, it decides Darius will be the tastiest prey, and focuses on him. The wash of iridescent light solidifies around him, attempting to steal his vital essence.

Make a DC 22 Will save or take 2d4 ⇒ (4, 4) = 8 4 Charisma and Constitution drain. And then everyone is up.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Is this any particular effect or descriptor?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

None is listed, no.


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

"Well, the majority of my spells I prepared today are pretty much useless against that thing, so I'm gonna go with staying the f*** back and shooting arrows. But I have one more, at least."

Get 30' back, Pearl of Power my Magic Missle back and then Magic Missle that sumnagun.

Magic Missile: 4d4 + 4 ⇒ (4, 4, 4, 2) + 4 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

To Amanorn's surprise, not only does the Magic Missile work...it seems to work extraordinarily well! It impacts with more force than usual for this spell.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

How big is it?


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

"Well, dang. Um...anyone got a spare pearl of power? I, uh...don't have any more of those...ah...prepared."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Okay, I suppose its good because I have the best chance anyway.

Will Save: 1d20 + 14 ⇒ (9) + 14 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Samuel Sledge wrote:
How big is it?

Huge.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Snake Jukes: 1d20 + 21 ⇒ (4) + 21 = 25

Sledge barrels towards the creature at incredible speed and punches a hole in it.

1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
1d8 + 24 ⇒ (8) + 24 = 32

1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
1d8 + 21 ⇒ (5) + 21 = 26

1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
1d8 + 21 ⇒ (2) + 21 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

AoO: 1d20 + 15 ⇒ (20) + 15 = 35
Confirm: 1d20 + 15 ⇒ (10) + 15 = 25

Owie.

The color pulses madly as Sledge runs into it, concentrating its energy on him with a deadly touch.

12d6 ⇒ (3, 3, 4, 5, 6, 5, 5, 1, 5, 4, 3, 3) = 47

DC 22 Fort save halves this damage, so take either 47 or 23.

Sledge pounds it thrice, but the Colour's incorporeal form absorbs much of each blow.

Edit: Amanorn...I forgot something important. You need to overcome its Spell Resistance. SR 21.


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

SR: 1d20 + 12 ⇒ (16) + 12 = 28
CL=8+Elf+Spell Penetration


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius resists the whims of this creature.

" I am not one to be fed upon! "

Color Bane Whipping: 1d20 + 16 ⇒ (4) + 16 = 20
Color Bane Whipping Damage: 1d3 + 13 + 4d6 ⇒ (2) + 13 + (4, 1, 4, 4) = 28


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Fort: 1d20 + 14 ⇒ (4) + 14 = 18


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

"I've got an unusual plan, but it just might work. It's different, to be sure, maybe even strange, but trust me, let's try something new; I'm thinking Zin should set it on fire."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sledge takes massive damage, and Darius fails to connect with the shifting light.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I got some light in my eye is all... >.>

Darius twitches wildly.. for multiple reasons.. mostly in the facial region.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones carefully approaches the otherworldly creature, then tries to stab its incorporeal form.

Acrobatics: 1d20 + 16 ⇒ (4) + 16 = 20

Rapier+insp: 1d20 + 20 + 1d6 + 2 ⇒ (6) + 20 + (4) + 2 = 32
1d6 + 7 + 12 ⇒ (5) + 7 + 12 = 24 / 2 = 12


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jones also provokes a righteous light whacking as he moves in, twirling his rapier around inside the colors.

Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 6d6 ⇒ (6, 1, 4, 4, 4, 6) = 25

DC 22 Fort for half.

Zin?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Fort: 1d20 + 9 ⇒ (15) + 9 = 24


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Insanity Save (Does Z get a minus to this?) : 1d20 + 10 ⇒ (3) + 10 = 13

Apparently so.

I might need some info before proceeding with my turn.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I don't think it affects anything just yet. You lose 1d10 ⇒ 2 Sanity.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Colour, don't make me insane. You wouldn't like me when I'm insane.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Full steam ahead.

Z appears uncharacteristically hesitant for a moment before proceeding to attempt to incinerate the Ooze.

Fireball DC22: 10d6 + 10 ⇒ (5, 4, 6, 2, 5, 1, 6, 6, 4, 2) + 10 = 51

"I Hope we find the end of this place soon. My reserves are getting kind of low."

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Zin is disappointed to learn that beings of pure color don't burn. Like, at all. Yeah, it's Immune to Fire.

Zin, can you mark in your quickbar something like "Insanity: 2" for me?

1d4 ⇒ 2

The Colour appears to have a taste for Half-Elves. It tries to feed on Jones this time, ignoring the in-its-"face" Darius and Sledge.

Jones, make me a DC 22 Will save or take 2d4 ⇒ (3, 1) = 4 3 Charisma and 1 Constitution drain.

And everyone is up again.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Ahh I see it cant feed on you again it seems and is part-Shambling mound


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge hits it again.

1d20 + 12 ⇒ (1) + 12 = 13
1d8 + 24 ⇒ (8) + 24 = 32

1d20 + 12 ⇒ (9) + 12 = 21
1d8 + 21 ⇒ (2) + 21 = 23

1d20 + 7 ⇒ (13) + 7 = 20
1d8 + 21 ⇒ (6) + 21 = 27


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

"I gotta see if this does something. I mean, it's pure color. I just have to know what happens!"

Bullseye deadly aim arcane strike COLORSRPAY arrow to the...pseudopod?

Attack: 1d20 + 17 + 4 - 3 ⇒ (15) + 17 + 4 - 3 = 33
Damage: 1d8 + 4 + 6 + 2 ⇒ (5) + 4 + 6 + 2 = 17

Probably a waste of a first level spell, but what the hey, DC17 - it's a weird monster, and this just seemed like a good idea at the time.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Will: 1d20 + 10 ⇒ (1) + 10 = 11

waaaaaaaaaaaaah

Jones shudders as his life force is drained, but continues diligently swishing his rapier around in the mass of color.

1d20 + 20 ⇒ (9) + 20 = 29
1d6 + 7 ⇒ (2) + 7 = 9

1d20 + 15 ⇒ (13) + 15 = 28
1d6 + 7 ⇒ (6) + 7 = 13


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Amanorn has Kn. Dungeoneering, he should be aware that Oozes are immune to Mind Affecting Effects as part of their Type. You can save the spell. Unless you just want to see the light show?

Real quick, Jones, have you been adding Studied Strike to these attacks? It doesn't look like you have, but just making sure since it's immune to Precision Damage.


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

Well, I knew, but you know how fire spells won't actually hurt a golem but will slow it? I was hoping for that kind of effect since, you know, color, BUT since you said to save it...but I guess I'll save it since you said it's a waste basically as GM


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah. I mean, it was a good idea, I just wouldn't want you to waste it on something that IC you would know it's VERY probably immune to.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

No one has gives cover to this ooze from where Darius is correct? You said the room was somewhat narrow and the creature tethered.. is there a notable length of the tether?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No, the Colour is Huge sized, so no Cover for it. The room isn't narrow (just the tunnel to it). It's about 35 to the back and 30 feet across (not counting the itty bitty alcoves). The anchor is all the way at the back, so 35 feet from the entrance, roughly 20 feet from the ooze. You can't really tell the length...rather than coiling, it seems to just stretch with the Colour until it presumably hits its full length, being made of pure force.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Darius and Zin?


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Delay.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius notes the weakened state of Jones and its attempt on himself and starts to piece it together. " It's feeding on us, but it cant seem to do it more than once. "

The bladed whip runs out more than once and slashes quickly.

Color Bane Whipping: 1d20 + 16 ⇒ (10) + 16 = 26
Color Bane Whipping Damage: 1d3 + 13 + 4d6 ⇒ (3) + 13 + (5, 6, 5, 6) = 38

Secondary Color Bane Whipping: 1d20 + 11 ⇒ (5) + 11 = 16
Secondary Color Bane Whipping Damage: 1d3 + 13 + 4d6 ⇒ (2) + 13 + (3, 3, 5, 3) = 29


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Darius' whip, miraculously, manages to strike the Colour hard enough to hurt it severely! The light dims, but does not fade, though the Colour does not attack...


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

Move back 30 more and shoot. Arcane strike deadly aim. This thing ain't eating me!

Attack: 1d20 + 17 - 3 ⇒ (2) + 17 - 3 = 16

Damage: 1d8 + 4 + 6 + 2 ⇒ (5) + 4 + 6 + 2 = 17


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Amanorn shoots, and the light dims even further.

I'm gonna call it at this point.

Finally, one of you manages to strike the finishing blow on the disabled light monster, and the room goes pitch black.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius pulls his whip into it's at rest coil casting light and inspecting the room now that the dangerous beast was gone. " Now we can afford to deal with the unfortunate woman in the pit. Though I can see no reason why they would have her inside there alone. That skull did not bode well either. It is amazing that even now.. I cannot fathom how to describe that which we had killed. It was licked by in's flames and cared not, tasted my whip and still persisted. "

Perception: 1d20 + 21 ⇒ (10) + 21 = 31


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Does Darius have a light? It's like "Can't see hand in front of face" dark in here.


Sanity Lost: 3 Ftr/Wiz/EKngt/ArcArch | HP: 71/71 | AC: 22, T: 17 I, FF: 17 | Fort: 8, Reflex: 10, Will: 7 | CMB: 9, CMD:24 | Init: +8 | Perception: +14

He just said he cast light.


Argle bargle. My eyes completely skipped over that bit.

Among the many skeletons that dot this room, there are a number of valuables.

-A matched pair of +1 Cold Iron Rapiers, etched with fishgold engravings of tentacles coming from the deeps.

-Fishgold jewelry worth 1400 gp

-Aa chest of money, minted in Cheliax, and very old. It adds up to 880 gp, 665 sp, and 2400 cp (roughly 970 gp, or 194 gp apiece).


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Matching Rapiers someone didnt care about TWF penalties... Are there any passages we havent gone down yet in sight?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No further passages lead off this room.

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