Airon's Carrion Hill (Inactive)

Game Master Airon87

Carrion Hill module


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Tempest manoeuvres Stormcloud to the edge of the overlooking balcony, protected by the handrail. Standing high in her saddle, she raises a hand and unleashes a brilliant ball of sizzling electrical energy. The bright bluish white ball flies through the air towards the center zombie (the once above the B2).

Snowball altered to Lightning with Bloodline Arcana.
1d20 + 5 ⇒ (12) + 5 = 17
Damage: 5d6 ⇒ (1, 2, 6, 3, 4) = 16


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Xander's eyes go wide as he watches Milo dash forward with the wrong weapon before he could be warned. He grimaces and moves forward, tossing a vial of holy water with a strange leather thong.

Move forward 10' to the stairs (1/2 movement), drawing a vial of Holy Water. Then throwing it with a Bomb Thrower to increase the range increment to 30 feet.

"Pull back, Milo! Let them come to us!"

Knowledge Religion (what kind of undead): 1d20 + 6 ⇒ (18) + 6 = 24

Acro DC 5: 1d20 - 2 ⇒ (8) - 2 = 6

Attack, Ranged Touch, 2nd range increment: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Damage: 1d6 ⇒ 6

Xander has permanent Deathwatch, in case it matters.


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]

Perhaps I spoke too soon... Mavro thinks to himself, his expression turning to one of disgust. Convenient enough, considering that both the undead abominations and the repugnant smell were absolutely revolting. Distracted by the discovery, he is left with no time to react to Milo's rash action. "Damn it boy! Not all of us are so light on our feet..."

Eying the fuming vats, Mavro errs on the side of caution, moving his staff to his dominant hand and grabbing hold of some of the chains with the other. Hearing Xander's warning to Milo, the magus grunts, moving towards Varta. His stomach nearly turning along the way, he settles behind the dwarf's position.

Fortitude Save: 1d20 + 7 ⇒ (8) + 7 = 15 Whew.
Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10 vs. DC 5


LG Half-elf F Gtlt Cleric/Ranger 4 | AC 16 | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)

Round 1, Init 5

Milo has many excellent qualities! Prudence is rarely one of them.

"I see-- your point--" Milo wheezes in response to Xander's words. Gods, the smell in here! It's all he can do not to retch his guts up. Nose wrinkled, he draws back to the stairs.

Withdraw action, full-round. Not sure if the sickened goes away when he is no longer adjacent to a vat, but Fort save if needed:

Acrobatics: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Fort: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7


Varta's Fort: 1d20 + 8 ⇒ (19) + 8 = 27
Varta's Acrobatics: 1d20 - 5 ⇒ (19) - 5 = 14 talk about some luck...
Xander's Holy Water dmg (it's 2d4, not 1d6): 2d4 ⇒ (3, 3) = 6 it was destiny!
Zombie atk vs Milo: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 4 ⇒ (4) + 4 = 8
Milo's Fort save (you don't want to know): 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20 I'd be relieved
Zombie atk vs Varta: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (1) + 4 = 5
_______________________

Xander:
They seems to be regular human zombies, only preserved as to look living. They are unremarkable, slow and weak – their only resistance is the fact that they are undead and resistant to blunt and piercing weapons.

In a second, the smoky room becomes a theatre of battle: Milo’s attack is not very effective and he quickly comes to his senses, going back near Xander. The nobleman’s flask of Holy Water further injures the first zombie, who is now decaying quickly in front of your own eyes – yet it keeps coming at you. In fact, just as Milo is about to go back to the stairs, the zombie manages to land a strong punch in the rogue's spleen. A splinter of broken bone coming out of the zombie's arm pierces both clothes and skin, wounding Milo.

Varta miraculously manages not to slip on the wet walkway when attacking another zombie – Mavro follows her much more cautiously; both adventurers are of sturdy builds and the fumes don’t affect them further than the occasional cough.

The undead and the dwarven maiden uselessly exchange blows – both not very steady on their feet, the two miss their attacks.

Amidst the starting brawl, a sparkling ball sizzles through the vapors, casting an eerie reflection on the bubbling vats: a strong discharge of electricity hits one of the zombies full in the chest: the smell of burned rotting meat adds to the chemical fumes as the corpse falls, destroyed, in one of the vats.

Even in the chaos of battle, you can hear a high-pitched scream of fear coming from the northernmost side of the room – you can’t see well because of the mist, but the scream seemed definitely human.
_____________________________

First round
25 Varta (misses attack)
18 Tempest & Stormcloud (electricity ball)
16 Xander (holy water)
6+ Mavro (movement)
6- zombies (one hits Milo for 8 dmg; one misses Varta; one dies; the others move)
5 Milo (withdraws)

Milo takes 8 dmg

Second round
25 Varta <---
18 Tempest & Stormcloud
16 Xander
6+ Mavro
6- zombies
5 Milo

Guys please remember to roll Acrobatics for all movement – the terrain is kind of what makes this encounter interesting.
Whether you save Fort or don’t, the effects persist as long as you are in this room. If you go out and re-enter, roll again.


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

Sorry

Varta isn't moving. She has undead to the fore and a helpful team mate to the aft.

Varta tries again against Mr Zombie.

1d20 + 8 ⇒ (9) + 8 = 17 for 1d10 + 7 ⇒ (3) + 7 = 10 damage

I do not believe that requires an Acro roll, but just in case: 1d20 - 5 ⇒ (8) - 5 = 3


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

"Oh, hells..." Xander says when he hears the scream. "Change of plans, Milo. You've got someone to save."

Xander touches Milo's shoulder and says "Stay with him. You know what to do."

A wisp of something fog-like with a faint bluish luminescence flowed down Xander's arm and wrapped itself around Milo before fading from sight. Xander slapped two vials into Milo's hands and pointed down the center walkway.

"Go. They won't see you unless you touch them."

Casting Hide From Undead on Milo and handing him two vials of Holy Water.


LG Half-elf F Gtlt Cleric/Ranger 4 | AC 16 | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)

Round 2, Init 5

"Eh?" says Milo as he cradles the bottles in one arm. "Make up your mind, man! Withdraw, now go in! Stop, Milo! Go, Milo!"

He grins even as he complains. "If I die from the smell, tell my mother I loved her!"

Once more into the breach!

I'll move Milo on his turn, but since I'm guessing the zombies (who go before him) are going to block his pathway, I have to wait until after their turn to figure out his route.


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

If you're feeling daring, you could run up the middle path and then jump to avoid the zombie at the end.


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]

Sorry for the delay.

If the undead before Varta does not, Mavro would cautiously loose his grip on the chain, instead using his hand to point a finger over her should and at the foul creature. After a second or so of mumbling under his breath, a beam of brilliant energy shoots out toward the zombie.

Alternatively, if it is already redead, he will fire it at the next closest one.

Cast disrupt undead.

Ranged Touch Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 ⇒ 3


Sorry. Didn't notice you were waiting on me.

Tempest throws another Lighning Ball at a zombie.
1d20 + 5 ⇒ (17) + 5 = 225d6 ⇒ (1, 5, 1, 6, 1) = 14


LG Half-elf F Gtlt Cleric/Ranger 4 | AC 16 | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)

Should I go ahead with Milo's action?


Varta’s glaive parts the zombie really fine, and Mavro’s spell is just the finishing touch: the zombie, half dismembered, collapses into the nearby vat, destroyed. The same happens when Tempest unleashes once again her lightning powers: the rags and chemical facepaint the zombie is wearing bunr and sizzles as the undead crumbles to pieces into the bubbling middenstone.

Looks like this batch of mortar will be extra thick!

The other zombies keep coming, completely void of self-preservation instinct. They replace their fallen in threatening the intruders, and one of them manages to land a nasty hit on Varta.

In the confusion of the battle, the high-pitched voice who just a second ago screamed of fear in now heard again, much clearer now. “Begone! Begone, you monstrous…” from the door to the opposite side of the vats emerges a ragged-looking man, long greasy hair covering his pasty, emaciated face. His figure is somewhat hidden from the vapors, but not so much as to not be visible. He wears a long robe, once white, now greyish and full of purple middenstone spots.

He stops mid-sentence when he sees the intruders “What… what are you doing here? Where is the monster?” he looks around frantically, keeping his balance only by holding onto the railing. “You… you can’t be here!” his tone, that from fearful had become perplexed, now veers towards anger as he sees you making short work of the zombies “You have no right to do that! Who sent you? Was it Graumann? I will send that fat bastard a message!” he gestures and speaks some arcane words.

From the ground between the stairs, above the vats, a plethora of rubbery limbs and tentacles erupt from the ground, bashing and grabbing at anyone nearby. "Let's see you breaking in now!"

Spellcraft DC 19:
It is - big surprise there - black tentacles

The tentacles's strength is too much for our heroes: in a moment, the noble oracle, the Ustalavian rake, the lightning-touched halfling and her wolf are all entanlged and beaten by the disgusting magical limbs.

__________

MAP UPDATED

zombie atk: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 4 ⇒ (4) + 4 = 8
Varta's Fort: 1d20 + 8 ⇒ (14) + 8 = 22
black tentacles's CMB: 1d20 + 12 ⇒ (12) + 12 = 24 Xander, Milo, Tempest and even Stormcloud are grappled, and take 1d6 + 4 ⇒ (1) + 4 = 5 damage
to escape, it is necessary to beat its CMD of 22

Second round
25 Varta (attacks zombie)
18 Tempest & Stormcloud (lightning ball)
16 Xander (does things to Milo)
6+ Mavro (disrupt undead)
6- zombies (2 dies, one charges and hits Varta, others move), enemy mage (casts Black Tentacles)
5 Milo <---

Milo is up, then Varta and everyone else for the beginning of round 3


LG Half-elf F Gtlt Cleric/Ranger 4 | AC 16 | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)

"Still think we need to perform a rescue?" Milo cries as he swings wildly with his sword at the hideous tentacles that are wrapped around his leg.

He struggles to free himself, twisting and turning to get out of the mass of horror.

Escape Artist: 1d20 + 9 ⇒ (3) + 9 = 12

Alas, there is no joy in Mudville, mighty Milo has struck out.

HP: 21/34


Tempest does her best to wriggle free of the writhing tentacles. If she get's free, she'll move east to the stairs.

Escape Artist: 1d20 + 3 ⇒ (16) + 3 = 19

Stormcloud follows suit, writhing to get himself free.

CMB: 1d20 + 5 ⇒ (3) + 5 = 8


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]

Spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20

"Remarkable," Mavro says with equal parts disdain and awe, the writhing mass of tentacles just barely visible through the doorway. To Varta, he adds, "There is nothing we can do for them now! Get this lump of flesh out of our way so we can go after the conjurer!"

As with before, if the undead still stands after being attacked, the magus will blast it with the same cantrip. If not, he will fire it at the one across the vat.

Cast disrupt undead.

Ranged Attack Roll: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 ⇒ 5


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

Varta whacks at the nasty with her glaive.

1d20 + 8 ⇒ (11) + 8 = 19 for 1d10 + 7 ⇒ (6) + 7 = 13 damage


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Can anyone cast Grease?

Xander struggles to no avail.

Grapple to escape: 1d20 + 3 ⇒ (7) + 3 = 10


Xander, your CMB should be higher than +3... +3 BaB +2 Str = +5; am I missing something?

What seemd like normal administration for our heroes is now rapidly turning into a desperate situation. The disgusting arcane tentacles summoned by the mage at the end of the room are keeping in check two-thirds of the group, while the zombies, inefficient and staggering as they are, keep coming in waves.
AH! Idiots!” screams the mage above the chaos of battle “I facey… I faced horrors… huge horrors you cannot fathom!” the man’s speech is incoherent and stumbling ”You-you are just fiph…filthy merceranies, you are NOTHING to me! You will go on… and become a cautionary tale for Graumann…” a sickly green spray of sizzling acid darts from the Mage’s index finger, directed at Varta.

The dwarven maiden is ready: she ducks under the acid, which splashes harmlessly the middenstone wall to her right, then using the momentum of her movement she swings the long blade of her polearm from left to right, cutting in half the zombie who just a second before hacked at her. The two rotten body parts fall into the vat, but immediately another undead takes the place of the one just slain.

Mavro, enjoying the cover provided by the tough-as-nails Varta, keeps hitting the zombies with his disrupting ray. The one from other side of the vat manages to stay more or less functioning even after being hit – its lower jaw falls on the ground, literally, but its legs keep going towards Milo and its arms try to hit him. Even entangled in the tentacles and wounded, the rogue is too swift for the zombie’s clumsy attack.

__________________________

Mage's ranged touch atk vs Varta: 1d20 + 2 ⇒ (7) + 2 = 9
Zombie atk vs Milo: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (4) + 4 = 8

Third round
25 Varta (kills zombie)
18 Tempest & Stormcloud (fails to escape grapple)
16 Xander (fails to escape grapple)
6+ Mavro (disrupt undead)
6- zombies (1 dies, 1 charges and misses Milo, others move), enemy mage (casts Acid Arrow at Varta, misses)
5 Milo <---

Anyone who doesn’t manage to beat the CMD 22 this round gets another 1d6 + 4 ⇒ (5) + 4 = 9 damage. Ouch.
Milo is up, then Varta and everyone else for the beginning of round 4.

MAP UPDATED


LG Half-elf F Gtlt Cleric/Ranger 4 | AC 16 | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)

"Not... how I planned... dying..." Milo says, caught between a dead body and a mass of black tentacles. Again he tries to wiggle free! He'll just pretend that the tentacles are the father of a lovely young lady whose company he's enjoyed for the night...

Milo is under the benefits from Hide from Undead, if it matters with regards to the zombies attacking him.

I think that with Black Tentacles, the caster has to make a new check each round to maintain grappling people, doesn't he?

SRD wrote:
Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that black tentacles is cast.

And since caster was just up, he should make a roll to keep grappling us? Cuz if he rolls low enough, Milo might get out automatically, heh. Either way, I'll roll an escape artist to keep things moving:

Escape artist: 1d20 + 9 ⇒ (16) + 9 = 25

HP: 12/34 if the damage applies, still 21/34 if Milo gets out due to a failed grapple check and doesn't take the extra 9.

If Hide from Undead lets me move through the enemy zombie's square, Milo will move to the far side of the zombie nearest him. If an acrobatics check is needed:

Acrobatics: 1d20 + 11 ⇒ (20) + 11 = 31


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

Varta gets all whacky with the next undead dude.

Judgment of Sacred Justice is now in effect (+2 to attack)

1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 for 1d10 + 7 ⇒ (2) + 7 = 9


And here I am without a freedom of movement spell or anything. This may spell trouble.

Actions forthcoming a little later when I get a minute.


Milovic Draznoi wrote:


I think that with Black Tentacles, the caster has to make a new check each round to maintain grappling people, doesn't he?

I believe you are right, although the spell gets a +5 bonus on creatures already grappled. Thanks for catching the mistake.

1d20 + 12 + 5 ⇒ (18) + 12 + 5 = 35 yep that didn't change anything :)


LG Half-elf F Gtlt Cleric/Ranger 4 | AC 16 | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)

I had to try. ;) It's the only way my characters have gotten out of BT, a few times... GMs rolling 1s or 2s on the check.


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]

Quickly growing tired of their dilemma, Mavro points finger at the other approaching undead (the one not in front of Varta) and fires yet another disrupt undead ray at it.

Ranged Touch Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 ⇒ 6


Tempest and Stormcloud continue their struggles to get free.

Tempest's Escape Artist: 1d20 + 3 ⇒ (20) + 3 = 23
Stormcloud's Grapple: 1d20 + 5 ⇒ (15) + 5 = 20


Xander's Grapple to escape: 1d20 + 5 ⇒ (8) + 5 = 13 fail
So Tempest and Milo are free, Stormcloud and Xander are still grappled
____________________________

The tentacles keep grabbing and bludgeoning the heroes: they envelop Xander and the powerful body of the wolf, but after long seconds of struggle the lithe frames of Milo and Tempest are finally able to get free from the awful tentacles. The sorcerous Halfling moves to safety, breathing heavily and just relieved to be out of the nightmarish jungle of limbs. Upbeat Milo goes one step beyond, and as a thick tentacle springs towards to grab him, he steps on it and uses it as a trampoline to somersault over the approaching zombie, landing on the other side; he keeps on running, his balance impeccable even on the slippery floor.

Varta and Mavro keep on fighting, shoulder to shoulder: their attacks grow weaker though, and even if they both hit, their targets keep coming. However one runs pathetically into the tentacles, trying to hack at Xander, and ends up being bludgeoned by its own Master’s spell; two others crowd the border of the vat and both attack Varta, but their fists harmlessly impact on the dwarf’s armor.

Attack him! HIM, you idiots!” the mage, showing more and more signs of a scattered mind, screams at his zombies to attack Milo, unaware of the cloaking spell on the rogue. “You think you are safe? Think… think again!” screams the mage at Milo “I command you to stop!” the young rogue feels a strong compulsion to stay still, immobile… for just a second. His disgust for undead and necromancers is enough for him to shake off the effect. He barely misses a step in his movement, while the mage, growing with frustration and fear, looks at him advancing.

Maybe the mage's confidence is waning, but not the tentacles' strength. They keep a firm hold on the oracle and the wolf, and lash at them savagely.
______________________

Zombie atk vs Varta: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (5) + 4 = 9 miss
Zombie atk vs Varta: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (3) + 4 = 7 miss

Milo's Will save vs Hold person: 1d20 + 5 ⇒ (16) + 5 = 21 success!

Tentacles check to keep the grapple: 1d20 + 12 + 5 ⇒ (3) + 12 + 5 = 20 success vs both Xander and Stormcloud
tentacle dmg: 1d6 + 4 ⇒ (1) + 4 = 5

Fourth round
25 Varta (hits zombie)
18 Tempest & Stormcloud (she escapes the grapple, he doesn’t)
16 Xander (fails to escape grapple)
6+ Mavro (disrupt undead)
6- zombies (the tilted ones are already damaged), enemy mage (casts Hold Person on Milo, fails)
5 Milo <---

Xander and Stormcloud failed to escape the grapple and take 5 damage each.
As usual, Milo is up then everyone else. Remember the Acrobatics check if you move around the vats.


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

Varta attacks the zombie, again

1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 for 1d10 + 7 ⇒ (2) + 7 = 9 damage


LG Half-elf F Gtlt Cleric/Ranger 4 | AC 16 | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)

"I fear there is little enough I can do for you!" Milo calls over his shoulder to Xander, and to Tempest as her wolf is still trapped by the tentacles. "Perhaps if I stop this fellow who's created this horror, you may get free! Pharasma grant you luck to live!"

And with that-- he's off, darting along the condensation-slick catwalks, spinning past the zombie that lurches in the center of the room, his white smile flashing much like the blade of his rapier as he races towards the man at the far end of the room.

"Have at thee, dastard! --you know, I've always wanted to say that..."

Acrobatics: 1d20 + 11 ⇒ (18) + 11 = 29

Milo has no difficulty navigating the damp floor, and skids the last few feet to slide to a dramatic stop before the startled magician.

Double-move puts him juuuust adjacent to the caster, and not adjacent to a pit. En garde, sir! No provoking from zombie due to Hide from Undead.


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Pre-rolling for this round since I'll be busy the next couple days

"Ow!" Xander yells as a tentacle wrenches him painfully as he tries to escape. Undeterred, he redoubles his efforts.

Escape Attempt: 1d20 + 5 ⇒ (16) + 5 = 21


Tempest growls in frustration after managing to slip free from the tentacles. With little she can do to help Stormcloud escape, she turns her fury on the caster.

"Let him go, you bastard!"

Tempest summons up her will and brings to life a crackling ball of energy right in the foul necromancer's space.

Crackling Sphere (Flaming Sphere with Lightning Damage.

Lightning Damage | Ref DC 18 for half: 3d6 ⇒ (2, 4, 6) = 12


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]

If and only if Varta's attack fells the undead in front of her...

Grasping the chains overhead again, Mavro slips past Varta as hastily as possible, stepping over the small corpse pile (and provoking an AoO I believe).

Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17 vs. DC 5

When he is clear of the bodies, he then twists and swings his staff at the lingering zombie. Two spaces ahead of Varta.

Power Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

If none of the above is applicable...:

Mavro zaps the same undead as before with his cantrip once again. :P
Ranged Touch Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 ⇒ 4


A crackling sphere of electricity, carrying Tempest’s Vengeance, quickly rolls into the mage. He screams as the energy sizzles through his body, leaving burning marks on his skin and clothes and an unpleasant smell of singed flesh.

While the previously summoned tentacles keep on being an inescapable prison for Xander and Stormcloud, the mage quickly panics when he looks in horror at his scorched hands and spots Milo getting within stabbing distance. “Dare you threaten me? Hah!” in between the stench of middenstone and that of burnt hair and skin coming from the electrocuted mage, Milo can recognize the distinguishable smell of cheap alcohol coming from the adversary’s breath. “Feeling weak? You should!” staggering around Milo’s blade, the mage actually manages to press two fingers dripping black energy on the rogue’s forehead without getting hit.
For a second, Milo feels a cold shiver down his spine as the unnatural spell tries to affect him; but once again even the great power of the necromancer can nothing against the mettle and resolve of the Rake from Ustalav!

Meanwhile, the zombies are coming to an end. One gets mauled by the tentacles, stupidly trying to hack at Xander. Varta and Mavro dispatch two more, and now face the last one. Mavro got sloppy though: he gets distracted for a second watching the zombie he just destroyed fall into a vat, and doesn’t defend himself properly from the attack. The undead hacks at the Pathfinder’s face, painfully clawing away pieces of skin and strands of his magnificent beard.

spellcraft DC 18 if you want:
the mage casted ghoul's touch

_________________________

Mage REF save vs Crackling Sphere: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0 LOL fail
Tentacles grapple check: 1d20 + 12 + 5 ⇒ (6) + 12 + 5 = 231d6 + 4 ⇒ (5) + 4 = 9 success vs both Xander and Stormcloud
zombie atk vs Mavro: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (5) + 4 = 9 success
Mavro's Fort save: 1d20 + 7 ⇒ (19) + 7 = 26 success

Mage's Concentration to cast defensively: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21 success
Mage's touch attack vs Milo: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17 hit
Milo's Fort save: 1d20 + 3 ⇒ (19) + 3 = 22 success!

Fifth round
25 Varta (destroys zombie)
18 Tempest & Stormcloud (he's grappled, she casts Crackling Sphere)
16 Xander (fails to escape grapple)
6+ Mavro (destroys zombie)
6- zombies (only one left standing) mage (ghoul's touch on Milo, he makes the save) tentacles keep on grappling
5 Milo <---

Xander and Stormcloud are still grappled and take 9 dmg each. Mavro takes 9 dmg from the last zombie standing


LG Half-elf F Gtlt Cleric/Ranger 4 | AC 16 | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)

"Weak? Never, sir-- if I faint, it is only the foulness of your breath! Can you not afford a better wine to wash away your shame?" Milo says laughing, as if it were all a great game. Pharasma smiles on him another day, it seems. Or at least, another handful of seconds.

Milo dances around the man with a sunny smile and a flourish of his blade that slices only air.

Moving 2 squares; if the magician has a weapon drawn/is armed, he will get an attack of opportunity on Milo.

With the pit no longer at his back, Milo lunges forward-- not with his blade, which he drops at his feet,, but with his arms instead, seeking to wrap them around the man and pin his arms to his sides. It seems better to stop him casting spells than to run him through.

Grapple attempt, vs magician's CMD: 1d20 + 4 ⇒ (12) + 4 = 16


Noticed I forgot to make Stormcloud's roll to get free for this round. If its not too late:

1d20 + 5 ⇒ (19) + 5 = 24


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

Varta attacks the last zombie.

1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 for 1d10 + 7 ⇒ (2) + 7 = 9 damage


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Just keep swimming...

Escape Attempt: 1d20 + 5 ⇒ (3) + 5 = 8


The necromancer is successfully grappled and the last zombie is not yet destroyed, FYI.


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]

Whoops. Thanks for the heads up, though. After waking up from his old man nap...

Growling in disgust as blood soaks into his magnificent beard, Mavro releases the chain and brings both hands toward the center of his staff, before swinging it at the last undead in a long arc.

Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 9 ⇒ (2) + 9 = 11


Once again Mavro and Varta take down a zombie, which falls flailing its limbs into the bubbling vat. Now the room is free but for the necromancer, who is struggling to get out of Milo’s hold. “You dare… don’t touch me! Don’t touch me!” he seems to panic quickly when he realizes Milo is keeping in check “Let me go! Let me go! The beast is coming! It will come for me let me go!” he keeps rambling, the state of drunkenness showing even more now that you’re in contact.
____________________
necromancer's CMB to escape: 1d20 ⇒ 6
tentacles's CMB & dmg: 1d20 + 12 + 5 ⇒ (20) + 12 + 5 = 371d6 + 4 ⇒ (1) + 4 = 5

Sixth round
25 Varta (destroys zombie)
18 Tempest & Stormcloud (he gets out, she?? ?)
16 Xander (fails to escape grapple)
6+ Mavro (destroys zombie)
6- mage (fails to escape grapple) tentacles keep on grappling
5 Milo <---

Xander takes 5 damage - and somebody should really help him, he gets free only on a natural 1 from the tentacles or a 17+ from his roll.
The necromancer is grappled. feel free to go to him - be careful not to fall into a vat now!

Still waiting for Tempest's action in round 6 - the necromancer is already grappled when she acts.
After she posts, is up to Milo again and we probably go for the last moments of the fight!


LG Half-elf F Gtlt Cleric/Ranger 4 | AC 16 | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)

Xander might be best served by using one of his wands on himself to do something about his HP, since there's very little any of us can do to get him out of Black Tentacles.... although Milo will try, from his end.

Standard to maintain a grapple, and add the condition 'pinned': 1d20 + 4 + 5 ⇒ (19) + 4 + 5 = 28 Per grapple rules, if the target did not break the grapple, the grappler gets a +5 to maintain the grapple and do one of the follow-actions.

Milo grins as he manages to wrestle both arms down to the man's sides and get him good and tangled up.

"Dismiss your spell, wizard, before it strangles the life from the others, and then we'll talk of freeing you! As long as your tentacles hold my colleagues hostage, I likewise hold you! Decide quickly, before your 'beast' arrives!"

Technically, Milo's standard is already spent (in maintaining the grapple), but he's basically trying to intimidate the fellow into dismissing Black Tentacles. So if a roll is permitted for that:

Intimidate: 1d20 + 10 ⇒ (10) + 10 = 20


F Dwarf 5, Init +5. Per +9, SM +11, CMD 17, Saves: F +6, R +1, W +8, AC 16, (20)34 HP

Varta moves forward to confront the drunken evil man. She moves from dangling chain to dangling chain.

Acrobatics 1d20 - 5 + 5 ⇒ (15) - 5 + 5 = 15


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

Drawing an object requires a grapple check, as does using one. healing myself with a wand would take two consecutive rounds of 17+ checks. I'm better off just trying to escape and then using the wand.

Escape Attempt: 1d20 + 5 ⇒ (12) + 5 = 17


Round 6:

Tempest waits for Stormcloud to free himself, and positions herself to help Xander with his next attempt to escape. Mentally, she moves the glowing ball of lightning towards the far end of the room, towards the mage. Move it 30ft.

Round 7:

Tempest darts forward and grabs a hold of Xander, trying to pull him free of the coils. As Stormcloud gets free, he too grabs hold of Xander's cloak, and pulls with Tempest.

Aid Another: 1d20 - 1 ⇒ (16) - 1 = 15 = success
Stormcloud Aid Another: 1d20 + 5 ⇒ (14) + 5 = 19 = success

Xander should get a +4 on his next attempt to get free of the tentacles.


LG Half-elf F Gtlt Cleric/Ranger 4 | AC 16 | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)

Wands, grapples, spring-loaded wrist sheaths:
I am unfamiliar with what rules you are referencing that would require you to make two grapple checks. Nowhere under the Grappled condition does it state anything about being unable to draw an item unless you make a grapple check. The only restriction is that you cannot do anything that would require two hands to do.

You draw your wand of healing (either one) from your spring-loaded wrist sheath as a swift action that does not provoke. No grapple check required. You activate the wand as your standard. Since you are casting it from a wand, aka, the spell-trigger completion method, you do not have to make a concentration check. No grapple check required, one round, and Infernal Healing would mean that you at least continue to stabilize and possibly avoid dying due to automatic BT damage.

Under wands, it specifically says that 'A wand may be used while grappling or while swallowed whole', without any mention of making either a grapple or concentration check.

If there IS a rule you are referencing that requires you to make grapple checks to do these things, please, let me know about it. Because in several years playing with my local Venture LT and VC, I've seen them use wands of grease multiple times to get out of exactly this situation, and if they're doing it wrong I'd love to be able to prove it to them. ;)


[HP 29/45 | AC 17, Tch 12, FF 15 | Fort +7, Ref +3, Will +5 | CMD 22 | Init +4, Perc +6 | Effects: N/A]

Letting out a "harrumph" when the last of the zombies falls, Mavro grabs onto a chain and nonchalantly follows after Varta, his interest in the crazed mage piqued.

Naturally, I have been screwing up on the way the chains and movement works. Looking back however, I don't think any harm was done.

Acrobatics: 1d20 + 2 + 5 ⇒ (11) + 2 + 5 = 18

Double move to where Milo is.


29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

O.O
Wow! I've been doing things wrong for a long time. Thanks Milo!


LG Half-elf F Gtlt Cleric/Ranger 4 | AC 16 | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)

NP, NP. Grapples are a rules nightmare anyway, but whatever can simplify 'em is good.


Not even the help of Tempest and Stormcloud is enough to free Xander from the grip of the tentacles. Feeling weaker by the second, the chosen of Pharasma gets mauled again and again by the disgusting magical tentacles: as the wolf and the Halfling pull the cloak, it rips, leaving the duo with a torn piece of cloth in their hands and maw.

Just as futile are Xander’s attempt to free himself, so are the necromancer’s. The drunk wizard stumbles and struggles, but Milo’s grip on his wrists is solid, and a combination of Milo’s threat and seeing the towering figure of Mavro and the less tall, but no less menacing one of Varta closing in, is enough for the wizard to start shaking with fear. “You don’t know what you’re talking about boy! Don’t mention the beast like that! We have to go! The beast will come for me and eat all of us!
____________________________

necro's CMB to escape: 1d20 ⇒ 1
tentacles's CMB to keep grappling: 1d20 + 12 + 5 ⇒ (19) + 12 + 5 = 361d6 + 4 ⇒ (6) + 4 = 10 Ouch!

You did manage to make him shaken, but it is not enough to make him drop the spell.

After this round, I’m not really keeping track of actions. As soon as Xander is out of the tentacles or the wizard is knocked out the fight is pretty much over, since he gets out of the grapple only on a natural 20 or on a low low roll from Milo – and he is now flanked and soon surrounded.
Milo is up now, then everyone else.

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