Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

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Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Sir John, you could always retrain yourself the Black Seraph Battle Stance. Protection from Good and Unholy.


Rocks fall, everyone dies

Or learn it later!

Regardless, Drisquar is the only one who was ever really at any risk.

Meanwhile, with Anaxian casting the spell, you can more accurately locate the shipwreck, and possibly find the Aboleth city in question.

A Knowledge (geography) check of DC 30 would also give you an approximate location of Voshgurvaghol and some geographic info. Otherwise, you could just try swimming around the ocean looking for aboleths, unless someone has a better idea.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

As a note about Steadfast Personality apparently the description is incorrect.

It only works on Mind Effects, which is great for the purposes we've been discussing, but is important to know if we run into Illusions or other non-mind effecting Will saves.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

My 2c for the protection from evil resonant power:

1 spell level X 1 caster level X 2000 use activated X 2 for being minutes per level = 4000 gp base price item if it were fully protection from evil. Being just the mind protection part should be a hefty discount which is ultimately DM discretion. However, imo 50% seems fair.


Rocks fall, everyone dies

Should be fine. The mind protection part is, of course, the main part of the spell (the rest is just gravy), so let's say for this purpose a reduction from 4,000 to 3,000. However, the appropriate slot for mind shielding is "headband", and in any other slot we get x1.5 cost.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Sounds good.

Dris, do you want a headband for 3k, or some other slot for 4.5k?

Either way I can crank that out in about 16 hours.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Other slot. Umm. Not sure what slot, lol.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Well, for 6k it can be slot less. Pick anything.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

By the way, what slot are those see through smokey stuff things?


Male Alacritous Bralani Stalker 5/Umbral Blade 4

They are goggles so eyes, I believe.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
Drisquar wrote:
They are goggles so eyes, I believe.

Correct.


125 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +14, Ref +8, Will +12, Active Effects: Aura of Evil, Desecrate Aura, Magic Fang, Longstrider, Prestidigitation, Detect Magic, Read Magic, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages

I'm pretty sure Anaxian is the weirdest character I've ever played.


Male Weremonkey Rogue/Ranger/Trickster

I freaking love him lol. He's so entertaining :)


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Thanks, glad I'm amusing. :)

Out of curiosity, how come Dris isn't wearing any armor? His AC seems really low.
Edit: I see mithril chain listed under equipment, but it doesn't look like it has been calculated into your AC.


125 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +14, Ref +8, Will +12, Active Effects: Aura of Evil, Desecrate Aura, Magic Fang, Longstrider, Prestidigitation, Detect Magic, Read Magic, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages

Dris, I have a few suggestions for stuff you could spend your extra cash on beyond the boots we discussed. These are all things Anaxian can make for you in less than a day.

Jingasa of the Fortunate Soldier. Luck bonuses to AC are rare, and the once a day no-crit can be a life saver.

Quickrunner's Shirt. The best thing about this is the once a day pounce. With your movement rate we could buff you up a bunch and then drop you like a blender bomb on anyone nearby.
Because they are so cheap, additional uses per day can be added for 1500 gp each.

Bracers of Falcon's Aim. In my opinion these are way cheap for the benefit they provide.

Efficiant Quiver. Because specialty arrows are cool and cheap.

Bone Razor. With your Alacritous template you can get to something and Coup de Grace it in one round. This turns your Coup de Grace into an instant, free Skeleton minion under your control. After combat we can destroy the minion, or add it to Anaxian's pile so you're ready to go again.

Spell Storing on your armor. Anaxian or John can put nasty stuff in there. Vampiric Touch, Force Punch and Hold Person all spring to mind.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Fixed, thanks!

And yea, those are all solid additions. Was definitely going to get the Quickrunner's Shirt, that's just too good.

Would these purchased at cost to buy or to create?


Rocks fall, everyone dies

Purchase new items at cost to buy (but out of the 140k, which represents a crafting increase to wealth).


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Anaxian isn't going to charge you extra. He's greedy, but he thinks long term. Giving you things at cost means you owe him, and it makes it more likely that we'll succeed.

Besides, I figure its a game-balance thing. I get to make all my gear, so I have more flexibility in what I get than most of you (That's why I gave away the fogcutter lenses). The trade-off is that when we find treasure I pretty much never get to use any of it.

Edit: Overruled by GM. Guess they're at purchase cost.

Does that mean Anaxian gets to pocket the profits? :D


Rocks fall, everyone dies

Nope. "Pocket the profits" is sometimes a nice way to boost a craft-focused character who would otherwise fall behind, but Anaxian's pulling off enough shenanigans as-is that I think it makes more sense to keep everything standardized.

(Also, Anaxian's got one NPC construct helping him, and as the campaign progresses a greater deal of the crafting will be accomplished by the assistance of NPCs so that you can hit those insane high-WBL item stockpiles)


Male Alacritous Bralani Stalker 5/Umbral Blade 4

That's fine, I have 70k gold still to spend, so I should be good. Just wanted to double check.


Rocks fall, everyone dies

I'd also rule that you could probably build custom spell storing arrows capable of storing Lightning Bolts as a targeted spell (but not storing anything else, since it's basically just a shocking grasp in this case). This would let Dris convert his extra 12d6 lightning bolts per day into fun ammo for about 160 gp apiece, though it might not be useful while we're going underwater.

Spell Storing/Dispelling Arrows, in general, are amazing (and one of the big reasons fighters/monks are two of my three favorite classes; in the right hands, a satchel of spell-storing shurikens turns into a monk who can quaff six reduced-price potions a round, while a decent archer can carpet-bomb an entire room with dispels and silence)


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Fair enough. :)

That NPC construct is already an item crafting machine. With Anaxian working too, they can crank out 4k worth of crafting every 8 hours, and because neither of them need to rest, anything worth less than 12k is a one day project for them.

With just Lamorchand working he still cranks out 6k worth of crafting even while we're adventuring and whatnot.


Rocks fall, everyone dies

Yeah... I'm still limiting you to WBL (but level including those +2 templates) for balance purposes, but the amount of time it takes to craft items might have some impact on how much real-world time passes.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

No problem. Almost everything Anaxian has other than his Phylactery are actually really cheap items. I'm pretty sure the only things he has that is worth more than 15k are his int boosting "headband" and his amulet of mighty fists.

Basically he has 100k worth of trinkets, consumables and undead. Its a pretty cool exercise in how to be effective without great big items.


125 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +14, Ref +8, Will +12, Active Effects: Aura of Evil, Desecrate Aura, Magic Fang, Longstrider, Prestidigitation, Detect Magic, Read Magic, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages

Travel montage?


Rocks fall, everyone dies

Will do once the party decides how to travel. Skeleton whale? Flight? Rented boat?


M Human Lich Cleric 3+2 / Warder (ZS) 4+2 / Battle Templar 3 / Lich +2

Skelly whale was my assumption, but Sir John is fine with any mode.


Rocks fall, everyone dies

Fair enough... but if you go by skelly whale, I'll be rolling for potential random encounters.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Skelly whale seems like it would be awfully leaky. Give me some time and I can make something a little more air tight so that our air-breathing folks don't risk drowning.

If we're going to do this, lets do it right and make a submarine out of a sperm whale corpse.

Otherwise we might as well just fly.


Rocks fall, everyone dies

Permanency + Gust of Wind creates a permanent air source, but it's expensive.

As I've said before, Drisquar's Wind Walk could bring several creatures with it (all the non-teleporters, but not high enough level to take the Belier Skelly along too, unless you want to disassemble it and stuff it into a bag of holding which should be fine since it's bloody and all and will return to life when reassembled)

That said, you'll also need Water Breathing for the living folks.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Yea pretty sure I outpace anything you can make lol.

Thankfully, I can move fast enough that I should be able to back to the ship if a fight breaks out as well.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

FYI: The player is not impatient, but the character is easily distracted if not on task.


Rocks fall, everyone dies

Eh, yeah, this all comes down to style points. (Which aboleths actually respect, but likely few others will).


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

My choice of a Dire Shark is mostly because it will seriously piss off the Sahuagin.

We'd probably be better of with a Great White Whale but that would be super rare, and killing it might actually be a problem for us.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Do all our breathers have ways of breathing under water?

If so, we can just have a shark submarine convertible.


Rocks fall, everyone dies
Anaxian wrote:
Do all our breathers have ways of breathing under water?

I believe there's a spell called "Anaxian casts water breathing on everyone." This might be the only way I know of.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
The Dapper GM wrote:
Anaxian wrote:
Do all our breathers have ways of breathing under water?
I believe there's a spell called "Anaxian casts water breathing on everyone." This might be the only way I know of.

Oh, that spell.

How may of you sad, strange folks with lungs are there? Three?

Who needs third level spell slots anyway...


125 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +14, Ref +8, Will +12, Active Effects: Aura of Evil, Desecrate Aura, Magic Fang, Longstrider, Prestidigitation, Detect Magic, Read Magic, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages

It occurs to me that if we're looking to sack an Aboleth city in some trench at the bottom of the sea, there's going to be other issues that need to be addressed too.

1) Pressure. Folks who breathe air are looking at big problems. Past a certain depth, even those of us that don't breathe are going to be looking at more pressure than we are built to handle. Crushing damage starts happening past a certain depth.

2) Cold damage. On the bottom of the sea salt and pressure keeps water from freezing. It doesn't keep the water from being really, seriously cold.

3) Communication. Verbal communication will be impossible. Anaxian can telepathically relay everything, but that is contingent on him being in range and not doing something else at the time. Coming up with an alternate plan seems like a good idea.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I have an amulet of adaptation. That covers everything except possibly cold damage.


Human Bachelor of Science 4 / Grad Student 5

1) PF never covers this adequately. But Stormwracked rules undead immune to pressure damage; and Dris and Illia- are protected by DR

2) Anyone without a con score (undead) is, again, immune. Endure Elements should be sufficient to cover this for anyone who doesn't have undeath or Resist Cold 5 or greater.

3) If you can breathe water, you can make noise underwater, though your voice might sound heavily distorted.


M Human Lich Cleric 3+2 / Warder (ZS) 4+2 / Battle Templar 3 / Lich +2

I'm trying to find my changes that were to adapt to this undersea adventure, all I can find is changing my weapon. I don't need to breathe, and i am immune to cold, and i think my DR 15/bludgeoning ought to handle the crushing damage to a certain and healthy extent?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
thunderbeard wrote:

1) PF never covers this adequately. But Stormwracked rules undead immune to pressure damage; and Dris and Illia- are protected by DR

2) Anyone without a con score (undead) is, again, immune. Endure Elements should be sufficient to cover this for anyone who doesn't have undeath or Resist Cold 5 or greater.

3) If you can breathe water, you can make noise underwater, though your voice might sound heavily distorted.

Awesome. Glad it is simpler than I thought.


Rocks fall, everyone dies

Yep. In summary:

-Meredian is totally fine because of her necklace.
-Everyone else has some protection from pressure and cold; only the two outsiders need to worry about breathing. At party level, two castings of Water Breathing per day will cover everyone.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Telepathic Bond for communication? Surprised we haven't already set this up, considering who we have in this game.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I haven't listed it on my sheet yet, but I plan on fishing out the 10k for ring of "here's the two first level spells you need to function underwater well."


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

So, having given this a little thought, I think a great white whale might be the way to go.

I think we'll probably have to deal with it as an actual encounter. Killing it won't be trivial.

Any objections?


Rocks fall, everyone dies

I'm going to DM veto great white whale—they're supposed to be rare to the point of near-legendary, probably stick mostly to the deep oceans and would have little reason to stray south of the Maelstrom. Also, they're super slow.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Alright. A dire shark it is.


M Human Lich Cleric 3+2 / Warder (ZS) 4+2 / Battle Templar 3 / Lich +2

dang there used to be a spell, it was like 6th or 8th level, that was on the druid list and let ships sail normally underwater. would totally solve all of this. can't find it, it was prob 3.5 or 3.0


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

So our bloody skeleton dire shark boat is going to leave a pretty big bloody wake.

Kinda cool. Also maybe a liability.

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