| The Dapper GM |
Or learn it later!
Regardless, Drisquar is the only one who was ever really at any risk.
Meanwhile, with Anaxian casting the spell, you can more accurately locate the shipwreck, and possibly find the Aboleth city in question.
A Knowledge (geography) check of DC 30 would also give you an approximate location of Voshgurvaghol and some geographic info. Otherwise, you could just try swimming around the ocean looking for aboleths, unless someone has a better idea.
| Anaxian |
As a note about Steadfast Personality apparently the description is incorrect.
It only works on Mind Effects, which is great for the purposes we've been discussing, but is important to know if we run into Illusions or other non-mind effecting Will saves.
| Meredian Adriatnaic |
My 2c for the protection from evil resonant power:
1 spell level X 1 caster level X 2000 use activated X 2 for being minutes per level = 4000 gp base price item if it were fully protection from evil. Being just the mind protection part should be a hefty discount which is ultimately DM discretion. However, imo 50% seems fair.
| The Dapper GM |
Should be fine. The mind protection part is, of course, the main part of the spell (the rest is just gravy), so let's say for this purpose a reduction from 4,000 to 3,000. However, the appropriate slot for mind shielding is "headband", and in any other slot we get x1.5 cost.
| Anaxian, the Knot of Souls |
I'm pretty sure Anaxian is the weirdest character I've ever played.
| Anaxian |
Thanks, glad I'm amusing. :)
Out of curiosity, how come Dris isn't wearing any armor? His AC seems really low.
Edit: I see mithril chain listed under equipment, but it doesn't look like it has been calculated into your AC.
| Anaxian, the Knot of Souls |
Dris, I have a few suggestions for stuff you could spend your extra cash on beyond the boots we discussed. These are all things Anaxian can make for you in less than a day.
Jingasa of the Fortunate Soldier. Luck bonuses to AC are rare, and the once a day no-crit can be a life saver.
Quickrunner's Shirt. The best thing about this is the once a day pounce. With your movement rate we could buff you up a bunch and then drop you like a blender bomb on anyone nearby.
Because they are so cheap, additional uses per day can be added for 1500 gp each.
Bracers of Falcon's Aim. In my opinion these are way cheap for the benefit they provide.
Efficiant Quiver. Because specialty arrows are cool and cheap.
Bone Razor. With your Alacritous template you can get to something and Coup de Grace it in one round. This turns your Coup de Grace into an instant, free Skeleton minion under your control. After combat we can destroy the minion, or add it to Anaxian's pile so you're ready to go again.
Spell Storing on your armor. Anaxian or John can put nasty stuff in there. Vampiric Touch, Force Punch and Hold Person all spring to mind.
| Drisquar |
Fixed, thanks!
And yea, those are all solid additions. Was definitely going to get the Quickrunner's Shirt, that's just too good.
Would these purchased at cost to buy or to create?
| Anaxian |
Anaxian isn't going to charge you extra. He's greedy, but he thinks long term. Giving you things at cost means you owe him, and it makes it more likely that we'll succeed.
Besides, I figure its a game-balance thing. I get to make all my gear, so I have more flexibility in what I get than most of you (That's why I gave away the fogcutter lenses). The trade-off is that when we find treasure I pretty much never get to use any of it.
Edit: Overruled by GM. Guess they're at purchase cost.
Does that mean Anaxian gets to pocket the profits? :D
| The Dapper GM |
Nope. "Pocket the profits" is sometimes a nice way to boost a craft-focused character who would otherwise fall behind, but Anaxian's pulling off enough shenanigans as-is that I think it makes more sense to keep everything standardized.
(Also, Anaxian's got one NPC construct helping him, and as the campaign progresses a greater deal of the crafting will be accomplished by the assistance of NPCs so that you can hit those insane high-WBL item stockpiles)
| Drisquar |
That's fine, I have 70k gold still to spend, so I should be good. Just wanted to double check.
| The Dapper GM |
I'd also rule that you could probably build custom spell storing arrows capable of storing Lightning Bolts as a targeted spell (but not storing anything else, since it's basically just a shocking grasp in this case). This would let Dris convert his extra 12d6 lightning bolts per day into fun ammo for about 160 gp apiece, though it might not be useful while we're going underwater.
Spell Storing/Dispelling Arrows, in general, are amazing (and one of the big reasons fighters/monks are two of my three favorite classes; in the right hands, a satchel of spell-storing shurikens turns into a monk who can quaff six reduced-price potions a round, while a decent archer can carpet-bomb an entire room with dispels and silence)
| Anaxian |
Fair enough. :)
That NPC construct is already an item crafting machine. With Anaxian working too, they can crank out 4k worth of crafting every 8 hours, and because neither of them need to rest, anything worth less than 12k is a one day project for them.
With just Lamorchand working he still cranks out 6k worth of crafting even while we're adventuring and whatnot.
| Anaxian |
No problem. Almost everything Anaxian has other than his Phylactery are actually really cheap items. I'm pretty sure the only things he has that is worth more than 15k are his int boosting "headband" and his amulet of mighty fists.
Basically he has 100k worth of trinkets, consumables and undead. Its a pretty cool exercise in how to be effective without great big items.
| Anaxian, the Knot of Souls |
Travel montage?
| Anaxian |
Skelly whale seems like it would be awfully leaky. Give me some time and I can make something a little more air tight so that our air-breathing folks don't risk drowning.
If we're going to do this, lets do it right and make a submarine out of a sperm whale corpse.
Otherwise we might as well just fly.
| The Dapper GM |
Permanency + Gust of Wind creates a permanent air source, but it's expensive.
As I've said before, Drisquar's Wind Walk could bring several creatures with it (all the non-teleporters, but not high enough level to take the Belier Skelly along too, unless you want to disassemble it and stuff it into a bag of holding which should be fine since it's bloody and all and will return to life when reassembled)
That said, you'll also need Water Breathing for the living folks.
| Drisquar |
Yea pretty sure I outpace anything you can make lol.
Thankfully, I can move fast enough that I should be able to back to the ship if a fight breaks out as well.
| Anaxian |
My choice of a Dire Shark is mostly because it will seriously piss off the Sahuagin.
We'd probably be better of with a Great White Whale but that would be super rare, and killing it might actually be a problem for us.
| Anaxian |
Anaxian wrote:Do all our breathers have ways of breathing under water?I believe there's a spell called "Anaxian casts water breathing on everyone." This might be the only way I know of.
Oh, that spell.
How may of you sad, strange folks with lungs are there? Three?
Who needs third level spell slots anyway...
| Anaxian, the Knot of Souls |
It occurs to me that if we're looking to sack an Aboleth city in some trench at the bottom of the sea, there's going to be other issues that need to be addressed too.
1) Pressure. Folks who breathe air are looking at big problems. Past a certain depth, even those of us that don't breathe are going to be looking at more pressure than we are built to handle. Crushing damage starts happening past a certain depth.
2) Cold damage. On the bottom of the sea salt and pressure keeps water from freezing. It doesn't keep the water from being really, seriously cold.
3) Communication. Verbal communication will be impossible. Anaxian can telepathically relay everything, but that is contingent on him being in range and not doing something else at the time. Coming up with an alternate plan seems like a good idea.
| thunderbeard |
1) PF never covers this adequately. But Stormwracked rules undead immune to pressure damage; and Dris and Illia- are protected by DR
2) Anyone without a con score (undead) is, again, immune. Endure Elements should be sufficient to cover this for anyone who doesn't have undeath or Resist Cold 5 or greater.
3) If you can breathe water, you can make noise underwater, though your voice might sound heavily distorted.
| Sir John the Black |
I'm trying to find my changes that were to adapt to this undersea adventure, all I can find is changing my weapon. I don't need to breathe, and i am immune to cold, and i think my DR 15/bludgeoning ought to handle the crushing damage to a certain and healthy extent?
| Anaxian |
1) PF never covers this adequately. But Stormwracked rules undead immune to pressure damage; and Dris and Illia- are protected by DR
2) Anyone without a con score (undead) is, again, immune. Endure Elements should be sufficient to cover this for anyone who doesn't have undeath or Resist Cold 5 or greater.
3) If you can breathe water, you can make noise underwater, though your voice might sound heavily distorted.
Awesome. Glad it is simpler than I thought.
| Drisquar |
Telepathic Bond for communication? Surprised we haven't already set this up, considering who we have in this game.
| Anaxian |
So, having given this a little thought, I think a great white whale might be the way to go.
I think we'll probably have to deal with it as an actual encounter. Killing it won't be trivial.
Any objections?