CrusaderWolf |
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A bit later than I'd hoped, but I'm pleased to start GMing my very first PBP. Since I'm still new to this particular format, we will be starting with a one-off adventure, "Against the Savages" from the Only War Core Rulebook. If all goes well I'll move on to a longer campaign, set in either the Spinward Front or the Jericho reach.
I'm allowing rules from Core, Shield of Humanity, and Hammer of the Emperor. Ordinarily I would also allow rules from Dark Heresy sourcebooks but I unfortunately don't have access to my copies at this time. Players should be able to provide a reasonable fluff-based rationale for their choices, and I reserve the right to veto options if I deem it necessary, though I don't anticipate that I'll need to do so. For the full-length campaign I'll want applicants to have a say in selecting & designing their regiment, but for now we'll be using one I've already generated below.
Homeworld: Fortress world
Regiment Type: Siege Regiment
Commander: Sanguine
Doctrines: Anti-Armor, Well-Provisioned
Favored Weapons: RPG Launcher, Lascannon w/gun carriage
Drawback: Regimental Rivalry
The 204th are a proven force of vehicle killers, skilled at digging in and obliterating enemy armor or bunkers with a few well-placed lascannon shots. Infantry fight in support of the weapon crews, using RPGs and heavy stubbers to fend off enemy infantry while the lascannons do their work. The fortress world of Teutonia has defended the Leil Sector against the depredations of Chaos warbands from the Asamene Cluster, and the Crusaders take a fierce joy in killing heretics. The regiment even boasts several platoons of ogryn auxiliaries, usually trained as Bullgryn shock troops.
After a quick reread of the rules, I've only settled on one house rule for this particular mission.
1) Fate Points. RAW says that players regain their FP every session, but since we're doing this via PBP your Fate Points will be restored at the conclusion of each "mission." In exchange, each player rolls normally on the FP Table then adds +3 to their total. You'll have more points, but they won't replenish frequently, so use them carefully.
I'll be accepting 4-6 characters, and the application window will be open until November 20. I'd like to keep this moving quickly along, so I expect players to be able to keep up with a minimum of one post a day. If for whatever reason you won't be able to post for a few days please let me know in advance, I realize that life happens. Looking forward to your submissions, feel free to ask questions if there's anything I've overlooked!
CrusaderWolf |
Roll 'em in-thread, but you can pick which stat gets which result.
Also: I haven't put together a "standard kit" for the regiment, the players will do that as a group so they can select what they want. Nothing ridiculous like standard-issue plasma guns or anything like that.
CrusaderWolf |
I don't have a hard limit, and Commissars are probably the Specialist *least* suited, since the Crusaders are mostly quite religious and have a sterling reputation for discipline. I'm going to be pretty easygoing about this mission, if I need to tighten up requirements for the full campaign I'll do so.
aptinuviel |
To be fair, the Commissar's aren't actually able to just shoot PCs by rule. (By fluff, sure, but that's different than mechanics.) That said, I agree that it takes a particularly responsible player to play a Commissar in an Only War game and some trust between that player and the other players (and GM!)
CrusaderWolf |
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I'm also not opposed to running a Commissar but fluffing him as an Imperial Intelligence agent or some such. Generals & factions employ spies all the time, so you could have the combat abilities & skillset of Commissar while not technically outranking your fellow soldiers.
rungok |
@rungok - Only War is the WH40k game focused on the trials and tribulations of an Imperial Guard Regiment. So we play soldiers in it, try to survive, do missions, all kinds of stuff.
Not sure what I'd be interested in, either a Shock Trooper or a medic.
Okay, that sounds fun. Anyone have a problem with me making a sniper? I was interested in trying that kind of role, with a focus on supporting the squad's actions. (like sniping enemies that get the high ground over them, trying to execute enemy commanders, taking out gunners in nests, etc.)
If that isn't possible I'll totally make a grunt guardsman.
legoguy4492 |
Probably doing a Ministorum Priest.
Characteristic: 2d10 + 20 ⇒ (4, 5) + 20 = 29
Characteristic: 2d10 + 20 ⇒ (10, 9) + 20 = 39
Characteristic: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Characteristic: 2d10 + 20 ⇒ (9, 7) + 20 = 36
Characteristic: 2d10 + 20 ⇒ (9, 10) + 20 = 39
Characteristic: 2d10 + 20 ⇒ (10, 5) + 20 = 35
Characteristic: 2d10 + 20 ⇒ (8, 4) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (6, 9) + 20 = 35
Characteristic: 2d10 + 20 ⇒ (2, 9) + 20 = 31
BS: 32
WS: 35
S:39
T: 35
AG: 29
INT: 31
PER:36
WIL:37
FEl:39
Jonahkan |
Characteristic: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Characteristic: 2d10 + 20 ⇒ (6, 7) + 20 = 33
Characteristic: 2d10 + 20 ⇒ (1, 8) + 20 = 29
Characteristic: 2d10 + 20 ⇒ (8, 4) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (8, 2) + 20 = 30
Characteristic: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Characteristic: 2d10 + 20 ⇒ (2, 6) + 20 = 28
Characteristic: 2d10 + 20 ⇒ (10, 4) + 20 = 34
Characteristic: 2d10 + 20 ⇒ (1, 3) + 20 = 24
WarforgedMan |
Characteristic: 2d10 + 20 ⇒ (7, 4) + 20 = 31
Characteristic: 2d10 + 20 ⇒ (10, 7) + 20 = 37
Characteristic: 2d10 + 20 ⇒ (4, 9) + 20 = 33
Characteristic: 2d10 + 20 ⇒ (7, 2) + 20 = 29
Characteristic: 2d10 + 20 ⇒ (6, 5) + 20 = 31
Characteristic: 2d10 + 20 ⇒ (3, 8) + 20 = 31
Characteristic: 2d10 + 20 ⇒ (5, 9) + 20 = 34
Characteristic: 2d10 + 20 ⇒ (9, 6) + 20 = 35
Characteristic: 2d10 + 20 ⇒ (10, 7) + 20 = 37
aptinuviel |
I'm also not opposed to running a Commissar but fluffing him as an Imperial Intelligence agent or some such. Generals & factions employ spies all the time, so you could have the combat abilities & skillset of Commissar while not technically outranking your fellow soldiers.
That's an interesting take on a Commissar. I'll have to think about it, though I think an intel agent might be better portrayed as an operator. Actually, I guess a human intelligence agent (as opposed to signals intelligence) would be better served with the Commissar skillset.
CrusaderWolf |
@aptinuviel: As an example from the Dark Heresy fluff: Sector Lord Hax employs a cadre of off-brand commissars called the Chaliced Commissariat. They're his eyes and ears amongst the military forces of the Calixis Sector, keeping tabs on armies and fleets openly & secretly.
They model themselves after the real Commissariat, but have been ruled by the Adeptus Arbites to not have the same sweeping authority. After executing thousands of alleged deserters during the Tranch War, every member of the Chaliced Commissariat on-planet was arrested & executed by the real Commissariat for murdering lawful agents of the Emperor.
aptinuviel |
@aptinuviel: As an example from the Dark Heresy fluff: Sector Lord Hax employs a cadre of off-brand commissars called the Chaliced Commissariat. They're his eyes and ears amongst the military forces of the Calixis Sector, keeping tabs on armies and fleets openly & secretly.
They model themselves after the real Commissariat, but have been ruled by the Adeptus Arbites to not have the same sweeping authority. After executing thousands of alleged deserters during the Tranch War, every member of the Chaliced Commissariat on-planet was arrested & executed by the real Commissariat for murdering lawful agents of the Emperor.
I was just thinking for a skillset sort of example. Operators get Fellowship, Fieldcraft, Intelligence, and Tech. Which covers a lot of "military intelligence" skill areas. Really, they're just lacking Perception to be perfect on all the most useful skills. Commissars would make better human intelligence operatives though, with Social and Fellowship being primaries. But Operators are the clear winner when it comes to signals and intercept.
That's actually a pretty good divide. Now I want to see that in action! :)
CrusaderWolf |
So I took a gander at Infinite Warfare because sci-fi is awesome and sometimes you get good ideas...but I forgot how incredibly stupid most AAA action game storylines are. You could pilot a Retribution-class battleship through the holes in that plot.
Tiamat Firewalker |
Might be interested, played a lot of DW here already.
And I am a big fan of "the all guardsmen party" which is a DH game featuring only guardsmen PCs - and is completely hilarious xD
Not sure if I can keep up with one post per day in another campaign though - at least no lengthy posts - but guardsmen are many and die a lot so if I hold things up - just kill/wound me and go on? xD
I did not yet looked deeper into OW - lots of rule changes and new char generation I heard.
Lots of my favorite roles are already noticed (medic, sniper, heavy weapons) so maybe simple rank&file, or maybe another heavy according to the regiment build.
WarTortoise |
Hi there! I'd like to make an Ogryn.
Characteristic: 2d10 + 20 ⇒ (5, 10) + 20 = 35
Characteristic: 2d10 + 20 ⇒ (9, 3) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (3, 6) + 20 = 29
Characteristic: 2d10 + 20 ⇒ (8, 4) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (1, 3) + 20 = 24
Characteristic: 2d10 + 20 ⇒ (10, 2) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (9, 3) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (1, 1) + 20 = 22
Characteristic: 2d10 + 20 ⇒ (4, 8) + 20 = 32
Mr Savage |
2d10 + 20 ⇒ (4, 4) + 20 = 28
2d10 + 20 ⇒ (2, 10) + 20 = 32
2d10 + 20 ⇒ (9, 3) + 20 = 32
2d10 + 20 ⇒ (2, 3) + 20 = 25
2d10 + 20 ⇒ (4, 6) + 20 = 30
2d10 + 20 ⇒ (8, 1) + 20 = 29
2d10 + 20 ⇒ (8, 3) + 20 = 31
2d10 + 20 ⇒ (5, 3) + 20 = 28
2d10 + 20 ⇒ (8, 8) + 20 = 36
Those are pretty average rolls. I will be your regular weapon specialist.
Tiamat Firewalker |
I was thinking about sargent myself, but stepped back because I cannot guarantee high frequent posts, which can be difficult if you are the leader. Throwing some dice in:
WS: 2d10 + 20 ⇒ (6, 6) + 20 = 32
BS: 2d10 + 20 ⇒ (2, 9) + 20 = 31
S: 2d10 + 20 ⇒ (3, 1) + 20 = 24
T: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Ag: 2d10 + 20 ⇒ (4, 3) + 20 = 27
In: 2d10 + 20 ⇒ (9, 4) + 20 = 33
Per: 2d10 + 20 ⇒ (10, 5) + 20 = 35
Wp: 2d10 + 20 ⇒ (5, 5) + 20 = 30
Fel: 2d10 + 20 ⇒ (2, 6) + 20 = 28
Those are ok. Would have wished for a higher BS though.
Oh, just saw that we can assign them freely. Cool.
We'll see if I find the time to put a char together.
[Edit]Started clumbing something together ... from which book is anti-armor discipline?