"Against the Savages," an Only War Adventure (Inactive)

Game Master CrusaderWolf

As the Spinward Front warzone becomes increasingly unstable, the 304th Teutonian Crusaders are posted to the heavily forested frontier world of Skrynne. The planet's population is a shambles, its communities are in ruins, and the Imperial defense teeters on the brink of total collapse, but it is the Guardsman's lot in life to give his life for the Emperor, wherever He may choose to send them.

Standard Kit:

M36 Lasgun + 8 charge packs
Bayonet attachment
Exterminator underslung attachment (one-time only, counts as Hand Flamer)
Laspistol Sidearm + 4 charge packs
3 Fragmentation Grenades
3 Photon Grenades
2 Smoke Grendes
1 Knife
Good-Craftsmanship Flak Armor
Micro-bead
Entrenching Tool
4 empty sandbags
Respirator
1 Uniform + poor-weather gear
Basic tool set
Mess kit + water canteen
Blanket + sleeping bag
Rechargeable lamp pack
Grooming kit
ID tags
Training handbook
4 weeks’ ration packs
Rusksack

304th Organization:

Total Combat Troops: 5,000
Regimental Commander: Col. Heinrich Plötzke
Squad: 10 troopers
Platoon: 5 squads commanded by a Lieutenant (50 troopers)
Company: four platoons commanded by a Captain (200 troopers)
Battalion: five Companies commanded by Major (1,000 troops)


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Silver Crusade

1 person marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

A bit later than I'd hoped, but I'm pleased to start GMing my very first PBP. Since I'm still new to this particular format, we will be starting with a one-off adventure, "Against the Savages" from the Only War Core Rulebook. If all goes well I'll move on to a longer campaign, set in either the Spinward Front or the Jericho reach.

I'm allowing rules from Core, Shield of Humanity, and Hammer of the Emperor. Ordinarily I would also allow rules from Dark Heresy sourcebooks but I unfortunately don't have access to my copies at this time. Players should be able to provide a reasonable fluff-based rationale for their choices, and I reserve the right to veto options if I deem it necessary, though I don't anticipate that I'll need to do so. For the full-length campaign I'll want applicants to have a say in selecting & designing their regiment, but for now we'll be using one I've already generated below.

Teutonian 304th Crusaders (12pts):

Homeworld: Fortress world
Regiment Type: Siege Regiment
Commander: Sanguine
Doctrines: Anti-Armor, Well-Provisioned
Favored Weapons: RPG Launcher, Lascannon w/gun carriage
Drawback: Regimental Rivalry
The 204th are a proven force of vehicle killers, skilled at digging in and obliterating enemy armor or bunkers with a few well-placed lascannon shots. Infantry fight in support of the weapon crews, using RPGs and heavy stubbers to fend off enemy infantry while the lascannons do their work. The fortress world of Teutonia has defended the Leil Sector against the depredations of Chaos warbands from the Asamene Cluster, and the Crusaders take a fierce joy in killing heretics. The regiment even boasts several platoons of ogryn auxiliaries, usually trained as Bullgryn shock troops.

After a quick reread of the rules, I've only settled on one house rule for this particular mission.

1) Fate Points. RAW says that players regain their FP every session, but since we're doing this via PBP your Fate Points will be restored at the conclusion of each "mission." In exchange, each player rolls normally on the FP Table then adds +3 to their total. You'll have more points, but they won't replenish frequently, so use them carefully.

I'll be accepting 4-6 characters, and the application window will be open until November 20. I'd like to keep this moving quickly along, so I expect players to be able to keep up with a minimum of one post a day. If for whatever reason you won't be able to post for a few days please let me know in advance, I realize that life happens. Looking forward to your submissions, feel free to ask questions if there's anything I've overlooked!


Interested!

Scarab Sages

Certainly interested!

Rolling stats or buying?

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Roll 'em in-thread, but you can pick which stat gets which result.

Also: I haven't put together a "standard kit" for the regiment, the players will do that as a group so they can select what they want. Nothing ridiculous like standard-issue plasma guns or anything like that.

Scarab Sages

Sounds good. How many (if any) Support Specialists are you looking for and are there any particularly suited to this regiment? (Beside Ogryn, which were mentioned.)

Thanks!

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I don't have a hard limit, and Commissars are probably the Specialist *least* suited, since the Crusaders are mostly quite religious and have a sterling reputation for discipline. I'm going to be pretty easygoing about this mission, if I need to tighten up requirements for the full campaign I'll do so.

Scarab Sages

That works for me. I'm thinking *maybe* Psyker, but probably a medic or operator.


Since it's a siege regiment I guess I'll go for a heavy weapon user - either lascannon or missile laucher team member sounds pretty good. Not sure how to do character creation though. I'll look some stuff up but it is a busy week for me.

Scarab Sages

Comparatively speaking, characters for Only War are crazy-simple. Beside our starting regimental kit, almost everything after stats is laid out for you.


Is a commissiar ok with everyone?

Scarab Sages

Other than it being noted as the least suitable specialist, I have no specific objections. Though my vote is also the least useful to you (as compared to the GM's!)


Interested... but only if there is no Commissar involved.

I just find that the disparity in assumed power between a rank and file soldier - and the 'beyond reproach, cannot be questioned, fully within his rights to shoot you in the head' Commissar to be too much.

Scarab Sages

To be fair, the Commissar's aren't actually able to just shoot PCs by rule. (By fluff, sure, but that's different than mechanics.) That said, I agree that it takes a particularly responsible player to play a Commissar in an Only War game and some trust between that player and the other players (and GM!)


I'm familiar with deathwatch, but what is Only War?


1 person marked this as a favorite.

@rungok - Only War is the WH40k game focused on the trials and tribulations of an Imperial Guard Regiment. So we play soldiers in it, try to survive, do missions, all kinds of stuff.

Not sure what I'd be interested in, either a Shock Trooper or a medic.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I'm also not opposed to running a Commissar but fluffing him as an Imperial Intelligence agent or some such. Generals & factions employ spies all the time, so you could have the combat abilities & skillset of Commissar while not technically outranking your fellow soldiers.


Respectfully and with well wishes then I shall withdraw my interest.


WarforgedMan wrote:

@rungok - Only War is the WH40k game focused on the trials and tribulations of an Imperial Guard Regiment. So we play soldiers in it, try to survive, do missions, all kinds of stuff.

Not sure what I'd be interested in, either a Shock Trooper or a medic.

Okay, that sounds fun. Anyone have a problem with me making a sniper? I was interested in trying that kind of role, with a focus on supporting the squad's actions. (like sniping enemies that get the high ground over them, trying to execute enemy commanders, taking out gunners in nests, etc.)

If that isn't possible I'll totally make a grunt guardsman.

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

The two best routes IMO for making a sniper are stereotypical Ratling or a Weapons Specialist.


Well, since we are using the Hammer of the emperor, you can refocus as a Sharpshooter at 2500 xp.
And I believe that a weapon specialist is the closest you can get before that time, so it synergies well.

I'm debating making either a heavy or a medic, it depends a little bit on what else we get.

Scarab Sages

I'm leaning towards operator (sensors and comms guy), with some slight interest in psyker (though we'll see if my interest in that wanes.)


Probably doing a Ministorum Priest.
Characteristic: 2d10 + 20 ⇒ (4, 5) + 20 = 29
Characteristic: 2d10 + 20 ⇒ (10, 9) + 20 = 39
Characteristic: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Characteristic: 2d10 + 20 ⇒ (9, 7) + 20 = 36
Characteristic: 2d10 + 20 ⇒ (9, 10) + 20 = 39
Characteristic: 2d10 + 20 ⇒ (10, 5) + 20 = 35
Characteristic: 2d10 + 20 ⇒ (8, 4) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (6, 9) + 20 = 35
Characteristic: 2d10 + 20 ⇒ (2, 9) + 20 = 31
BS: 32
WS: 35
S:39
T: 35
AG: 29
INT: 31
PER:36
WIL:37
FEl:39


Characteristic: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Characteristic: 2d10 + 20 ⇒ (6, 7) + 20 = 33
Characteristic: 2d10 + 20 ⇒ (1, 8) + 20 = 29
Characteristic: 2d10 + 20 ⇒ (8, 4) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (8, 2) + 20 = 30
Characteristic: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Characteristic: 2d10 + 20 ⇒ (2, 6) + 20 = 28
Characteristic: 2d10 + 20 ⇒ (10, 4) + 20 = 34
Characteristic: 2d10 + 20 ⇒ (1, 3) + 20 = 24


Characteristic: 2d10 + 20 ⇒ (7, 4) + 20 = 31
Characteristic: 2d10 + 20 ⇒ (10, 7) + 20 = 37
Characteristic: 2d10 + 20 ⇒ (4, 9) + 20 = 33
Characteristic: 2d10 + 20 ⇒ (7, 2) + 20 = 29
Characteristic: 2d10 + 20 ⇒ (6, 5) + 20 = 31
Characteristic: 2d10 + 20 ⇒ (3, 8) + 20 = 31
Characteristic: 2d10 + 20 ⇒ (5, 9) + 20 = 34
Characteristic: 2d10 + 20 ⇒ (9, 6) + 20 = 35
Characteristic: 2d10 + 20 ⇒ (10, 7) + 20 = 37


I'm definitely interested.


2d10 + 20 ⇒ (5, 9) + 20 = 34
2d10 + 20 ⇒ (7, 3) + 20 = 30
2d10 + 20 ⇒ (1, 10) + 20 = 31
2d10 + 20 ⇒ (6, 9) + 20 = 35
2d10 + 20 ⇒ (10, 1) + 20 = 31
2d10 + 20 ⇒ (4, 8) + 20 = 32
2d10 + 20 ⇒ (7, 10) + 20 = 37
2d10 + 20 ⇒ (2, 5) + 20 = 27
2d10 + 20 ⇒ (2, 7) + 20 = 29
2d10 + 20 ⇒ (10, 3) + 20 = 33

Scarab Sages

CrusaderWolf wrote:
I'm also not opposed to running a Commissar but fluffing him as an Imperial Intelligence agent or some such. Generals & factions employ spies all the time, so you could have the combat abilities & skillset of Commissar while not technically outranking your fellow soldiers.

That's an interesting take on a Commissar. I'll have to think about it, though I think an intel agent might be better portrayed as an operator. Actually, I guess a human intelligence agent (as opposed to signals intelligence) would be better served with the Commissar skillset.

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

@aptinuviel: As an example from the Dark Heresy fluff: Sector Lord Hax employs a cadre of off-brand commissars called the Chaliced Commissariat. They're his eyes and ears amongst the military forces of the Calixis Sector, keeping tabs on armies and fleets openly & secretly.

They model themselves after the real Commissariat, but have been ruled by the Adeptus Arbites to not have the same sweeping authority. After executing thousands of alleged deserters during the Tranch War, every member of the Chaliced Commissariat on-planet was arrested & executed by the real Commissariat for murdering lawful agents of the Emperor.


Oh yes, those guys, with the feared and loathed trait.
Nice guys all around, given power by a paranoid borderline insane system lord.

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

That probably describes most sector lords. Nobody nice makes it to the top of the Imperial food chain.

Scarab Sages

CrusaderWolf wrote:

@aptinuviel: As an example from the Dark Heresy fluff: Sector Lord Hax employs a cadre of off-brand commissars called the Chaliced Commissariat. They're his eyes and ears amongst the military forces of the Calixis Sector, keeping tabs on armies and fleets openly & secretly.

They model themselves after the real Commissariat, but have been ruled by the Adeptus Arbites to not have the same sweeping authority. After executing thousands of alleged deserters during the Tranch War, every member of the Chaliced Commissariat on-planet was arrested & executed by the real Commissariat for murdering lawful agents of the Emperor.

I was just thinking for a skillset sort of example. Operators get Fellowship, Fieldcraft, Intelligence, and Tech. Which covers a lot of "military intelligence" skill areas. Really, they're just lacking Perception to be perfect on all the most useful skills. Commissars would make better human intelligence operatives though, with Social and Fellowship being primaries. But Operators are the clear winner when it comes to signals and intercept.

That's actually a pretty good divide. Now I want to see that in action! :)


Is there a level below which you get a do-over? I'd quite like to reroll my 24... although I suppose it'd make for an interesting character since this is a one-shot initially...

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

So I took a gander at Infinite Warfare because sci-fi is awesome and sometimes you get good ideas...but I forgot how incredibly stupid most AAA action game storylines are. You could pilot a Retribution-class battleship through the holes in that plot.


Tis' true, I haven't played that one, but I have enough experience to know what you mean.
It's really a prerequisite to turn off your brain for a bit if you want to get maximum enjoyment out of them.


If there is space, I would like to have a chance to play and create a weapon specialist.

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

So far only four people have even rolled stats and no submissions are complete. Feel free to toss your hat in the ring Mr Savage!


Hey the more the merrier, besides, a squad is somewhere between 7-12 soldiers, and if one of us is a commissar then he won't have a companion.
so to fill a squad we need a certain number of people plus companions.

Scarab Sages

I keep being at work when posting, so haven't gotten around to fleshing out my idea for a character. I'll finish one getting it together, really!

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

There's plenty of time.


Might be interested, played a lot of DW here already.
And I am a big fan of "the all guardsmen party" which is a DH game featuring only guardsmen PCs - and is completely hilarious xD
Not sure if I can keep up with one post per day in another campaign though - at least no lengthy posts - but guardsmen are many and die a lot so if I hold things up - just kill/wound me and go on? xD

I did not yet looked deeper into OW - lots of rule changes and new char generation I heard.

Lots of my favorite roles are already noticed (medic, sniper, heavy weapons) so maybe simple rank&file, or maybe another heavy according to the regiment build.


Is, uh, everyone just waiting for someone else to go first with making their character so they can see an example of how it is done?

Scarab Sages

I'm actually just super-busy because it's a short week at work for me. I should have time tomorrow to work on an idea!


Haha, and I was waiting for people to confirm what they were going to play, so I could see what role might suit me best.

Scarab Sages

I'm still waffling between operator and psyker. Though I think, bcause of the short discussion of military intelligence, I'm leaning more towards an operator.


Hi there! I'd like to make an Ogryn.

Characteristic: 2d10 + 20 ⇒ (5, 10) + 20 = 35
Characteristic: 2d10 + 20 ⇒ (9, 3) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (3, 6) + 20 = 29
Characteristic: 2d10 + 20 ⇒ (8, 4) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (1, 3) + 20 = 24
Characteristic: 2d10 + 20 ⇒ (10, 2) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (9, 3) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (1, 1) + 20 = 22
Characteristic: 2d10 + 20 ⇒ (4, 8) + 20 = 32


I think we could do with a sergeant, I'd be willing to take that role instead of a medic or heavy.

Scarab Sages

Especially if we don't have a Commissar, a Sergeant (to keep all us unruly soldiers in line) would probably be useful. :)


I'm pretty certain I will go with heavy weapon user. Otherwise it will be Weapon Specialist (as I understand it, the 'default guardsman').


2d10 + 20 ⇒ (4, 4) + 20 = 28
2d10 + 20 ⇒ (2, 10) + 20 = 32
2d10 + 20 ⇒ (9, 3) + 20 = 32
2d10 + 20 ⇒ (2, 3) + 20 = 25
2d10 + 20 ⇒ (4, 6) + 20 = 30
2d10 + 20 ⇒ (8, 1) + 20 = 29
2d10 + 20 ⇒ (8, 3) + 20 = 31
2d10 + 20 ⇒ (5, 3) + 20 = 28
2d10 + 20 ⇒ (8, 8) + 20 = 36

Those are pretty average rolls. I will be your regular weapon specialist.


I was thinking about sargent myself, but stepped back because I cannot guarantee high frequent posts, which can be difficult if you are the leader. Throwing some dice in:

WS: 2d10 + 20 ⇒ (6, 6) + 20 = 32
BS: 2d10 + 20 ⇒ (2, 9) + 20 = 31
S: 2d10 + 20 ⇒ (3, 1) + 20 = 24
T: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Ag: 2d10 + 20 ⇒ (4, 3) + 20 = 27
In: 2d10 + 20 ⇒ (9, 4) + 20 = 33
Per: 2d10 + 20 ⇒ (10, 5) + 20 = 35
Wp: 2d10 + 20 ⇒ (5, 5) + 20 = 30
Fel: 2d10 + 20 ⇒ (2, 6) + 20 = 28

Those are ok. Would have wished for a higher BS though.
Oh, just saw that we can assign them freely. Cool.
We'll see if I find the time to put a char together.

[Edit]Started clumbing something together ... from which book is anti-armor discipline?

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